Files
love/src/modules/audio/wrap_Audio.cpp
T
vrld 3b01da803e Merge pull request 2 by Bloutiouf: Sound attenuation by distanceSound
attenuation by distance.

Adds:
love.audio.[gs]etDistanceModel(model-identifier)
Source:[gs]etMinVolume(min-volume)
Source:[gs]etMaxVolume(max-volume)
Source:[gs]etDistance(reference, max)
Source:[gs]etRolloffFactor(rolloff)

Valid Distance models:
"none", "inverse", "inverse clamped", "linear", "linear clamped", "exponent",
"exponent clamped"

Suggestion:
Merge Source:setMinVolume, Source:setMinVolume and Source:setVolume. May be
confusing for lovers though.

May have broken platform/msvc2010/love.vcxproj.filters (had to be modified by
hand without really knowing what I am doing).
2011-12-29 22:45:51 +01:00

338 lines
6.9 KiB
C++

/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
// LOVE
#include "wrap_Audio.h"
#include "openal/Audio.h"
#include "null/Audio.h"
#include <scripts/audio.lua.h>
#include <common/runtime.h>
namespace love
{
namespace audio
{
static Audio * instance = 0;
int w_getNumSources(lua_State * L)
{
lua_pushinteger(L, instance->getNumSources());
return 1;
}
int w_newSource1(lua_State * L)
{
Source * t = 0;
if (luax_istype(L, 1, SOUND_SOUND_DATA_T))
t = instance->newSource(luax_totype<love::sound::SoundData>(L, 1, "SoundData", SOUND_SOUND_DATA_T));
else if (luax_istype(L, 1, SOUND_DECODER_T))
t = instance->newSource(luax_totype<love::sound::Decoder>(L, 1, "Decoder", SOUND_DECODER_T));
if (t)
{
luax_newtype(L, "Source", AUDIO_SOURCE_T, (void*)t);
return 1;
}
else
return luaL_error(L, "No matching overload");
return 0;
}
int w_play(lua_State * L)
{
Source * s = luax_checksource(L, 1);
instance->play(s);
return 0;
}
int w_stop(lua_State * L)
{
if (lua_gettop(L) == 0)
{
instance->stop();
}
else
{
Source * s = luax_checksource(L, 1);
s->stop();
}
return 0;
}
int w_pause(lua_State * L)
{
if (lua_gettop(L) == 0)
{
instance->pause();
}
else
{
Source * s = luax_checksource(L, 1);
s->pause();
}
return 0;
}
int w_resume(lua_State * L)
{
if (lua_gettop(L) == 0)
{
instance->resume();
}
else
{
Source * s = luax_checksource(L, 1);
s->resume();
}
return 0;
}
int w_rewind(lua_State * L)
{
if (lua_gettop(L) == 0)
{
instance->rewind();
}
else
{
Source * s = luax_checksource(L, 1);
s->rewind();
}
return 0;
}
int w_setVolume(lua_State * L)
{
float v = (float)luaL_checknumber(L, 1);
instance->setVolume(v);
return 0;
}
int w_getVolume(lua_State * L)
{
lua_pushnumber(L, instance->getVolume());
return 1;
}
int w_setPosition(lua_State * L)
{
float v[3];
v[0] = (float)luaL_checknumber(L, 1);
v[1] = (float)luaL_checknumber(L, 2);
v[2] = (float)luaL_checknumber(L, 3);
instance->setPosition(v);
return 0;
}
int w_getPosition(lua_State * L)
{
float v[3];
instance->getPosition(v);
lua_pushnumber(L, v[0]);
lua_pushnumber(L, v[1]);
lua_pushnumber(L, v[2]);
return 3;
}
int w_setOrientation(lua_State * L)
{
float v[6];
v[0] = (float)luaL_checknumber(L, 1);
v[1] = (float)luaL_checknumber(L, 2);
v[2] = (float)luaL_checknumber(L, 3);
v[3] = (float)luaL_checknumber(L, 4);
v[4] = (float)luaL_checknumber(L, 5);
v[5] = (float)luaL_checknumber(L, 6);
instance->setOrientation(v);
return 0;
}
int w_getOrientation(lua_State * L)
{
float v[6];
instance->getOrientation(v);
lua_pushnumber(L, v[0]);
lua_pushnumber(L, v[1]);
lua_pushnumber(L, v[2]);
lua_pushnumber(L, v[3]);
lua_pushnumber(L, v[4]);
lua_pushnumber(L, v[5]);
return 6;
}
int w_setVelocity(lua_State * L)
{
float v[3];
v[0] = (float)luaL_checknumber(L, 1);
v[1] = (float)luaL_checknumber(L, 2);
v[2] = (float)luaL_checknumber(L, 3);
instance->setVelocity(v);
return 0;
}
int w_getVelocity(lua_State * L)
{
float v[3];
instance->getVelocity(v);
lua_pushnumber(L, v[0]);
lua_pushnumber(L, v[1]);
lua_pushnumber(L, v[2]);
return 3;
}
int w_record(lua_State *)
{
instance->record();
return 0;
}
int w_getRecordedData(lua_State * L)
{
love::sound::SoundData * sd = instance->getRecordedData();
if (!sd)
lua_pushnil(L);
else
luax_newtype(L, "SoundData", SOUND_SOUND_DATA_T, (void*)sd);
return 1;
}
int w_stopRecording(lua_State * L)
{
if (luax_optboolean(L, 1, true))
{
love::sound::SoundData * sd = instance->stopRecording(true);
if (!sd) lua_pushnil(L);
else luax_newtype(L, "SoundData", SOUND_SOUND_DATA_T, (void*)sd);
return 1;
}
instance->stopRecording(false);
return 0;
}
int w_canRecord(lua_State * L) {
luax_pushboolean(L, instance->canRecord());
return 1;
}
int w_setDistanceModel(lua_State * L)
{
const char *modelStr = luaL_checkstring(L, 1);
Audio::DistanceModel distanceModel;
Audio::getConstant(modelStr, distanceModel);
instance->setDistanceModel(distanceModel);
return 0;
}
int w_getDistanceModel(lua_State * L)
{
Audio::DistanceModel distanceModel = instance->getDistanceModel();
const char *modelStr;
Audio::getConstant(distanceModel, modelStr);
lua_pushstring(L, modelStr);
return 1;
}
// List of functions to wrap.
static const luaL_Reg functions[] = {
{ "getNumSources", w_getNumSources },
{ "newSource1", w_newSource1 },
{ "play", w_play },
{ "stop", w_stop },
{ "pause", w_pause },
{ "resume", w_resume },
{ "rewind", w_rewind },
{ "setVolume", w_setVolume },
{ "getVolume", w_getVolume },
{ "setPosition", w_setPosition },
{ "getPosition", w_getPosition },
{ "setOrientation", w_setOrientation },
{ "getOrientation", w_getOrientation },
{ "setVelocity", w_setVelocity },
{ "getVelocity", w_getVelocity },
/*{ "record", w_record },
{ "getRecordedData", w_getRecordedData },
{ "stopRecording", w_stopRecording },*/
{ "setDistanceModel", w_setDistanceModel },
{ "getDistanceModel", w_getDistanceModel },
{ 0, 0 }
};
static const lua_CFunction types[] = {
luaopen_source,
0
};
extern "C" int luaopen_love_audio(lua_State * L)
{
if (instance == 0)
{
// Try OpenAL first.
try
{
instance = new love::audio::openal::Audio();
}
catch (love::Exception & e)
{
std::cout << e.what() << std::endl;
}
}
else
instance->retain();
if (instance == 0)
{
// Fall back to nullaudio.
try
{
instance = new love::audio::null::Audio();
}
catch (love::Exception & e)
{
std::cout << e.what() << std::endl;
}
}
if (instance == 0)
return luaL_error(L, "Could not open any audio module.");
WrappedModule w;
w.module = instance;
w.name = "audio";
w.flags = MODULE_T;
w.functions = functions;
w.types = types;
luax_register_module(L, w);
if (luaL_loadbuffer(L, (const char *)audio_lua, sizeof(audio_lua), "audio.lua") == 0)
lua_call(L, 0, 0);
return 0;
}
} // audio
} // love