Files
love/platform
Alex Szpakowski 731b5d5cf0 Added support for GLSL 3 shaders (GLSL 3.30 and GLSL ES 3.00).
To use GLSL 3 in a shader, the first line of the shader has to be: #pragma language glsl3

glsl1 is the default language.

Added “glsl3” graphics feature as part of the table returned by love.graphics.getSupported().

Added love.graphics.validateShader(boolean gles, shadercode). It returns a boolean along with an error string if the shader code has errors for its target language and platform (gles or desktop).

Implemented support for Core Profile OpenGL 3.3 in love.graphics.

--HG--
branch : minor
2017-01-22 18:54:04 -04:00
..
2017-01-15 22:07:51 +01:00