Files
love/platform/macosx/OSX.mm
T
Alex Szpakowski d4b71c8958 Tighter memory management when checking for .love files in the Mac application’s Resources folder.
Xcode 4.2 or greater is now required to build LÖVE in OS X
2013-11-18 06:18:51 -04:00

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1.9 KiB
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/**
* Copyright (c) 2006-2013 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#import "OSX.h"
#import <Foundation/Foundation.h>
#include <SDL2/SDL.h>
namespace love
{
namespace osx
{
std::string getLoveInResources()
{
std::string path;
@autoreleasepool
{
// check to see if there are any .love files in Resources - props to stevejohnson/diordna
NSArray *lovePaths = [[NSBundle mainBundle] pathsForResourcesOfType:@"love" inDirectory:nil];
if ([lovePaths count] > 0)
{
NSString *firstLovePath = [lovePaths objectAtIndex:0];
path = std::string([firstLovePath UTF8String]);
}
}
return path;
}
std::string checkDropEvents()
{
std::string dropstr;
SDL_Event event;
bool initvideo = SDL_WasInit(SDL_INIT_VIDEO) != 0;
if (!initvideo)
SDL_InitSubSystem(SDL_INIT_VIDEO);
SDL_PumpEvents();
if (SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_DROPFILE, SDL_DROPFILE) > 0)
{
if (event.type == SDL_DROPFILE)
{
dropstr = std::string(event.drop.file);
SDL_free(event.drop.file);
}
}
if (!initvideo)
SDL_QuitSubSystem(SDL_INIT_VIDEO);
return dropstr;
}
} // osx
} // love