Files
love/src/modules/graphics/opengl/Canvas.cpp
T
Bart van Strien 7bd3581a52 Merge dynamiccore2 into minor
Instead of a global type enum and bitfield, all types now have their own
love::Type static member. This means they automatically assign their ids, build
their bitsets, etc. As a bonus, it simplifies wrapper code since most functions
already know which type they're pushing to or getting from lua, so they can
directly get the static member (if it's called 'type').

--HG--
branch : minor
2016-11-30 22:38:30 +01:00

422 lines
10 KiB
C++

/**
* Copyright (c) 2006-2016 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "Canvas.h"
#include "Image.h"
#include "Graphics.h"
#include "common/Matrix.h"
#include <cstring> // For memcpy
#include <algorithm> // For min/max
namespace love
{
namespace graphics
{
namespace opengl
{
static GLenum createFBO(GLuint &framebuffer, GLuint texture)
{
// get currently bound fbo to reset to it later
GLuint current_fbo = gl.getFramebuffer(OpenGL::FRAMEBUFFER_ALL);
glGenFramebuffers(1, &framebuffer);
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, framebuffer);
if (texture != 0)
{
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
// Initialize the texture to transparent black.
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
}
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, current_fbo);
return status;
}
static bool createMSAABuffer(int width, int height, int &samples, PixelFormat pixelformat, GLuint &buffer)
{
bool unusedSRGB = false;
OpenGL::TextureFormat fmt = OpenGL::convertPixelFormat(pixelformat, true, unusedSRGB);
GLuint current_fbo = gl.getFramebuffer(OpenGL::FRAMEBUFFER_ALL);
// Temporary FBO used to clear the renderbuffer.
GLuint fbo = 0;
glGenFramebuffers(1, &fbo);
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, fbo);
glGenRenderbuffers(1, &buffer);
glBindRenderbuffer(GL_RENDERBUFFER, buffer);
glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, fmt.internalformat, width, height);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, buffer);
glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_SAMPLES, &samples);
glBindRenderbuffer(GL_RENDERBUFFER, 0);
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status == GL_FRAMEBUFFER_COMPLETE && samples > 1)
{
// Initialize the buffer to transparent black.
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
}
else
{
glDeleteRenderbuffers(1, &buffer);
buffer = 0;
samples = 0;
}
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, current_fbo);
gl.deleteFramebuffer(fbo);
return status == GL_FRAMEBUFFER_COMPLETE && samples > 1;
}
love::Type Canvas::type("Canvas", &Texture::type);
int Canvas::canvasCount = 0;
Canvas::Canvas(int width, int height, PixelFormat format, int msaa)
: fbo(0)
, texture(0)
, msaa_buffer(0)
, requested_format(format)
, requested_samples(msaa)
, actual_samples(0)
, texture_memory(0)
{
this->width = width;
this->height = height;
float w = static_cast<float>(width);
float h = static_cast<float>(height);
// Vertices are ordered for use with triangle strips:
// 0----2
// | / |
// | / |
// 1----3
// world coordinates
vertices[0].x = 0;
vertices[0].y = 0;
vertices[1].x = 0;
vertices[1].y = h;
vertices[2].x = w;
vertices[2].y = 0;
vertices[3].x = w;
vertices[3].y = h;
// texture coordinates
vertices[0].s = 0;
vertices[0].t = 0;
vertices[1].s = 0;
vertices[1].t = 1;
vertices[2].s = 1;
vertices[2].t = 0;
vertices[3].s = 1;
vertices[3].t = 1;
this->format = getSizedFormat(requested_format);
loadVolatile();
++canvasCount;
}
Canvas::~Canvas()
{
--canvasCount;
unloadVolatile();
}
bool Canvas::loadVolatile()
{
if (texture != 0)
return true;
OpenGL::TempDebugGroup debuggroup("Canvas load");
fbo = texture = 0;
msaa_buffer = 0;
status = GL_FRAMEBUFFER_COMPLETE;
// glTexImage2D is guaranteed to error in this case.
if (width > gl.getMaxTextureSize() || height > gl.getMaxTextureSize())
{
status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
return false;
}
// getMaxRenderbufferSamples will be 0 on systems that don't support
// multisampled renderbuffers / don't export FBO multisample extensions.
requested_samples = std::min(requested_samples, gl.getMaxRenderbufferSamples());
requested_samples = std::max(requested_samples, 0);
glGenTextures(1, &texture);
gl.bindTextureToUnit(texture, 0, false);
if (GLAD_ANGLE_texture_usage)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_USAGE_ANGLE, GL_FRAMEBUFFER_ATTACHMENT_ANGLE);
setFilter(filter);
setWrap(wrap);
bool unusedSRGB = false;
OpenGL::TextureFormat fmt = OpenGL::convertPixelFormat(format, false, unusedSRGB);
while (glGetError() != GL_NO_ERROR)
/* Clear the error buffer. */;
glTexImage2D(GL_TEXTURE_2D, 0, fmt.internalformat, width, height, 0,
fmt.externalformat, fmt.type, nullptr);
if (glGetError() != GL_NO_ERROR)
{
gl.deleteTexture(texture);
texture = 0;
status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
return false;
}
// Create a canvas-local FBO used for glReadPixels as well as MSAA blitting.
status = createFBO(fbo, texture);
if (status != GL_FRAMEBUFFER_COMPLETE)
{
if (fbo != 0)
{
gl.deleteFramebuffer(fbo);
fbo = 0;
}
return false;
}
actual_samples = requested_samples == 1 ? 0 : requested_samples;
if (actual_samples > 0 && !createMSAABuffer(width, height, actual_samples, format, msaa_buffer))
actual_samples = 0;
size_t prevmemsize = texture_memory;
texture_memory = getPixelFormatSize(format) * width * height;
if (msaa_buffer != 0)
texture_memory += (texture_memory * actual_samples);
gl.updateTextureMemorySize(prevmemsize, texture_memory);
return true;
}
void Canvas::unloadVolatile()
{
if (fbo != 0)
gl.deleteFramebuffer(fbo);
if (msaa_buffer != 0)
glDeleteRenderbuffers(1, &msaa_buffer);
if (texture != 0)
gl.deleteTexture(texture);
fbo = 0;
msaa_buffer = 0;
texture = 0;
gl.updateTextureMemorySize(texture_memory, 0);
texture_memory = 0;
}
void Canvas::drawv(const Matrix4 &t, const Vertex *v)
{
auto gfx = Module::getInstance<Graphics>(Module::M_GRAPHICS);
if (gfx != nullptr)
{
const PassInfo &info = gfx->getActivePass();
for (const auto &attachment : info.colorAttachments)
{
if (attachment.canvas == this)
throw love::Exception("Cannot render a Canvas to itself!");
}
}
OpenGL::TempDebugGroup debuggroup("Canvas draw");
OpenGL::TempTransform transform(gl);
transform.get() *= t;
gl.bindTextureToUnit(texture, 0, false);
gl.useVertexAttribArrays(ATTRIBFLAG_POS | ATTRIBFLAG_TEXCOORD);
gl.bindBuffer(BUFFER_VERTEX, 0);
glVertexAttribPointer(ATTRIB_POS, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), &v[0].x);
glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), &v[0].s);
gl.prepareDraw();
gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
void Canvas::draw(const Matrix4 &m)
{
drawv(m, vertices);
}
void Canvas::drawq(Quad *quad, const Matrix4 &m)
{
drawv(m, quad->getVertices());
}
void Canvas::setFilter(const Texture::Filter &f)
{
if (!validateFilter(f, false))
throw love::Exception("Invalid texture filter.");
filter = f;
gl.bindTextureToUnit(texture, 0, false);
gl.setTextureFilter(filter);
}
bool Canvas::setWrap(const Texture::Wrap &w)
{
bool success = true;
wrap = w;
if ((GLAD_ES_VERSION_2_0 && !(GLAD_ES_VERSION_3_0 || GLAD_OES_texture_npot))
&& (width != nextP2(width) || height != nextP2(height)))
{
if (wrap.s != WRAP_CLAMP || wrap.t != WRAP_CLAMP)
success = false;
// If we only have limited NPOT support then the wrap mode must be CLAMP.
wrap.s = wrap.t = WRAP_CLAMP;
}
if (!gl.isClampZeroTextureWrapSupported())
{
if (wrap.s == WRAP_CLAMP_ZERO)
wrap.s = WRAP_CLAMP;
if (wrap.t == WRAP_CLAMP_ZERO)
wrap.t = WRAP_CLAMP;
}
gl.bindTextureToUnit(texture, 0, false);
gl.setTextureWrap(wrap);
return success;
}
const void *Canvas::getHandle() const
{
return &texture;
}
PixelFormat Canvas::getSizedFormat(PixelFormat format)
{
switch (format)
{
case PIXELFORMAT_NORMAL:
if (isGammaCorrect())
return PIXELFORMAT_sRGBA8;
else if (!OpenGL::isPixelFormatSupported(PIXELFORMAT_RGBA8, true, false))
// 32-bit render targets don't have guaranteed support on GLES2.
return PIXELFORMAT_RGBA4;
else
return PIXELFORMAT_RGBA8;
case PIXELFORMAT_HDR:
return PIXELFORMAT_RGBA16F;
default:
return format;
}
}
bool Canvas::isSupported()
{
return GLAD_ES_VERSION_2_0 || GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_object || GLAD_EXT_framebuffer_object;
}
bool Canvas::isMultiFormatMultiCanvasSupported()
{
return gl.getMaxRenderTargets() > 1 && (GLAD_ES_VERSION_3_0 || GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_object);
}
bool Canvas::supportedFormats[] = {false};
bool Canvas::checkedFormats[] = {false};
bool Canvas::isFormatSupported(PixelFormat format)
{
if (!isSupported())
return false;
bool supported = true;
format = getSizedFormat(format);
if (!OpenGL::isPixelFormatSupported(format, true, false))
return false;
if (checkedFormats[format])
return supportedFormats[format];
// Even though we might have the necessary OpenGL version or extension,
// drivers are still allowed to throw FRAMEBUFFER_UNSUPPORTED when attaching
// a texture to a FBO whose format the driver doesn't like. So we should
// test with an actual FBO.
GLuint texture = 0;
glGenTextures(1, &texture);
gl.bindTextureToUnit(texture, 0, false);
Texture::Filter f;
f.min = f.mag = Texture::FILTER_NEAREST;
gl.setTextureFilter(f);
Texture::Wrap w;
gl.setTextureWrap(w);
bool unusedSRGB = false;
OpenGL::TextureFormat fmt = OpenGL::convertPixelFormat(format, false, unusedSRGB);
glTexImage2D(GL_TEXTURE_2D, 0, fmt.internalformat, 2, 2, 0, fmt.externalformat, fmt.type, nullptr);
GLuint fbo = 0;
supported = (createFBO(fbo, texture) == GL_FRAMEBUFFER_COMPLETE);
gl.deleteFramebuffer(fbo);
gl.deleteTexture(texture);
// Cache the result so we don't do this for every isFormatSupported call.
checkedFormats[format] = true;
supportedFormats[format] = supported;
return supported;
}
} // opengl
} // graphics
} // love