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95 lines
2.4 KiB
C++
95 lines
2.4 KiB
C++
/**
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* Copyright (c) 2006-2012 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "wrap_SoundData.h"
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#include "common/wrap_Data.h"
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namespace love
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{
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namespace sound
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{
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SoundData *luax_checksounddata(lua_State *L, int idx)
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{
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return luax_checktype<SoundData>(L, idx, "SoundData", SOUND_SOUND_DATA_T);
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}
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int w_SoundData_getChannels(lua_State *L)
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{
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SoundData *t = luax_checksounddata(L, 1);
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lua_pushinteger(L, t->getChannels());
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return 1;
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}
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int w_SoundData_getBits(lua_State *L)
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{
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SoundData *t = luax_checksounddata(L, 1);
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lua_pushinteger(L, t->getBits());
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return 1;
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}
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int w_SoundData_getSampleRate(lua_State *L)
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{
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SoundData *t = luax_checksounddata(L, 1);
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lua_pushinteger(L, t->getSampleRate());
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return 1;
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}
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int w_SoundData_setSample(lua_State *L)
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{
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SoundData *sd = luax_checksounddata(L, 1);
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int i = (int)lua_tointeger(L, 2);
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float sample = (float)lua_tonumber(L, 3);
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sd->setSample(i, sample);
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return 0;
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}
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int w_SoundData_getSample(lua_State *L)
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{
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SoundData *sd = luax_checksounddata(L, 1);
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int i = (int)lua_tointeger(L, 2);
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lua_pushnumber(L, sd->getSample(i));
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return 1;
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}
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static const luaL_Reg functions[] =
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{
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// Data
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{ "getPointer", w_Data_getPointer },
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{ "getSize", w_Data_getSize },
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{ "getChannels", w_SoundData_getChannels },
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{ "getBits", w_SoundData_getBits },
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{ "getSampleRate", w_SoundData_getSampleRate },
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{ "setSample", w_SoundData_setSample },
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{ "getSample", w_SoundData_getSample },
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{ 0, 0 }
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};
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extern "C" int luaopen_sounddata(lua_State *L)
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{
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return luax_register_type(L, "SoundData", functions);
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}
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} // sound
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} // love
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