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49 lines
1.2 KiB
C++
49 lines
1.2 KiB
C++
#pragma once
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#include "graphics/Buffer.h"
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#include "graphics/Volatile.h"
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#include "VulkanWrapper.h"
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namespace love
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{
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namespace graphics
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{
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namespace vulkan
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{
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class Graphics;
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class Buffer final
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: public love::graphics::Buffer
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, public Volatile
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{
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public:
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Buffer(love::graphics::Graphics *gfx, const Settings& settings, const std::vector<DataDeclaration> &format, const void *data, size_t size, size_t arraylength);
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virtual ~Buffer();
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virtual bool loadVolatile() override;
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virtual void unloadVolatile() override;
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void *map(MapType map, size_t offset, size_t size) override;
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void unmap(size_t usedoffset, size_t usedsize) override;
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bool fill(size_t offset, size_t size, const void *data) override;
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void copyTo(love::graphics::Buffer *dest, size_t sourceoffset, size_t destoffset, size_t size) override;
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ptrdiff_t getHandle() const override;
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ptrdiff_t getTexelBufferHandle() const override;
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private:
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// todo use a staging buffer for improved performance
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VkBuffer buffer = VK_NULL_HANDLE;
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Graphics *vgfx = nullptr;
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VmaAllocator allocator;
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VmaAllocation allocation;
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VmaAllocationInfo allocInfo;
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BufferUsageFlags usageFlags;
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};
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} // vulkan
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} // graphics
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} // love
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