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mirror of https://github.com/love2d/love.git synced 2026-08-12 16:40:57 +02:00
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79fa42d207bceacdf8adbfda936a4153e4e3e4c3
love/src
T
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Alexander Szpakowski 79fa42d207 made ShaderEffects individully handle texture units for sent images/canvases, added GL helper function for quickly binding a texture to a specific texture unit, hopefully made ShaderEffects load and unload volatile better
2012-12-22 00:29:11 -04:00
..
common
changed PixelEffect name to ShaderEffect, added lua-side support for vert/frag shader combinations with love.graphics.newShaderEffect, added tentative support for single-file vertex+fragment shaders
2012-12-20 21:51:31 -04:00
libraries
CRLF to LF
2012-07-04 14:40:24 +02:00
modules
made ShaderEffects individully handle texture units for sent images/canvases, added GL helper function for quickly binding a texture to a specific texture unit, hopefully made ShaderEffects load and unload volatile better
2012-12-22 00:29:11 -04:00
scripts
changed shadereffect texture image unit counter and map to be non-static, get max texture units from max combined TIUs instead of max fragment shader TIUs, added the current MVP matrix as an argument to the vertex shader transform function, reduced code duplication in ShaderEffect::sendImage and sendCanvas
2012-12-21 05:03:50 -04:00
love.cpp
CRLF to LF
2012-07-04 14:40:24 +02:00
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