Files
love/src/modules/graphics/metal/Canvas.h
T
Alex Szpakowski 74cf9b8236 The bones of what will become a Metal backend.
This isn't anywhere close to usable (not even a blank screen will work), let alone complete. It's about 20% done.
2020-01-26 15:46:33 -04:00

73 lines
1.9 KiB
C++

/**
* Copyright (c) 2006-2020 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#pragma once
#include "common/config.h"
#include "common/Color.h"
#include "common/int.h"
#include "graphics/Canvas.h"
#include "Metal.h"
namespace love
{
namespace graphics
{
namespace metal
{
class Canvas final : public love::graphics::Canvas
{
public:
Canvas(id<MTLDevice> device, const Settings &settings);
virtual ~Canvas();
// Implements Texture.
void setFilter(const Texture::Filter &f) override;
bool setWrap(const Texture::Wrap &w) override;
bool setMipmapSharpness(float sharpness) override;
void setDepthSampleMode(Optional<CompareMode> mode) override;
ptrdiff_t getHandle() const override { return (ptrdiff_t) texture; }
love::image::ImageData *newImageData(love::image::Image *module, int slice, int mipmap, const Rect &rect) override;
void generateMipmaps() override;
int getMSAA() const override
{
return 0;
}
ptrdiff_t getRenderTargetHandle() const override
{
return (ptrdiff_t) texture;
}
private:
id<MTLTexture> texture;
id<MTLTexture> resolveTexture;
}; // Canvas
} // metal
} // graphics
} // love