Files
love/src/modules/filesystem/physfs/wrap_Filesystem.cpp
T
2010-01-31 16:54:47 +01:00

296 lines
5.8 KiB
C++

/**
* Copyright (c) 2006-2010 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
// LOVE
#include "wrap_Filesystem.h"
namespace love
{
namespace filesystem
{
namespace physfs
{
static Filesystem * instance = 0;
bool hack_setupWriteDirectory()
{
if(instance != 0)
return instance->setupWriteDirectory();
return false;
}
int w_init(lua_State * L)
{
const char * arg0 = luaL_checkstring(L, 1);
try
{
instance->init(arg0);
}
catch(Exception & e)
{
return luaL_error(L, e.what());
}
return 0;
}
int w_setIdentity(lua_State * L)
{
const char * arg = luaL_checkstring(L, 1);
if(!instance->setIdentity(arg))
return luaL_error(L, "Could not set write directory.");
return 0;
}
int w_setSource(lua_State * L)
{
const char * arg = luaL_checkstring(L, 1);
if(!instance->setSource(arg))
return luaL_error(L, "Could not set source.");
return 0;
}
int w_newFile(lua_State * L)
{
const char * filename = luaL_checkstring(L, 1);
File * t;
try
{
t = instance->newFile(filename);
}
catch(Exception e)
{
return luaL_error(L, e.what());
}
luax_newtype(L, "File", FILESYSTEM_FILE_T, (void*)t);
return 1;
}
int w_newFileData(lua_State * L)
{
if(!lua_isstring(L, 1))
return luaL_error(L, "String expected.");
if(!lua_isstring(L, 2))
return luaL_error(L, "String expected.");
size_t length = 0;
const char * str = lua_tolstring(L, 1, &length);
const char * filename = lua_tostring(L, 2);
FileData * t = instance->newFileData((void*)str, (int)length, filename);
luax_newtype(L, "FileData", FILESYSTEM_FILE_DATA_T, (void*)t);
return 1;
}
int w_getWorkingDirectory(lua_State * L)
{
lua_pushstring(L, instance->getWorkingDirectory());
return 1;
}
int w_getUserDirectory(lua_State * L)
{
lua_pushstring(L, instance->getUserDirectory());
return 1;
}
int w_getAppdataDirectory(lua_State * L)
{
lua_pushstring(L, instance->getAppdataDirectory());
return 1;
}
int w_getSaveDirectory(lua_State * L)
{
lua_pushstring(L, instance->getSaveDirectory());
return 1;
}
int w_exists(lua_State * L)
{
const char * arg = luaL_checkstring(L, 1);
lua_pushboolean(L, instance->exists(arg) ? 1 : 0);
return 1;
}
int w_isDirectory(lua_State * L)
{
const char * arg = luaL_checkstring(L, 1);
lua_pushboolean(L, instance->isDirectory(arg) ? 1 : 0);
return 1;
}
int w_isFile(lua_State * L)
{
const char * arg = luaL_checkstring(L, 1);
lua_pushboolean(L, instance->isFile(arg) ? 1 : 0);
return 1;
}
int w_mkdir(lua_State * L)
{
const char * arg = luaL_checkstring(L, 1);
lua_pushboolean(L, instance->mkdir(arg) ? 1 : 0);
return 1;
}
int w_remove(lua_State * L)
{
const char * arg = luaL_checkstring(L, 1);
lua_pushboolean(L, instance->remove(arg) ? 1 : 0);
return 1;
}
int w_read(lua_State * L)
{
try
{
return instance->read(L);
}
catch(Exception e)
{
return luaL_error(L, e.what());
}
}
int w_write(lua_State * L)
{
try
{
return instance->write(L);
}
catch(Exception e)
{
return luaL_error(L, e.what());
}
}
int w_enumerate(lua_State * L)
{
return instance->enumerate(L);
}
int w_lines(lua_State * L)
{
return instance->lines(L);
}
int w_load(lua_State * L)
{
return instance->load(L);
}
int loader(lua_State * L)
{
const char * filename = lua_tostring(L, -1);
std::string tmp(filename);
int size = tmp.size();
if(size <= 4 || strcmp(filename + (size-4), ".lua") != 0)
tmp.append(".lua");
for(int i=0;i<size-4;i++)
{
if(tmp[i] == '.')
{
tmp[i] = '/';
}
}
// Check whether file exists.
if(!instance->exists(tmp.c_str()))
{
lua_pushfstring(L, "\n\tno file \"%s\" in LOVE game directories.\n", tmp.c_str());
return 1;
}
lua_pop(L, 1);
lua_pushstring(L, tmp.c_str());
// Ok, load it.
return instance->load(L);
}
// List of functions to wrap.
static const luaL_Reg functions[] = {
{ "init", w_init },
{ "setIdentity", w_setIdentity },
{ "setSource", w_setSource },
{ "newFile", w_newFile },
{ "getWorkingDirectory", w_getWorkingDirectory },
{ "getUserDirectory", w_getUserDirectory },
{ "getAppdataDirectory", w_getAppdataDirectory },
{ "getSaveDirectory", w_getSaveDirectory },
{ "exists", w_exists },
{ "isDirectory", w_isDirectory },
{ "isFile", w_isFile },
{ "mkdir", w_mkdir },
{ "remove", w_remove },
{ "read", w_read },
{ "write", w_write },
{ "enumerate", w_enumerate },
{ "lines", w_lines },
{ "load", w_load },
{ 0, 0 }
};
static const lua_CFunction types[] = {
luaopen_file,
luaopen_filedata,
0
};
int luaopen_love_filesystem(lua_State * L)
{
if(instance == 0)
{
try
{
instance = new Filesystem();
love::luax_register_searcher(L, loader);
}
catch(Exception & e)
{
return luaL_error(L, e.what());
}
}
WrappedModule w;
w.module = instance;
w.name = "filesystem";
w.flags = MODULE_FILESYSTEM_T;
w.functions = functions;
w.types = types;
return luax_register_module(L, w);
}
} // physfs
} // filesystem
} // love