Files
love/src/modules/graphics/metal/Metal.h
T
2022-12-31 22:46:34 -04:00

53 lines
1.4 KiB
Objective-C

/**
* Copyright (c) 2006-2023 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#pragma once
#include "graphics/Texture.h"
#include "common/pixelformat.h"
#import <Metal/Metal.h>
namespace love
{
namespace graphics
{
namespace metal
{
class Metal
{
public:
struct PixelFormatDesc
{
MTLPixelFormat format;
bool swizzled = false;
API_AVAILABLE(macos(10.15), ios(13.0)) MTLTextureSwizzleChannels swizzle;
};
static PixelFormatDesc convertPixelFormat(id<MTLDevice> device, PixelFormat format, bool &isSRGB);
}; // Metal
} // metal
} // graphics
} // love