mirror of
https://github.com/love2d/love.git
synced 2026-08-16 08:11:02 +02:00
b011487a3e
GLSL 3+ shaders can read from texel buffers by declaring a uniform samplerBuffer variable and calling texelFetch with a 0-based index, in the shader code. All attributes in a texel buffer's format array must have the same data format (e.g. all 'floatvec4' formats). Shader:send accepts a texel Buffer for samplerBuffer uniforms. Added 'texelbuffer' to love.graphics.getSupported (requires GLSL 3+ and desktop OpenGL). Added 'texelbuffersize' to love.graphics.getSystemLimits. Returns the max number of values in a texel buffer (array length multiplied by the number of attributes declared in the buffer's format array).
229 lines
6.8 KiB
C++
229 lines
6.8 KiB
C++
/**
|
|
* Copyright (c) 2006-2020 LOVE Development Team
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any damages
|
|
* arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any purpose,
|
|
* including commercial applications, and to alter it and redistribute it
|
|
* freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you must not
|
|
* claim that you wrote the original software. If you use this software
|
|
* in a product, an acknowledgment in the product documentation would be
|
|
* appreciated but is not required.
|
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
* misrepresented as being the original software.
|
|
* 3. This notice may not be removed or altered from any source distribution.
|
|
**/
|
|
|
|
#include "Buffer.h"
|
|
#include "Graphics.h"
|
|
|
|
namespace love
|
|
{
|
|
namespace graphics
|
|
{
|
|
|
|
love::Type Buffer::type("GraphicsBuffer", &Object::type);
|
|
|
|
Buffer::Buffer(Graphics *gfx, const Settings &settings, const std::vector<DataDeclaration> &bufferformat, size_t size, size_t arraylength)
|
|
: arrayLength(0)
|
|
, arrayStride(0)
|
|
, size(size)
|
|
, typeFlags(settings.typeFlags)
|
|
, usage(settings.usage)
|
|
, mapFlags(settings.mapFlags)
|
|
, mapped(false)
|
|
{
|
|
if (size == 0 && arraylength == 0)
|
|
throw love::Exception("Size or array length must be specified.");
|
|
|
|
if (bufferformat.size() == 0)
|
|
throw love::Exception("Data format must contain values.");
|
|
|
|
const auto &caps = gfx->getCapabilities();
|
|
bool supportsGLSL3 = caps.features[Graphics::FEATURE_GLSL3];
|
|
|
|
bool indexbuffer = settings.typeFlags & TYPEFLAG_INDEX;
|
|
bool vertexbuffer = settings.typeFlags & TYPEFLAG_VERTEX;
|
|
bool texelbuffer = settings.typeFlags & TYPEFLAG_TEXEL;
|
|
|
|
if (!indexbuffer && !vertexbuffer && !texelbuffer)
|
|
throw love::Exception("Buffer must be created with at least one buffer type (index, vertex, or texel).");
|
|
|
|
if (texelbuffer && !caps.features[Graphics::FEATURE_TEXEL_BUFFER])
|
|
throw love::Exception("Texel buffers are not supported on this system.");
|
|
|
|
size_t offset = 0;
|
|
size_t stride = 0;
|
|
|
|
for (const DataDeclaration &decl : bufferformat)
|
|
{
|
|
DataMember member(decl);
|
|
|
|
DataFormat format = member.decl.format;
|
|
const DataFormatInfo &info = member.info;
|
|
|
|
if (indexbuffer)
|
|
{
|
|
if (format != DATAFORMAT_UINT16 && format != DATAFORMAT_UINT32)
|
|
throw love::Exception("Index buffers only support uint16 and uint32 data types.");
|
|
|
|
if (bufferformat.size() > 1)
|
|
throw love::Exception("Index buffers only support a single value per element.");
|
|
|
|
if (decl.arrayLength > 0)
|
|
throw love::Exception("Arrays are not supported in index buffers.");
|
|
}
|
|
|
|
if (vertexbuffer)
|
|
{
|
|
if (decl.arrayLength > 0)
|
|
throw love::Exception("Arrays are not supported in vertex buffers.");
|
|
|
|
if (info.isMatrix)
|
|
throw love::Exception("Matrix types are not supported in vertex buffers.");
|
|
|
|
if (info.baseType == DATA_BASETYPE_BOOL)
|
|
throw love::Exception("Bool types are not supported in vertex buffers.");
|
|
|
|
if ((info.baseType == DATA_BASETYPE_INT || info.baseType == DATA_BASETYPE_UINT) && !supportsGLSL3)
|
|
throw love::Exception("Integer vertex attribute data types require GLSL 3 support.");
|
|
|
|
if (decl.name.empty())
|
|
throw love::Exception("Vertex buffer attributes must have a name.");
|
|
}
|
|
|
|
if (texelbuffer)
|
|
{
|
|
if (format != bufferformat[0].format)
|
|
throw love::Exception("All values in a texel buffer must have the same format.");
|
|
|
|
if (decl.arrayLength > 0)
|
|
throw love::Exception("Arrays are not supported in texel buffers.");
|
|
|
|
if (info.isMatrix)
|
|
throw love::Exception("Matrix types are not supported in texel buffers.");
|
|
|
|
if (info.baseType == DATA_BASETYPE_BOOL)
|
|
throw love::Exception("Bool types are not supported in texel buffers.");
|
|
|
|
if (info.components == 3)
|
|
throw love::Exception("3-component formats are not supported in texel buffers.");
|
|
|
|
if (info.baseType == DATA_BASETYPE_SNORM)
|
|
throw love::Exception("Signed normalized formats are not supported in texel buffers.");
|
|
}
|
|
|
|
// TODO: alignment
|
|
member.offset = offset;
|
|
member.size = member.info.size;
|
|
|
|
offset += member.size;
|
|
|
|
dataMembers.push_back(member);
|
|
}
|
|
|
|
stride = offset;
|
|
|
|
if (size != 0)
|
|
{
|
|
size_t remainder = size % stride;
|
|
if (remainder > 0)
|
|
size += stride - remainder;
|
|
arraylength = size / stride;
|
|
}
|
|
else
|
|
{
|
|
size = arraylength * stride;
|
|
}
|
|
|
|
this->arrayStride = stride;
|
|
this->arrayLength = arraylength;
|
|
this->size = size;
|
|
|
|
if (texelbuffer && arraylength * dataMembers.size() > caps.limits[Graphics::LIMIT_TEXEL_BUFFER_SIZE])
|
|
throw love::Exception("Cannot create texel buffer: total number of values in the buffer (%d * %d) is too large for this system (maximum %d).", (int) dataMembers.size(), (int) arraylength, caps.limits[Graphics::LIMIT_TEXEL_BUFFER_SIZE]);
|
|
}
|
|
|
|
Buffer::~Buffer()
|
|
{
|
|
}
|
|
|
|
int Buffer::getDataMemberIndex(const std::string &name) const
|
|
{
|
|
for (size_t i = 0; i < dataMembers.size(); i++)
|
|
{
|
|
if (dataMembers[i].decl.name == name)
|
|
return (int) i;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
std::vector<Buffer::DataDeclaration> Buffer::getCommonFormatDeclaration(CommonFormat format)
|
|
{
|
|
switch (format)
|
|
{
|
|
case CommonFormat::NONE:
|
|
return {};
|
|
case CommonFormat::XYf:
|
|
return {
|
|
{ getConstant(ATTRIB_POS), DATAFORMAT_FLOAT_VEC2 }
|
|
};
|
|
case CommonFormat::XYZf:
|
|
return {
|
|
{ getConstant(ATTRIB_POS), DATAFORMAT_FLOAT_VEC3 }
|
|
};
|
|
case CommonFormat::RGBAub:
|
|
return {
|
|
{ getConstant(ATTRIB_COLOR), DATAFORMAT_UNORM8_VEC4 }
|
|
};
|
|
case CommonFormat::STf_RGBAub:
|
|
return {
|
|
{ getConstant(ATTRIB_TEXCOORD), DATAFORMAT_FLOAT_VEC2 },
|
|
{ getConstant(ATTRIB_COLOR), DATAFORMAT_UNORM8_VEC4 },
|
|
};
|
|
case CommonFormat::STPf_RGBAub:
|
|
return {
|
|
{ getConstant(ATTRIB_TEXCOORD), DATAFORMAT_FLOAT_VEC3 },
|
|
{ getConstant(ATTRIB_COLOR), DATAFORMAT_UNORM8_VEC4 },
|
|
};
|
|
case CommonFormat::XYf_STf:
|
|
return {
|
|
{ getConstant(ATTRIB_POS), DATAFORMAT_FLOAT_VEC2 },
|
|
{ getConstant(ATTRIB_TEXCOORD), DATAFORMAT_FLOAT_VEC2 },
|
|
};
|
|
case CommonFormat::XYf_STPf:
|
|
return {
|
|
{ getConstant(ATTRIB_POS), DATAFORMAT_FLOAT_VEC2 },
|
|
{ getConstant(ATTRIB_TEXCOORD), DATAFORMAT_FLOAT_VEC3 },
|
|
};
|
|
case CommonFormat::XYf_STf_RGBAub:
|
|
return {
|
|
{ getConstant(ATTRIB_POS), DATAFORMAT_FLOAT_VEC2 },
|
|
{ getConstant(ATTRIB_TEXCOORD), DATAFORMAT_FLOAT_VEC2 },
|
|
{ getConstant(ATTRIB_COLOR), DATAFORMAT_UNORM8_VEC4 },
|
|
};
|
|
case CommonFormat::XYf_STus_RGBAub:
|
|
return {
|
|
{ getConstant(ATTRIB_POS), DATAFORMAT_FLOAT_VEC2 },
|
|
{ getConstant(ATTRIB_TEXCOORD), DATAFORMAT_UNORM16_VEC2 },
|
|
{ getConstant(ATTRIB_COLOR), DATAFORMAT_UNORM8_VEC4 },
|
|
};
|
|
case CommonFormat::XYf_STPf_RGBAub:
|
|
return {
|
|
{ getConstant(ATTRIB_POS), DATAFORMAT_FLOAT_VEC2 },
|
|
{ getConstant(ATTRIB_TEXCOORD), DATAFORMAT_FLOAT_VEC2 },
|
|
{ getConstant(ATTRIB_COLOR), DATAFORMAT_UNORM8_VEC4 },
|
|
};
|
|
}
|
|
|
|
return {};
|
|
}
|
|
|
|
} // graphics
|
|
} // love
|