Files
love/src/modules/graphics/StreamBuffer.h
T
Alex Szpakowski 0d2e08baff Implement automatic batching for points, lines, shapes, and images/quads.
The above are batched together into a single draw call when called without other drawing calls in between, as long as the following criteria are met:

- The texture is the same.
- The primitive type is the same (points cannot be batched with non-points).
- The love.graphics state is the same (aside from the current color - i.e. setColor - and the transform state).
- The active shader’s uniform values are the same.

You can examine the ‘drawcalls’ field of love.graphics.getStats() to help determine if your code is allowing for optimum batching.

--HG--
branch : minor
2016-12-27 21:02:58 -04:00

78 lines
1.6 KiB
C++

/**
* Copyright (c) 2006-2016 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#pragma once
// LOVE
#include "common/int.h"
// C
#include <cstddef>
namespace love
{
namespace graphics
{
// TODO: This class will need to be changed significantly in the future to
// accomodate non-client-side vertex/index data.
class StreamBuffer
{
public:
enum Mode
{
MODE_VERTEX,
MODE_INDEX,
};
StreamBuffer(Mode mode, size_t size);
~StreamBuffer();
void *getData() const;
void *getOffsetData() const;
void incrementOffset(size_t amount);
void resetOffset();
void setSize(size_t size);
size_t getSize() const
{
return totalSize;
}
Mode getMode() const
{
return mode;
}
private:
uint8 *data;
size_t offset;
size_t totalSize;
Mode mode;
}; // StreamBuffer
} // graphics
} // love