mirror of
https://github.com/love2d/love.git
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367 lines
7.3 KiB
C++
367 lines
7.3 KiB
C++
/**
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* Copyright (c) 2006-2014 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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// LOVE
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#include "wrap_Audio.h"
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#include "openal/Audio.h"
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#include "null/Audio.h"
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#include "common/runtime.h"
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// C++
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#include <iostream>
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namespace love
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{
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namespace audio
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{
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#define instance() (Module::getInstance<Audio>(Module::M_AUDIO))
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int w_getSourceCount(lua_State *L)
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{
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lua_pushinteger(L, instance()->getSourceCount());
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return 1;
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}
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int w_newSource(lua_State *L)
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{
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if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T) || luax_istype(L, 1, FILESYSTEM_FILE_DATA_T))
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luax_convobj(L, 1, "sound", "newDecoder");
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Source::Type stype = Source::TYPE_STREAM;
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const char *stypestr = lua_isnoneornil(L, 2) ? 0 : lua_tostring(L, 2);
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if (stypestr && !Source::getConstant(stypestr, stype))
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return luaL_error(L, "Invalid source type: %s", stypestr);
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if (stype == Source::TYPE_STATIC && luax_istype(L, 1, SOUND_DECODER_T))
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luax_convobj(L, 1, "sound", "newSoundData");
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Source *t = 0;
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if (luax_istype(L, 1, SOUND_SOUND_DATA_T))
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t = instance()->newSource(luax_totype<love::sound::SoundData>(L, 1, "SoundData", SOUND_SOUND_DATA_T));
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else if (luax_istype(L, 1, SOUND_DECODER_T))
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t = instance()->newSource(luax_totype<love::sound::Decoder>(L, 1, "Decoder", SOUND_DECODER_T));
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if (t)
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{
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luax_pushtype(L, "Source", AUDIO_SOURCE_T, t);
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t->release();
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return 1;
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}
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else
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return luax_typerror(L, 1, "Decoder or SoundData");
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}
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int w_play(lua_State *L)
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{
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Source *s = luax_checksource(L, 1);
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luax_pushboolean(L, instance()->play(s));
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return 1;
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}
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int w_stop(lua_State *L)
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{
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if (lua_gettop(L) == 0)
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{
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instance()->stop();
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}
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else
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{
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Source *s = luax_checksource(L, 1);
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s->stop();
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}
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return 0;
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}
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int w_pause(lua_State *L)
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{
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if (lua_gettop(L) == 0)
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{
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instance()->pause();
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}
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else
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{
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Source *s = luax_checksource(L, 1);
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s->pause();
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}
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return 0;
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}
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int w_resume(lua_State *L)
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{
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if (lua_gettop(L) == 0)
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{
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instance()->resume();
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}
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else
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{
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Source *s = luax_checksource(L, 1);
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s->resume();
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}
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return 0;
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}
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int w_rewind(lua_State *L)
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{
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if (lua_gettop(L) == 0)
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{
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instance()->rewind();
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}
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else
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{
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Source *s = luax_checksource(L, 1);
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s->rewind();
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}
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return 0;
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}
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int w_setVolume(lua_State *L)
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{
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float v = (float)luaL_checknumber(L, 1);
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instance()->setVolume(v);
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return 0;
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}
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int w_getVolume(lua_State *L)
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{
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lua_pushnumber(L, instance()->getVolume());
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return 1;
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}
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int w_setPosition(lua_State *L)
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{
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float v[3];
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v[0] = (float)luaL_checknumber(L, 1);
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v[1] = (float)luaL_checknumber(L, 2);
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v[2] = (float)luaL_optnumber(L, 3, 0);
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instance()->setPosition(v);
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return 0;
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}
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int w_getPosition(lua_State *L)
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{
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float v[3];
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instance()->getPosition(v);
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lua_pushnumber(L, v[0]);
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lua_pushnumber(L, v[1]);
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lua_pushnumber(L, v[2]);
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return 3;
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}
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int w_setOrientation(lua_State *L)
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{
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float v[6];
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v[0] = (float)luaL_checknumber(L, 1);
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v[1] = (float)luaL_checknumber(L, 2);
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v[2] = (float)luaL_checknumber(L, 3);
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v[3] = (float)luaL_checknumber(L, 4);
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v[4] = (float)luaL_checknumber(L, 5);
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v[5] = (float)luaL_checknumber(L, 6);
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instance()->setOrientation(v);
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return 0;
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}
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int w_getOrientation(lua_State *L)
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{
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float v[6];
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instance()->getOrientation(v);
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lua_pushnumber(L, v[0]);
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lua_pushnumber(L, v[1]);
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lua_pushnumber(L, v[2]);
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lua_pushnumber(L, v[3]);
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lua_pushnumber(L, v[4]);
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lua_pushnumber(L, v[5]);
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return 6;
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}
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int w_setVelocity(lua_State *L)
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{
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float v[3];
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v[0] = (float)luaL_checknumber(L, 1);
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v[1] = (float)luaL_checknumber(L, 2);
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v[2] = (float)luaL_optnumber(L, 3, 0);
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instance()->setVelocity(v);
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return 0;
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}
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int w_getVelocity(lua_State *L)
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{
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float v[3];
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instance()->getVelocity(v);
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lua_pushnumber(L, v[0]);
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lua_pushnumber(L, v[1]);
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lua_pushnumber(L, v[2]);
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return 3;
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}
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int w_record(lua_State *)
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{
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instance()->record();
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return 0;
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}
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int w_getRecordedData(lua_State *L)
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{
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love::sound::SoundData *sd = instance()->getRecordedData();
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if (!sd)
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lua_pushnil(L);
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else
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{
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luax_pushtype(L, "SoundData", SOUND_SOUND_DATA_T, sd);
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sd->release();
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}
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return 1;
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}
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int w_stopRecording(lua_State *L)
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{
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if (luax_optboolean(L, 1, true))
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{
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love::sound::SoundData *sd = instance()->stopRecording(true);
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if (!sd)
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lua_pushnil(L);
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else
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{
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luax_pushtype(L, "SoundData", SOUND_SOUND_DATA_T, sd);
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sd->release();
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}
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return 1;
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}
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instance()->stopRecording(false);
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return 0;
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}
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int w_canRecord(lua_State *L)
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{
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luax_pushboolean(L, instance()->canRecord());
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return 1;
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}
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int w_setDistanceModel(lua_State *L)
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{
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const char *modelStr = luaL_checkstring(L, 1);
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Audio::DistanceModel distanceModel;
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if (!Audio::getConstant(modelStr, distanceModel))
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return luaL_error(L, "Invalid distance model: %s", modelStr);
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instance()->setDistanceModel(distanceModel);
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return 0;
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}
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int w_getDistanceModel(lua_State *L)
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{
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Audio::DistanceModel distanceModel = instance()->getDistanceModel();
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const char *modelStr;
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if (!Audio::getConstant(distanceModel, modelStr))
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return 0;
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lua_pushstring(L, modelStr);
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return 1;
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}
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// List of functions to wrap.
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static const luaL_Reg functions[] =
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{
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{ "getSourceCount", w_getSourceCount },
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{ "newSource", w_newSource },
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{ "play", w_play },
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{ "stop", w_stop },
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{ "pause", w_pause },
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{ "resume", w_resume },
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{ "rewind", w_rewind },
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{ "setVolume", w_setVolume },
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{ "getVolume", w_getVolume },
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{ "setPosition", w_setPosition },
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{ "getPosition", w_getPosition },
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{ "setOrientation", w_setOrientation },
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{ "getOrientation", w_getOrientation },
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{ "setVelocity", w_setVelocity },
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{ "getVelocity", w_getVelocity },
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/*{ "record", w_record },
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{ "getRecordedData", w_getRecordedData },
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{ "stopRecording", w_stopRecording },*/
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{ "setDistanceModel", w_setDistanceModel },
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{ "getDistanceModel", w_getDistanceModel },
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{ 0, 0 }
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};
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static const lua_CFunction types[] =
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{
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luaopen_source,
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0
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};
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extern "C" int luaopen_love_audio(lua_State *L)
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{
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Audio *instance = instance();
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#ifdef LOVE_ENABLE_AUDIO_OPENAL
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if (instance == nullptr)
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{
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// Try OpenAL first.
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try
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{
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instance = new love::audio::openal::Audio();
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}
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catch(love::Exception &e)
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{
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std::cout << e.what() << std::endl;
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}
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}
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else
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instance->retain();
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#endif
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#ifdef LOVE_ENABLE_AUDIO_NULL
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if (instance == nullptr)
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{
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// Fall back to nullaudio.
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try
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{
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instance = new love::audio::null::Audio();
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}
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catch(love::Exception &e)
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{
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std::cout << e.what() << std::endl;
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}
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}
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#endif
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if (instance == nullptr)
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return luaL_error(L, "Could not open any audio module.");
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WrappedModule w;
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w.module = instance;
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w.name = "audio";
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w.flags = MODULE_T;
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w.functions = functions;
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w.types = types;
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int n = luax_register_module(L, w);
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return n;
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}
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} // audio
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} // love
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