mirror of
https://github.com/love2d/love.git
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1032 lines
25 KiB
C++
1032 lines
25 KiB
C++
/**
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* Copyright (c) 2006-2018 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "common/config.h"
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#include "Font.h"
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#include "font/GlyphData.h"
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#include "libraries/utf8/utf8.h"
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#include "common/math.h"
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#include "common/Matrix.h"
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#include "Graphics.h"
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#include <math.h>
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#include <sstream>
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#include <algorithm> // for max
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#include <limits>
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namespace love
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{
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namespace graphics
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{
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static inline uint16 normToUint16(double n)
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{
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return (uint16) (n * LOVE_UINT16_MAX);
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}
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love::Type Font::type("Font", &Object::type);
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int Font::fontCount = 0;
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const vertex::CommonFormat Font::vertexFormat = vertex::CommonFormat::XYf_STus_RGBAub;
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Font::Font(love::font::Rasterizer *r, const Texture::Filter &f)
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: rasterizers({r})
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, height(r->getHeight())
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, lineHeight(1)
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, textureWidth(128)
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, textureHeight(128)
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, filter(f)
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, dpiScale(r->getDPIScale())
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, useSpacesAsTab(false)
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, textureCacheID(0)
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{
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filter.mipmap = Texture::FILTER_NONE;
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// Try to find the best texture size match for the font size. default to the
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// largest texture size if no rough match is found.
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while (true)
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{
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if ((height * 0.8) * height * 30 <= textureWidth * textureHeight)
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break;
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TextureSize nextsize = getNextTextureSize();
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if (nextsize.width <= textureWidth && nextsize.height <= textureHeight)
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break;
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textureWidth = nextsize.width;
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textureHeight = nextsize.height;
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}
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love::font::GlyphData *gd = r->getGlyphData(32); // Space character.
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pixelFormat = gd->getFormat();
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gd->release();
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if (!r->hasGlyph(9)) // No tab character in the Rasterizer.
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useSpacesAsTab = true;
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loadVolatile();
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++fontCount;
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}
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Font::~Font()
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{
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--fontCount;
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}
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Font::TextureSize Font::getNextTextureSize() const
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{
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TextureSize size = {textureWidth, textureHeight};
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int maxsize = 2048;
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auto gfx = Module::getInstance<Graphics>(Module::M_GRAPHICS);
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if (gfx != nullptr)
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{
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const auto &caps = gfx->getCapabilities();
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maxsize = (int) caps.limits[Graphics::LIMIT_TEXTURE_SIZE];
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}
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int maxwidth = std::min(8192, maxsize);
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int maxheight = std::min(4096, maxsize);
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if (size.width * 2 <= maxwidth || size.height * 2 <= maxheight)
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{
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// {128, 128} -> {256, 128} -> {256, 256} -> {512, 256} -> etc.
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if (size.width == size.height)
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size.width *= 2;
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else
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size.height *= 2;
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}
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return size;
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}
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bool Font::loadVolatile()
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{
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textureCacheID++;
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glyphs.clear();
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images.clear();
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createTexture();
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return true;
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}
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void Font::createTexture()
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{
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auto gfx = Module::getInstance<graphics::Graphics>(Module::M_GRAPHICS);
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gfx->flushStreamDraws();
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Image *image = nullptr;
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TextureSize size = {textureWidth, textureHeight};
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TextureSize nextsize = getNextTextureSize();
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bool recreatetexture = false;
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// If we have an existing texture already, we'll try replacing it with a
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// larger-sized one rather than creating a second one. Having a single
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// texture reduces texture switches and draw calls when rendering.
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if ((nextsize.width > size.width || nextsize.height > size.height) && !images.empty())
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{
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recreatetexture = true;
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size = nextsize;
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images.pop_back();
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}
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Image::Settings settings;
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image = gfx->newImage(TEXTURE_2D, pixelFormat, size.width, size.height, 1, settings);
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image->setFilter(filter);
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// Initialize the texture with transparent black.
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size_t bpp = getPixelFormatSize(pixelFormat);
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std::vector<uint8> emptydata(size.width * size.height * bpp, 0);
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Rect rect = {0, 0, size.width, size.height};
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image->replacePixels(emptydata.data(), emptydata.size(), 0, 0, rect, false);
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images.emplace_back(image, Acquire::NORETAIN);
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textureWidth = size.width;
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textureHeight = size.height;
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rowHeight = textureX = textureY = TEXTURE_PADDING;
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// Re-add the old glyphs if we re-created the existing texture object.
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if (recreatetexture)
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{
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textureCacheID++;
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std::vector<uint32> glyphstoadd;
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for (const auto &glyphpair : glyphs)
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glyphstoadd.push_back(glyphpair.first);
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glyphs.clear();
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for (uint32 g : glyphstoadd)
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addGlyph(g);
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}
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}
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void Font::unloadVolatile()
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{
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glyphs.clear();
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images.clear();
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}
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love::font::GlyphData *Font::getRasterizerGlyphData(uint32 glyph)
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{
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// Use spaces for the tab 'glyph'.
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if (glyph == 9 && useSpacesAsTab)
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{
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love::font::GlyphData *spacegd = rasterizers[0]->getGlyphData(32);
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PixelFormat fmt = spacegd->getFormat();
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love::font::GlyphMetrics gm = {};
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gm.advance = spacegd->getAdvance() * SPACES_PER_TAB;
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gm.bearingX = spacegd->getBearingX();
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gm.bearingY = spacegd->getBearingY();
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spacegd->release();
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return new love::font::GlyphData(glyph, gm, fmt);
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}
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for (const StrongRef<love::font::Rasterizer> &r : rasterizers)
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{
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if (r->hasGlyph(glyph))
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return r->getGlyphData(glyph);
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}
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return rasterizers[0]->getGlyphData(glyph);
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}
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const Font::Glyph &Font::addGlyph(uint32 glyph)
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{
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StrongRef<love::font::GlyphData> gd(getRasterizerGlyphData(glyph), Acquire::NORETAIN);
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int w = gd->getWidth();
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int h = gd->getHeight();
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if (w + TEXTURE_PADDING * 2 < textureWidth && h + TEXTURE_PADDING * 2 < textureHeight)
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{
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if (textureX + w + TEXTURE_PADDING > textureWidth)
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{
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// Out of space - new row!
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textureX = TEXTURE_PADDING;
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textureY += rowHeight;
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rowHeight = TEXTURE_PADDING;
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}
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if (textureY + h + TEXTURE_PADDING > textureHeight)
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{
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// Totally out of space - new texture!
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createTexture();
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// Makes sure the above code for checking if the glyph can fit at
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// the current position in the texture is run again for this glyph.
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return addGlyph(glyph);
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}
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}
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Glyph g;
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g.texture = 0;
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g.spacing = floorf(gd->getAdvance() / dpiScale + 0.5f);
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memset(g.vertices, 0, sizeof(GlyphVertex) * 4);
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// Don't waste space for empty glyphs.
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if (w > 0 && h > 0)
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{
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Image *image = images.back();
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g.texture = image;
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Rect rect = {textureX, textureY, gd->getWidth(), gd->getHeight()};
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image->replacePixels(gd->getData(), gd->getSize(), 0, 0, rect, false);
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double tX = (double) textureX, tY = (double) textureY;
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double tWidth = (double) textureWidth, tHeight = (double) textureHeight;
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Color c(255, 255, 255, 255);
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// Extrude the quad borders by 1 pixel. We have an extra pixel of
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// transparent padding in the texture atlas, so the quad extrusion will
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// add some antialiasing at the edges of the quad.
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int o = 1;
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// 0---2
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// | / |
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// 1---3
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const GlyphVertex verts[4] =
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{
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{float(-o), float(-o), normToUint16((tX-o)/tWidth), normToUint16((tY-o)/tHeight), c},
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{float(-o), (h+o)/dpiScale, normToUint16((tX-o)/tWidth), normToUint16((tY+h+o)/tHeight), c},
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{(w+o)/dpiScale, float(-o), normToUint16((tX+w+o)/tWidth), normToUint16((tY-o)/tHeight), c},
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{(w+o)/dpiScale, (h+o)/dpiScale, normToUint16((tX+w+o)/tWidth), normToUint16((tY+h+o)/tHeight), c}
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};
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// Copy vertex data to the glyph and set proper bearing.
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for (int i = 0; i < 4; i++)
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{
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g.vertices[i] = verts[i];
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g.vertices[i].x += gd->getBearingX() / dpiScale;
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g.vertices[i].y -= gd->getBearingY() / dpiScale;
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}
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textureX += w + TEXTURE_PADDING;
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rowHeight = std::max(rowHeight, h + TEXTURE_PADDING);
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}
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glyphs[glyph] = g;
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return glyphs[glyph];
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}
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const Font::Glyph &Font::findGlyph(uint32 glyph)
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{
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const auto it = glyphs.find(glyph);
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if (it != glyphs.end())
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return it->second;
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return addGlyph(glyph);
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}
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float Font::getKerning(uint32 leftglyph, uint32 rightglyph)
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{
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uint64 packedglyphs = ((uint64) leftglyph << 32) | (uint64) rightglyph;
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const auto it = kerning.find(packedglyphs);
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if (it != kerning.end())
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return it->second;
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float k = rasterizers[0]->getKerning(leftglyph, rightglyph);
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for (const auto &r : rasterizers)
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{
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if (r->hasGlyph(leftglyph) && r->hasGlyph(rightglyph))
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{
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k = floorf(r->getKerning(leftglyph, rightglyph) / dpiScale + 0.5f);
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break;
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}
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}
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kerning[packedglyphs] = k;
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return k;
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}
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void Font::getCodepointsFromString(const std::string &text, Codepoints &codepoints)
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{
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codepoints.reserve(text.size());
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try
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{
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utf8::iterator<std::string::const_iterator> i(text.begin(), text.begin(), text.end());
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utf8::iterator<std::string::const_iterator> end(text.end(), text.begin(), text.end());
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while (i != end)
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{
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uint32 g = *i++;
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codepoints.push_back(g);
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}
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}
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catch (utf8::exception &e)
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{
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throw love::Exception("UTF-8 decoding error: %s", e.what());
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}
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}
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void Font::getCodepointsFromString(const std::vector<ColoredString> &strs, ColoredCodepoints &codepoints)
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{
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if (strs.empty())
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return;
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codepoints.cps.reserve(strs[0].str.size());
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for (const ColoredString &cstr : strs)
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{
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// No need to add the color if the string is empty anyway, and the code
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// further on assumes no two colors share the same starting position.
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if (cstr.str.size() == 0)
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continue;
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IndexedColor c = {cstr.color, (int) codepoints.cps.size()};
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codepoints.colors.push_back(c);
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getCodepointsFromString(cstr.str, codepoints.cps);
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}
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if (codepoints.colors.size() == 1)
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{
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IndexedColor c = codepoints.colors[0];
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if (c.index == 0 && c.color == Colorf(1.0f, 1.0f, 1.0f, 1.0f))
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codepoints.colors.pop_back();
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}
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}
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float Font::getHeight() const
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{
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return (float) floorf(height / dpiScale + 0.5f);
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}
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std::vector<Font::DrawCommand> Font::generateVertices(const ColoredCodepoints &codepoints, const Colorf &constantcolor, std::vector<GlyphVertex> &vertices, float extra_spacing, Vector2 offset, TextInfo *info)
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{
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// Spacing counter and newline handling.
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float dx = offset.x;
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float dy = offset.y;
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float heightoffset = 0.0f;
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if (rasterizers[0]->getDataType() == font::Rasterizer::DATA_TRUETYPE)
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heightoffset = getBaseline();
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int maxwidth = 0;
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// Keeps track of when we need to switch textures in our vertex array.
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std::vector<DrawCommand> commands;
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// Pre-allocate space for the maximum possible number of vertices.
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size_t vertstartsize = vertices.size();
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vertices.reserve(vertstartsize + codepoints.cps.size() * 4);
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uint32 prevglyph = 0;
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Colorf linearconstantcolor = gammaCorrectColor(constantcolor);
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Color curcolor = toColor(constantcolor);
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int curcolori = -1;
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int ncolors = (int) codepoints.colors.size();
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for (int i = 0; i < (int) codepoints.cps.size(); i++)
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{
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uint32 g = codepoints.cps[i];
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if (curcolori + 1 < ncolors && codepoints.colors[curcolori + 1].index == i)
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{
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Colorf c = codepoints.colors[++curcolori].color;
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c.r = std::min(std::max(c.r, 0.0f), 1.0f);
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c.g = std::min(std::max(c.g, 0.0f), 1.0f);
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c.b = std::min(std::max(c.b, 0.0f), 1.0f);
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c.a = std::min(std::max(c.a, 0.0f), 1.0f);
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gammaCorrectColor(c);
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c *= linearconstantcolor;
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unGammaCorrectColor(c);
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curcolor = toColor(c);
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}
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if (g == '\n')
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{
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if (dx > maxwidth)
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maxwidth = (int) dx;
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// Wrap newline, but do not print it.
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dy += floorf(getHeight() * getLineHeight() + 0.5f);
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dx = offset.x;
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prevglyph = 0;
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continue;
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}
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// Ignore carriage returns
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if (g == '\r')
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continue;
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uint32 cacheid = textureCacheID;
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const Glyph &glyph = findGlyph(g);
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// If findGlyph invalidates the texture cache, re-start the loop.
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if (cacheid != textureCacheID)
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{
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i = -1; // The next iteration will increment this to 0.
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maxwidth = 0;
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dx = offset.x;
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dy = offset.y;
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commands.clear();
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vertices.resize(vertstartsize);
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prevglyph = 0;
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curcolori = -1;
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curcolor = toColor(constantcolor);
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continue;
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}
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// Add kerning to the current horizontal offset.
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dx += getKerning(prevglyph, g);
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if (glyph.texture != nullptr)
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{
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// Copy the vertices and set their colors and relative positions.
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for (int j = 0; j < 4; j++)
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{
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vertices.push_back(glyph.vertices[j]);
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vertices.back().x += dx;
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vertices.back().y += dy + heightoffset;
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vertices.back().color = curcolor;
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}
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// Check if glyph texture has changed since the last iteration.
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if (commands.empty() || commands.back().texture != glyph.texture)
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{
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// Add a new draw command if the texture has changed.
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DrawCommand cmd;
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cmd.startvertex = (int) vertices.size() - 4;
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cmd.vertexcount = 0;
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cmd.texture = glyph.texture;
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commands.push_back(cmd);
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}
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commands.back().vertexcount += 4;
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}
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// Advance the x position for the next glyph.
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dx += glyph.spacing;
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// Account for extra spacing given to space characters.
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if (g == ' ' && extra_spacing != 0.0f)
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dx = floorf(dx + extra_spacing);
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prevglyph = g;
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}
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const auto drawsort = [](const DrawCommand &a, const DrawCommand &b) -> bool
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{
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// Texture binds are expensive, so we should sort by that first.
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if (a.texture != b.texture)
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return a.texture < b.texture;
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else
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return a.startvertex < b.startvertex;
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};
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std::sort(commands.begin(), commands.end(), drawsort);
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if (dx > maxwidth)
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maxwidth = (int) dx;
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if (info != nullptr)
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{
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info->width = maxwidth - offset.x;
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info->height = (int) dy + (dx > 0.0f ? floorf(getHeight() * getLineHeight() + 0.5f) : 0) - offset.y;
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}
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return commands;
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}
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std::vector<Font::DrawCommand> Font::generateVerticesFormatted(const ColoredCodepoints &text, const Colorf &constantcolor, float wrap, AlignMode align, std::vector<GlyphVertex> &vertices, TextInfo *info)
|
|
{
|
|
wrap = std::max(wrap, 0.0f);
|
|
|
|
uint32 cacheid = textureCacheID;
|
|
|
|
std::vector<DrawCommand> drawcommands;
|
|
vertices.reserve(text.cps.size() * 4);
|
|
|
|
std::vector<int> widths;
|
|
std::vector<ColoredCodepoints> lines;
|
|
|
|
getWrap(text, wrap, lines, &widths);
|
|
|
|
float y = 0.0f;
|
|
float maxwidth = 0.0f;
|
|
|
|
for (int i = 0; i < (int) lines.size(); i++)
|
|
{
|
|
const auto &line = lines[i];
|
|
|
|
float width = (float) widths[i];
|
|
love::Vector2 offset(0.0f, floorf(y));
|
|
float extraspacing = 0.0f;
|
|
|
|
maxwidth = std::max(width, maxwidth);
|
|
|
|
switch (align)
|
|
{
|
|
case ALIGN_RIGHT:
|
|
offset.x = floorf(wrap - width);
|
|
break;
|
|
case ALIGN_CENTER:
|
|
offset.x = floorf((wrap - width) / 2.0f);
|
|
break;
|
|
case ALIGN_JUSTIFY:
|
|
{
|
|
float numspaces = (float) std::count(line.cps.begin(), line.cps.end(), ' ');
|
|
if (width < wrap && numspaces >= 1)
|
|
extraspacing = (wrap - width) / numspaces;
|
|
else
|
|
extraspacing = 0.0f;
|
|
break;
|
|
}
|
|
case ALIGN_LEFT:
|
|
default:
|
|
break;
|
|
}
|
|
|
|
std::vector<DrawCommand> newcommands = generateVertices(line, constantcolor, vertices, extraspacing, offset);
|
|
|
|
if (!newcommands.empty())
|
|
{
|
|
auto firstcmd = newcommands.begin();
|
|
|
|
// If the first draw command in the new list has the same texture
|
|
// as the last one in the existing list we're building and its
|
|
// vertices are in-order, we can combine them (saving a draw call.)
|
|
if (!drawcommands.empty())
|
|
{
|
|
auto prevcmd = drawcommands.back();
|
|
if (prevcmd.texture == firstcmd->texture && (prevcmd.startvertex + prevcmd.vertexcount) == firstcmd->startvertex)
|
|
{
|
|
drawcommands.back().vertexcount += firstcmd->vertexcount;
|
|
++firstcmd;
|
|
}
|
|
}
|
|
|
|
// Append the new draw commands to the list we're building.
|
|
drawcommands.insert(drawcommands.end(), firstcmd, newcommands.end());
|
|
}
|
|
|
|
y += getHeight() * getLineHeight();
|
|
}
|
|
|
|
if (info != nullptr)
|
|
{
|
|
info->width = (int) maxwidth;
|
|
info->height = (int) y;
|
|
}
|
|
|
|
if (cacheid != textureCacheID)
|
|
{
|
|
vertices.clear();
|
|
drawcommands = generateVerticesFormatted(text, constantcolor, wrap, align, vertices);
|
|
}
|
|
|
|
return drawcommands;
|
|
}
|
|
|
|
void Font::printv(graphics::Graphics *gfx, const Matrix4 &t, const std::vector<DrawCommand> &drawcommands, const std::vector<GlyphVertex> &vertices)
|
|
{
|
|
if (vertices.empty() || drawcommands.empty())
|
|
return;
|
|
|
|
Matrix4 m(gfx->getTransform(), t);
|
|
|
|
for (const DrawCommand &cmd : drawcommands)
|
|
{
|
|
Graphics::StreamDrawCommand streamcmd;
|
|
streamcmd.formats[0] = vertexFormat;
|
|
streamcmd.indexMode = vertex::TriangleIndexMode::QUADS;
|
|
streamcmd.vertexCount = cmd.vertexcount;
|
|
streamcmd.texture = cmd.texture;
|
|
|
|
Graphics::StreamVertexData data = gfx->requestStreamDraw(streamcmd);
|
|
GlyphVertex *vertexdata = (GlyphVertex *) data.stream[0];
|
|
|
|
memcpy(vertexdata, &vertices[cmd.startvertex], sizeof(GlyphVertex) * cmd.vertexcount);
|
|
m.transformXY(vertexdata, &vertices[cmd.startvertex], cmd.vertexcount);
|
|
}
|
|
}
|
|
|
|
void Font::print(graphics::Graphics *gfx, const std::vector<ColoredString> &text, const Matrix4 &m, const Colorf &constantcolor)
|
|
{
|
|
ColoredCodepoints codepoints;
|
|
getCodepointsFromString(text, codepoints);
|
|
|
|
std::vector<GlyphVertex> vertices;
|
|
std::vector<DrawCommand> drawcommands = generateVertices(codepoints, constantcolor, vertices);
|
|
|
|
printv(gfx, m, drawcommands, vertices);
|
|
}
|
|
|
|
void Font::printf(graphics::Graphics *gfx, const std::vector<ColoredString> &text, float wrap, AlignMode align, const Matrix4 &m, const Colorf &constantcolor)
|
|
{
|
|
ColoredCodepoints codepoints;
|
|
getCodepointsFromString(text, codepoints);
|
|
|
|
std::vector<GlyphVertex> vertices;
|
|
std::vector<DrawCommand> drawcommands = generateVerticesFormatted(codepoints, constantcolor, wrap, align, vertices);
|
|
|
|
printv(gfx, m, drawcommands, vertices);
|
|
}
|
|
|
|
int Font::getWidth(const std::string &str)
|
|
{
|
|
if (str.size() == 0) return 0;
|
|
|
|
std::istringstream iss(str);
|
|
std::string line;
|
|
int max_width = 0;
|
|
|
|
while (getline(iss, line, '\n'))
|
|
{
|
|
int width = 0;
|
|
uint32 prevglyph = 0;
|
|
try
|
|
{
|
|
utf8::iterator<std::string::const_iterator> i(line.begin(), line.begin(), line.end());
|
|
utf8::iterator<std::string::const_iterator> end(line.end(), line.begin(), line.end());
|
|
|
|
while (i != end)
|
|
{
|
|
uint32 c = *i++;
|
|
|
|
// Ignore carriage returns
|
|
if (c == '\r')
|
|
continue;
|
|
|
|
const Glyph &g = findGlyph(c);
|
|
width += g.spacing + getKerning(prevglyph, c);
|
|
|
|
prevglyph = c;
|
|
}
|
|
}
|
|
catch (utf8::exception &e)
|
|
{
|
|
throw love::Exception("UTF-8 decoding error: %s", e.what());
|
|
}
|
|
|
|
max_width = std::max(max_width, width);
|
|
}
|
|
|
|
return max_width;
|
|
}
|
|
|
|
int Font::getWidth(char character)
|
|
{
|
|
const Glyph &g = findGlyph(character);
|
|
return g.spacing;
|
|
}
|
|
|
|
void Font::getWrap(const ColoredCodepoints &codepoints, float wraplimit, std::vector<ColoredCodepoints> &lines, std::vector<int> *linewidths)
|
|
{
|
|
// Per-line info.
|
|
float width = 0.0f;
|
|
float widthbeforelastspace = 0.0f;
|
|
float widthoftrailingspace = 0.0f;
|
|
uint32 prevglyph = 0;
|
|
|
|
int lastspaceindex = -1;
|
|
|
|
// Keeping the indexed colors "in sync" is a bit tricky, since we split
|
|
// things up and we might skip some glyphs but we don't want to skip any
|
|
// color which starts at those indices.
|
|
Colorf curcolor(1.0f, 1.0f, 1.0f, 1.0f);
|
|
bool addcurcolor = false;
|
|
int curcolori = -1;
|
|
int endcolori = (int) codepoints.colors.size() - 1;
|
|
|
|
// A wrapped line of text.
|
|
ColoredCodepoints wline;
|
|
|
|
int i = 0;
|
|
while (i < (int) codepoints.cps.size())
|
|
{
|
|
uint32 c = codepoints.cps[i];
|
|
|
|
// Determine the current color before doing anything else, to make sure
|
|
// it's still applied to future glyphs even if this one is skipped.
|
|
if (curcolori < endcolori && codepoints.colors[curcolori + 1].index == i)
|
|
{
|
|
curcolor = codepoints.colors[curcolori + 1].color;
|
|
curcolori++;
|
|
addcurcolor = true;
|
|
}
|
|
|
|
// Split text at newlines.
|
|
if (c == '\n')
|
|
{
|
|
lines.push_back(wline);
|
|
|
|
// Ignore the width of any trailing spaces, for individual lines.
|
|
if (linewidths)
|
|
linewidths->push_back(width - widthoftrailingspace);
|
|
|
|
// Make sure the new line keeps any color that was set previously.
|
|
addcurcolor = true;
|
|
|
|
width = widthbeforelastspace = widthoftrailingspace = 0.0f;
|
|
prevglyph = 0; // Reset kerning information.
|
|
lastspaceindex = -1;
|
|
wline.cps.clear();
|
|
wline.colors.clear();
|
|
i++;
|
|
|
|
continue;
|
|
}
|
|
|
|
// Ignore carriage returns
|
|
if (c == '\r')
|
|
{
|
|
i++;
|
|
continue;
|
|
}
|
|
|
|
const Glyph &g = findGlyph(c);
|
|
float charwidth = g.spacing + getKerning(prevglyph, c);
|
|
float newwidth = width + charwidth;
|
|
|
|
// Wrap the line if it exceeds the wrap limit. Don't wrap yet if we're
|
|
// processing a newline character, though.
|
|
if (c != ' ' && newwidth > wraplimit)
|
|
{
|
|
// If this is the first character in the line and it exceeds the
|
|
// limit, skip it completely.
|
|
if (wline.cps.empty())
|
|
i++;
|
|
else if (lastspaceindex != -1)
|
|
{
|
|
// 'Rewind' to the last seen space, if the line has one.
|
|
// FIXME: This could be more efficient...
|
|
while (!wline.cps.empty() && wline.cps.back() != ' ')
|
|
wline.cps.pop_back();
|
|
|
|
while (!wline.colors.empty() && wline.colors.back().index >= (int) wline.cps.size())
|
|
wline.colors.pop_back();
|
|
|
|
// Also 'rewind' to the color that the last character is using.
|
|
for (int colori = curcolori; colori >= 0; colori--)
|
|
{
|
|
if (codepoints.colors[colori].index <= lastspaceindex)
|
|
{
|
|
curcolor = codepoints.colors[colori].color;
|
|
curcolori = colori;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Ignore the width of trailing spaces in wrapped lines.
|
|
width = widthbeforelastspace;
|
|
|
|
i = lastspaceindex;
|
|
i++; // Start the next line after the space.
|
|
}
|
|
|
|
lines.push_back(wline);
|
|
|
|
if (linewidths)
|
|
linewidths->push_back(width);
|
|
|
|
addcurcolor = true;
|
|
|
|
prevglyph = 0;
|
|
width = widthbeforelastspace = widthoftrailingspace = 0.0f;
|
|
wline.cps.clear();
|
|
wline.colors.clear();
|
|
lastspaceindex = -1;
|
|
|
|
continue;
|
|
}
|
|
|
|
if (prevglyph != ' ' && c == ' ')
|
|
widthbeforelastspace = width;
|
|
|
|
width = newwidth;
|
|
prevglyph = c;
|
|
|
|
if (addcurcolor)
|
|
{
|
|
wline.colors.push_back({curcolor, (int) wline.cps.size()});
|
|
addcurcolor = false;
|
|
}
|
|
|
|
wline.cps.push_back(c);
|
|
|
|
// Keep track of the last seen space, so we can "rewind" to it when
|
|
// wrapping.
|
|
if (c == ' ')
|
|
{
|
|
lastspaceindex = i;
|
|
widthoftrailingspace += charwidth;
|
|
}
|
|
else if (c != '\n')
|
|
widthoftrailingspace = 0.0f;
|
|
|
|
i++;
|
|
}
|
|
|
|
// Push the last line.
|
|
if (!wline.cps.empty())
|
|
{
|
|
lines.push_back(wline);
|
|
|
|
// Ignore the width of any trailing spaces, for individual lines.
|
|
if (linewidths)
|
|
linewidths->push_back(width - widthoftrailingspace);
|
|
}
|
|
}
|
|
|
|
void Font::getWrap(const std::vector<ColoredString> &text, float wraplimit, std::vector<std::string> &lines, std::vector<int> *linewidths)
|
|
{
|
|
ColoredCodepoints cps;
|
|
getCodepointsFromString(text, cps);
|
|
|
|
std::vector<ColoredCodepoints> codepointlines;
|
|
getWrap(cps, wraplimit, codepointlines, linewidths);
|
|
|
|
std::string line;
|
|
|
|
for (const ColoredCodepoints &codepoints : codepointlines)
|
|
{
|
|
line.clear();
|
|
line.reserve(codepoints.cps.size());
|
|
|
|
for (uint32 codepoint : codepoints.cps)
|
|
{
|
|
char character[5] = {'\0'};
|
|
char *end = utf8::unchecked::append(codepoint, character);
|
|
line.append(character, end - character);
|
|
}
|
|
|
|
lines.push_back(line);
|
|
}
|
|
}
|
|
|
|
void Font::setLineHeight(float height)
|
|
{
|
|
lineHeight = height;
|
|
}
|
|
|
|
float Font::getLineHeight() const
|
|
{
|
|
return lineHeight;
|
|
}
|
|
|
|
void Font::setFilter(const Texture::Filter &f)
|
|
{
|
|
for (const auto &image : images)
|
|
image->setFilter(f);
|
|
|
|
filter = f;
|
|
}
|
|
|
|
const Texture::Filter &Font::getFilter() const
|
|
{
|
|
return filter;
|
|
}
|
|
|
|
int Font::getAscent() const
|
|
{
|
|
return floorf(rasterizers[0]->getAscent() / dpiScale + 0.5f);
|
|
}
|
|
|
|
int Font::getDescent() const
|
|
{
|
|
return floorf(rasterizers[0]->getDescent() / dpiScale + 0.5f);
|
|
}
|
|
|
|
float Font::getBaseline() const
|
|
{
|
|
float ascent = getAscent();
|
|
if (ascent != 0.0f)
|
|
return ascent;
|
|
else if (rasterizers[0]->getDataType() == font::Rasterizer::DATA_TRUETYPE)
|
|
return floorf(getHeight() / 1.25f + 0.5f); // 1.25 is magic line height for true type fonts
|
|
else
|
|
return 0.0f;
|
|
}
|
|
|
|
bool Font::hasGlyph(uint32 glyph) const
|
|
{
|
|
for (const StrongRef<love::font::Rasterizer> &r : rasterizers)
|
|
{
|
|
if (r->hasGlyph(glyph))
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Font::hasGlyphs(const std::string &text) const
|
|
{
|
|
if (text.size() == 0)
|
|
return false;
|
|
|
|
try
|
|
{
|
|
utf8::iterator<std::string::const_iterator> i(text.begin(), text.begin(), text.end());
|
|
utf8::iterator<std::string::const_iterator> end(text.end(), text.begin(), text.end());
|
|
|
|
while (i != end)
|
|
{
|
|
uint32 codepoint = *i++;
|
|
|
|
if (!hasGlyph(codepoint))
|
|
return false;
|
|
}
|
|
}
|
|
catch (utf8::exception &e)
|
|
{
|
|
throw love::Exception("UTF-8 decoding error: %s", e.what());
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Font::setFallbacks(const std::vector<Font *> &fallbacks)
|
|
{
|
|
for (const Font *f : fallbacks)
|
|
{
|
|
if (f->rasterizers[0]->getDataType() != this->rasterizers[0]->getDataType())
|
|
throw love::Exception("Font fallbacks must be of the same font type.");
|
|
}
|
|
|
|
rasterizers.resize(1);
|
|
|
|
// NOTE: this won't invalidate already-rasterized glyphs.
|
|
for (const Font *f : fallbacks)
|
|
rasterizers.push_back(f->rasterizers[0]);
|
|
}
|
|
|
|
float Font::getDPIScale() const
|
|
{
|
|
return dpiScale;
|
|
}
|
|
|
|
uint32 Font::getTextureCacheID() const
|
|
{
|
|
return textureCacheID;
|
|
}
|
|
|
|
bool Font::getConstant(const char *in, AlignMode &out)
|
|
{
|
|
return alignModes.find(in, out);
|
|
}
|
|
|
|
bool Font::getConstant(AlignMode in, const char *&out)
|
|
{
|
|
return alignModes.find(in, out);
|
|
}
|
|
|
|
std::vector<std::string> Font::getConstants(AlignMode)
|
|
{
|
|
return alignModes.getNames();
|
|
}
|
|
|
|
StringMap<Font::AlignMode, Font::ALIGN_MAX_ENUM>::Entry Font::alignModeEntries[] =
|
|
{
|
|
{ "left", ALIGN_LEFT },
|
|
{ "right", ALIGN_RIGHT },
|
|
{ "center", ALIGN_CENTER },
|
|
{ "justify", ALIGN_JUSTIFY },
|
|
};
|
|
|
|
StringMap<Font::AlignMode, Font::ALIGN_MAX_ENUM> Font::alignModes(Font::alignModeEntries, sizeof(Font::alignModeEntries));
|
|
|
|
} // graphics
|
|
} // love
|