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https://github.com/love2d/love.git
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106 lines
2.5 KiB
C++
106 lines
2.5 KiB
C++
/**
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* Copyright (c) 2006-2011 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "wrap_Keyboard.h"
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namespace love
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{
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namespace keyboard
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{
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namespace sdl
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{
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static Keyboard * instance;
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int w_isDown(lua_State * L)
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{
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Keyboard::Key k;
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unsigned int num = lua_gettop(L);
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Keyboard::Key * keylist = new Keyboard::Key[num+1];
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unsigned int counter = 0;
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for (unsigned int i = 0; i < num; i++)
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{
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if(Keyboard::getConstant(luaL_checkstring(L, i+1), k))
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keylist[counter++] = k;
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}
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keylist[counter] = Keyboard::KEY_MAX_ENUM;
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luax_pushboolean(L, instance->isDown(keylist));
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return 1;
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}
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int w_setKeyRepeat(lua_State * L)
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{
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if(lua_gettop(L) == 0)
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{
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// Disables key repeat.
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instance->setKeyRepeat(0, 0);
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return 0;
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}
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instance->setKeyRepeat(luaL_optint(L, 1, Keyboard::DEFAULT), luaL_optint(L, 2, Keyboard::DEFAULT));
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return 0;
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}
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int w_getKeyRepeat(lua_State * L)
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{
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lua_pushnumber(L, instance->getKeyRepeatDelay());
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lua_pushnumber(L, instance->getKeyRepeatInterval());
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return 2;
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}
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// List of functions to wrap.
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static const luaL_Reg functions[] = {
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{ "isDown", w_isDown },
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{ "setKeyRepeat", w_setKeyRepeat },
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{ "getKeyRepeat", w_getKeyRepeat },
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{ 0, 0 }
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};
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int luaopen_love_keyboard(lua_State * L)
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{
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if(instance == 0)
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{
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try
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{
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instance = new Keyboard();
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}
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catch(Exception & e)
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{
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return luaL_error(L, e.what());
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}
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}
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else
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instance->retain();
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WrappedModule w;
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w.module = instance;
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w.name = "keyboard";
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w.flags = MODULE_T;
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w.functions = functions;
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w.types = 0;
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return luax_register_module(L, w);
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}
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} // sdl
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} // keyboard
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} // love
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