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love/src/modules/graphics/vulkan/Graphics.h
T

425 lines
16 KiB
C++

/**
* Copyright (c) 2006-2026 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#pragma once
// löve
#include "common/config.h"
#include "graphics/Graphics.h"
#include "StreamBuffer.h"
#include "ShaderStage.h"
#include "Shader.h"
#include "Texture.h"
// libraries
#include "VulkanWrapper.h"
#include "libraries/xxHash/xxhash.h"
// c++
#include <iostream>
#include <memory>
#include <functional>
#include <set>
#include <tuple>
namespace love
{
namespace graphics
{
namespace vulkan
{
struct ColorAttachment
{
VkFormat format = VK_FORMAT_UNDEFINED;
VkImageLayout layout = VK_IMAGE_LAYOUT_UNDEFINED;
VkImageLayout msaaLayout = VK_IMAGE_LAYOUT_UNDEFINED;
VkAttachmentLoadOp loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
VkSampleCountFlagBits msaaSamples = VK_SAMPLE_COUNT_1_BIT;
bool operator==(const ColorAttachment &attachment) const
{
return format == attachment.format &&
layout == attachment.layout &&
msaaLayout == attachment.msaaLayout &&
loadOp == attachment.loadOp &&
msaaSamples == attachment.msaaSamples;
}
};
struct DepthStencilAttachment
{
VkFormat format = VK_FORMAT_UNDEFINED;
VkImageLayout layout = VK_IMAGE_LAYOUT_UNDEFINED;
VkAttachmentLoadOp depthLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
VkAttachmentLoadOp stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
VkSampleCountFlagBits msaaSamples = VK_SAMPLE_COUNT_1_BIT;
bool operator==(const DepthStencilAttachment &attachment) const
{
return format == attachment.format &&
layout == attachment.layout &&
depthLoadOp == attachment.depthLoadOp &&
stencilLoadOp == attachment.stencilLoadOp &&
msaaSamples == attachment.msaaSamples;
}
};
struct RenderPassConfiguration
{
std::vector<ColorAttachment> colorAttachments;
struct StaticRenderPassConfiguration
{
DepthStencilAttachment depthStencilAttachment;
bool resolve = false;
} staticData;
bool operator==(const RenderPassConfiguration &conf) const
{
return colorAttachments == conf.colorAttachments &&
(memcmp(&staticData, &conf.staticData, sizeof(StaticRenderPassConfiguration)) == 0);
}
};
struct RenderPassConfigurationHasher
{
size_t operator()(const RenderPassConfiguration &configuration) const
{
size_t hashes[] = {
XXH32(configuration.colorAttachments.data(), configuration.colorAttachments.size() * sizeof(ColorAttachment), 0),
XXH32(&configuration.staticData, sizeof(configuration.staticData), 0),
};
return XXH32(hashes, sizeof(hashes), 0);
}
};
struct FramebufferConfiguration
{
std::vector<VkImageView> colorViews;
std::vector<VkImageView> colorResolveViews;
struct StaticFramebufferConfiguration
{
VkImageView depthView = VK_NULL_HANDLE;
uint32_t width = 0;
uint32_t height = 0;
VkRenderPass renderPass = VK_NULL_HANDLE;
} staticData;
bool operator==(const FramebufferConfiguration &conf) const
{
return colorViews == conf.colorViews && colorResolveViews == conf.colorResolveViews &&
(memcmp(&staticData, &conf.staticData, sizeof(StaticFramebufferConfiguration)) == 0);
}
};
struct FramebufferConfigurationHasher
{
size_t operator()(const FramebufferConfiguration &configuration) const
{
size_t hashes[] = {
XXH32(configuration.colorViews.data(), configuration.colorViews.size() * sizeof(VkImageView), 0),
XXH32(configuration.colorResolveViews.data(), configuration.colorResolveViews.size() * sizeof(VkImageView), 0),
XXH32(&configuration.staticData, sizeof(configuration.staticData), 0),
};
return XXH32(hashes, sizeof(hashes), 0);
}
};
struct OptionalInstanceExtensions
{
// VK_KHR_get_physical_device_properties2
bool physicalDeviceProperties2 = false;
// VK_EXT_debug_info
bool debugInfo = false;
};
struct OptionalDeviceExtensions
{
// VK_EXT_extended_dynamic_state
bool extendedDynamicState = false;
// VK_KHR_get_memory_requirements2
bool memoryRequirements2 = false;
// VK_KHR_dedicated_allocation
bool dedicatedAllocation = false;
// VK_EXT_memory_budget
bool memoryBudget = false;
// VK_KHR_shader_float_controls
bool shaderFloatControls = false;
// VK_KHR_spirv_1_4
bool spirv14 = false;
// VK_EXT_full_screen_exclusive
bool fullscreenExclusive = false;
};
struct QueueFamilyIndices
{
Optional<uint32_t> graphicsFamily;
Optional<uint32_t> presentFamily;
bool isComplete() const
{
return graphicsFamily.hasValue && presentFamily.hasValue;
}
};
struct SwapChainSupportDetails
{
VkSurfaceCapabilitiesKHR capabilities{};
std::vector<VkSurfaceFormatKHR> formats;
std::vector<VkPresentModeKHR> presentModes;
};
struct RenderpassState
{
bool active = false;
VkRenderPassBeginInfo beginInfo{};
bool isWindow = false;
RenderPassConfiguration renderPassConfiguration{};
FramebufferConfiguration framebufferConfiguration{};
VkPipeline pipeline = VK_NULL_HANDLE;
uint32_t numColorAttachments = 0;
uint64 packedColorAttachmentFormats = 0;
float width = 0.0f;
float height = 0.0f;
VkSampleCountFlagBits msaa = VK_SAMPLE_COUNT_1_BIT;
std::vector<VkClearValue> clearColors;
bool windowClearRequested = false;
OptionalColorD mainWindowClearColorValue;
OptionalDouble mainWindowClearDepthValue;
OptionalInt mainWindowClearStencilValue;
};
enum SubmitMode
{
SUBMIT_PRESENT,
SUBMIT_NOPRESENT,
SUBMIT_RESTART,
SUBMIT_MAXENUM,
};
class Graphics final : public love::graphics::Graphics
{
public:
Graphics();
~Graphics();
// implementation for virtual functions
love::graphics::Texture *newTexture(const love::graphics::Texture::Settings &settings, const love::graphics::Texture::Slices *data) override;
love::graphics::Texture *newTextureView(love::graphics::Texture *base, const Texture::ViewSettings &viewsettings) override;
love::graphics::Buffer *newBuffer(const love::graphics::Buffer::Settings &settings, const std::vector<love::graphics::Buffer::DataDeclaration>& format, const void *data, size_t size, size_t arraylength) override;
graphics::GraphicsReadback *newReadbackInternal(ReadbackMethod method, love::graphics::Buffer *buffer, size_t offset, size_t size, data::ByteData *dest, size_t destoffset) override;
graphics::GraphicsReadback *newReadbackInternal(ReadbackMethod method, love::graphics::Texture *texture, int slice, int mipmap, const Rect &rect, image::ImageData *dest, int destx, int desty) override;
void clear(OptionalColorD color, OptionalInt stencil, OptionalDouble depth) override;
void clear(const std::vector<OptionalColorD> &colors, OptionalInt stencil, OptionalDouble depth) override;
void discard(const std::vector<bool>& colorbuffers, bool depthstencil) override;
void present(void *screenshotCallbackdata) override;
void backbufferChanged(const BackbufferSettings &settings) override;
bool setMode(void *context, const BackbufferSettings &settings) override;
void unSetMode() override;
void setActive(bool active) override;
int getBackbufferMSAA() const override;
void setColor(Colorf c) override;
void setScissor(const FRect &rect) override;
void setScissor() override;
void setStencilState(const StencilState &s) override;
void setDepthMode(CompareMode compare, bool write) override;
void setFrontFaceWinding(Winding winding) override;
void setColorMask(ColorChannelMask mask) override;
void setBlendState(const BlendState &blend) override;
void setPointSize(float size) override;
void setWireframe(bool enable) override;
bool isPixelFormatSupported(PixelFormat format, uint32 usage) override;
Renderer getRenderer() const override;
bool usesGLSLES() const override;
RendererInfo getRendererInfo() const override;
void draw(const DrawCommand &cmd) override;
void draw(const DrawIndexedCommand &cmd) override;
void drawQuads(int start, int count, VertexAttributesID attributesID, const BufferBindings &buffers, graphics::Texture *texture) override;
// internal functions.
VkDevice getDevice() const;
VmaAllocator getVmaAllocator() const;
VkCommandBuffer getCommandBufferForDataTransfer();
void queueCleanUp(std::function<void()> cleanUp);
void addReadbackCallback(std::function<void()> callback);
void submitGpuCommands(SubmitMode, void *screenshotCallbackData = nullptr);
VkSampler getCachedSampler(const SamplerState &sampler);
SharedDescriptorPools *acquireDescriptorPools(int dynamicUniformBuffers, int sampledTextures, int storageTextures, int texelBuffers, int storageBuffers);
void releaseDescriptorPools(SharedDescriptorPools *pools);
graphics::Shader::BuiltinUniformData getCurrentBuiltinUniformData();
const OptionalDeviceExtensions &getEnabledOptionalDeviceExtensions() const;
const OptionalInstanceExtensions &getEnabledOptionalInstanceExtensions() const;
VkSampleCountFlagBits getMsaaCount(int requestedMsaa) const;
void setVsync(int vsync);
int getVsync() const;
void mapLocalUniformData(void *data, size_t size, VkDescriptorBufferInfo &bufferInfo);
void cleanupFramebuffers(VkImageView imageView, PixelFormat format);
VkPipeline createGraphicsPipeline(Shader *shader, const GraphicsPipelineConfigurationCore &configuration, const GraphicsPipelineConfigurationNoDynamicState *noDynamicStateConfiguration);
uint32 getDeviceApiVersion() const { return deviceApiVersion; }
uint64 getRealFrameIndex() const { return realFrameIndex; }
protected:
graphics::ShaderStage *newShaderStageInternal(ShaderStageType stage, const std::string &cachekey, const std::string &source, bool gles) override;
graphics::Shader *newShaderInternal(StrongRef<love::graphics::ShaderStage> stages[SHADERSTAGE_MAX_ENUM], const Shader::CompileOptions &options) override;
graphics::StreamBuffer *newStreamBuffer(BufferUsage type, size_t size) override;
bool dispatch(love::graphics::Shader *shader, int x, int y, int z) override;
bool dispatch(love::graphics::Shader *shader, love::graphics::Buffer *indirectargs, size_t argsoffset) override;
void initCapabilities() override;
void getAPIStats(int &shaderswitches) const override;
void setRenderTargetsInternal(const RenderTargets &rts, int pixelw, int pixelh, bool hasSRGBtexture) override;
private:
struct SharedDescriptorPoolsRef
{
SharedDescriptorPools *pools = nullptr;
int referenceCount = 0;
};
bool checkValidationSupport();
void pickPhysicalDevice();
int rateDeviceSuitability(VkPhysicalDevice device, bool querySwapChain);
QueueFamilyIndices findQueueFamilies(VkPhysicalDevice device);
void createLogicalDevice();
void createPipelineCache();
void initVMA();
void createSurface();
SwapChainSupportDetails querySwapChainSupport(VkPhysicalDevice device);
VkSurfaceFormatKHR chooseSwapSurfaceFormat(const std::vector<VkSurfaceFormatKHR> &availableFormats);
VkPresentModeKHR chooseSwapPresentMode(const std::vector<VkPresentModeKHR> &availablePresentModes);
VkExtent2D chooseSwapExtent(const VkSurfaceCapabilitiesKHR &capabilities);
VkCompositeAlphaFlagBitsKHR chooseCompositeAlpha(const VkSurfaceCapabilitiesKHR &capabilities);
void createSwapChain();
void createImageViews();
VkFramebuffer createFramebuffer(FramebufferConfiguration &configuration);
VkFramebuffer getFramebuffer(FramebufferConfiguration &configuration);
void createDefaultShaders();
VkRenderPass createRenderPass(RenderPassConfiguration &configuration);
VkRenderPass getRenderPass(RenderPassConfiguration &configuration);
void createColorResources();
VkFormat findSupportedFormat(const std::vector<VkFormat> &candidates, VkImageTiling tiling, VkFormatFeatureFlags features);
VkFormat findDepthFormat();
void createDepthResources();
void createCommandPool();
void createCommandBuffers();
void createSyncObjects();
void cleanup();
void cleanupSwapChain(bool destroySwapChainObject);
void recreateSwapChain();
void initDynamicState();
void beginSwapChainFrame();
void beginFrame();
void startRecordingGraphicsCommands();
void endRecordingGraphicsCommands();
void createVulkanVertexFormat(
Shader *shader,
const VertexAttributes &attributes,
std::vector<VkVertexInputBindingDescription> &bindingDescriptions,
std::vector<VkVertexInputAttributeDescription> &attributeDescriptions);
void prepareDraw(
VertexAttributesID attributesID,
const BufferBindings &buffers, graphics::Texture *texture,
PrimitiveType, CullMode);
void setRenderPass(const RenderTargets &rts, int pixelw, int pixelh);
void setDefaultRenderPass();
void startRenderPass();
void endRenderPass();
void applyScissor();
VkSampler createSampler(const SamplerState &sampler);
void requestSwapchainRecreation();
VkInstance instance = VK_NULL_HANDLE;
VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
uint32_t deviceApiVersion = VK_API_VERSION_1_0;
VkDevice device = VK_NULL_HANDLE;
OptionalInstanceExtensions optionalInstanceExtensions;
OptionalDeviceExtensions optionalDeviceExtensions;
VkQueue graphicsQueue = VK_NULL_HANDLE;
VkQueue presentQueue = VK_NULL_HANDLE;
VkSurfaceKHR surface = VK_NULL_HANDLE;
VkSwapchainKHR swapChain = VK_NULL_HANDLE;
std::vector<VkImage> swapChainImages;
StrongRef<Texture> fakeBackbuffer;
VkFormat swapChainImageFormat = VK_FORMAT_UNDEFINED;
PixelFormat swapChainPixelFormat = PIXELFORMAT_UNKNOWN;
VkFormat depthStencilFormat = VK_FORMAT_UNDEFINED;
PixelFormat depthStencilPixelFormat = PIXELFORMAT_UNKNOWN;
VkExtent2D swapChainExtent = VkExtent2D();
std::vector<VkImageView> swapChainImageViews;
VkSampleCountFlagBits msaaSamples = VK_SAMPLE_COUNT_1_BIT;
VkImage colorImage = VK_NULL_HANDLE;
VkImageView colorImageView = VK_NULL_HANDLE;
VmaAllocation colorImageAllocation = VK_NULL_HANDLE;
VkImage depthImage = VK_NULL_HANDLE;
VkImageView depthImageView = VK_NULL_HANDLE;
VmaAllocation depthImageAllocation = VK_NULL_HANDLE;
VkPipelineCache pipelineCache = VK_NULL_HANDLE;
std::unordered_map<RenderPassConfiguration, VkRenderPass, RenderPassConfigurationHasher> renderPasses;
std::unordered_map<FramebufferConfiguration, VkFramebuffer, FramebufferConfigurationHasher> framebuffers;
std::unordered_map<VkFramebuffer, bool> framebufferUsages;
std::unordered_map<uint64, VkSampler> samplers;
std::unordered_map<uint64, SharedDescriptorPoolsRef> sharedDescriptorPools;
VkCommandPool commandPool = VK_NULL_HANDLE;
std::vector<VkCommandBuffer> commandBuffers;
std::vector<VkSemaphore> imageAvailableSemaphores;
std::vector<VkSemaphore> renderFinishedSemaphores;
std::vector<VkFence> inFlightFences;
int vsync = 1;
VkDeviceSize minUniformBufferOffsetAlignment = 0;
bool imageRequested = false;
size_t currentFrame = 0;
uint32_t imageIndex = 0;
uint64 realFrameIndex = 0;
bool swapChainRecreationRequested = false;
bool windowIsFullscreenExclusive = false;
bool transitionColorDepthLayouts = false;
VmaAllocator vmaAllocator = VK_NULL_HANDLE;
StrongRef<love::graphics::Buffer> defaultVertexBuffer;
StrongRef<StreamBuffer> localUniformBuffer;
// functions that need to be called to cleanup objects that were needed for rendering a frame.
// We need a vector for each frame in flight.
std::vector<std::vector<std::function<void()>>> cleanUpFunctions;
std::vector<std::vector<std::function<void()>>> readbackCallbacks;
std::set<StrongRef<Shader>> usedShadersInFrame;
RenderpassState renderPassState;
};
} // vulkan
} // graphics
} // love