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72 lines
1.7 KiB
C++
72 lines
1.7 KiB
C++
/**
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* Copyright (c) 2006-2020 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "CircleShape.h"
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// Module
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#include "Body.h"
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#include "World.h"
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#include "Physics.h"
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namespace love
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{
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namespace physics
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{
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namespace box2d
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{
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love::Type CircleShape::type("CircleShape", &Shape::type);
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CircleShape::CircleShape(b2CircleShape *c, bool own)
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: Shape(c, own)
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{
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}
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CircleShape::~CircleShape()
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{
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}
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float CircleShape::getRadius() const
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{
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return Physics::scaleUp(shape->m_radius);
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}
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void CircleShape::setRadius(float r)
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{
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shape->m_radius = Physics::scaleDown(r);
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}
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void CircleShape::getPoint(float &x_o, float &y_o) const
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{
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b2CircleShape *c = (b2CircleShape *) shape;
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x_o = Physics::scaleUp(c->m_p.x);
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y_o = Physics::scaleUp(c->m_p.y);
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}
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void CircleShape::setPoint(float x, float y)
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{
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b2CircleShape *c = (b2CircleShape *) shape;
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c->m_p = Physics::scaleDown(b2Vec2(x, y));
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}
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} // box2d
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} // physics
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} // love
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