mirror of
https://github.com/love2d/love.git
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611 lines
13 KiB
C++
611 lines
13 KiB
C++
/**
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* Copyright (c) 2006-2012 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "common/config.h"
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#include <iostream>
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#include "common/utf8.h"
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#include "common/b64.h"
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#include "Filesystem.h"
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namespace love
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{
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namespace filesystem
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{
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namespace physfs
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{
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Filesystem::Filesystem()
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: open_count(0)
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, buffer(0)
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, isInited(false)
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, release(false)
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, releaseSet(false)
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{
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}
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Filesystem::~Filesystem()
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{
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if (isInited)
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{
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isInited = false;
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PHYSFS_deinit();
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}
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}
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const char *Filesystem::getName() const
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{
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return "love.filesystem.physfs";
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}
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void Filesystem::init(const char *arg0)
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{
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if (!PHYSFS_init(arg0))
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throw Exception(PHYSFS_getLastError());
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isInited = true;
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}
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void Filesystem::setRelease(bool release)
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{
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if (releaseSet)
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return;
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this->release = release;
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releaseSet = true;
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}
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bool Filesystem::isRelease() const
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{
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if (!releaseSet)
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return false;
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return release;
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}
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bool Filesystem::setIdentity(const char *ident)
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{
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if (!isInited)
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return false;
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// Store the save directory.
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save_identity = std::string(ident);
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// Generate the relative path to the game save folder.
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save_path_relative = std::string(LOVE_APPDATA_PREFIX LOVE_APPDATA_FOLDER LOVE_PATH_SEPARATOR) + save_identity;
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// Generate the full path to the game save folder.
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save_path_full = std::string(getAppdataDirectory()) + std::string(LOVE_PATH_SEPARATOR);
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if (release)
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save_path_full += std::string(LOVE_APPDATA_PREFIX) + save_identity;
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else
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save_path_full += save_path_relative;
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// We now have something like:
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// save_identity: game
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// save_path_relative: ./LOVE/game
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// save_path_full: C:\Documents and Settings\user\Application Data/LOVE/game
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// Try to add the save directory to the search path.
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// (No error on fail, it means that the path doesn't exist).
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PHYSFS_addToSearchPath(save_path_full.c_str(), 0);
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return true;
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}
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const char *Filesystem::getIdentity() const
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{
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return save_identity.c_str();
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}
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bool Filesystem::setSource(const char *source)
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{
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if (!isInited)
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return false;
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// Check whether directory is already set.
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if (!game_source.empty())
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return false;
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// Add the directory.
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if (!PHYSFS_addToSearchPath(source, 1))
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return false;
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// Save the game source.
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game_source = std::string(source);
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return true;
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}
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bool Filesystem::setupWriteDirectory()
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{
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if (!isInited)
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return false;
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// These must all be set.
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if (save_identity.empty() || save_path_full.empty() || save_path_relative.empty())
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return false;
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// Set the appdata folder as writable directory.
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// (We must create the save folder before mounting it).
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if (!PHYSFS_setWriteDir(getAppdataDirectory()))
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return false;
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// Create the save folder. (We're now "at" %APPDATA%).
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bool success = false;
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if (release)
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success = mkdir(save_identity.c_str());
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else
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success = mkdir(save_path_relative.c_str());
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if (!success)
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{
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PHYSFS_setWriteDir(0); // Clear the write directory in case of error.
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return false;
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}
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// Set the final write directory.
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if (!PHYSFS_setWriteDir(save_path_full.c_str()))
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return false;
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// Add the directory. (Will not be readded if already present).
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if (!PHYSFS_addToSearchPath(save_path_full.c_str(), 0))
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{
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PHYSFS_setWriteDir(0); // Clear the write directory in case of error.
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return false;
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}
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return true;
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}
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File *Filesystem::newFile(const char *filename)
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{
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return new File(filename);
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}
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FileData *Filesystem::newFileData(void *data, unsigned int size, const char *filename)
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{
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FileData *fd = new FileData(size, std::string(filename));
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// Copy the data into FileData.
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memcpy(fd->getData(), data, size);
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return fd;
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}
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FileData *Filesystem::newFileData(const char *b64, const char *filename)
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{
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int size = strlen(b64);
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int outsize = 0;
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char *dst = b64_decode(b64, size, outsize);
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FileData *fd = new FileData(outsize, std::string(filename));
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// Copy the data into FileData.
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memcpy(fd->getData(), dst, outsize);
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delete [] dst;
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return fd;
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}
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const char *Filesystem::getWorkingDirectory()
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{
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if (cwd.empty())
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{
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#ifdef LOVE_WINDOWS
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WCHAR w_cwd[LOVE_MAX_PATH];
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_wgetcwd(w_cwd, LOVE_MAX_PATH);
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cwd = to_utf8(w_cwd);
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replace_char(cwd, '\\', '/');
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#else
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char *cwd_char = new char[LOVE_MAX_PATH];
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if (getcwd(cwd_char, LOVE_MAX_PATH))
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cwd = cwd_char; // if getcwd fails, cwd_char (and thus cwd) will still be empty
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delete [] cwd_char;
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#endif
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}
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return cwd.c_str();
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}
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const char *Filesystem::getUserDirectory()
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{
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return PHYSFS_getUserDir();
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}
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const char *Filesystem::getAppdataDirectory()
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{
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#ifdef LOVE_WINDOWS
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if (appdata.empty())
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{
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wchar_t *w_appdata = _wgetenv(TEXT("APPDATA"));
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appdata = to_utf8(w_appdata);
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replace_char(appdata, '\\', '/');
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}
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return appdata.c_str();
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#elif defined(LOVE_MACOSX)
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if (appdata.empty())
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{
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std::string udir = getUserDirectory();
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udir.append("/Library/Application Support");
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appdata = udir;
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}
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return appdata.c_str();
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#elif defined(LOVE_LINUX)
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if (appdata.empty())
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{
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char *xdgdatahome = getenv("XDG_DATA_HOME");
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if (!xdgdatahome)
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appdata = std::string(getUserDirectory()) + "/.local/share/";
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else
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appdata = xdgdatahome;
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}
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return appdata.c_str();
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#else
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return getUserDirectory();
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#endif
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}
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const char *Filesystem::getSaveDirectory()
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{
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return save_path_full.c_str();
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}
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bool Filesystem::exists(const char *file)
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{
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if (PHYSFS_exists(file))
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return true;
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return false;
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}
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bool Filesystem::isDirectory(const char *file)
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{
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if (PHYSFS_isDirectory(file))
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return true;
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return false;
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}
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bool Filesystem::isFile(const char *file)
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{
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return exists(file) && !isDirectory(file);
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}
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bool Filesystem::mkdir(const char *file)
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{
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if (PHYSFS_getWriteDir() == 0 && !setupWriteDirectory())
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return false;
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if (!PHYSFS_mkdir(file))
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return false;
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return true;
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}
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bool Filesystem::remove(const char *file)
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{
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if (PHYSFS_getWriteDir() == 0 && !setupWriteDirectory())
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return false;
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if (!PHYSFS_delete(file))
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return false;
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return true;
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}
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int Filesystem::read(lua_State *L)
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{
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// The file to read from. The file must either be created
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// on-the-fly, or passed as a parameter.
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File *file;
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if (lua_isstring(L, 1))
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{
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// Create the file.
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file = newFile(lua_tostring(L, 1));
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}
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else
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return luaL_error(L, "Expected filename.");
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// Optionally, the caller can specify whether to read
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// the whole file, or just a part of it.
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int count = luaL_optint(L, 2, (lua_Integer)file->getSize()); // FIXME
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// Read the data.
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Data *data = file->read(count);
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// Error check.
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if (data == 0)
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return luaL_error(L, "File could not be read.");
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// Close and delete the file, if we created it.
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// (I.e. if the first parameter is a string).
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if (lua_isstring(L, 1))
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file->release();
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// Push the string.
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lua_pushlstring(L, (char *)data->getData(), data->getSize());
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// Push the size.
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lua_pushinteger(L, data->getSize());
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// Lua has a copy now, so we can free it.
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data->release();
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return 2;
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}
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int Filesystem::write(lua_State *L)
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{
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// The file to write to. The file must either be created
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// on-the-fly, or passed as a parameter.
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File *file;
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// We know for sure that we need a second parameter, so
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// let's check that first.
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if (lua_isnoneornil(L, 2))
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return luaL_error(L, "Second argument needed.");
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if (lua_isstring(L, 1))
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{
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// Create the file.
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file = newFile(lua_tostring(L, 1));
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}
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else
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return luaL_error(L, "Expected filename.");
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// Get the current mode of the file.
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File::Mode mode = file->getMode();
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if (mode == File::CLOSED)
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{
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// It should be possible to use append mode, but
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// normal File::Mode::Write is the default.
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int mode = luaL_optint(L, 4, File::WRITE);
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// Open the file.
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if (!file->open((File::Mode)mode))
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return luaL_error(L, "Could not open file.");
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}
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size_t length = 0;
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const char *input;
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if (lua_isstring(L, 2))
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{
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input = lua_tolstring(L, 2, &length);
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}
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else if (luax_istype(L, 2, DATA_T))
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{
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love::Data *data = luax_totype<love::Data>(L, 2, "Data", DATA_T);
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length = data->getSize();
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input = (char *)data->getData();
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}
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else
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{
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return luaL_error(L, "Expected string or data for argument #2.");
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}
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// Get how much we should write. Length of string default.
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length = luaL_optint(L, 3, length);
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// Write the data.
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bool success = file->write(input, length);
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// Close and delete the file, if we created
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// it in this function.
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if (lua_isstring(L, 1))
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{
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// Kill the file if "we" created it.
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file->close();
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file->release();
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}
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if (!success)
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return luaL_error(L, "Data could not be written.");
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lua_pushboolean(L, success);
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return 1;
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}
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int Filesystem::enumerate(lua_State *L)
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{
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int n = lua_gettop(L);
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if (n != 1)
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return luaL_error(L, "Function requires a single parameter.");
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int type = lua_type(L, 1);
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if (type != LUA_TSTRING)
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return luaL_error(L, "Function requires parameter of type string.");
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const char *dir = lua_tostring(L, 1);
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char **rc = PHYSFS_enumerateFiles(dir);
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char **i;
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int index = 1;
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lua_newtable(L);
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for (i = rc; *i != 0; i++)
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{
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lua_pushinteger(L, index);
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lua_pushstring(L, *i);
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lua_settable(L, -3);
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index++;
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}
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PHYSFS_freeList(rc);
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return 1;
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}
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int Filesystem::lines_i(lua_State *L)
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{
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const int bufsize = 1024;
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char buf[bufsize];
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int linesize = 0;
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bool newline = false;
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File *file = luax_checktype<File>(L, lua_upvalueindex(1), "File", FILESYSTEM_FILE_T);
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// Only accept read mode at this point.
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if (file->getMode() != File::READ)
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return luaL_error(L, "File needs to stay in read mode.");
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int64 pos = file->tell();
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int64 userpos = -1;
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if (lua_isnoneornil(L, lua_upvalueindex(2)) == 0)
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{
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// User may have changed the file position.
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userpos = pos;
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pos = (int64) lua_tonumber(L, lua_upvalueindex(2));
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if (userpos != pos)
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file->seek(pos);
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}
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while (!newline && !file->eof())
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{
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// This 64-bit to 32-bit integer cast should be safe as it never exceeds bufsize.
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int read = (int) file->read(buf, bufsize);
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if (read < 0)
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return luaL_error(L, "Could not read from file.");
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linesize += read;
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for (int i = 0; i < read; i++)
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{
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if (buf[i] == '\n')
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{
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linesize -= read - i;
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newline = true;
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break;
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}
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}
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}
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if (newline || (file->eof() && linesize > 0))
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{
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if (linesize < bufsize)
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{
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// We have the line in the buffer on the stack. No 'new' and 'read' needed.
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lua_pushlstring(L, buf, linesize > 0 && buf[linesize - 1] == '\r' ? linesize - 1 : linesize);
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if (userpos < 0)
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file->seek(pos + linesize + 1);
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}
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else
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{
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char *str;
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try
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{
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str = new char[linesize + 1];
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}
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catch(std::bad_alloc &)
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{
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return luaL_error(L, "Out of memory");
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}
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file->seek(pos);
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// Read the \n anyway and save us a call to seek.
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if (file->read(str, linesize + 1) == -1)
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{
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delete [] str;
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return luaL_error(L, "Could not read from file.");
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}
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lua_pushlstring(L, str, str[linesize - 1] == '\r' ? linesize - 1 : linesize);
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delete [] str;
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}
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if (userpos >= 0)
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{
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// Save new position in upvalue.
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lua_pushnumber(L, (lua_Number)(pos + linesize + 1));
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lua_replace(L, lua_upvalueindex(2));
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file->seek(userpos);
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}
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return 1;
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}
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// EOF reached.
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if (userpos >= 0 && luax_toboolean(L, lua_upvalueindex(3)))
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file->seek(userpos);
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else
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file->close();
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return 0;
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}
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int Filesystem::load(lua_State *L)
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{
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// Need only one arg.
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luax_assert_argc(L, 1, 1);
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// Must be string.
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if (!lua_isstring(L, -1))
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return luaL_error(L, "The argument must be a string.");
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std::string filename = lua_tostring(L, -1);
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// The file must exist.
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if (!exists(filename.c_str()))
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return luaL_error(L, "File %s does not exist.", filename.c_str());
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// Create the file.
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File *file = newFile(filename.c_str());
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// Get the data from the file.
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Data *data = file->read();
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int status = luaL_loadbuffer(L, (const char *)data->getData(), data->getSize(), ("@" + filename).c_str());
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data->release();
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file->release();
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// Load the chunk, but don't run it.
|
|
switch (status)
|
|
{
|
|
case LUA_ERRMEM:
|
|
return luaL_error(L, "Memory allocation error: %s\n", lua_tostring(L, -1));
|
|
case LUA_ERRSYNTAX:
|
|
return luaL_error(L, "Syntax error: %s\n", lua_tostring(L, -1));
|
|
default: // success
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
int Filesystem::getLastModified(lua_State *L)
|
|
{
|
|
const char *filename = luaL_checkstring(L, 1);
|
|
PHYSFS_sint64 time = PHYSFS_getLastModTime(filename);
|
|
if (time == -1)
|
|
{
|
|
lua_pushnil(L);
|
|
lua_pushstring(L, "Could not determine file modification date.");
|
|
return 2;
|
|
}
|
|
lua_pushnumber(L, static_cast<lua_Number>(time));
|
|
return 1;
|
|
}
|
|
|
|
} // physfs
|
|
} // filesystem
|
|
} // love
|