mirror of
https://github.com/love2d/love.git
synced 2026-08-15 15:51:12 +02:00
abb72cb813
--HG-- branch : minor
86 lines
2.0 KiB
C++
86 lines
2.0 KiB
C++
/**
|
|
* Copyright (c) 2006-2017 LOVE Development Team
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any damages
|
|
* arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any purpose,
|
|
* including commercial applications, and to alter it and redistribute it
|
|
* freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you must not
|
|
* claim that you wrote the original software. If you use this software
|
|
* in a product, an acknowledgment in the product documentation would be
|
|
* appreciated but is not required.
|
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
* misrepresented as being the original software.
|
|
* 3. This notice may not be removed or altered from any source distribution.
|
|
**/
|
|
|
|
#pragma once
|
|
|
|
// LOVE
|
|
#include "common/Object.h"
|
|
#include "common/Matrix.h"
|
|
#include "common/Vector.h"
|
|
|
|
namespace love
|
|
{
|
|
namespace math
|
|
{
|
|
|
|
class Transform : public Object
|
|
{
|
|
public:
|
|
|
|
static love::Type type;
|
|
|
|
Transform();
|
|
Transform(const Matrix4 &m);
|
|
Transform(float x, float y, float a, float sx, float sy, float ox, float oy, float kx, float ky);
|
|
|
|
virtual ~Transform();
|
|
|
|
Transform *clone();
|
|
Transform *inverse();
|
|
|
|
void apply(Transform *other);
|
|
|
|
void translate(float x, float y);
|
|
void rotate(float angle);
|
|
void scale(float x, float y);
|
|
void shear(float x, float y);
|
|
|
|
void reset();
|
|
void setTransformation(float x, float y, float a, float sx, float sy, float ox, float oy, float kx, float ky);
|
|
|
|
love::Vector transformPoint(love::Vector p) const;
|
|
love::Vector inverseTransformPoint(love::Vector p);
|
|
|
|
const Matrix4 &getMatrix() const;
|
|
void setMatrix(const Matrix4 &m);
|
|
|
|
private:
|
|
|
|
inline const Matrix4 &getInverseMatrix()
|
|
{
|
|
if (inverseDirty)
|
|
{
|
|
inverseDirty = false;
|
|
inverseMatrix = matrix.inverse();
|
|
}
|
|
|
|
return inverseMatrix;
|
|
}
|
|
|
|
Matrix4 matrix;
|
|
bool inverseDirty;
|
|
Matrix4 inverseMatrix;
|
|
|
|
}; // Transform
|
|
|
|
|
|
} // math
|
|
} // love
|