Files
love/src/modules/graphics/opengl/Image.cpp
T
Alex Szpakowski 7161d600b7 Add mipmapping support to Canvases.
- Added an optional mipmap index argument to the non-table variant of love.graphics.setCanvas, and an optional ‘mipmap’ field to the table variant.
- Canvas:setMipmapFilter now works.
- Added Canvas:generateMipmaps.
- Added Canvas:getMipmapMode.
- Added a new ‘mipmaps’ enum field to the table passed into love.graphics.newCanvas. Accepted values are “none” (default), “manual”, and “auto”.

If a Canvas has the manual mipmap mode, you will either need to render to a mipmap level or call Canvas:generateMipmaps. If it has the auto mode, mipmaps will be automatically generated after rendering to that Canvas. Generating mipmaps is not free.

--HG--
branch : minor
2017-04-15 01:58:03 -03:00

520 lines
14 KiB
C++

/**
* Copyright (c) 2006-2017 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "Image.h"
#include "graphics/Graphics.h"
#include "common/int.h"
// STD
#include <algorithm> // for min/max
namespace love
{
namespace graphics
{
namespace opengl
{
Image::Image(TextureType textype, PixelFormat format, int width, int height, int slices, const Settings &settings)
: love::graphics::Image(Slices(textype), settings, false)
, texture(0)
, compressed(false)
, usingDefaultTexture(false)
, textureMemorySize(0)
{
if (isPixelFormatCompressed(format))
throw love::Exception("This constructor is only supported for non-compressed pixel formats.");
if (textype == TEXTURE_VOLUME)
depth = slices;
else if (textype == TEXTURE_2D_ARRAY)
layers = slices;
init(format, width, height, settings);
}
Image::Image(const Slices &slices, const Settings &settings)
: love::graphics::Image(slices, settings, true)
, texture(0)
, compressed(false)
, usingDefaultTexture(false)
, textureMemorySize(0)
{
if (texType == TEXTURE_2D_ARRAY)
this->layers = data.getSliceCount();
else if (texType == TEXTURE_VOLUME)
this->depth = data.getSliceCount();
love::image::ImageDataBase *slice = data.get(0, 0);
init(slice->getFormat(), slice->getWidth(), slice->getHeight(), settings);
}
Image::~Image()
{
unloadVolatile();
}
void Image::init(PixelFormat fmt, int w, int h, const Settings &settings)
{
pixelWidth = w;
pixelHeight = h;
width = (int) (pixelWidth / settings.pixeldensity + 0.5);
height = (int) (pixelHeight / settings.pixeldensity + 0.5);
mipmapCount = mipmapsType == MIPMAPS_NONE ? 1 : getMipmapCount(w, h);
format = fmt;
compressed = isPixelFormatCompressed(format);
if (compressed && mipmapsType == MIPMAPS_GENERATED)
mipmapsType = MIPMAPS_NONE;
if (getMipmapCount() > 1)
filter.mipmap = defaultMipmapFilter;
initQuad();
loadVolatile();
}
void Image::generateMipmaps()
{
if (getMipmapCount() > 1 && !isCompressed() &&
(GLAD_ES_VERSION_2_0 || GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_object || GLAD_EXT_framebuffer_object))
{
GLenum gltextype = OpenGL::getGLTextureType(texType);
if (gl.bugs.generateMipmapsRequiresTexture2DEnable)
glEnable(gltextype);
glGenerateMipmap(gltextype);
}
}
void Image::loadDefaultTexture()
{
usingDefaultTexture = true;
gl.bindTextureToUnit(this, 0, false);
setFilter(filter);
bool isSRGB = false;
gl.rawTexStorage(texType, 1, PIXELFORMAT_RGBA8, isSRGB, 2, 2, 1);
// A nice friendly checkerboard to signify invalid textures...
GLubyte px[] = {0xFF,0xFF,0xFF,0xFF, 0xFF,0xA0,0xA0,0xFF,
0xFF,0xA0,0xA0,0xFF, 0xFF,0xFF,0xFF,0xFF};
int slices = texType == TEXTURE_CUBE ? 6 : 1;
Rect rect = {0, 0, 2, 2};
for (int slice = 0; slice < slices; slice++)
uploadByteData(PIXELFORMAT_RGBA8, px, sizeof(px), rect, 0, slice);
}
void Image::loadData()
{
int mipcount = getMipmapCount();
int slicecount = 1;
if (texType == TEXTURE_VOLUME)
slicecount = getDepth();
else if (texType == TEXTURE_2D_ARRAY)
slicecount = getLayerCount();
else if (texType == TEXTURE_CUBE)
slicecount = 6;
if (!isCompressed())
gl.rawTexStorage(texType, mipcount, format, sRGB, pixelWidth, pixelHeight, texType == TEXTURE_VOLUME ? depth : layers);
if (mipmapsType == MIPMAPS_GENERATED)
mipcount = 1;
int w = pixelWidth;
int h = pixelHeight;
int d = depth;
OpenGL::TextureFormat fmt = gl.convertPixelFormat(format, false, sRGB);
for (int mip = 0; mip < mipcount; mip++)
{
if (isCompressed() && (texType == TEXTURE_2D_ARRAY || texType == TEXTURE_VOLUME))
{
size_t mipsize = 0;
if (texType == TEXTURE_2D_ARRAY || texType == TEXTURE_VOLUME)
{
for (int slice = 0; slice < data.getSliceCount(mip); slice++)
mipsize += data.get(slice, mip)->getSize();
}
GLenum gltarget = OpenGL::getGLTextureType(texType);
glCompressedTexImage3D(gltarget, mip, fmt.internalformat, w, h, d, 0, mipsize, nullptr);
}
for (int slice = 0; slice < slicecount; slice++)
{
love::image::ImageDataBase *id = data.get(slice, mip);
if (id != nullptr)
uploadImageData(id, mip, slice);
}
w = std::max(w / 2, 1);
h = std::max(h / 2, 1);
if (texType == TEXTURE_VOLUME)
d = std::max(d / 2, 1);
}
if (mipmapsType == MIPMAPS_GENERATED)
generateMipmaps();
}
void Image::uploadByteData(PixelFormat pixelformat, const void *data, size_t size, const Rect &r, int level, int slice)
{
OpenGL::TextureFormat fmt = OpenGL::convertPixelFormat(pixelformat, false, sRGB);
GLenum gltarget = OpenGL::getGLTextureType(texType);
if (texType == TEXTURE_CUBE)
gltarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + slice;
if (isPixelFormatCompressed(pixelformat))
{
if (r.x != 0 || r.y != 0)
throw love::Exception("x and y parameters must be 0 for compressed images.");
if (texType == TEXTURE_2D || texType == TEXTURE_CUBE)
glCompressedTexImage2D(gltarget, level, fmt.internalformat, r.w, r.h, 0, size, data);
else if (texType == TEXTURE_2D_ARRAY || texType == TEXTURE_VOLUME)
glCompressedTexSubImage3D(gltarget, level, 0, 0, slice, r.w, r.h, 1, fmt.internalformat, size, data);
}
else
{
if (texType == TEXTURE_2D || texType == TEXTURE_CUBE)
glTexSubImage2D(gltarget, level, r.x, r.y, r.w, r.h, fmt.externalformat, fmt.type, data);
else if (texType == TEXTURE_2D_ARRAY || texType == TEXTURE_VOLUME)
glTexSubImage3D(gltarget, level, r.x, r.y, slice, r.w, r.h, 1, fmt.externalformat, fmt.type, data);
}
}
void Image::uploadImageData(love::image::ImageDataBase *d, int level, int slice)
{
love::image::ImageData *id = dynamic_cast<love::image::ImageData *>(d);
love::thread::EmptyLock lock;
if (id != nullptr)
lock.setLock(id->getMutex());
Rect rect = {0, 0, d->getWidth(), d->getHeight()};
uploadByteData(d->getFormat(), d->getData(), d->getSize(), rect, level, slice);
}
bool Image::loadVolatile()
{
if (texture != 0)
return true;
OpenGL::TempDebugGroup debuggroup("Image load");
if (!OpenGL::isPixelFormatSupported(format, false, true, sRGB))
{
const char *str;
if (love::getConstant(format, str))
{
throw love::Exception("Cannot create image: "
"%s%s images are not supported on this system.", sRGB ? "sRGB " : "", str);
}
else
throw love::Exception("cannot create image: format is not supported on this system.");
}
else if (!isCompressed())
{
if (sRGB && !hasSRGBSupport())
throw love::Exception("sRGB images are not supported on this system.");
// GL_EXT_sRGB doesn't support glGenerateMipmap for sRGB textures.
if (sRGB && (GLAD_ES_VERSION_2_0 && GLAD_EXT_sRGB && !GLAD_ES_VERSION_3_0)
&& mipmapsType != MIPMAPS_DATA)
{
mipmapsType = MIPMAPS_NONE;
filter.mipmap = FILTER_NONE;
}
}
// NPOT textures don't support mipmapping without full NPOT support.
if ((GLAD_ES_VERSION_2_0 && !(GLAD_ES_VERSION_3_0 || GLAD_OES_texture_npot))
&& (pixelWidth != nextP2(pixelWidth) || pixelHeight != nextP2(pixelHeight)))
{
mipmapsType = MIPMAPS_NONE;
filter.mipmap = FILTER_NONE;
}
glGenTextures(1, &texture);
gl.bindTextureToUnit(this, 0, false);
bool loaddefault = false;
int max2Dsize = gl.getMax2DTextureSize();
int max3Dsize = gl.getMax3DTextureSize();
if ((texType == TEXTURE_2D || texType == TEXTURE_2D_ARRAY) && (pixelWidth > max2Dsize || pixelHeight > max2Dsize))
loaddefault = true;
else if (texType == TEXTURE_2D_ARRAY && layers > gl.getMaxTextureLayers())
loaddefault = true;
else if (texType == TEXTURE_CUBE && (pixelWidth > gl.getMaxCubeTextureSize() || pixelWidth != pixelHeight))
loaddefault = true;
else if (texType == TEXTURE_VOLUME && (pixelWidth > max3Dsize || pixelHeight > max3Dsize || depth > max3Dsize))
loaddefault = true;
// Use a default texture if the size is too big for the system.
if (loaddefault)
{
loadDefaultTexture();
return true;
}
setFilter(filter);
setWrap(wrap);
setMipmapSharpness(mipmapSharpness);
GLenum gltextype = OpenGL::getGLTextureType(texType);
if (mipmapsType == MIPMAPS_NONE && (GLAD_ES_VERSION_3_0 || GLAD_VERSION_1_0))
glTexParameteri(gltextype, GL_TEXTURE_MAX_LEVEL, 0);
while (glGetError() != GL_NO_ERROR); // Clear errors.
try
{
loadData();
GLenum glerr = glGetError();
if (glerr != GL_NO_ERROR)
throw love::Exception("Cannot create image (OpenGL error: %s)", OpenGL::errorString(glerr));
}
catch (love::Exception &)
{
gl.deleteTexture(texture);
texture = 0;
throw;
}
size_t prevmemsize = textureMemorySize;
textureMemorySize = 0;
for (int slice = 0; slice < data.getSliceCount(0); slice++)
textureMemorySize += data.get(slice, 0)->getSize();
if (getMipmapCount() > 1)
textureMemorySize *= 1.33334;
gl.updateTextureMemorySize(prevmemsize, textureMemorySize);
usingDefaultTexture = false;
return true;
}
void Image::unloadVolatile()
{
if (texture == 0)
return;
gl.deleteTexture(texture);
texture = 0;
gl.updateTextureMemorySize(textureMemorySize, 0);
textureMemorySize = 0;
}
void Image::replacePixels(love::image::ImageDataBase *d, int slice, int mipmap, bool reloadmipmaps)
{
// No effect if the texture hasn't been created yet.
if (texture == 0 || usingDefaultTexture)
return;
if (d->getFormat() != getPixelFormat())
throw love::Exception("Pixel formats must match.");
if (mipmap < 0 || (mipmapsType != MIPMAPS_DATA && mipmap > 0) || mipmap >= getMipmapCount())
throw love::Exception("Invalid image mipmap index.");
if (slice < 0 || (texType == TEXTURE_CUBE && slice >= 6)
|| (texType == TEXTURE_VOLUME && slice >= std::max(getDepth() >> mipmap, 1))
|| (texType == TEXTURE_2D_ARRAY && slice >= getLayerCount()))
{
throw love::Exception("Invalid image slice index.");
}
love::image::ImageDataBase *oldd = data.get(slice, mipmap);
if (oldd == nullptr)
throw love::Exception("Image does not store ImageData!");
int w = d->getWidth();
int h = d->getHeight();
if (w != oldd->getWidth() || h != oldd->getHeight())
throw love::Exception("Dimensions must match the texture's dimensions for the specified mipmap level.");
Graphics::flushStreamDrawsGlobal();
d->retain();
oldd->release();
data.set(slice, mipmap, d);
OpenGL::TempDebugGroup debuggroup("Image replace pixels");
gl.bindTextureToUnit(this, 0, false);
uploadImageData(d, mipmap, slice);
if (reloadmipmaps && mipmap == 0 && getMipmapCount() > 1)
generateMipmaps();
}
void Image::replacePixels(const void *data, size_t size, const Rect &rect, int slice, int mipmap, bool reloadmipmaps)
{
Graphics::flushStreamDrawsGlobal();
OpenGL::TempDebugGroup debuggroup("Image replace pixels");
gl.bindTextureToUnit(this, 0, false);
uploadByteData(format, data, size, rect, mipmap, slice);
if (reloadmipmaps && mipmap == 0 && getMipmapCount() > 1)
generateMipmaps();
}
ptrdiff_t Image::getHandle() const
{
return texture;
}
void Image::setFilter(const Texture::Filter &f)
{
Texture::setFilter(f);
if (!OpenGL::hasTextureFilteringSupport(getPixelFormat()))
{
filter.mag = filter.min = FILTER_NEAREST;
if (filter.mipmap == FILTER_LINEAR)
filter.mipmap = FILTER_NEAREST;
}
// We don't want filtering or (attempted) mipmaps on the default texture.
if (usingDefaultTexture)
{
filter.mipmap = FILTER_NONE;
filter.min = filter.mag = FILTER_NEAREST;
}
gl.bindTextureToUnit(this, 0, false);
gl.setTextureFilter(texType, filter);
}
bool Image::setWrap(const Texture::Wrap &w)
{
Graphics::flushStreamDrawsGlobal();
bool success = true;
bool forceclamp = texType == TEXTURE_CUBE;
wrap = w;
// If we only have limited NPOT support then the wrap mode must be CLAMP.
if ((GLAD_ES_VERSION_2_0 && !(GLAD_ES_VERSION_3_0 || GLAD_OES_texture_npot))
&& (pixelWidth != nextP2(pixelWidth) || pixelHeight != nextP2(pixelHeight) || depth != nextP2(depth)))
{
forceclamp = true;
}
if (forceclamp)
{
if (wrap.s != WRAP_CLAMP || wrap.t != WRAP_CLAMP || wrap.r != WRAP_CLAMP)
success = false;
wrap.s = wrap.t = wrap.r = WRAP_CLAMP;
}
if (!gl.isClampZeroTextureWrapSupported())
{
if (wrap.s == WRAP_CLAMP_ZERO) wrap.s = WRAP_CLAMP;
if (wrap.t == WRAP_CLAMP_ZERO) wrap.t = WRAP_CLAMP;
if (wrap.r == WRAP_CLAMP_ZERO) wrap.r = WRAP_CLAMP;
}
gl.bindTextureToUnit(this, 0, false);
gl.setTextureWrap(texType, wrap);
return success;
}
bool Image::setMipmapSharpness(float sharpness)
{
if (!gl.isSamplerLODBiasSupported())
return false;
Graphics::flushStreamDrawsGlobal();
float maxbias = gl.getMaxLODBias();
if (maxbias > 0.01f)
maxbias -= 0.0f;
mipmapSharpness = std::min(std::max(sharpness, -maxbias), maxbias);
gl.bindTextureToUnit(this, 0, false);
// negative bias is sharper
glTexParameterf(gl.getGLTextureType(texType), GL_TEXTURE_LOD_BIAS, -mipmapSharpness);
return true;
}
bool Image::isFormatLinear() const
{
return isGammaCorrect() && !sRGB;
}
bool Image::isCompressed() const
{
return compressed;
}
Image::MipmapsType Image::getMipmapsType() const
{
return mipmapsType;
}
bool Image::isFormatSupported(PixelFormat pixelformat)
{
return OpenGL::isPixelFormatSupported(pixelformat, false, true, false);
}
bool Image::hasSRGBSupport()
{
return GLAD_ES_VERSION_3_0 || GLAD_EXT_sRGB || GLAD_VERSION_2_1 || GLAD_EXT_texture_sRGB;
}
} // opengl
} // graphics
} // love