Files
love/src/love.cpp
T
rude 72056caccd Say hello to the love module. Oh my!
Because technically, it *is* a module. Also renamed "launcher.cpp".
2012-06-29 09:56:50 +02:00

204 lines
5.2 KiB
C++

/**
* Copyright (c) 2006-2012 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "modules/love/love.h"
#include <SDL.h>
#ifdef LOVE_BUILD_EXE
// Lua
extern "C" {
#include <lua.h>
#include <lualib.h>
#include <lauxlib.h>
}
#ifdef LOVE_WINDOWS
#include <windows.h>
#endif // LOVE_WINDOWS
#ifdef LOVE_LEGENDARY_UTF8_ARGV_HACK
void get_utf8_arguments(int &argc, char **&argv)
{
LPWSTR cmd = GetCommandLineW();
if (!cmd)
return;
LPWSTR *argv_w = CommandLineToArgvW(cmd, &argc);
argv = new char *[argc];
for (int i = 0; i < argc; ++i)
{
// Size of wide char buffer (plus one for trailing '\0').
size_t wide_len = wcslen(argv_w[i]) + 1;
// Get size in UTF-8.
int utf8_size = WideCharToMultiByte(CP_UTF8, 0, argv_w[i], wide_len, argv[i], 0, 0, 0);
argv[i] = new char[utf8_size];
// Convert to UTF-8.
int ok = WideCharToMultiByte(CP_UTF8, 0, argv_w[i], wide_len, argv[i], utf8_size, 0, 0);
int len = strlen(argv[i]);
if (!ok)
printf("Warning: could not convert to UTF8.\n");
}
LocalFree(argv_w);
}
#endif // LOVE_LEGENDARY_UTF8_ARGV_HACK
#ifdef LOVE_LEGENDARY_LIBSTDCXX_HACK
// Workarounds for symbols that are missing from Leopard stdlibc++.dylib.
// http://stackoverflow.com/questions/3484043/os-x-program-runs-on-dev-machine-crashing-horribly-on-others
_GLIBCXX_BEGIN_NAMESPACE(std)
// From ostream_insert.h
template ostream& __ostream_insert(ostream&, const char*, streamsize);
#ifdef _GLIBCXX_USE_WCHAR_T
template wostream& __ostream_insert(wostream&, const wchar_t*, streamsize);
#endif
// From ostream.tcc
template ostream& ostream::_M_insert(long);
template ostream& ostream::_M_insert(unsigned long);
template ostream& ostream::_M_insert(bool);
#ifdef _GLIBCXX_USE_LONG_LONG
template ostream& ostream::_M_insert(long long);
template ostream& ostream::_M_insert(unsigned long long);
#endif
template ostream& ostream::_M_insert(double);
template ostream& ostream::_M_insert(long double);
template ostream& ostream::_M_insert(const void*);
#ifdef _GLIBCXX_USE_WCHAR_T
template wostream& wostream::_M_insert(long);
template wostream& wostream::_M_insert(unsigned long);
template wostream& wostream::_M_insert(bool);
#ifdef _GLIBCXX_USE_LONG_LONG
template wostream& wostream::_M_insert(long long);
template wostream& wostream::_M_insert(unsigned long long);
#endif
template wostream& wostream::_M_insert(double);
template wostream& wostream::_M_insert(long double);
template wostream& wostream::_M_insert(const void*);
#endif
_GLIBCXX_END_NAMESPACE
#endif // LOVE_LEGENDARY_LIBSTDCXX_HACK
static int love_preload(lua_State *L, lua_CFunction f, const char *name)
{
lua_getglobal(L, "package");
lua_getfield(L, -1, "preload");
lua_pushcfunction(L, f);
lua_setfield(L, -2, name);
lua_pop(L, 2);
return 0;
}
int main(int argc, char **argv)
{
#ifdef LOVE_LEGENDARY_UTF8_ARGV_HACK
int hack_argc = 0; char **hack_argv = 0;
get_utf8_arguments(hack_argc, hack_argv);
argc = hack_argc;
argv = hack_argv;
#endif // LOVE_LEGENDARY_UTF8_ARGV_HACK
// Oh, you just want the version? Okay!
if (argc > 1 && strcmp(argv[1],"--version") == 0)
{
printf("LOVE %s (%s)\n", love_version(), love_codename());
return 0;
}
// Create the virtual machine.
lua_State *L = lua_open();
luaL_openlibs(L);
love_preload(L, luaopen_love, "love");
luaopen_love(L);
// Add command line arguments to global arg (like stand-alone Lua).
{
lua_newtable(L);
if (argc > 0)
{
lua_pushstring(L, argv[0]);
lua_rawseti(L, -2, -2);
}
lua_pushstring(L, "embedded boot.lua");
lua_rawseti(L, -2, -1);
for (int i = 1; i<argc; i++)
{
lua_pushstring(L, argv[i]);
lua_rawseti(L, -2, i);
}
lua_setglobal(L, "arg");
}
// Add love.__exe = true.
// This indicates that we're running the
// standalone version of love, and not the
// DLL version.
{
lua_getglobal(L, "love");
lua_pushboolean(L, 1);
lua_setfield(L, -2, "_exe");
lua_pop(L, 1);
}
// Boot
luaopen_love_boot(L);
lua_call(L, 0, 1);
int retval = 0;
if (lua_isnumber(L, 1))
retval = (int) lua_tonumber(L, 1);
lua_close(L);
#ifdef LOVE_LEGENDARY_UTF8_ARGV_HACK
if (hack_argv)
{
for (int i = 0; i<hack_argc; ++i)
delete [] hack_argv[i];
delete [] hack_argv;
}
#endif // LOVE_LEGENDARY_UTF8_ARGV_HACK
return retval;
}
#endif // LOVE_BUILD_EXE