Files
love/src/modules/keyboard/sdl/wrap_Keyboard.cpp
T
2011-03-19 12:47:39 +01:00

106 lines
2.5 KiB
C++

/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "wrap_Keyboard.h"
namespace love
{
namespace keyboard
{
namespace sdl
{
static Keyboard * instance;
int w_isDown(lua_State * L)
{
Keyboard::Key k;
unsigned int num = lua_gettop(L);
Keyboard::Key * keylist = new Keyboard::Key[num+1];
unsigned int counter = 0;
for (unsigned int i = 0; i < num; i++)
{
if(Keyboard::getConstant(luaL_checkstring(L, i+1), k))
keylist[counter++] = k;
}
keylist[counter] = Keyboard::KEY_MAX_ENUM;
luax_pushboolean(L, instance->isDown(keylist));
return 1;
}
int w_setKeyRepeat(lua_State * L)
{
if(lua_gettop(L) == 0)
{
// Disables key repeat.
instance->setKeyRepeat(0, 0);
return 0;
}
instance->setKeyRepeat(luaL_optint(L, 1, Keyboard::DEFAULT), luaL_optint(L, 2, Keyboard::DEFAULT));
return 0;
}
int w_getKeyRepeat(lua_State * L)
{
lua_pushnumber(L, instance->getKeyRepeatDelay());
lua_pushnumber(L, instance->getKeyRepeatInterval());
return 2;
}
// List of functions to wrap.
static const luaL_Reg functions[] = {
{ "isDown", w_isDown },
{ "setKeyRepeat", w_setKeyRepeat },
{ "getKeyRepeat", w_getKeyRepeat },
{ 0, 0 }
};
int luaopen_love_keyboard(lua_State * L)
{
if(instance == 0)
{
try
{
instance = new Keyboard();
}
catch(Exception & e)
{
return luaL_error(L, e.what());
}
}
else
instance->retain();
WrappedModule w;
w.module = instance;
w.name = "keyboard";
w.flags = MODULE_T;
w.functions = functions;
w.types = 0;
return luax_register_module(L, w);
}
} // sdl
} // keyboard
} // love