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https://github.com/love2d/love.git
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1e696c4505
Removed Geometry objects and re-added Quads.
example:
local vertices = {{0, 0, 0, 0}, {100, 0, 1, 0}, {100, 100, 1, 1}, {0, 100, 0, 1}}
mesh = love.graphics.newMesh(vertices, image, "fan")
..
love.graphics.draw(mesh, 0, 0)
--HG--
branch : Mesh
70 lines
1.6 KiB
C++
70 lines
1.6 KiB
C++
/**
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* Copyright (c) 2006-2013 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_GRAPHICS_QUAD_H
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#define LOVE_GRAPHICS_QUAD_H
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// LOVE
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#include "common/Object.h"
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#include "common/math.h"
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namespace love
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{
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namespace graphics
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{
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class Quad : public Object
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{
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public:
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struct Viewport
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{
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float x, y;
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float w, h;
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};
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static const size_t NUM_VERTICES = 4;
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Quad(const Viewport &v, float sw, float sh);
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virtual ~Quad();
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void refresh(const Viewport &v, float sw, float sh);
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void setViewport(const Viewport &v);
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Viewport getViewport() const;
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void flip(bool x, bool y);
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const Vertex *getVertices() const;
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private:
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Vertex vertices[NUM_VERTICES];
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Viewport viewport;
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float sw;
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float sh;
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}; // Quad
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} // graphics
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} // love
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#endif // LOVE_GRAPHICS_QUAD_H
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