Files
love/src/modules/mouse/sdl/Mouse.cpp
T
rude 81c38e22d0 Applied the new style guidelines.
Well, sort of. Lot's more to be done, but this is a start.
2012-06-28 23:52:33 +02:00

110 lines
2.3 KiB
C++

/**
* Copyright (c) 2006-2012 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "Mouse.h"
// SDL
#include <SDL.h>
namespace love
{
namespace mouse
{
namespace sdl
{
const char *Mouse::getName() const
{
return "love.mouse.sdl";
}
int Mouse::getX() const
{
int x;
SDL_GetMouseState(&x, 0);
return x;
}
int Mouse::getY() const
{
int y;
SDL_GetMouseState(0, &y);
return y;
}
void Mouse::getPosition(int &x, int &y) const
{
SDL_GetMouseState(&x, &y);
}
void Mouse::setPosition(int x, int y)
{
SDL_WarpMouse(x, y);
}
void Mouse::setX(int x)
{
int y = getY();
setPosition(x, y);
}
void Mouse::setY(int y)
{
int x = getX();
setPosition(x, y);
}
void Mouse::setVisible(bool visible)
{
SDL_ShowCursor(visible ? SDL_ENABLE : SDL_DISABLE);
}
bool Mouse::isDown(Button *buttonlist) const
{
Uint8 buttonstate = SDL_GetMouseState(0, 0);
for (Button button = *buttonlist; button != BUTTON_MAX_ENUM; button = *(++buttonlist))
{
if (buttonstate & SDL_BUTTON(button))
return true;
}
return false;
}
bool Mouse::isVisible() const
{
return (SDL_ShowCursor(SDL_QUERY) == SDL_ENABLE) ? true : false;
}
void Mouse::setGrab(bool grab)
{
SDL_WM_GrabInput(grab ? SDL_GRAB_ON : SDL_GRAB_OFF);
}
bool Mouse::isGrabbed() const
{
return (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON ? true : false);
}
} // sdl
} // mouse
} // love