mirror of
https://github.com/love2d/love.git
synced 2026-08-12 16:40:57 +02:00
312 lines
7.0 KiB
C++
312 lines
7.0 KiB
C++
/**
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* Copyright (c) 2006-2023 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "wrap_Fixture.h"
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#include "common/StringMap.h"
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namespace love
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{
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namespace physics
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{
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namespace box2d
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{
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Fixture *luax_checkfixture(lua_State *L, int idx)
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{
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Fixture *f = luax_checktype<Fixture>(L, idx);
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if (!f->isValid())
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luaL_error(L, "Attempt to use destroyed fixture.");
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return f;
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}
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int w_Fixture_getType(lua_State *L)
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{
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Fixture *t = luax_checkfixture(L, 1);
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const char *type = "";
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Shape::getConstant(t->getType(), type);
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lua_pushstring(L, type);
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return 1;
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}
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int w_Fixture_setFriction(lua_State *L)
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{
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Fixture *t = luax_checkfixture(L, 1);
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float arg1 = (float)luaL_checknumber(L, 2);
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t->setFriction(arg1);
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return 0;
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}
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int w_Fixture_setRestitution(lua_State *L)
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{
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Fixture *t = luax_checkfixture(L, 1);
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float arg1 = (float)luaL_checknumber(L, 2);
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t->setRestitution(arg1);
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return 0;
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}
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int w_Fixture_setDensity(lua_State *L)
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{
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Fixture *t = luax_checkfixture(L, 1);
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float arg1 = (float)luaL_checknumber(L, 2);
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luax_catchexcept(L, [&](){ t->setDensity(arg1); });
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return 0;
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}
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int w_Fixture_setSensor(lua_State *L)
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{
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Fixture *t = luax_checkfixture(L, 1);
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bool arg1 = luax_checkboolean(L, 2);
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t->setSensor(arg1);
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return 0;
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}
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int w_Fixture_getFriction(lua_State *L)
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{
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Fixture *t = luax_checkfixture(L, 1);
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lua_pushnumber(L, t->getFriction());
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return 1;
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}
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int w_Fixture_getRestitution(lua_State *L)
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{
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Fixture *t = luax_checkfixture(L, 1);
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lua_pushnumber(L, t->getRestitution());
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return 1;
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}
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int w_Fixture_getDensity(lua_State *L)
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{
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Fixture *t = luax_checkfixture(L, 1);
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lua_pushnumber(L, t->getDensity());
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return 1;
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}
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int w_Fixture_isSensor(lua_State *L)
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{
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Fixture *t = luax_checkfixture(L, 1);
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luax_pushboolean(L, t->isSensor());
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return 1;
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}
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int w_Fixture_getBody(lua_State *L)
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{
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Fixture *t = luax_checkfixture(L, 1);
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Body *body = t->getBody();
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if (body == 0)
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return 0;
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luax_pushtype(L, body);
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return 1;
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}
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int w_Fixture_getShape(lua_State *L)
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{
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Fixture *t = luax_checkfixture(L, 1);
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Shape * shape = t->getShape();
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if (shape == nullptr)
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return 0;
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switch (shape->getType())
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{
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case Shape::SHAPE_EDGE:
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luax_pushtype(L, dynamic_cast<EdgeShape *>(shape));
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break;
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case Shape::SHAPE_CHAIN:
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luax_pushtype(L, dynamic_cast<ChainShape *>(shape));
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break;
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case Shape::SHAPE_CIRCLE:
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luax_pushtype(L, dynamic_cast<CircleShape *>(shape));
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break;
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case Shape::SHAPE_POLYGON:
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luax_pushtype(L, dynamic_cast<PolygonShape *>(shape));
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break;
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default:
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luax_pushtype(L, shape);
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break;
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}
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return 1;
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}
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int w_Fixture_testPoint(lua_State *L)
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{
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Fixture *t = luax_checkfixture(L, 1);
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float x = (float)luaL_checknumber(L, 2);
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float y = (float)luaL_checknumber(L, 3);
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luax_pushboolean(L, t->testPoint(x, y));
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return 1;
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}
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int w_Fixture_rayCast(lua_State *L)
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{
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Fixture *t = luax_checkfixture(L, 1);
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lua_remove(L, 1);
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int ret = 0;
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luax_catchexcept(L, [&](){ ret = t->rayCast(L); });
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return ret;
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}
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int w_Fixture_setFilterData(lua_State *L)
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{
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Fixture *t = luax_checkfixture(L, 1);
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int v[3];
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v[0] = (int) luaL_checkinteger(L, 2);
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v[1] = (int) luaL_checkinteger(L, 3);
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v[2] = (int) luaL_checkinteger(L, 4);
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t->setFilterData(v);
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return 0;
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}
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int w_Fixture_getFilterData(lua_State *L)
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{
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Fixture *t = luax_checkfixture(L, 1);
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int v[3];
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t->getFilterData(v);
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lua_pushinteger(L, v[0]);
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lua_pushinteger(L, v[1]);
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lua_pushinteger(L, v[2]);
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return 3;
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}
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int w_Fixture_setCategory(lua_State *L)
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{
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Fixture *t = luax_checkfixture(L, 1);
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lua_remove(L, 1);
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return t->setCategory(L);
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}
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int w_Fixture_getCategory(lua_State *L)
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{
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Fixture *t = luax_checkfixture(L, 1);
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lua_remove(L, 1);
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return t->getCategory(L);
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}
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int w_Fixture_setMask(lua_State *L)
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{
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Fixture *t = luax_checkfixture(L, 1);
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lua_remove(L, 1);
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return t->setMask(L);
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}
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int w_Fixture_getMask(lua_State *L)
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{
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Fixture *t = luax_checkfixture(L, 1);
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lua_remove(L, 1);
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return t->getMask(L);
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}
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int w_Fixture_setUserData(lua_State *L)
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{
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Fixture *t = luax_checkfixture(L, 1);
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lua_remove(L, 1);
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return t->setUserData(L);
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}
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int w_Fixture_getUserData(lua_State *L)
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{
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Fixture *t = luax_checkfixture(L, 1);
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lua_remove(L, 1);
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return t->getUserData(L);
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}
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int w_Fixture_getBoundingBox(lua_State *L)
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{
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Fixture *t = luax_checkfixture(L, 1);
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lua_remove(L, 1);
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return t->getBoundingBox(L);
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}
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int w_Fixture_getMassData(lua_State *L)
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{
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Fixture *t = luax_checkfixture(L, 1);
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lua_remove(L, 1);
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return t->getMassData(L);
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}
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int w_Fixture_getGroupIndex(lua_State *L)
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{
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Fixture *t = luax_checkfixture(L, 1);
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int i = t->getGroupIndex();
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lua_pushinteger(L, i);
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return 1;
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}
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int w_Fixture_setGroupIndex(lua_State *L)
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{
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Fixture *t = luax_checkfixture(L, 1);
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int i = (int) luaL_checkinteger(L, 2);
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t->setGroupIndex(i);
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return 0;
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}
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int w_Fixture_destroy(lua_State *L)
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{
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Fixture *t = luax_checkfixture(L, 1);
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luax_catchexcept(L, [&](){ t->destroy(); });
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return 0;
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}
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int w_Fixture_isDestroyed(lua_State *L)
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{
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Fixture *f = luax_checktype<Fixture>(L, 1);
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luax_pushboolean(L, !f->isValid());
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return 1;
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}
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static const luaL_Reg w_Fixture_functions[] =
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{
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{ "getType", w_Fixture_getType },
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{ "setFriction", w_Fixture_setFriction },
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{ "setRestitution", w_Fixture_setRestitution },
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{ "setDensity", w_Fixture_setDensity },
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{ "setSensor", w_Fixture_setSensor },
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{ "getFriction", w_Fixture_getFriction },
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{ "getRestitution", w_Fixture_getRestitution },
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{ "getDensity", w_Fixture_getDensity },
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{ "getBody", w_Fixture_getBody },
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{ "getShape", w_Fixture_getShape },
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{ "isSensor", w_Fixture_isSensor },
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{ "testPoint", w_Fixture_testPoint },
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{ "rayCast", w_Fixture_rayCast },
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{ "setFilterData", w_Fixture_setFilterData },
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{ "getFilterData", w_Fixture_getFilterData },
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{ "setCategory", w_Fixture_setCategory },
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{ "getCategory", w_Fixture_getCategory },
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{ "setMask", w_Fixture_setMask },
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{ "getMask", w_Fixture_getMask },
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{ "setUserData", w_Fixture_setUserData },
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{ "getUserData", w_Fixture_getUserData },
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{ "getBoundingBox", w_Fixture_getBoundingBox },
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{ "getMassData", w_Fixture_getMassData },
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{ "getGroupIndex", w_Fixture_getGroupIndex },
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{ "setGroupIndex", w_Fixture_setGroupIndex },
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{ "destroy", w_Fixture_destroy },
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{ "isDestroyed", w_Fixture_isDestroyed },
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{ 0, 0 }
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};
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extern "C" int luaopen_fixture(lua_State *L)
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{
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return luax_register_type(L, &Fixture::type, w_Fixture_functions, nullptr);
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}
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} // box2d
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} // physics
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} // love
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