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158 lines
3.7 KiB
C++
158 lines
3.7 KiB
C++
/**
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* Copyright (c) 2006-2011 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "SoundData.h"
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// C
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#include <climits>
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#include <cstdlib>
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#include <cstring>
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// STL
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#include <iostream>
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#include <vector>
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namespace love
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{
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namespace sound
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{
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SoundData::SoundData(Decoder * decoder)
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: data(0), size(0), sampleRate(Decoder::DEFAULT_SAMPLE_RATE), bits(0), channels(0)
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{
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int decoded = decoder->decode();
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while(decoded > 0)
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{
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// Expand or allocate buffer. Note that realloc may move
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// memory to other locations.
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data = (char*)realloc(data, size + decoder->getSize());
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if (!data)
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throw love::Exception("Not enough memory."); // I know, I know, little memory, creating objects..
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// Copy memory into new part of memory.
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memcpy(data + size, decoder->getBuffer(), decoded);
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// Keep this up to date.
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size += decoded;
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decoded = decoder->decode();
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}
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channels = decoder->getChannels();
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bits = decoder->getBits();
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sampleRate = decoder->getSampleRate();
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}
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SoundData::SoundData(int samples, int sampleRate, int bits, int channels)
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: data(0), size(samples*(bits/8)*channels), sampleRate(sampleRate), bits(bits), channels(channels)
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{
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double realsize = samples;
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realsize *= (bits/8)*channels;
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if (realsize > INT_MAX)
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throw love::Exception("Data is too big!");
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data = (char*)malloc(size);
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if (!data)
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throw love::Exception("Not enough memory.");
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}
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SoundData::SoundData(void * d, int samples, int sampleRate, int bits, int channels)
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: data(0), size(samples*(bits/8)*channels), sampleRate(sampleRate), bits(bits), channels(channels)
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{
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double realsize = samples;
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realsize *= (bits/8)*channels;
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if (realsize > INT_MAX)
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throw love::Exception("Data is too big!");
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data = (char*)malloc(size);
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if (!data)
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throw love::Exception("Not enough memory.");
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memcpy(data, d, size);
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}
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SoundData::~SoundData()
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{
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if(data != 0)
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free(data);
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}
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void * SoundData::getData() const
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{
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return (void*)data;
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}
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int SoundData::getSize() const
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{
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return (int)size;
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}
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int SoundData::getChannels() const
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{
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return channels;
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}
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int SoundData::getBits() const
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{
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return bits;
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}
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int SoundData::getSampleRate() const
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{
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return sampleRate;
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}
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void SoundData::setSample(int i, float sample)
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{
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// Check range.
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if(i < 0 || i >= size/(bits/8))
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return;
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if(bits == 16)
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{
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short * s = (short *)data;
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s[i] = (short)(sample*(float)SHRT_MAX);
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return;
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}
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else
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{
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data[i] = (char)(sample*(float)CHAR_MAX);
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return;
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}
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}
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float SoundData::getSample(int i) const
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{
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// Check range.
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if(i < 0 || i >= size/(bits/8))
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return 0;
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if(bits == 16)
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{
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short * s = (short *)data;
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return (float)s[i]/(float)SHRT_MAX;
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}
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else
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{
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return (float)data[i]/(float)CHAR_MAX;
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}
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}
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} // sound
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} // love
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