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81c38e22d0
Well, sort of. Lot's more to be done, but this is a start.
110 lines
2.3 KiB
C++
110 lines
2.3 KiB
C++
/**
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* Copyright (c) 2006-2012 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "Mouse.h"
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// SDL
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#include <SDL.h>
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namespace love
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{
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namespace mouse
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{
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namespace sdl
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{
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const char *Mouse::getName() const
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{
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return "love.mouse.sdl";
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}
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int Mouse::getX() const
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{
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int x;
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SDL_GetMouseState(&x, 0);
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return x;
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}
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int Mouse::getY() const
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{
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int y;
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SDL_GetMouseState(0, &y);
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return y;
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}
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void Mouse::getPosition(int &x, int &y) const
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{
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SDL_GetMouseState(&x, &y);
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}
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void Mouse::setPosition(int x, int y)
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{
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SDL_WarpMouse(x, y);
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}
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void Mouse::setX(int x)
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{
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int y = getY();
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setPosition(x, y);
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}
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void Mouse::setY(int y)
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{
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int x = getX();
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setPosition(x, y);
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}
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void Mouse::setVisible(bool visible)
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{
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SDL_ShowCursor(visible ? SDL_ENABLE : SDL_DISABLE);
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}
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bool Mouse::isDown(Button *buttonlist) const
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{
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Uint8 buttonstate = SDL_GetMouseState(0, 0);
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for (Button button = *buttonlist; button != BUTTON_MAX_ENUM; button = *(++buttonlist))
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{
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if (buttonstate & SDL_BUTTON(button))
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return true;
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}
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return false;
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}
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bool Mouse::isVisible() const
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{
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return (SDL_ShowCursor(SDL_QUERY) == SDL_ENABLE) ? true : false;
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}
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void Mouse::setGrab(bool grab)
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{
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SDL_WM_GrabInput(grab ? SDL_GRAB_ON : SDL_GRAB_OFF);
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}
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bool Mouse::isGrabbed() const
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{
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return (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON ? true : false);
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}
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} // sdl
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} // mouse
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} // love
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