Files
love/src/modules/graphics/opengl/Canvas.h
T
vrld 65f8bcd375 Another take at issue #294, which should fix issues with nVidia cards.
According to http://www.opengl.org/wiki/Image_Formats#Depth_stencil_formats, no driver really supported an individial stencil attachment. Combined depth/stencil buffers have support since OpenGL 3.0 or with the packed_depth_stencil extension.
2011-09-08 16:09:10 +02:00

77 lines
1.4 KiB
C++

#ifndef LOVE_GRAPHICS_CANVAS_H
#define LOVE_GRAPHICS_CANVAS_H
#include <graphics/Drawable.h>
#include <graphics/Volatile.h>
#include <graphics/Image.h>
#include <graphics/Color.h>
#include <image/Image.h>
#include <image/ImageData.h>
#include <common/math.h>
#include "GLee.h"
namespace love
{
namespace graphics
{
namespace opengl
{
class Canvas : public Drawable, public Volatile
{
public:
Canvas(int width, int height);
virtual ~Canvas();
static bool isSupported();
unsigned int getStatus() const { return status; }
static Canvas* current;
static void bindDefaultCanvas();
void startGrab();
void stopGrab();
void clear(const Color& c);
virtual void draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) const;
love::image::ImageData * getImageData(love::image::Image * image);
void setFilter(const Image::Filter &f);
Image::Filter getFilter() const;
void setWrap(const Image::Wrap &w);
Image::Wrap getWrap() const;
int getWidth();
int getHeight();
bool loadVolatile();
void unloadVolatile();
private:
friend class PixelEffect;
GLuint getTextureName() const { return img; }
GLsizei width;
GLsizei height;
GLuint fbo;
GLuint depth_stencil;
GLuint img;
vertex vertices[4];
GLenum status;
struct {
Image::Filter filter;
Image::Wrap wrap;
} settings;
};
} // opengl
} // graphics
} // love
#endif // LOVE_GRAPHICS_CANVAS_H