Files
love/src/modules/graphics/opengl/Mesh.h
T
2017-07-22 23:34:39 -03:00

62 lines
2.0 KiB
C++

/**
* Copyright (c) 2006-2017 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#pragma once
// LOVE
#include "graphics/Mesh.h"
#include "OpenGL.h"
namespace love
{
namespace graphics
{
namespace opengl
{
class Mesh final : public love::graphics::Mesh
{
public:
Mesh(graphics::Graphics *gfx, const std::vector<AttribFormat> &vertexformat, const void *data, size_t datasize, DrawMode drawmode, vertex::Usage usage);
Mesh(graphics::Graphics *gfx, const std::vector<AttribFormat> &vertexformat, int vertexcount, DrawMode drawmode, vertex::Usage usage);
Mesh(graphics::Graphics *gfx, const std::vector<Vertex> &vertices, DrawMode drawmode, vertex::Usage usage);
Mesh(graphics::Graphics *gfx, int vertexcount, DrawMode drawmode, vertex::Usage usage);
virtual ~Mesh();
int bindAttributeToShaderInput(int attributeindex, const std::string &inputname) override;
protected:
void drawInternal(int start, int count, int instancecount, bool useindexbuffer, uint32 attribflags, uint32 instancedattribflags) const override;
private:
static GLenum getGLDrawMode(DrawMode mode);
static GLenum getGLDataType(DataType type);
}; // Mesh
} // opengl
} // graphics
} // love