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love/src/modules/audio/openal/Source.h
T

197 lines
4.8 KiB
C++

/**
* Copyright (c) 2006-2014 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_AUDIO_OPENAL_SOURCE_H
#define LOVE_AUDIO_OPENAL_SOURCE_H
// LOVE
#include "common/config.h"
#include "common/Object.h"
#include "audio/Source.h"
#include "sound/SoundData.h"
#include "sound/Decoder.h"
// OpenAL
#ifdef LOVE_MACOSX_USE_FRAMEWORKS
#include <OpenAL-Soft/alc.h>
#include <OpenAL-Soft/al.h>
#else
#include <AL/alc.h>
#include <AL/al.h>
#endif
namespace love
{
namespace audio
{
namespace openal
{
class Audio;
class Pool;
// Basically just a reference-counted non-streaming OpenAL buffer object.
class StaticDataBuffer : public love::Object
{
public:
StaticDataBuffer(ALenum format, const ALvoid *data, ALsizei size, ALsizei freq);
virtual ~StaticDataBuffer();
inline ALuint getBuffer() const
{
return buffer;
}
private:
ALuint buffer;
}; // StaticDataBuffer
class Source : public love::audio::Source
{
public:
Source(Pool *pool, love::sound::SoundData *soundData);
Source(Pool *pool, love::sound::Decoder *decoder);
Source(const Source &s);
virtual ~Source();
virtual love::audio::Source *clone();
virtual bool play();
virtual void stop();
virtual void pause();
virtual void resume();
virtual void rewind();
virtual bool isStopped() const;
virtual bool isPaused() const;
virtual bool isFinished() const;
virtual bool update();
virtual void setPitch(float pitch);
virtual float getPitch() const;
virtual void setVolume(float volume);
virtual float getVolume() const;
virtual void seekAtomic(float offset, void *unit);
virtual void seek(float offset, Unit unit);
virtual float tellAtomic(void *unit) const;
virtual float tell(Unit unit);
virtual void setPosition(float *v);
virtual void getPosition(float *v) const;
virtual void setVelocity(float *v);
virtual void getVelocity(float *v) const;
virtual void setDirection(float *v);
virtual void getDirection(float *v) const;
virtual void setCone(float innerAngle, float outerAngle, float outerVolume);
virtual void getCone(float &innerAngle, float &outerAngle, float &outerVolume) const;
virtual void setRelative(bool enable);
virtual bool isRelative() const;
void setLooping(bool looping);
bool isLooping() const;
bool isStatic() const;
virtual void setMinVolume(float volume);
virtual float getMinVolume() const;
virtual void setMaxVolume(float volume);
virtual float getMaxVolume() const;
virtual void setReferenceDistance(float distance);
virtual float getReferenceDistance() const;
virtual void setRolloffFactor(float factor);
virtual float getRolloffFactor() const;
virtual void setMaxDistance(float distance);
virtual float getMaxDistance() const;
virtual int getChannels() const;
bool playAtomic();
void stopAtomic();
void pauseAtomic();
void resumeAtomic();
void rewindAtomic();
private:
void reset();
void setFloatv(float *dst, const float *src) const;
/**
* Gets the OpenAL format identifier based on number of
* channels and bits.
* @param channels Either 1 (mono) or 2 (stereo).
* @param bitDepth Either 8-bit samples, or 16-bit samples.
* @return One of AL_FORMAT_*, or 0 if unsupported format.
**/
ALenum getFormat(int channels, int bitDepth) const;
int streamAtomic(ALuint buffer, love::sound::Decoder *d);
Pool *pool;
ALuint source;
bool valid;
static const unsigned int MAX_BUFFERS = 8;
ALuint streamBuffers[MAX_BUFFERS];
Object::StrongRef<StaticDataBuffer> staticBuffer;
float pitch;
float volume;
float position[3];
float velocity[3];
float direction[3];
bool relative;
bool looping;
bool paused;
float minVolume;
float maxVolume;
float referenceDistance;
float rolloffFactor;
float maxDistance;
struct Cone
{
int innerAngle; // degrees
int outerAngle; // degrees
float outerVolume;
Cone()
: innerAngle(360)
, outerAngle(360)
, outerVolume(0.0f)
{}
} cone;
float offsetSamples;
float offsetSeconds;
int sampleRate;
int channels;
Object::StrongRef<love::sound::Decoder> decoder;
unsigned int toLoop;
}; // Source
} // openal
} // audio
} // love
#endif // LOVE_AUDIO_OPENAL_SOURCE_H