Files
love/src/modules/graphics/opengl/wrap_Graphics.cpp
T
vrld 6ea187b2f1 Use *ARB versions for VBOs in SpriteBatch. Throw error if SpriteBatch not
supported. Prettier overloading of SpriteBatch:add[q]().
2011-07-05 16:06:14 +02:00

1184 lines
29 KiB
C++

/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "wrap_Graphics.h"
#include <image/ImageData.h>
#include <font/Rasterizer.h>
#include <scripts/graphics.lua.h>
namespace love
{
namespace graphics
{
namespace opengl
{
static Graphics * instance = 0;
int w_checkMode(lua_State * L)
{
int w = luaL_checkint(L, 1);
int h = luaL_checkint(L, 2);
bool fs = luax_toboolean(L, 3);
luax_pushboolean(L, instance->checkMode(w, h, fs));
return 1;
}
int w_setMode(lua_State * L)
{
int w = luaL_checkint(L, 1);
int h = luaL_checkint(L, 2);
bool fs = luax_optboolean(L, 3, false);
bool vsync = luax_optboolean(L, 4, true);
int fsaa = luaL_optint(L, 5, 0);
luax_pushboolean(L, instance->setMode(w, h, fs, vsync, fsaa));
return 1;
}
int w_toggleFullscreen(lua_State * L)
{
luax_pushboolean(L, instance->toggleFullscreen());
return 1;
}
int w_reset(lua_State *)
{
instance->reset();
return 0;
}
int w_clear(lua_State *)
{
instance->clear();
return 0;
}
int w_present(lua_State *)
{
instance->present();
return 0;
}
int w_setIcon(lua_State * L)
{
Image * image = luax_checktype<Image>(L, 1, "Image", GRAPHICS_IMAGE_T);
instance->setIcon(image);
return 0;
}
int w_setCaption(lua_State * L)
{
const char * str = luaL_checkstring(L, 1);
instance->setCaption(str);
return 0;
}
int w_getCaption(lua_State * L)
{
return instance->getCaption(L);
}
int w_getWidth(lua_State * L)
{
lua_pushnumber(L, instance->getWidth());
return 1;
}
int w_getHeight(lua_State * L)
{
lua_pushnumber(L, instance->getHeight());
return 1;
}
int w_isCreated(lua_State * L)
{
luax_pushboolean(L, instance->isCreated());
return 1;
}
int w_getModes(lua_State * L)
{
return instance->getModes(L);
}
int w_setScissor(lua_State * L)
{
if(lua_gettop(L) == 0)
{
instance->setScissor();
return 0;
}
int x = luaL_checkint(L, 1);
int y = luaL_checkint(L, 2);
int w = luaL_checkint(L, 3);
int h = luaL_checkint(L, 4);
if (w < 0 || h < 0)
return luaL_error(L, "Can't set scissor with negative width and/or height.");
instance->setScissor(x, y, w, h);
return 0;
}
int w_getScissor(lua_State * L)
{
return instance->getScissor(L);
}
int w_newMask(lua_State * L)
{
// just return the function
if (!lua_isfunction(L, 1))
return luaL_typerror(L, 1, "function");
lua_settop(L, 1);
return 1;
}
static int setMask(lua_State * L, bool invert)
{
// no argument -> clear mask
if (lua_isnoneornil(L, 1)) {
instance->discardMask();
return 0;
}
if (!lua_isfunction(L, 1))
return luaL_typerror(L, 1, "mask");
instance->defineMask();
lua_call(L, lua_gettop(L) - 1, 0); // call mask(...)
instance->useMask(invert);
return 0;
}
int w_setMask(lua_State * L)
{
return setMask(L, false);
}
int w_setInvertedMask(lua_State * L)
{
return setMask(L, true);
}
int w_newImage(lua_State * L)
{
// Convert to File, if necessary.
if(lua_isstring(L, 1))
luax_convobj(L, 1, "filesystem", "newFile");
// Convert to ImageData, if necessary.
if(luax_istype(L, 1, FILESYSTEM_FILE_T))
luax_convobj(L, 1, "image", "newImageData");
love::image::ImageData * data = luax_checktype<love::image::ImageData>(L, 1, "ImageData", IMAGE_IMAGE_DATA_T);
// Create the image.
Image * image = 0;
try {
image = instance->newImage(data);
} catch (love::Exception & e) {
luaL_error(L, e.what());
}
if(image == 0)
return luaL_error(L, "Could not load image.");
// Push the type.
luax_newtype(L, "Image", GRAPHICS_IMAGE_T, (void*)image);
return 1;
}
int w_newQuad(lua_State * L)
{
int x = luaL_checkint(L, 1);
int y = luaL_checkint(L, 2);
int w = luaL_checkint(L, 3);
int h = luaL_checkint(L, 4);
int sw = luaL_checkint(L, 5);
int sh = luaL_checkint(L, 6);
Quad * frame = instance->newQuad(x, y, w, h, sw, sh);
if (frame == 0)
return luaL_error(L, "Could not create frame.");
luax_newtype(L, "Quad", GRAPHICS_QUAD_T, (void*)frame);
return 1;
}
int w_newFont1(lua_State * L)
{
// Convert to File, if necessary.
if(lua_isstring(L, 1))
luax_convobj(L, 1, "filesystem", "newFile");
// Convert to Data, if necessary.
if(luax_istype(L, 1, FILESYSTEM_FILE_T)) {
love::filesystem::File * f = luax_checktype<love::filesystem::File>(L, 1, "File", FILESYSTEM_FILE_T);
Data * d;
try {
d = f->read();
}
catch (love::Exception & e) {
return luaL_error(L, e.what());
}
lua_remove(L, 1); // get rid of the file
luax_newtype(L, "Data", DATA_T, (void*)d);
lua_insert(L, 1); // put it at the bottom of the stack
}
// Convert to Rasterizer, if necessary.
if(luax_istype(L, 1, DATA_T)) {
int idxs[] = {1, 2};
luax_convobj(L, idxs, 2, "font", "newRasterizer");
}
love::font::Rasterizer * rasterizer = luax_checktype<love::font::Rasterizer>(L, 1, "Rasterizer", FONT_RASTERIZER_T);
// Create the font.
Font * font = instance->newFont(rasterizer);
if(font == 0)
return luaL_error(L, "Could not load font.");
// Push the type.
luax_newtype(L, "Font", GRAPHICS_FONT_T, (void*)font);
return 1;
}
int w_newImageFont(lua_State * L)
{
// filter for glyphs, defaults to linear/linear
Image::Filter img_filter;
// Convert to ImageData if necessary.
if(lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T) || (luax_istype(L, 1, DATA_T) && !luax_istype(L, 1, IMAGE_IMAGE_DATA_T)))
luax_convobj(L, 1, "image", "newImageData");
else if(luax_istype(L, 1, GRAPHICS_IMAGE_T)) {
Image * i = luax_checktype<Image>(L, 1, "Image", GRAPHICS_IMAGE_T);
img_filter = i->getFilter();
love::image::ImageData * id = i->getData();
luax_newtype(L, "ImageData", IMAGE_IMAGE_DATA_T, (void*)id, false);
lua_replace(L, 1);
}
// Convert to Rasterizer if necessary.
if(luax_istype(L, 1, IMAGE_IMAGE_DATA_T)) {
int idxs[] = {1, 2};
luax_convobj(L, idxs, 2, "font", "newRasterizer");
}
love::font::Rasterizer * rasterizer = luax_checktype<love::font::Rasterizer>(L, 1, "Rasterizer", FONT_RASTERIZER_T);
// Create the font.
Font * font = instance->newFont(rasterizer, img_filter);
if(font == 0)
return luaL_error(L, "Could not load font.");
// Push the type.
luax_newtype(L, "Font", GRAPHICS_FONT_T, (void*)font);
return 1;
}
int w_newSpriteBatch(lua_State * L)
{
Image * image = luax_checktype<Image>(L, 1, "Image", GRAPHICS_IMAGE_T);
int size = luaL_optint(L, 2, 1000);
int usage = luaL_optint(L, 3, SpriteBatch::USAGE_DYNAMIC);
SpriteBatch * t = NULL;
try {
t = instance->newSpriteBatch(image, size, usage);
} catch(love::Exception& e) {
return luaL_error(L, e.what());
}
luax_newtype(L, "SpriteBatch", GRAPHICS_SPRITE_BATCH_T, (void*)t);
return 1;
}
int w_newParticleSystem(lua_State * L)
{
Image * image = luax_checktype<Image>(L, 1, "Image", GRAPHICS_IMAGE_T);
int size = luaL_checkint(L, 2);
ParticleSystem * t = instance->newParticleSystem(image, size);
luax_newtype(L, "ParticleSystem", GRAPHICS_PARTICLE_SYSTEM_T, (void*)t);
return 1;
}
int w_newFramebuffer(lua_State * L)
{
// check if width and height are given. else default to screen dimensions.
int width = luaL_optint(L, 1, instance->getWidth());
int height = luaL_optint(L, 2, instance->getHeight());
glGetError(); // clear opengl error flag
Framebuffer * framebuffer = instance->newFramebuffer(width, height);
//and there we go with the status... still disliked
if (framebuffer->getStatus() != GL_FRAMEBUFFER_COMPLETE) {
switch (framebuffer->getStatus()) {
case GL_FRAMEBUFFER_UNSUPPORTED:
return luaL_error(L, "Cannot create Framebuffer: "
"Not supported by your OpenGL implementation");
// remaining error codes are highly unlikely:
case GL_FRAMEBUFFER_UNDEFINED:
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
return luaL_error(L, "Cannot create Framebuffer: "
"Error in implementation (please inform the love devs)");
default:
// my intel hda card wrongly returns 0 to glCheckFramebufferStatus() but sets
// no error flag. I think it meant to return GL_FRAMEBUFFER_UNSUPPORTED, but who
// knows.
if (glGetError() == GL_NO_ERROR)
return luaL_error(L, "Cannot create Framebuffer: "
"May not be supported by your OpenGL implementation.");
// the remaining error is an indication of a serious fuckup since it should
// only be returned if glCheckFramebufferStatus() was called with the wrong
// arguments.
return luaL_error(L, "Cannot create Framebuffer: Aliens did it (OpenGL error code: %d)", glGetError());
}
}
luax_newtype(L, "Framebuffer", GRAPHICS_FRAMEBUFFER_T, (void*)framebuffer);
return 1;
}
int w_setColor(lua_State * L)
{
Color c;
if (lua_istable(L, 1)) {
lua_pushinteger(L, 1);
lua_gettable(L, -2);
c.r = (unsigned char)luaL_checkint(L, -1);
lua_pop(L, 1);
lua_pushinteger(L, 2);
lua_gettable(L, -2);
c.g = (unsigned char)luaL_checkint(L, -1);
lua_pop(L, 1);
lua_pushinteger(L, 3);
lua_gettable(L, -2);
c.b = (unsigned char)luaL_checkint(L, -1);
lua_pop(L, 1);
lua_pushinteger(L, 4);
lua_gettable(L, -2);
c.a = (unsigned char)luaL_optint(L, -1, 255);
lua_pop(L, 1);
}
else
{
c.r = (unsigned char)luaL_checkint(L, 1);
c.g = (unsigned char)luaL_checkint(L, 2);
c.b = (unsigned char)luaL_checkint(L, 3);
c.a = (unsigned char)luaL_optint(L, 4, 255);
}
instance->setColor(c);
return 0;
}
int w_getColor(lua_State * L)
{
Color c = instance->getColor();
lua_pushinteger(L, c.r);
lua_pushinteger(L, c.g);
lua_pushinteger(L, c.b);
lua_pushinteger(L, c.a);
return 4;
}
int w_setBackgroundColor(lua_State * L)
{
Color c;
if (lua_istable(L, 1)) {
lua_pushinteger(L, 1);
lua_gettable(L, -2);
c.r = (unsigned char)luaL_checkint(L, -1);
lua_pop(L, 1);
lua_pushinteger(L, 2);
lua_gettable(L, -2);
c.g = (unsigned char)luaL_checkint(L, -1);
lua_pop(L, 1);
lua_pushinteger(L, 3);
lua_gettable(L, -2);
c.b = (unsigned char)luaL_checkint(L, -1);
lua_pop(L, 1);
lua_pushinteger(L, 4);
lua_gettable(L, -2);
c.a = (unsigned char)luaL_optint(L, -1, 255);
lua_pop(L, 1);
}
else
{
c.r = (unsigned char)luaL_checkint(L, 1);
c.g = (unsigned char)luaL_checkint(L, 2);
c.b = (unsigned char)luaL_checkint(L, 3);
c.a = (unsigned char)luaL_optint(L, 4, 255);
}
instance->setBackgroundColor(c);
return 0;
}
int w_getBackgroundColor(lua_State * L)
{
Color c = instance->getBackgroundColor();
lua_pushinteger(L, c.r);
lua_pushinteger(L, c.g);
lua_pushinteger(L, c.b);
lua_pushinteger(L, c.a);
return 4;
}
int w_setFont1(lua_State * L)
{
// The second parameter is an optional int.
int size = luaL_optint(L, 2, 12);
Font * font;
bool created = false;
// If the first parameter isn't a Font, create a new one
if (!luax_istype(L, 1, GRAPHICS_FONT_T)) {
created = true;
lua_pushinteger(L, size); // push the size
lua_insert(L, 2); // move it to its proper place
// Convert to File, if necessary.
if(lua_isstring(L, 1))
luax_convobj(L, 1, "filesystem", "newFile");
// Convert to Data, if necessary.
if(luax_istype(L, 1, FILESYSTEM_FILE_T)) {
love::filesystem::File * f = luax_checktype<love::filesystem::File>(L, 1, "File", FILESYSTEM_FILE_T);
Data * d;
try {
d = f->read();
} catch (love::Exception & e) {
return luaL_error(L, e.what());
}
lua_remove(L, 1); // get rid of the file
luax_newtype(L, "Data", DATA_T, (void*)d);
lua_insert(L, 1); // put it at the bottom of the stack
}
// Convert to Rasterizer, if necessary.
if(luax_istype(L, 1, DATA_T)) {
int idxs[] = {1, 2};
luax_convobj(L, idxs, 2, "font", "newRasterizer");
}
love::font::Rasterizer * rasterizer = luax_checktype<love::font::Rasterizer>(L, 1, "Rasterizer", FONT_RASTERIZER_T);
// Create the font.
font = instance->newFont(rasterizer);
if(font == 0)
return luaL_error(L, "Could not load font.");
}
else font = luax_checktype<Font>(L, 1, "Font", GRAPHICS_FONT_T);
instance->setFont(font);
if (created)
font->release();
return 0;
}
int w_getFont(lua_State * L)
{
Font * f = instance->getFont();
if(f == 0)
return 0;
f->retain();
luax_newtype(L, "Font", GRAPHICS_FONT_T, (void*)f);
return 1;
}
int w_setBlendMode(lua_State * L)
{
Graphics::BlendMode mode;
const char * str = luaL_checkstring(L, 1);
if(!Graphics::getConstant(str, mode))
return luaL_error(L, "Invalid blend mode: %s", str);
instance->setBlendMode(mode);
return 0;
}
int w_setColorMode(lua_State * L)
{
Graphics::ColorMode mode;
const char * str = luaL_checkstring(L, 1);
if(!Graphics::getConstant(str, mode))
return luaL_error(L, "Invalid color mode: %s", str);
instance->setColorMode(mode);
return 0;
}
int w_getBlendMode(lua_State * L)
{
Graphics::BlendMode mode = instance->getBlendMode();
const char * str;
if(!Graphics::getConstant(mode, str))
return luaL_error(L, "Invalid blend mode: %s", str);
lua_pushstring(L, str);
return 1;
}
int w_getColorMode(lua_State * L)
{
Graphics::ColorMode mode = instance->getColorMode();
const char * str;
if(!Graphics::getConstant(mode, str))
return luaL_error(L, "Invalid color mode: %s", str);
lua_pushstring(L, str);
return 1;
}
int w_setLineWidth(lua_State * L)
{
float width = (float)luaL_checknumber(L, 1);
instance->setLineWidth(width);
return 0;
}
int w_setLineStyle(lua_State * L)
{
Graphics::LineStyle style;
const char * str = luaL_checkstring(L, 1);
if(!Graphics::getConstant(str, style))
return luaL_error(L, "Invalid line style: %s", str);
instance->setLineStyle(style);
return 0;
}
int w_setLine(lua_State * L)
{
float width = (float)luaL_checknumber(L, 1);
Graphics::LineStyle style = Graphics::LINE_SMOOTH;
if(lua_gettop(L) >= 2)
{
const char * str = luaL_checkstring(L, 2);
if(!Graphics::getConstant(str, style))
return luaL_error(L, "Invalid line style: %s", str);
}
instance->setLine(width, style);
return 0;
}
int w_getLineWidth(lua_State * L)
{
lua_pushnumber(L, instance->getLineWidth());
return 1;
}
int w_getLineStyle(lua_State * L)
{
Graphics::LineStyle style = instance->getLineStyle();
const char *str;
Graphics::getConstant(style, str);
lua_pushstring(L, str);
return 1;
}
int w_setPointSize(lua_State * L)
{
float size = (float)luaL_checknumber(L, 1);
instance->setPointSize(size);
return 0;
}
int w_setPointStyle(lua_State * L)
{
Graphics::PointStyle style = Graphics::POINT_SMOOTH;
if(lua_gettop(L) >= 2)
{
const char * str = luaL_checkstring(L, 1);
if(!Graphics::getConstant(str, style))
return luaL_error(L, "Invalid point style: %s", str);
}
instance->setPointStyle(style);
return 0;
}
int w_setPoint(lua_State * L)
{
float size = (float)luaL_checknumber(L, 1);
Graphics::PointStyle style;
const char * str = luaL_checkstring(L, 2);
if(!Graphics::getConstant(str, style))
return luaL_error(L, "Invalid point style: %s", str);
instance->setPoint(size, style);
return 0;
}
int w_getPointSize(lua_State * L)
{
lua_pushnumber(L, instance->getPointSize());
return 1;
}
int w_getPointStyle(lua_State * L)
{
lua_pushinteger(L, instance->getPointStyle());
return 1;
}
int w_getMaxPointSize(lua_State * L)
{
lua_pushnumber(L, instance->getMaxPointSize());
return 1;
}
int w_newScreenshot(lua_State * L)
{
love::image::Image * image = luax_getmodule<love::image::Image>(L, "image", MODULE_IMAGE_T);
love::image::ImageData * i = instance->newScreenshot(image);
luax_newtype(L, "ImageData", IMAGE_IMAGE_DATA_T, (void *)i);
return 1;
}
int w_setRenderTarget(lua_State * L)
{
// called with nil or none -> reset to default buffer
if (lua_isnoneornil(L,1)) {
Framebuffer::bindDefaultBuffer();
return 0;
}
Framebuffer * fbo = luax_checkfbo(L, 1);
// this unbinds the previous fbo
fbo->startGrab();
return 0;
}
/**
* Draws an Image at the specified coordinates, with rotation and
* scaling along both axes.
* @param x The x-coordinate.
* @param y The y-coordinate.
* @param angle The amount of rotation.
* @param sx The scale factor along the x-axis. (1 = normal).
* @param sy The scale factor along the y-axis. (1 = normal).
* @param ox The offset along the x-axis.
* @param oy The offset along the y-axis.
* @param kx Shear along the x-axis.
* @param ky Shear along the y-axis.
**/
int w_draw(lua_State * L)
{
Drawable * drawable = luax_checktype<Drawable>(L, 1, "Drawable", GRAPHICS_DRAWABLE_T);
float x = (float)luaL_optnumber(L, 2, 0.0f);
float y = (float)luaL_optnumber(L, 3, 0.0f);
float angle = (float)luaL_optnumber(L, 4, 0.0f);
float sx = (float)luaL_optnumber(L, 5, 1.0f);
float sy = (float)luaL_optnumber(L, 6, sx);
float ox = (float)luaL_optnumber(L, 7, 0);
float oy = (float)luaL_optnumber(L, 8, 0);
float kx = (float)luaL_optnumber(L, 9, 0);
float ky = (float)luaL_optnumber(L, 10, 0);
drawable->draw(x, y, angle, sx, sy, ox, oy, kx, ky);
return 0;
}
/**
* Draws an Quad of an Image at the specified coordinates,
* with rotation and scaling along both axes.
*
* @param q The Quad to draw.
* @param x The x-coordinate.
* @param y The y-coordinate.
* @param angle The amount of rotation.
* @param sx The scale factor along the x-axis. (1 = normal).
* @param sy The scale factor along the y-axis. (1 = normal).
* @param ox The offset along the x-axis.
* @param oy The offset along the y-axis.
* @param kx Shear along the x-axis.
* @param ky Shear along the y-axis.
**/
int w_drawq(lua_State * L)
{
Image * image = luax_checktype<Image>(L, 1, "Image", GRAPHICS_IMAGE_T);
Quad * q = luax_checkframe(L, 2);
float x = (float)luaL_checknumber(L, 3);
float y = (float)luaL_checknumber(L, 4);
float angle = (float)luaL_optnumber(L, 5, 0);
float sx = (float)luaL_optnumber(L, 6, 1);
float sy = (float)luaL_optnumber(L, 7, sx);
float ox = (float)luaL_optnumber(L, 8, 0);
float oy = (float)luaL_optnumber(L, 9, 0);
float kx = (float)luaL_optnumber(L, 9, 0);
float ky = (float)luaL_optnumber(L, 10, 0);
image->drawq(q, x, y, angle, sx, sy, ox, oy, kx, ky);
return 0;
}
int w_drawTest(lua_State * L)
{
Image * image = luax_checktype<Image>(L, 1, "Image", GRAPHICS_IMAGE_T);
float x = (float)luaL_optnumber(L, 2, 0.0f);
float y = (float)luaL_optnumber(L, 3, 0.0f);
float angle = (float)luaL_optnumber(L, 4, 0.0f);
float sx = (float)luaL_optnumber(L, 5, 1.0f);
float sy = (float)luaL_optnumber(L, 6, sx);
float ox = (float)luaL_optnumber(L, 7, 0);
float oy = (float)luaL_optnumber(L, 8, 0);
instance->drawTest(image, x, y, angle, sx, sy, ox, oy);
return 0;
}
int w_print1(lua_State * L)
{
const char * str = luaL_checkstring(L, 1);
float x = (float)luaL_checknumber(L, 2);
float y = (float)luaL_checknumber(L, 3);
float angle = (float)luaL_optnumber(L, 4, 0.0f);
float sx = (float)luaL_optnumber(L, 5, 1.0f);
float sy = (float)luaL_optnumber(L, 6, sx);
float ox = (float)luaL_optnumber(L, 7, 0.0f);
float oy = (float)luaL_optnumber(L, 8, 0.0f);
float kx = (float)luaL_optnumber(L, 9, 0.0f);
float ky = (float)luaL_optnumber(L, 10, 0.0f);
try
{
instance->print(str, x, y, angle, sx, sy, ox, oy, kx,ky);
}
catch (love::Exception e)
{
return luaL_error(L, "Decoding error: %s", e.what());
}
return 0;
}
int w_printf1(lua_State * L)
{
const char * str = luaL_checkstring(L, 1);
float x = (float)luaL_checknumber(L, 2);
float y = (float)luaL_checknumber(L, 3);
float wrap = (float)luaL_checknumber(L, 4);
Graphics::AlignMode align = Graphics::ALIGN_LEFT;
if(lua_gettop(L) >= 5)
{
const char * str = luaL_checkstring(L, 5);
if(!Graphics::getConstant(str, align))
return luaL_error(L, "Incorrect alignment: %s", str);
}
try
{
instance->printf(str, x, y, wrap, align);
}
catch (love::Exception e)
{
return luaL_error(L, "Decoding error: %s", e.what());
}
return 0;
}
int w_point(lua_State * L)
{
float x = (float)luaL_checknumber(L, 1);
float y = (float)luaL_checknumber(L, 2);
instance->point(x, y);
return 0;
}
int w_line(lua_State * L)
{
int args = lua_gettop(L);
bool is_table = false;
if (args == 1 && lua_istable(L, 1)) {
args = lua_objlen(L, 1);
is_table = true;
}
if (args % 2 != 0)
return luaL_error(L, "Number of vertices must be a multiple of two");
else if (args < 4)
return luaL_error(L, "Need at least two vertices to draw a line");
float* coords = new float[args];
if (is_table) {
for (int i = 0; i < args; ++i) {
lua_pushnumber(L, i + 1);
lua_rawget(L, 1);
coords[i] = lua_tonumber(L, -1);
lua_pop(L, 1);
}
} else {
for (int i = 0; i < args; ++i)
coords[i] = lua_tonumber(L, i + 1);
}
instance->polyline(coords, args);
delete[] coords;
return 0;
}
int w_triangle(lua_State * L)
{
Graphics::DrawMode mode;
const char * str = luaL_checkstring(L, 1);
if(!Graphics::getConstant(str, mode))
return luaL_error(L, "Incorrect draw mode %s", str);
float x1 = (float)luaL_checknumber(L, 2);
float y1 = (float)luaL_checknumber(L, 3);
float x2 = (float)luaL_checknumber(L, 4);
float y2 = (float)luaL_checknumber(L, 5);
float x3 = (float)luaL_checknumber(L, 6);
float y3 = (float)luaL_checknumber(L, 7);
instance->triangle(mode, x1, y1, x2, y2, x3, y3);
return 0;
}
int w_rectangle(lua_State * L)
{
Graphics::DrawMode mode;
const char * str = luaL_checkstring(L, 1);
if(!Graphics::getConstant(str, mode))
return luaL_error(L, "Incorrect draw mode %s", str);
float x = (float)luaL_checknumber(L, 2);
float y = (float)luaL_checknumber(L, 3);
float w = (float)luaL_checknumber(L, 4);
float h = (float)luaL_checknumber(L, 5);
instance->rectangle(mode, x, y, w, h);
return 0;
}
int w_quad(lua_State * L)
{
Graphics::DrawMode mode;
const char * str = luaL_checkstring(L, 1);
if(!Graphics::getConstant(str, mode))
return luaL_error(L, "Incorrect draw mode %s", str);
float x1 = (float)luaL_checknumber(L, 2);
float y1 = (float)luaL_checknumber(L, 3);
float x2 = (float)luaL_checknumber(L, 4);
float y2 = (float)luaL_checknumber(L, 5);
float x3 = (float)luaL_checknumber(L, 6);
float y3 = (float)luaL_checknumber(L, 7);
float x4 = (float)luaL_checknumber(L, 8);
float y4 = (float)luaL_checknumber(L, 9);
instance->quad(mode, x1, y1, x2, y2, x3, y3, x4, y4);
return 0;
}
int w_circle(lua_State * L)
{
Graphics::DrawMode mode;
const char * str = luaL_checkstring(L, 1);
if(!Graphics::getConstant(str, mode))
return luaL_error(L, "Incorrect draw mode %s", str);
float x = (float)luaL_checknumber(L, 2);
float y = (float)luaL_checknumber(L, 3);
float radius = (float)luaL_checknumber(L, 4);
int points = luaL_optint(L, 5, 10);
instance->circle(mode, x, y, radius, points);
return 0;
}
int w_arc(lua_State * L)
{
Graphics::DrawMode mode;
const char * str = luaL_checkstring(L, 1);
if(!Graphics::getConstant(str, mode))
return luaL_error(L, "Incorrect draw mode %s", str);
float x = (float)luaL_checknumber(L, 2);
float y = (float)luaL_checknumber(L, 3);
float radius = (float)luaL_checknumber(L, 4);
float angle1 = (float)luaL_checknumber(L, 5);
float angle2 = (float)luaL_checknumber(L, 6);
int points = luaL_optint(L, 7, 10);
instance->arc(mode, x, y, radius, angle1, angle2, points);
return 0;
}
int w_polygon(lua_State * L)
{
int args = lua_gettop(L) - 1;
Graphics::DrawMode mode;
const char * str = luaL_checkstring(L, 1);
if(!Graphics::getConstant(str, mode))
return luaL_error(L, "Invalid draw mode: %s", str);
bool is_table = false;
float* coords;
if (args == 1 && lua_istable(L, 2)) {
args = lua_objlen(L, 2);
is_table = true;
}
if (args % 2 != 0)
return luaL_error(L, "Number of vertices must be a multiple of two");
else if (args < 6)
return luaL_error(L, "Need at least three vertices to draw a polygon");
// fetch coords
coords = new float[args + 2];
if (is_table) {
for (int i = 0; i < args; ++i) {
lua_pushnumber(L, i + 1);
lua_rawget(L, 2);
coords[i] = lua_tonumber(L, -1);
lua_pop(L, 1);
}
} else {
for (int i = 0; i < args; ++i)
coords[i] = lua_tonumber(L, i + 2);
}
// make a closed loop
coords[args] = coords[0];
coords[args+1] = coords[1];
instance->polygon(mode, coords, args+2);
delete[] coords;
return 0;
}
int w_push(lua_State *L)
{
try
{
instance->push();
}
catch (love::Exception e)
{
return luaL_error(L, e.what());
}
return 0;
}
int w_pop(lua_State *L)
{
try
{
instance->pop();
}
catch (love::Exception e)
{
return luaL_error(L, e.what());
}
return 0;
}
int w_rotate(lua_State * L)
{
float deg = (float)luaL_checknumber(L, 1);
instance->rotate(deg);
return 0;
}
int w_scale(lua_State * L)
{
float sx = (float)luaL_optnumber(L, 1, 1.0f);
float sy = (float)luaL_optnumber(L, 2, sx);
instance->scale(sx, sy);
return 0;
}
int w_translate(lua_State * L)
{
float x = (float)luaL_checknumber(L, 1);
float y = (float)luaL_checknumber(L, 2);
instance->translate(x, y);
return 0;
}
int w_shear(lua_State * L)
{
float kx = (float)luaL_checknumber(L, 1);
float ky = (float)luaL_checknumber(L, 2);
instance->shear(kx, ky);
return 0;
}
int w_hasFocus(lua_State * L)
{
luax_pushboolean(L, instance->hasFocus());
return 1;
}
// List of functions to wrap.
static const luaL_Reg functions[] = {
{ "checkMode", w_checkMode },
{ "setMode", w_setMode },
{ "toggleFullscreen", w_toggleFullscreen },
{ "reset", w_reset },
{ "clear", w_clear },
{ "present", w_present },
{ "newImage", w_newImage },
{ "newQuad", w_newQuad },
{ "newFont1", w_newFont1 },
{ "newImageFont", w_newImageFont },
{ "newSpriteBatch", w_newSpriteBatch },
{ "newParticleSystem", w_newParticleSystem },
{ "newFramebuffer", w_newFramebuffer },
{ "setColor", w_setColor },
{ "getColor", w_getColor },
{ "setBackgroundColor", w_setBackgroundColor },
{ "getBackgroundColor", w_getBackgroundColor },
{ "setFont1", w_setFont1 },
{ "getFont", w_getFont },
{ "setBlendMode", w_setBlendMode },
{ "setColorMode", w_setColorMode },
{ "getBlendMode", w_getBlendMode },
{ "getColorMode", w_getColorMode },
{ "setLineWidth", w_setLineWidth },
{ "setLineStyle", w_setLineStyle },
{ "setLine", w_setLine },
{ "getLineWidth", w_getLineWidth },
{ "getLineStyle", w_getLineStyle },
{ "setPointSize", w_setPointSize },
{ "setPointStyle", w_setPointStyle },
{ "setPoint", w_setPoint },
{ "getPointSize", w_getPointSize },
{ "getPointStyle", w_getPointStyle },
{ "getMaxPointSize", w_getMaxPointSize },
{ "newScreenshot", w_newScreenshot },
{ "setRenderTarget", w_setRenderTarget },
{ "draw", w_draw },
{ "drawq", w_drawq },
{ "drawTest", w_drawTest },
{ "print1", w_print1 },
{ "printf1", w_printf1 },
{ "setCaption", w_setCaption },
{ "getCaption", w_getCaption },
{ "setIcon", w_setIcon },
{ "getWidth", w_getWidth },
{ "getHeight", w_getHeight },
{ "isCreated", w_isCreated },
{ "getModes", w_getModes },
{ "setScissor", w_setScissor },
{ "getScissor", w_getScissor },
{ "newMask", w_newMask },
{ "setMask", w_setMask },
{ "setInvertedMask", w_setInvertedMask },
{ "point", w_point },
{ "line", w_line },
{ "triangle", w_triangle },
{ "rectangle", w_rectangle },
{ "quad", w_quad },
{ "circle", w_circle },
{ "arc", w_arc },
{ "polygon", w_polygon },
{ "push", w_push },
{ "pop", w_pop },
{ "rotate", w_rotate },
{ "scale", w_scale },
{ "translate", w_translate },
{ "shear", w_shear },
{ "hasFocus", w_hasFocus },
{ 0, 0 }
};
// Types for this module.
static const lua_CFunction types[] = {
luaopen_font,
luaopen_image,
luaopen_frame,
luaopen_spritebatch,
luaopen_particlesystem,
luaopen_framebuffer,
0
};
int luaopen_love_graphics(lua_State * L)
{
if(instance == 0)
{
try
{
instance = new Graphics();
}
catch(Exception & e)
{
return luaL_error(L, e.what());
}
}
else
instance->retain();
WrappedModule w;
w.module = instance;
w.name = "graphics";
w.flags = MODULE_T;
w.functions = functions;
w.types = types;
luax_register_module(L, w);
if (luaL_loadbuffer(L, (const char *)graphics_lua, sizeof(graphics_lua), "graphics.lua") == 0)
lua_call(L, 0, 0);
return 0;
}
} // opengl
} // graphics
} // love