Files
love/src/modules/graphics/opengl/wrap_Geometry.cpp
T
2013-05-12 13:01:05 +02:00

139 lines
3.3 KiB
C++

/**
* Copyright (c) 2006-2013 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
// LOVE
#include "wrap_Geometry.h"
#include "common/Exception.h"
namespace love
{
namespace graphics
{
namespace opengl
{
Geometry *luax_checkgeometry(lua_State *L, int idx)
{
return luax_checktype<Geometry>(L, idx, "Geometry", GRAPHICS_GEOMETRY_T);
}
// different name than in Geometry.cpp to make the triangulation transparent
int w_Geometry_getVertexCount(lua_State *L)
{
Geometry *geom = luax_checkgeometry(L, 1);
lua_pushinteger(L, geom->getVertexCount());
return 1;
}
int w_Geometry_getVertex(lua_State *L)
{
Geometry *geom = luax_checkgeometry(L, 1);
size_t i = size_t(luaL_checkint(L, 2));
try
{
const vertex &v = geom->getVertex(i-1);
lua_pushnumber(L, v.x);
lua_pushnumber(L, v.y);
lua_pushnumber(L, v.s);
lua_pushnumber(L, v.t);
lua_pushnumber(L, v.r);
lua_pushnumber(L, v.g);
lua_pushnumber(L, v.b);
lua_pushnumber(L, v.a);
}
catch (Exception &e)
{
return luaL_error(L, e.what());
}
return 8;
}
int w_Geometry_setVertex(lua_State *L)
{
Geometry *geom = luax_checkgeometry(L, 1);
size_t i = size_t(luaL_checkint(L, 2));
vertex v;
v.x = luaL_checknumber(L, 3);
v.y = luaL_checknumber(L, 4);
v.s = luaL_checknumber(L, 5);
v.t = luaL_checknumber(L, 6);
v.r = luaL_optint(L, 7, 255);
v.g = luaL_optint(L, 8, 255);
v.b = luaL_optint(L, 9, 255);
v.a = luaL_optint(L, 10, 255);
try
{
geom->setVertex(i-1, v);
}
catch (Exception &e)
{
return luaL_error(L, e.what());
}
if (v.r != 255 || v.g != 255 || v.b != 255 || v.a != 255)
geom->setVertexColors(true);
return 0;
}
int w_Geometry_flip(lua_State *L)
{
Geometry *geom = luax_checkgeometry(L, 1);
geom->flip(luax_toboolean(L, 2), luax_toboolean(L, 3));
return 0;
}
int w_Geometry_setVertexColors(lua_State *L)
{
Geometry *geom = luax_checkgeometry(L, 1);
geom->setVertexColors(luax_toboolean(L, 2));
return 0;
}
int w_Geometry_hasVertexColors(lua_State *L)
{
Geometry *geom = luax_checkgeometry(L, 1);
luax_pushboolean(L, geom->hasVertexColors());
return 1;
}
static const luaL_Reg w_Geometry_functions[] =
{
{ "getVertexCount", w_Geometry_getVertexCount },
{ "getVertex", w_Geometry_getVertex },
{ "setVertex", w_Geometry_setVertex },
{ "flip", w_Geometry_flip },
{ "setVertexColors", w_Geometry_setVertexColors },
{ "hasVertexColors", w_Geometry_hasVertexColors },
{ 0, 0 }
};
extern "C" int luaopen_geometry(lua_State *L)
{
return luax_register_type(L, "Geometry", w_Geometry_functions);
}
} // opengl
} // graphics
} // love