mirror of
https://github.com/love2d/love.git
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177 lines
3.4 KiB
C++
177 lines
3.4 KiB
C++
/**
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* Copyright (c) 2006-2022 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_OBJECT_H
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#define LOVE_OBJECT_H
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#include <atomic>
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#include "types.h"
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namespace love
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{
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/**
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* Superclass for all object that should be able to cross the Lua/C border
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* (this pertains to most objects).
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*
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* This class is an alternative to using smart pointers; it contains retain/release
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* methods, and will delete itself with the reference count hits zero. The wrapper
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* code assumes that all userdata inherits from this class.
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**/
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class Object
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{
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public:
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static love::Type type;
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/**
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* Constructor. Sets reference count to one.
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**/
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Object();
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Object(const Object &other);
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/**
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* Destructor.
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**/
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virtual ~Object() = 0;
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/**
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* Gets the reference count of this Object.
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* @returns The reference count.
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**/
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int getReferenceCount() const;
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/**
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* Retains the Object, i.e. increases the
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* reference count by one.
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**/
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void retain();
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/**
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* Releases one reference to the Object, i.e. decrements the
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* reference count by one, and potentially deletes the Object
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* if there are no more references.
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**/
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void release();
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private:
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// The reference count.
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std::atomic<int> count;
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}; // Object
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/**
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* Structure wrapping an object and its associated Type instance. This is used
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* for storing everything necessary to identify an object's properties in
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* environments where the Type is not easily obtained otherwise, for example in
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* a Lua state.
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**/
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struct Proxy
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{
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// Holds type information (see types.h).
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love::Type *type;
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// Pointer to the actual object.
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Object *object;
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};
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enum class Acquire
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{
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RETAIN,
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NORETAIN,
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};
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template <typename T>
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class StrongRef
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{
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public:
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StrongRef()
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: object(nullptr)
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{
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}
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StrongRef(T *obj, Acquire acquire = Acquire::RETAIN)
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: object(obj)
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{
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if (object && acquire == Acquire::RETAIN) object->retain();
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}
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StrongRef(const StrongRef &other)
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: object(other.get())
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{
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if (object) object->retain();
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}
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StrongRef(StrongRef &&other)
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: object(other.object)
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{
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other.object = nullptr;
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}
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~StrongRef()
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{
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if (object) object->release();
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}
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StrongRef &operator = (const StrongRef &other)
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{
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set(other.get());
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return *this;
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}
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T *operator->() const
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{
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return object;
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}
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explicit operator bool() const
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{
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return object != nullptr;
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}
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operator T*() const
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{
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return object;
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}
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void set(T *obj, Acquire acquire = Acquire::RETAIN)
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{
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if (obj && acquire == Acquire::RETAIN) obj->retain();
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if (object) object->release();
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object = obj;
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}
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T *get() const
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{
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return object;
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}
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private:
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T *object;
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}; // StrongRef
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} // love
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#endif // LOVE_OBJECT_H
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