Files
love/src/modules/graphics/opengl/Graphics.h
T
Alex Szpakowski 7354de2059 Add (low level) functionality to allow rendering 3D Meshes.
- Add love.graphics.setDepthMode(testcomparison, enablewrites).
- Add love.graphics.setMeshCullMode.
- Add love.graphics.setFrontFaceWinding.

Depth testing and depth writes require a depth buffer to work. The mesh cull mode controls whether front/back faces of a mesh are culled. The front face winding determines whether a clockwise or counterclockwise-oriented face in a mesh is considered front facing.

--HG--
branch : minor
2017-12-09 23:34:08 -04:00

141 lines
4.6 KiB
C++

/**
* Copyright (c) 2006-2017 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_GRAPHICS_OPENGL_GRAPHICS_H
#define LOVE_GRAPHICS_OPENGL_GRAPHICS_H
// STD
#include <stack>
#include <vector>
#include <unordered_map>
// OpenGL
#include "OpenGL.h"
// LOVE
#include "graphics/Graphics.h"
#include "common/Color.h"
#include "image/Image.h"
#include "image/ImageData.h"
#include "Image.h"
#include "Canvas.h"
#include "Shader.h"
namespace love
{
namespace graphics
{
namespace opengl
{
class Graphics final : public love::graphics::Graphics
{
public:
Graphics();
virtual ~Graphics();
// Implements Module.
const char *getName() const override;
love::graphics::Image *newImage(const Image::Slices &data, const Image::Settings &settings) override;
love::graphics::Image *newImage(TextureType textype, PixelFormat format, int width, int height, int slices, const Image::Settings &settings) override;
love::graphics::Canvas *newCanvas(const Canvas::Settings &settings) override;
love::graphics::Buffer *newBuffer(size_t size, const void *data, BufferType type, vertex::Usage usage, uint32 mapflags) override;
void setViewportSize(int width, int height, int pixelwidth, int pixelheight) override;
bool setMode(int width, int height, int pixelwidth, int pixelheight, bool windowhasstencil) override;
void unSetMode() override;
void setActive(bool active) override;
void draw(const DrawCommand &cmd) override;
void draw(const DrawIndexedCommand &cmd) override;
void clear(OptionalColorf color, OptionalInt stencil, OptionalDouble depth) override;
void clear(const std::vector<OptionalColorf> &colors, OptionalInt stencil, OptionalDouble depth) override;
void discard(const std::vector<bool> &colorbuffers, bool depthstencil) override;
void present(void *screenshotCallbackData) override;
void setColor(Colorf c) override;
void setCanvas() override;
void setScissor(const Rect &rect) override;
void setScissor() override;
void drawToStencilBuffer(StencilAction action, int value) override;
void stopDrawToStencilBuffer() override;
void setStencilTest(CompareMode compare, int value) override;
void setDepthMode(CompareMode compare, bool write) override;
void setFrontFaceWinding(vertex::Winding winding) override;
void setColorMask(ColorMask mask) override;
void setBlendMode(BlendMode mode, BlendAlpha alphamode) override;
void setPointSize(float size) override;
void setWireframe(bool enable) override;
bool isCanvasFormatSupported(PixelFormat format) const override;
bool isCanvasFormatSupported(PixelFormat format, bool readable) const override;
bool isImageFormatSupported(PixelFormat format) const override;
Renderer getRenderer() const override;
RendererInfo getRendererInfo() const override;
Shader::Language getShaderLanguageTarget() const override;
private:
love::graphics::ShaderStage *newShaderStageInternal(ShaderStage::StageType stage, const std::string &cachekey, const std::string &source, bool gles) override;
love::graphics::Shader *newShaderInternal(love::graphics::ShaderStage *vertex, love::graphics::ShaderStage *pixel) override;
love::graphics::StreamBuffer *newStreamBuffer(BufferType type, size_t size) override;
void setCanvasInternal(const RenderTargets &rts, int w, int h, int pixelw, int pixelh, bool hasSRGBcanvas) override;
void initCapabilities() override;
void getAPIStats(int &shaderswitches) const override;
void endPass();
void bindCachedFBO(const RenderTargets &targets);
void discard(OpenGL::FramebufferTarget target, const std::vector<bool> &colorbuffers, bool depthstencil);
void setDebug(bool enable);
std::unordered_map<uint32, GLuint> framebufferObjects;
QuadIndices *quadIndices;
bool windowHasStencil;
GLuint mainVAO;
}; // Graphics
} // opengl
} // graphics
} // love
#endif // LOVE_GRAPHICS_OPENGL_GRAPHICS_H