Files
love/src/modules/graphics/opengl/wrap_Graphics.cpp
T
2010-02-14 17:41:11 +01:00

915 lines
21 KiB
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/**
* Copyright (c) 2006-2010 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "wrap_Graphics.h"
#include <image/ImageData.h>
#include <scripts/graphics.lua.h>
namespace love
{
namespace graphics
{
namespace opengl
{
static Graphics * instance = 0;
int w_checkMode(lua_State * L)
{
int w = luaL_checkint(L, 1);
int h = luaL_checkint(L, 2);
bool fs = luax_toboolean(L, 3);
luax_pushboolean(L, instance->checkMode(w, h, fs));
return 1;
}
int w_setMode(lua_State * L)
{
int w = luaL_checkint(L, 1);
int h = luaL_checkint(L, 2);
bool fs = luax_optboolean(L, 3, false);
bool vsync = luax_optboolean(L, 4, true);
int fsaa = luaL_optint(L, 5, 0);
luax_pushboolean(L, instance->setMode(w, h, fs, vsync, fsaa));
return 1;
}
int w_toggleFullscreen(lua_State * L)
{
luax_pushboolean(L, instance->toggleFullscreen());
return 1;
}
int w_reset(lua_State * L)
{
instance->reset();
return 0;
}
int w_clear(lua_State * L)
{
instance->clear();
return 0;
}
int w_present(lua_State * L)
{
instance->present();
return 0;
}
int w_setCaption(lua_State * L)
{
const char * str = luaL_checkstring(L, 1);
instance->setCaption(str);
return 0;
}
int w_getCaption(lua_State * L)
{
return instance->getCaption(L);
}
int w_getWidth(lua_State * L)
{
lua_pushnumber(L, instance->getWidth());
return 1;
}
int w_getHeight(lua_State * L)
{
lua_pushnumber(L, instance->getHeight());
return 1;
}
int w_isCreated(lua_State * L)
{
luax_pushboolean(L, instance->isCreated());
return 1;
}
int w_getModes(lua_State * L)
{
return instance->getModes(L);
}
int w_setScissor(lua_State * L)
{
if(lua_gettop(L) == 0)
{
instance->setScissor();
return 0;
}
int x = luaL_checkint(L, 1);
int y = luaL_checkint(L, 2);
int w = luaL_checkint(L, 3);
int h = luaL_checkint(L, 4);
instance->setScissor(x, y, w, h);
return 0;
}
int w_getScissor(lua_State * L)
{
return instance->getScissor(L);
}
int w_newImage(lua_State * L)
{
// Convert to File, if necessary.
if(lua_isstring(L, 1))
luax_convobj(L, 1, "filesystem", "newFile");
// Convert to ImageData, if necessary.
if(luax_istype(L, 1, FILESYSTEM_FILE_T))
luax_convobj(L, 1, "image", "newImageData");
love::image::ImageData * data = luax_checktype<love::image::ImageData>(L, 1, "ImageData", IMAGE_IMAGE_DATA_T);
// Create the image.
Image * image = 0;
try {
image = instance->newImage(data);
} catch (love::Exception & e) {
luaL_error(L, e.what());
}
if(image == 0)
return luaL_error(L, "Could not load image.");
// Push the type.
luax_newtype(L, "Image", GRAPHICS_IMAGE_T, (void*)image);
return 1;
}
int w_newGlyph(lua_State * L)
{
love::font::GlyphData * data = luax_checktype<love::font::GlyphData>(L, 1, "GlyphData", FONT_GLYPH_DATA_T);
// Create the image.
Glyph * t = new Glyph(data);
t->load();
// Push the type.
luax_newtype(L, "Glyph", GRAPHICS_GLYPH_T, (void*)t);
return 1;
}
int w_newQuad(lua_State * L)
{
int x = luaL_checkint(L, 1);
int y = luaL_checkint(L, 2);
int w = luaL_checkint(L, 3);
int h = luaL_checkint(L, 4);
int sw = luaL_checkint(L, 5);
int sh = luaL_checkint(L, 6);
Quad * frame = instance->newQuad(x, y, w, h, sw, sh);
if (frame == 0)
return luaL_error(L, "Could not create frame.");
luax_newtype(L, "Quad", GRAPHICS_QUAD_T, (void*)frame);
return 1;
}
int w_newFont1(lua_State * L)
{
Data * d = 0;
// Convert to File, if necessary.
if(lua_isstring(L, 1))
luax_convobj(L, 1, "filesystem", "newFile");
if(luax_istype(L, 1, FILESYSTEM_FILE_T))
{
// Check the value.
love::filesystem::File * file = luax_checktype<love::filesystem::File>(L, 1, "File", FILESYSTEM_FILE_T);
try {
d = file->read();
} catch (Exception & e) {
return luaL_error(L, e.what());
}
}
else if(luax_istype(L, 1, DATA_T))
{
d = luax_checktype<Data>(L, 1, "Data", DATA_T);
} else { // This is not the type you're looking for.
return luaL_error(L, "love.graphics.newFont() requires a string, File, or font data as argument #1");
}
// Second optional parameter can be a number:
int size = luaL_optint(L, 2, 12);
Font * font;
try {
font = instance->newFont(d, size);
} catch (Exception & e) {
return luaL_error(L, e.what());
}
if(font == 0)
return luaL_error(L, "Could not load the font");
luax_newtype(L, "Font", GRAPHICS_FONT_T, (void*)font);
return 1;
}
int w_newImageFont(lua_State * L)
{
// Convert to File, if necessary.
if(lua_isstring(L, 1))
luax_convobj(L, 1, "filesystem", "newFile");
// Convert to Image, if necessary.
if(luax_istype(L, 1, FILESYSTEM_FILE_T))
luax_convobj(L, 1, "graphics", "newImage");
// Check the value.
Image * image = luax_checktype<Image>(L, 1, "Image", GRAPHICS_IMAGE_T);
const char * glyphs = luaL_checkstring(L, 2);
Font * font = instance->newImageFont(image, glyphs);
if(font == 0)
return luaL_error(L, "Could not load the font");
luax_newtype(L, "Font", GRAPHICS_FONT_T, (void*)font);
return 1;
}
int w_newSpriteBatch(lua_State * L)
{
Image * image = luax_checktype<Image>(L, 1, "Image", GRAPHICS_IMAGE_T);
int size = luaL_optint(L, 2, 1000);
int usage = luaL_optint(L, 3, SpriteBatch::USAGE_DYNAMIC);
SpriteBatch * t = instance->newSpriteBatch(image, size, usage);
luax_newtype(L, "SpriteBatch", GRAPHICS_SPRITE_BATCH_T, (void*)t);
return 1;
}
int w_newParticleSystem(lua_State * L)
{
Image * image = luax_checktype<Image>(L, 1, "Image", GRAPHICS_IMAGE_T);
int size = luaL_checkint(L, 2);
ParticleSystem * t = instance->newParticleSystem(image, size);
luax_newtype(L, "ParticleSystem", GRAPHICS_PARTICLE_SYSTEM_T, (void*)t);
return 1;
}
int w_setColor(lua_State * L)
{
Color c;
c.r = (unsigned char)luaL_checkint(L, 1);
c.g = (unsigned char)luaL_checkint(L, 2);
c.b = (unsigned char)luaL_checkint(L, 3);
c.a = (unsigned char)luaL_optint(L, 4, 255);
instance->setColor(c);
return 0;
}
int w_getColor(lua_State * L)
{
Color c = instance->getColor();
lua_pushinteger(L, c.r);
lua_pushinteger(L, c.g);
lua_pushinteger(L, c.b);
lua_pushinteger(L, c.a);
return 4;
}
int w_setBackgroundColor(lua_State * L)
{
Color c;
c.r = (unsigned char)luaL_checkint(L, 1);
c.g = (unsigned char)luaL_checkint(L, 2);
c.b = (unsigned char)luaL_checkint(L, 3);
c.a = 255;
instance->setBackgroundColor(c);
return 0;
}
int w_getBackgroundColor(lua_State * L)
{
Color c = instance->getBackgroundColor();
lua_pushinteger(L, c.r);
lua_pushinteger(L, c.g);
lua_pushinteger(L, c.b);
lua_pushinteger(L, c.a);
return 4;
}
int w_setFont1(lua_State * L)
{
// The second parameter is an optional int.
int size = luaL_optint(L, 2, 12);
// If the first parameter is a string, convert it to a file.
if(lua_isstring(L, 1))
luax_convobj(L, 1, "filesystem", "newFile");
// If the first parameter is a File, use another setFont function.
if(luax_istype(L, 1, FILESYSTEM_FILE_T))
{
love::filesystem::File * file = luax_checktype<love::filesystem::File>(L, 1, "File", FILESYSTEM_FILE_T);
instance->setFont(file->read(), size);
return 0;
}
else if(luax_istype(L, 1, DATA_T))
{
Data * data = luax_checktype<Data>(L, 1, "Data", DATA_T);
instance->setFont(data, size);
return 0;
}
Font * font = luax_checktype<Font>(L, 1, "Font", GRAPHICS_FONT_T);
instance->setFont(font);
return 0;
}
int w_getFont(lua_State * L)
{
Font * f = instance->getFont();
if(f == 0)
return 0;
f->retain();
luax_newtype(L, "Font", GRAPHICS_FONT_T, (void*)f);
return 1;
}
int w_setBlendMode(lua_State * L)
{
Graphics::BlendMode mode;
const char * str = luaL_checkstring(L, 1);
if(!Graphics::getConstant(str, mode))
return luaL_error(L, "Invalid blend mode: %s", str);
instance->setBlendMode(mode);
return 0;
}
int w_setColorMode(lua_State * L)
{
Graphics::ColorMode mode;
const char * str = luaL_checkstring(L, 1);
if(!Graphics::getConstant(str, mode))
return luaL_error(L, "Invalid color mode: %s", str);
instance->setColorMode(mode);
return 0;
}
int w_getBlendMode(lua_State * L)
{
Graphics::BlendMode mode = instance->getBlendMode();
const char * str;
if(!Graphics::getConstant(mode, str))
return luaL_error(L, "Invalid blend mode: %s", str);
lua_pushstring(L, str);
return 1;
}
int w_getColorMode(lua_State * L)
{
Graphics::ColorMode mode = instance->getColorMode();
const char * str;
if(!Graphics::getConstant(mode, str))
return luaL_error(L, "Invalid color mode: %s", str);
lua_pushstring(L, str);
return 1;
}
int w_setLineWidth(lua_State * L)
{
float width = (float)luaL_checknumber(L, 1);
instance->setLineWidth(width);
return 0;
}
int w_setLineStyle(lua_State * L)
{
Graphics::LineStyle style;
const char * str = luaL_checkstring(L, 1);
if(!Graphics::getConstant(str, style))
return luaL_error(L, "Invalid line style: %s", str);
instance->setLineStyle(style);
return 0;
}
int w_setLine(lua_State * L)
{
float width = (float)luaL_checknumber(L, 1);
Graphics::LineStyle style = Graphics::LINE_SMOOTH;
if(lua_gettop(L) >= 2)
{
const char * str = luaL_checkstring(L, 2);
if(!Graphics::getConstant(str, style))
return luaL_error(L, "Invalid line style: %s", str);
}
instance->setLine(width, style);
return 0;
}
int w_setLineStipple(lua_State * L)
{
if(lua_gettop(L) == 0)
{
instance->setLineStipple();
return 0;
}
unsigned short pattern = (unsigned short)luaL_checkint(L, 1);
int repeat = luaL_optint(L, 2, 1);
instance->setLineStipple(pattern, repeat);
return 0;
}
int w_getLineWidth(lua_State * L)
{
lua_pushnumber(L, instance->getLineWidth());
return 1;
}
int w_getLineStyle(lua_State * L)
{
Graphics::LineStyle style = instance->getLineStyle();
const char *str;
Graphics::getConstant(style, str);
lua_pushstring(L, str);
return 1;
}
int w_getLineStipple(lua_State * L)
{
return instance->getLineStipple(L);
}
int w_setPointSize(lua_State * L)
{
float size = (float)luaL_checknumber(L, 1);
instance->setPointSize(size);
return 0;
}
int w_setPointStyle(lua_State * L)
{
Graphics::PointStyle style = Graphics::POINT_SMOOTH;
if(lua_gettop(L) >= 2)
{
const char * str = luaL_checkstring(L, 1);
if(!Graphics::getConstant(str, style))
return luaL_error(L, "Invalid point style: %s", str);
}
instance->setPointStyle(style);
return 0;
}
int w_setPoint(lua_State * L)
{
float size = (float)luaL_checknumber(L, 1);
Graphics::PointStyle style;
const char * str = luaL_checkstring(L, 2);
if(!Graphics::getConstant(str, style))
return luaL_error(L, "Invalid point style: %s", str);
instance->setPoint(size, style);
return 0;
}
int w_getPointSize(lua_State * L)
{
lua_pushnumber(L, instance->getPointSize());
return 1;
}
int w_getPointStyle(lua_State * L)
{
lua_pushinteger(L, instance->getPointStyle());
return 1;
}
int w_getMaxPointSize(lua_State * L)
{
lua_pushnumber(L, instance->getMaxPointSize());
return 1;
}
int w_newScreenshot(lua_State * L)
{
love::image::Image * image = luax_getmodule<love::image::Image>(L, "image", MODULE_IMAGE_T);
love::image::ImageData * i = instance->newScreenshot(image);
luax_newtype(L, "ImageData", IMAGE_IMAGE_DATA_T, (void *)i);
return 1;
}
/**
* Draws an Image at the specified coordinates, with rotation and
* scaling along both axes.
* @param x The x-coordinate.
* @param y The y-coordinate.
* @param angle The amount of rotation.
* @param sx The scale factor along the x-axis. (1 = normal).
* @param sy The scale factor along the y-axis. (1 = normal).
* @param ox The offset along the x-axis.
* @param oy The offset along the y-axis.
**/
int w_draw(lua_State * L)
{
Drawable * drawable = luax_checktype<Drawable>(L, 1, "Drawable", GRAPHICS_DRAWABLE_T);
float x = (float)luaL_optnumber(L, 2, 0.0f);
float y = (float)luaL_optnumber(L, 3, 0.0f);
float angle = (float)luaL_optnumber(L, 4, 0.0f);
float sx = (float)luaL_optnumber(L, 5, 1.0f);
float sy = (float)luaL_optnumber(L, 6, sx);
float ox = (float)luaL_optnumber(L, 7, 0);
float oy = (float)luaL_optnumber(L, 8, 0);
drawable->draw(x, y, angle, sx, sy, ox, oy);
return 0;
}
/**
* Draws an Quad of an Image at the specified coordinates,
* with rotation and scaling along both axes.
*
* @param q The Quad to draw.
* @param x The x-coordinate.
* @param y The y-coordinate.
* @param angle The amount of rotation.
* @param sx The scale factor along the x-axis. (1 = normal).
* @param sy The scale factor along the y-axis. (1 = normal).
* @param ox The offset along the x-axis.
* @param oy The offset along the y-axis.
**/
int w_drawq(lua_State * L)
{
Image * image = luax_checktype<Image>(L, 1, "Image", GRAPHICS_IMAGE_T);
Quad * q = luax_checkframe(L, 2);
float x = (float)luaL_checknumber(L, 3);
float y = (float)luaL_checknumber(L, 4);
float angle = (float)luaL_optnumber(L, 5, 0);
float sx = (float)luaL_optnumber(L, 6, 1);
float sy = (float)luaL_optnumber(L, 7, sx);
float ox = (float)luaL_optnumber(L, 8, 0);
float oy = (float)luaL_optnumber(L, 9, 0);
image->drawq(q, x, y, angle, sx, sy, ox, oy);
return 0;
}
int w_drawTest(lua_State * L)
{
Image * image = luax_checktype<Image>(L, 1, "Image", GRAPHICS_IMAGE_T);
float x = (float)luaL_optnumber(L, 2, 0.0f);
float y = (float)luaL_optnumber(L, 3, 0.0f);
float angle = (float)luaL_optnumber(L, 4, 0.0f);
float sx = (float)luaL_optnumber(L, 5, 1.0f);
float sy = (float)luaL_optnumber(L, 6, sx);
float ox = (float)luaL_optnumber(L, 7, 0);
float oy = (float)luaL_optnumber(L, 8, 0);
instance->drawTest(image, x, y, angle, sx, sy, ox, oy);
return 0;
}
int w_print1(lua_State * L)
{
const char * str = luaL_checkstring(L, 1);
float x = (float)luaL_checknumber(L, 2);
float y = (float)luaL_checknumber(L, 3);
float angle = (float)luaL_optnumber(L, 4, 0.0f);
float sx = (float)luaL_optnumber(L, 5, 1.0f);
float sy = (float)luaL_optnumber(L, 6, sx);
switch(lua_gettop(L))
{
case 3:
instance->print(str, x, y);
break;
case 4:
instance->print(str, x, y, angle);
break;
case 5:
instance->print(str, x, y, angle, sx);
break;
case 6:
instance->print(str, x, y, angle, sx, sy);
break;
default:
return luaL_error(L, "Incorrect number of parameters");
}
return 0;
}
int w_printf1(lua_State * L)
{
const char * str = luaL_checkstring(L, 1);
float x = (float)luaL_checknumber(L, 2);
float y = (float)luaL_checknumber(L, 3);
float wrap = (float)luaL_checknumber(L, 4);
Graphics::AlignMode align = Graphics::ALIGN_LEFT;
if(lua_gettop(L) >= 5)
{
const char * str = luaL_checkstring(L, 5);
if(!Graphics::getConstant(str, align))
return luaL_error(L, "Incorrect alignment: %s", str);
}
instance->printf(str, x, y, wrap, align);
return 0;
}
int w_point(lua_State * L)
{
float x = (float)luaL_checknumber(L, 1);
float y = (float)luaL_checknumber(L, 2);
instance->point(x, y);
return 0;
}
int w_line(lua_State * L)
{
int args = lua_gettop(L);
if( args == 1 || args > 4) {
instance->polyline(L);
} else {
float x1 = (float)luaL_checknumber(L, 1);
float y1 = (float)luaL_checknumber(L, 2);
float x2 = (float)luaL_checknumber(L, 3);
float y2 = (float)luaL_checknumber(L, 4);
instance->line(x1, y1, x2, y2);
}
return 0;
}
int w_triangle(lua_State * L)
{
Graphics::DrawMode mode;
const char * str = luaL_checkstring(L, 1);
if(!Graphics::getConstant(str, mode))
return luaL_error(L, "Incorrect draw mode %s", str);
float x1 = (float)luaL_checknumber(L, 2);
float y1 = (float)luaL_checknumber(L, 3);
float x2 = (float)luaL_checknumber(L, 4);
float y2 = (float)luaL_checknumber(L, 5);
float x3 = (float)luaL_checknumber(L, 6);
float y3 = (float)luaL_checknumber(L, 7);
instance->triangle(mode, x1, y1, x2, y2, x3, y3);
return 0;
}
int w_rectangle(lua_State * L)
{
Graphics::DrawMode mode;
const char * str = luaL_checkstring(L, 1);
if(!Graphics::getConstant(str, mode))
return luaL_error(L, "Incorrect draw mode %s", str);
float x = (float)luaL_checknumber(L, 2);
float y = (float)luaL_checknumber(L, 3);
float w = (float)luaL_checknumber(L, 4);
float h = (float)luaL_checknumber(L, 5);
instance->rectangle(mode, x, y, w, h);
return 0;
}
int w_quad(lua_State * L)
{
Graphics::DrawMode mode;
const char * str = luaL_checkstring(L, 1);
if(!Graphics::getConstant(str, mode))
return luaL_error(L, "Incorrect draw mode %s", str);
float x1 = (float)luaL_checknumber(L, 2);
float y1 = (float)luaL_checknumber(L, 3);
float x2 = (float)luaL_checknumber(L, 4);
float y2 = (float)luaL_checknumber(L, 5);
float x3 = (float)luaL_checknumber(L, 6);
float y3 = (float)luaL_checknumber(L, 7);
float x4 = (float)luaL_checknumber(L, 8);
float y4 = (float)luaL_checknumber(L, 9);
instance->quad(mode, x1, y1, x2, y2, x3, y3, x4, y4);
return 0;
}
int w_circle(lua_State * L)
{
Graphics::DrawMode mode;
const char * str = luaL_checkstring(L, 1);
if(!Graphics::getConstant(str, mode))
return luaL_error(L, "Incorrect draw mode %s", str);
float x = (float)luaL_checknumber(L, 2);
float y = (float)luaL_checknumber(L, 3);
float radius = (float)luaL_checknumber(L, 4);
int points = luaL_optint(L, 5, 10);
instance->circle(mode, x, y, radius, points);
return 0;
}
int w_polygon(lua_State * L)
{
return instance->polygon(L);
}
int w_push(lua_State * L)
{
instance->push();
return 0;
}
int w_pop(lua_State * L)
{
instance->pop();
return 0;
}
int w_rotate(lua_State * L)
{
float deg = (float)luaL_checknumber(L, 1);
instance->rotate(deg);
return 0;
}
int w_scale(lua_State * L)
{
float sx = (float)luaL_optnumber(L, 1, 1.0f);
float sy = (float)luaL_optnumber(L, 2, sx);
instance->scale(sx, sy);
return 0;
}
int w_translate(lua_State * L)
{
float x = (float)luaL_checknumber(L, 1);
float y = (float)luaL_checknumber(L, 2);
instance->translate(x, y);
return 0;
}
// List of functions to wrap.
static const luaL_Reg functions[] = {
{ "checkMode", w_checkMode },
{ "setMode", w_setMode },
{ "toggleFullscreen", w_toggleFullscreen },
{ "reset", w_reset },
{ "clear", w_clear },
{ "present", w_present },
{ "newImage", w_newImage },
{ "newGlyph", w_newGlyph },
{ "newQuad", w_newQuad },
{ "newFont1", w_newFont1 },
{ "newImageFont", w_newImageFont },
{ "newSpriteBatch", w_newSpriteBatch },
{ "newParticleSystem", w_newParticleSystem },
{ "setColor", w_setColor },
{ "getColor", w_getColor },
{ "setBackgroundColor", w_setBackgroundColor },
{ "getBackgroundColor", w_getBackgroundColor },
{ "setFont1", w_setFont1 },
{ "getFont", w_getFont },
{ "setBlendMode", w_setBlendMode },
{ "setColorMode", w_setColorMode },
{ "getBlendMode", w_getBlendMode },
{ "getColorMode", w_getColorMode },
{ "setLineWidth", w_setLineWidth },
{ "setLineStyle", w_setLineStyle },
{ "setLine", w_setLine },
{ "setLineStipple", w_setLineStipple },
{ "getLineWidth", w_getLineWidth },
{ "getLineStyle", w_getLineStyle },
{ "getLineStipple", w_getLineStipple },
{ "setPointSize", w_setPointSize },
{ "setPointStyle", w_setPointStyle },
{ "setPoint", w_setPoint },
{ "getPointSize", w_getPointSize },
{ "getPointStyle", w_getPointStyle },
{ "getMaxPointSize", w_getMaxPointSize },
{ "newScreenshot", w_newScreenshot },
{ "draw", w_draw },
{ "drawq", w_drawq },
{ "drawTest", w_drawTest },
{ "print1", w_print1 },
{ "printf1", w_printf1 },
{ "setCaption", w_setCaption },
{ "getCaption", w_getCaption },
{ "getWidth", w_getWidth },
{ "getHeight", w_getHeight },
{ "isCreated", w_isCreated },
{ "getModes", w_getModes },
{ "setScissor", w_setScissor },
{ "getScissor", w_getScissor },
{ "point", w_point },
{ "line", w_line },
{ "triangle", w_triangle },
{ "rectangle", w_rectangle },
{ "quad", w_quad },
{ "circle", w_circle },
{ "polygon", w_polygon },
{ "push", w_push },
{ "pop", w_pop },
{ "rotate", w_rotate },
{ "scale", w_scale },
{ "translate", w_translate },
{ 0, 0 }
};
// Types for this module.
static const lua_CFunction types[] = {
luaopen_font,
luaopen_image,
luaopen_glyph,
luaopen_frame,
luaopen_spritebatch,
luaopen_particlesystem,
0
};
int luaopen_love_graphics(lua_State * L)
{
if(instance == 0)
{
try
{
instance = new Graphics();
}
catch(Exception & e)
{
return luaL_error(L, e.what());
}
}
else
instance->retain();
WrappedModule w;
w.module = instance;
w.name = "graphics";
w.flags = MODULE_T;
w.functions = functions;
w.types = types;
luax_register_module(L, w);
if (luaL_loadbuffer(L, (const char *)graphics_lua, sizeof(graphics_lua), "graphics.lua") == 0)
lua_call(L, 0, 0);
return 0;
}
} // opengl
} // graphics
} // love