Files
love/src/modules/joystick/sdl/wrap_JoystickModule.h
T
Alex Szpakowski 79b453653a Added love.joystick.loadGamepadMappings (resolves issue #842), and Joystick:saveGamepadMapping.
The latter returns a mapping string, and the former loads a newline-separated list of mapping strings.
2014-06-04 15:50:06 -03:00

50 lines
1.5 KiB
C++

/**
* Copyright (c) 2006-2014 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_JOYSTICK_SDL_WRAP_JOYSTICK_MODULE_H
#define LOVE_JOYSTICK_SDL_WRAP_JOYSTICK_MODULE_H
// LOVE
#include "common/config.h"
#include "common/runtime.h"
#include "JoystickModule.h"
namespace love
{
namespace joystick
{
namespace sdl
{
int w_getJoysticks(lua_State *L);
int w_getIndex(lua_State *L);
int w_getJoystickCount(lua_State *L);
int w_setGamepadMapping(lua_State *L);
int w_getGamepadMapping(lua_State *L);
int w_loadGamepadMappings(lua_State *L);
int w_saveGamepadMapping(lua_State *L);
extern "C" LOVE_EXPORT int luaopen_love_joystick(lua_State *L);
} // sdl
} // joystick
} // love
#endif // LOVE_JOYSTICK_SDL_WRAP_JOYSTICK_MODULE_H