mirror of
https://github.com/love2d/love.git
synced 2026-08-12 08:30:56 +02:00
1.3 KiB
1.3 KiB
TODO
These are all the outstanding methods that require test coverage, along with a few bits that still need doing / discussion.
General
- ability to test loading different combinations of modules if needed?
- performance tests? need to discuss what + how, might be better as a seperate thing
- check expected behaviour of mount + unmount with common path try uncommenting love.filesystem.unmountCommonPath and you'll see the issues
- revisit love.audio.setPlaybackDevice when we update openal soft for MacOS
Graphics
- love.graphics.copyBuffer()
- love.graphics.copyBufferToTexture()
- love.graphics.copyTextureToBuffer()
- love.graphics.readbackTexture()
- love.graphics.readbackTextureAsync()
- love.graphics.readbackBuffer()
- love.graphics.readbackBufferAsync()
- love.graphics.newComputeShader()
- love.graphics.dispatchThreadgroups()
- love.graphics.dispatchIndirect()
- love.graphics.newTexture()
- love.graphics.drawFromShader()
- love.graphics.drawFromShaderIndirect()
- love.graphics.drawIndirect()
- love.graphics.getQuadIndexBuffer()
- love.graphics.setBlendState()
- love.graphics.setOrthoProjection()
- love.graphics.setPerspectiveProjection()
- love.graphics.resetProjection()
- love.graphics.Mesh:getAttachedAttributes()
- love.graphics.Shader:hasStage()