Files
love/src/modules/thread/Channel.cpp
T
2014-01-03 17:28:58 -04:00

235 lines
3.8 KiB
C++

/**
* Copyright (c) 2006-2014 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "Channel.h"
#include <map>
#include <string>
namespace
{
union uslong
{
unsigned long u;
long i;
};
// target <= current, but semi-wrapsafe, one wrap, anyway
inline bool past(unsigned int target, unsigned int current)
{
if (target > current)
return false;
if (target == current)
return true;
uslong t, c;
t.u = target;
c.u = current;
return !(t.i < 0 && c.i > 0);
}
}
namespace love
{
namespace thread
{
static std::map<std::string, Channel *> namedChannels;
static Mutex *namedChannelMutex;
Channel *Channel::getChannel(const std::string &name)
{
if (!namedChannelMutex)
namedChannelMutex = newMutex();
Lock l(namedChannelMutex);
if (!namedChannels.count(name))
namedChannels[name] = new Channel(name);
else
namedChannels[name]->retain();
return namedChannels[name];
}
Channel::Channel()
: named(false)
, sent(0)
, received(0)
{
mutex = newMutex();
cond = newConditional();
}
Channel::Channel(const std::string &name)
: named(true)
, name(name)
, sent(0)
, received(0)
{
mutex = newMutex();
cond = newConditional();
}
Channel::~Channel()
{
while (!queue.empty())
{
queue.front()->release();
queue.pop();
}
delete mutex;
delete cond;
if (named)
namedChannels.erase(name);
}
unsigned long Channel::push(Variant *var)
{
if (!var)
return 0;
Lock l(mutex);
var->retain();
// Keep a reference to ourselves
// if we're non-empty and named.
if (named && queue.empty())
retain();
queue.push(var);
cond->broadcast();
return ++sent;
}
void Channel::supply(Variant *var)
{
if (!var)
return;
Lock l(mutex);
unsigned long id = push(var);
while (!past(id, received))
cond->wait(mutex);
}
Variant *Channel::pop()
{
Lock l(mutex);
if (queue.empty())
return 0;
Variant *var = queue.front();
queue.pop();
received++;
cond->broadcast();
// Release our reference to ourselves
// if we're empty and named.
if (named && queue.empty())
release();
return var;
} // NOTE: Returns a retained Variant
Variant *Channel::demand()
{
Variant *var;
Lock l(mutex);
while (!(var = pop()))
cond->wait(mutex);
return var;
}
Variant *Channel::peek()
{
Lock l(mutex);
if (queue.empty())
return 0;
Variant *var = queue.front();
var->retain();
return var;
}
int Channel::getCount()
{
Lock l(mutex);
return queue.size();
}
void Channel::clear()
{
Lock l(mutex);
// We're already empty.
if (queue.empty())
return;
while (!queue.empty())
{
queue.front()->release();
queue.pop();
}
// Finish all the supply waits
received = sent;
cond->broadcast();
// Once again, release our own
// reference if we're named.
if (named)
release();
}
void Channel::lockMutex()
{
mutex->lock();
}
void Channel::unlockMutex()
{
mutex->unlock();
}
void Channel::retain()
{
EmptyLock l;
if (named)
l.setLock(namedChannelMutex);
Object::retain();
}
void Channel::release()
{
EmptyLock l;
if (named)
l.setLock(namedChannelMutex);
Object::release();
}
} // thread
} // love