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The above are batched together into a single draw call when called without other drawing calls in between, as long as the following criteria are met: - The texture is the same. - The primitive type is the same (points cannot be batched with non-points). - The love.graphics state is the same (aside from the current color - i.e. setColor - and the transform state). - The active shader’s uniform values are the same. You can examine the ‘drawcalls’ field of love.graphics.getStats() to help determine if your code is allowing for optimum batching. --HG-- branch : minor
78 lines
1.6 KiB
C++
78 lines
1.6 KiB
C++
/**
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* Copyright (c) 2006-2016 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#pragma once
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// LOVE
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#include "common/int.h"
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// C
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#include <cstddef>
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namespace love
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{
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namespace graphics
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{
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// TODO: This class will need to be changed significantly in the future to
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// accomodate non-client-side vertex/index data.
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class StreamBuffer
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{
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public:
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enum Mode
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{
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MODE_VERTEX,
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MODE_INDEX,
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};
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StreamBuffer(Mode mode, size_t size);
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~StreamBuffer();
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void *getData() const;
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void *getOffsetData() const;
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void incrementOffset(size_t amount);
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void resetOffset();
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void setSize(size_t size);
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size_t getSize() const
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{
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return totalSize;
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}
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Mode getMode() const
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{
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return mode;
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}
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private:
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uint8 *data;
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size_t offset;
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size_t totalSize;
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Mode mode;
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}; // StreamBuffer
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} // graphics
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} // love
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