mirror of
https://github.com/love2d/love.git
synced 2026-08-14 01:20:56 +02:00
6ea187b2f1
supported. Prettier overloading of SpriteBatch:add[q]().
1184 lines
29 KiB
C++
1184 lines
29 KiB
C++
/**
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* Copyright (c) 2006-2011 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "wrap_Graphics.h"
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#include <image/ImageData.h>
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#include <font/Rasterizer.h>
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#include <scripts/graphics.lua.h>
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namespace love
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{
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namespace graphics
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{
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namespace opengl
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{
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static Graphics * instance = 0;
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int w_checkMode(lua_State * L)
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{
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int w = luaL_checkint(L, 1);
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int h = luaL_checkint(L, 2);
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bool fs = luax_toboolean(L, 3);
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luax_pushboolean(L, instance->checkMode(w, h, fs));
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return 1;
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}
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int w_setMode(lua_State * L)
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{
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int w = luaL_checkint(L, 1);
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int h = luaL_checkint(L, 2);
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bool fs = luax_optboolean(L, 3, false);
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bool vsync = luax_optboolean(L, 4, true);
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int fsaa = luaL_optint(L, 5, 0);
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luax_pushboolean(L, instance->setMode(w, h, fs, vsync, fsaa));
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return 1;
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}
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int w_toggleFullscreen(lua_State * L)
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{
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luax_pushboolean(L, instance->toggleFullscreen());
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return 1;
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}
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int w_reset(lua_State *)
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{
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instance->reset();
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return 0;
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}
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int w_clear(lua_State *)
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{
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instance->clear();
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return 0;
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}
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int w_present(lua_State *)
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{
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instance->present();
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return 0;
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}
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int w_setIcon(lua_State * L)
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{
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Image * image = luax_checktype<Image>(L, 1, "Image", GRAPHICS_IMAGE_T);
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instance->setIcon(image);
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return 0;
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}
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int w_setCaption(lua_State * L)
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{
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const char * str = luaL_checkstring(L, 1);
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instance->setCaption(str);
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return 0;
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}
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int w_getCaption(lua_State * L)
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{
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return instance->getCaption(L);
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}
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int w_getWidth(lua_State * L)
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{
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lua_pushnumber(L, instance->getWidth());
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return 1;
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}
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int w_getHeight(lua_State * L)
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{
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lua_pushnumber(L, instance->getHeight());
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return 1;
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}
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int w_isCreated(lua_State * L)
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{
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luax_pushboolean(L, instance->isCreated());
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return 1;
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}
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int w_getModes(lua_State * L)
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{
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return instance->getModes(L);
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}
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int w_setScissor(lua_State * L)
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{
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if(lua_gettop(L) == 0)
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{
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instance->setScissor();
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return 0;
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}
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int x = luaL_checkint(L, 1);
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int y = luaL_checkint(L, 2);
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int w = luaL_checkint(L, 3);
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int h = luaL_checkint(L, 4);
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if (w < 0 || h < 0)
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return luaL_error(L, "Can't set scissor with negative width and/or height.");
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instance->setScissor(x, y, w, h);
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return 0;
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}
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int w_getScissor(lua_State * L)
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{
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return instance->getScissor(L);
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}
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int w_newMask(lua_State * L)
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{
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// just return the function
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if (!lua_isfunction(L, 1))
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return luaL_typerror(L, 1, "function");
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lua_settop(L, 1);
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return 1;
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}
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static int setMask(lua_State * L, bool invert)
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{
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// no argument -> clear mask
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if (lua_isnoneornil(L, 1)) {
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instance->discardMask();
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return 0;
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}
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if (!lua_isfunction(L, 1))
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return luaL_typerror(L, 1, "mask");
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instance->defineMask();
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lua_call(L, lua_gettop(L) - 1, 0); // call mask(...)
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instance->useMask(invert);
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return 0;
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}
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int w_setMask(lua_State * L)
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{
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return setMask(L, false);
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}
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int w_setInvertedMask(lua_State * L)
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{
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return setMask(L, true);
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}
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int w_newImage(lua_State * L)
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{
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// Convert to File, if necessary.
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if(lua_isstring(L, 1))
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luax_convobj(L, 1, "filesystem", "newFile");
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// Convert to ImageData, if necessary.
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if(luax_istype(L, 1, FILESYSTEM_FILE_T))
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luax_convobj(L, 1, "image", "newImageData");
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love::image::ImageData * data = luax_checktype<love::image::ImageData>(L, 1, "ImageData", IMAGE_IMAGE_DATA_T);
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// Create the image.
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Image * image = 0;
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try {
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image = instance->newImage(data);
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} catch (love::Exception & e) {
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luaL_error(L, e.what());
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}
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if(image == 0)
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return luaL_error(L, "Could not load image.");
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// Push the type.
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luax_newtype(L, "Image", GRAPHICS_IMAGE_T, (void*)image);
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return 1;
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}
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int w_newQuad(lua_State * L)
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{
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int x = luaL_checkint(L, 1);
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int y = luaL_checkint(L, 2);
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int w = luaL_checkint(L, 3);
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int h = luaL_checkint(L, 4);
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int sw = luaL_checkint(L, 5);
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int sh = luaL_checkint(L, 6);
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Quad * frame = instance->newQuad(x, y, w, h, sw, sh);
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if (frame == 0)
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return luaL_error(L, "Could not create frame.");
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luax_newtype(L, "Quad", GRAPHICS_QUAD_T, (void*)frame);
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return 1;
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}
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int w_newFont1(lua_State * L)
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{
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// Convert to File, if necessary.
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if(lua_isstring(L, 1))
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luax_convobj(L, 1, "filesystem", "newFile");
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// Convert to Data, if necessary.
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if(luax_istype(L, 1, FILESYSTEM_FILE_T)) {
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love::filesystem::File * f = luax_checktype<love::filesystem::File>(L, 1, "File", FILESYSTEM_FILE_T);
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Data * d;
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try {
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d = f->read();
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}
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catch (love::Exception & e) {
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return luaL_error(L, e.what());
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}
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lua_remove(L, 1); // get rid of the file
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luax_newtype(L, "Data", DATA_T, (void*)d);
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lua_insert(L, 1); // put it at the bottom of the stack
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}
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// Convert to Rasterizer, if necessary.
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if(luax_istype(L, 1, DATA_T)) {
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int idxs[] = {1, 2};
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luax_convobj(L, idxs, 2, "font", "newRasterizer");
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}
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love::font::Rasterizer * rasterizer = luax_checktype<love::font::Rasterizer>(L, 1, "Rasterizer", FONT_RASTERIZER_T);
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// Create the font.
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Font * font = instance->newFont(rasterizer);
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if(font == 0)
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return luaL_error(L, "Could not load font.");
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// Push the type.
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luax_newtype(L, "Font", GRAPHICS_FONT_T, (void*)font);
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return 1;
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}
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int w_newImageFont(lua_State * L)
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{
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// filter for glyphs, defaults to linear/linear
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Image::Filter img_filter;
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// Convert to ImageData if necessary.
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if(lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T) || (luax_istype(L, 1, DATA_T) && !luax_istype(L, 1, IMAGE_IMAGE_DATA_T)))
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luax_convobj(L, 1, "image", "newImageData");
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else if(luax_istype(L, 1, GRAPHICS_IMAGE_T)) {
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Image * i = luax_checktype<Image>(L, 1, "Image", GRAPHICS_IMAGE_T);
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img_filter = i->getFilter();
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love::image::ImageData * id = i->getData();
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luax_newtype(L, "ImageData", IMAGE_IMAGE_DATA_T, (void*)id, false);
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lua_replace(L, 1);
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}
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// Convert to Rasterizer if necessary.
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if(luax_istype(L, 1, IMAGE_IMAGE_DATA_T)) {
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int idxs[] = {1, 2};
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luax_convobj(L, idxs, 2, "font", "newRasterizer");
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}
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love::font::Rasterizer * rasterizer = luax_checktype<love::font::Rasterizer>(L, 1, "Rasterizer", FONT_RASTERIZER_T);
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// Create the font.
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Font * font = instance->newFont(rasterizer, img_filter);
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if(font == 0)
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return luaL_error(L, "Could not load font.");
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// Push the type.
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luax_newtype(L, "Font", GRAPHICS_FONT_T, (void*)font);
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return 1;
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}
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int w_newSpriteBatch(lua_State * L)
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{
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Image * image = luax_checktype<Image>(L, 1, "Image", GRAPHICS_IMAGE_T);
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int size = luaL_optint(L, 2, 1000);
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int usage = luaL_optint(L, 3, SpriteBatch::USAGE_DYNAMIC);
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SpriteBatch * t = NULL;
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try {
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t = instance->newSpriteBatch(image, size, usage);
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} catch(love::Exception& e) {
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return luaL_error(L, e.what());
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}
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luax_newtype(L, "SpriteBatch", GRAPHICS_SPRITE_BATCH_T, (void*)t);
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return 1;
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}
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int w_newParticleSystem(lua_State * L)
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{
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Image * image = luax_checktype<Image>(L, 1, "Image", GRAPHICS_IMAGE_T);
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int size = luaL_checkint(L, 2);
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ParticleSystem * t = instance->newParticleSystem(image, size);
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luax_newtype(L, "ParticleSystem", GRAPHICS_PARTICLE_SYSTEM_T, (void*)t);
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return 1;
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}
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int w_newFramebuffer(lua_State * L)
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{
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// check if width and height are given. else default to screen dimensions.
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int width = luaL_optint(L, 1, instance->getWidth());
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int height = luaL_optint(L, 2, instance->getHeight());
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glGetError(); // clear opengl error flag
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Framebuffer * framebuffer = instance->newFramebuffer(width, height);
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//and there we go with the status... still disliked
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if (framebuffer->getStatus() != GL_FRAMEBUFFER_COMPLETE) {
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switch (framebuffer->getStatus()) {
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case GL_FRAMEBUFFER_UNSUPPORTED:
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return luaL_error(L, "Cannot create Framebuffer: "
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"Not supported by your OpenGL implementation");
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// remaining error codes are highly unlikely:
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case GL_FRAMEBUFFER_UNDEFINED:
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case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
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case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
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case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
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case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
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case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
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return luaL_error(L, "Cannot create Framebuffer: "
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"Error in implementation (please inform the love devs)");
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default:
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// my intel hda card wrongly returns 0 to glCheckFramebufferStatus() but sets
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// no error flag. I think it meant to return GL_FRAMEBUFFER_UNSUPPORTED, but who
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// knows.
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if (glGetError() == GL_NO_ERROR)
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return luaL_error(L, "Cannot create Framebuffer: "
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"May not be supported by your OpenGL implementation.");
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// the remaining error is an indication of a serious fuckup since it should
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// only be returned if glCheckFramebufferStatus() was called with the wrong
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// arguments.
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return luaL_error(L, "Cannot create Framebuffer: Aliens did it (OpenGL error code: %d)", glGetError());
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}
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}
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luax_newtype(L, "Framebuffer", GRAPHICS_FRAMEBUFFER_T, (void*)framebuffer);
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return 1;
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}
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int w_setColor(lua_State * L)
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{
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Color c;
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if (lua_istable(L, 1)) {
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lua_pushinteger(L, 1);
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lua_gettable(L, -2);
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c.r = (unsigned char)luaL_checkint(L, -1);
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lua_pop(L, 1);
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lua_pushinteger(L, 2);
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lua_gettable(L, -2);
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c.g = (unsigned char)luaL_checkint(L, -1);
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lua_pop(L, 1);
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lua_pushinteger(L, 3);
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lua_gettable(L, -2);
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c.b = (unsigned char)luaL_checkint(L, -1);
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lua_pop(L, 1);
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lua_pushinteger(L, 4);
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lua_gettable(L, -2);
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c.a = (unsigned char)luaL_optint(L, -1, 255);
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lua_pop(L, 1);
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}
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else
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{
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c.r = (unsigned char)luaL_checkint(L, 1);
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c.g = (unsigned char)luaL_checkint(L, 2);
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c.b = (unsigned char)luaL_checkint(L, 3);
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c.a = (unsigned char)luaL_optint(L, 4, 255);
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}
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instance->setColor(c);
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return 0;
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}
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int w_getColor(lua_State * L)
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{
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Color c = instance->getColor();
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lua_pushinteger(L, c.r);
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lua_pushinteger(L, c.g);
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lua_pushinteger(L, c.b);
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lua_pushinteger(L, c.a);
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return 4;
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}
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int w_setBackgroundColor(lua_State * L)
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{
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Color c;
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if (lua_istable(L, 1)) {
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lua_pushinteger(L, 1);
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lua_gettable(L, -2);
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c.r = (unsigned char)luaL_checkint(L, -1);
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lua_pop(L, 1);
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lua_pushinteger(L, 2);
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lua_gettable(L, -2);
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c.g = (unsigned char)luaL_checkint(L, -1);
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lua_pop(L, 1);
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lua_pushinteger(L, 3);
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lua_gettable(L, -2);
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c.b = (unsigned char)luaL_checkint(L, -1);
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lua_pop(L, 1);
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lua_pushinteger(L, 4);
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lua_gettable(L, -2);
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c.a = (unsigned char)luaL_optint(L, -1, 255);
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lua_pop(L, 1);
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}
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else
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{
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c.r = (unsigned char)luaL_checkint(L, 1);
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c.g = (unsigned char)luaL_checkint(L, 2);
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c.b = (unsigned char)luaL_checkint(L, 3);
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c.a = (unsigned char)luaL_optint(L, 4, 255);
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}
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instance->setBackgroundColor(c);
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return 0;
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}
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int w_getBackgroundColor(lua_State * L)
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{
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Color c = instance->getBackgroundColor();
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lua_pushinteger(L, c.r);
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lua_pushinteger(L, c.g);
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lua_pushinteger(L, c.b);
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lua_pushinteger(L, c.a);
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return 4;
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}
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int w_setFont1(lua_State * L)
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{
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// The second parameter is an optional int.
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int size = luaL_optint(L, 2, 12);
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Font * font;
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bool created = false;
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// If the first parameter isn't a Font, create a new one
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if (!luax_istype(L, 1, GRAPHICS_FONT_T)) {
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created = true;
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lua_pushinteger(L, size); // push the size
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lua_insert(L, 2); // move it to its proper place
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// Convert to File, if necessary.
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if(lua_isstring(L, 1))
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luax_convobj(L, 1, "filesystem", "newFile");
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// Convert to Data, if necessary.
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if(luax_istype(L, 1, FILESYSTEM_FILE_T)) {
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love::filesystem::File * f = luax_checktype<love::filesystem::File>(L, 1, "File", FILESYSTEM_FILE_T);
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Data * d;
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try {
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d = f->read();
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} catch (love::Exception & e) {
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return luaL_error(L, e.what());
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}
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lua_remove(L, 1); // get rid of the file
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luax_newtype(L, "Data", DATA_T, (void*)d);
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lua_insert(L, 1); // put it at the bottom of the stack
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}
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// Convert to Rasterizer, if necessary.
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if(luax_istype(L, 1, DATA_T)) {
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int idxs[] = {1, 2};
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luax_convobj(L, idxs, 2, "font", "newRasterizer");
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}
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love::font::Rasterizer * rasterizer = luax_checktype<love::font::Rasterizer>(L, 1, "Rasterizer", FONT_RASTERIZER_T);
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// Create the font.
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font = instance->newFont(rasterizer);
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|
|
if(font == 0)
|
|
return luaL_error(L, "Could not load font.");
|
|
}
|
|
else font = luax_checktype<Font>(L, 1, "Font", GRAPHICS_FONT_T);
|
|
instance->setFont(font);
|
|
if (created)
|
|
font->release();
|
|
return 0;
|
|
}
|
|
|
|
int w_getFont(lua_State * L)
|
|
{
|
|
Font * f = instance->getFont();
|
|
|
|
if(f == 0)
|
|
return 0;
|
|
|
|
f->retain();
|
|
luax_newtype(L, "Font", GRAPHICS_FONT_T, (void*)f);
|
|
return 1;
|
|
}
|
|
|
|
int w_setBlendMode(lua_State * L)
|
|
{
|
|
Graphics::BlendMode mode;
|
|
const char * str = luaL_checkstring(L, 1);
|
|
if(!Graphics::getConstant(str, mode))
|
|
return luaL_error(L, "Invalid blend mode: %s", str);
|
|
|
|
instance->setBlendMode(mode);
|
|
return 0;
|
|
}
|
|
|
|
int w_setColorMode(lua_State * L)
|
|
{
|
|
Graphics::ColorMode mode;
|
|
const char * str = luaL_checkstring(L, 1);
|
|
if(!Graphics::getConstant(str, mode))
|
|
return luaL_error(L, "Invalid color mode: %s", str);
|
|
|
|
instance->setColorMode(mode);
|
|
return 0;
|
|
}
|
|
|
|
int w_getBlendMode(lua_State * L)
|
|
{
|
|
Graphics::BlendMode mode = instance->getBlendMode();
|
|
const char * str;
|
|
if(!Graphics::getConstant(mode, str))
|
|
return luaL_error(L, "Invalid blend mode: %s", str);
|
|
|
|
lua_pushstring(L, str);
|
|
return 1;
|
|
}
|
|
|
|
int w_getColorMode(lua_State * L)
|
|
{
|
|
Graphics::ColorMode mode = instance->getColorMode();
|
|
const char * str;
|
|
if(!Graphics::getConstant(mode, str))
|
|
return luaL_error(L, "Invalid color mode: %s", str);
|
|
|
|
lua_pushstring(L, str);
|
|
return 1;
|
|
}
|
|
|
|
int w_setLineWidth(lua_State * L)
|
|
{
|
|
float width = (float)luaL_checknumber(L, 1);
|
|
instance->setLineWidth(width);
|
|
return 0;
|
|
}
|
|
|
|
int w_setLineStyle(lua_State * L)
|
|
{
|
|
Graphics::LineStyle style;
|
|
const char * str = luaL_checkstring(L, 1);
|
|
if(!Graphics::getConstant(str, style))
|
|
return luaL_error(L, "Invalid line style: %s", str);
|
|
|
|
instance->setLineStyle(style);
|
|
return 0;
|
|
}
|
|
|
|
int w_setLine(lua_State * L)
|
|
{
|
|
float width = (float)luaL_checknumber(L, 1);
|
|
|
|
Graphics::LineStyle style = Graphics::LINE_SMOOTH;
|
|
|
|
if(lua_gettop(L) >= 2)
|
|
{
|
|
const char * str = luaL_checkstring(L, 2);
|
|
if(!Graphics::getConstant(str, style))
|
|
return luaL_error(L, "Invalid line style: %s", str);
|
|
}
|
|
|
|
instance->setLine(width, style);
|
|
return 0;
|
|
}
|
|
|
|
int w_getLineWidth(lua_State * L)
|
|
{
|
|
lua_pushnumber(L, instance->getLineWidth());
|
|
return 1;
|
|
}
|
|
|
|
int w_getLineStyle(lua_State * L)
|
|
{
|
|
Graphics::LineStyle style = instance->getLineStyle();
|
|
const char *str;
|
|
Graphics::getConstant(style, str);
|
|
lua_pushstring(L, str);
|
|
return 1;
|
|
}
|
|
|
|
int w_setPointSize(lua_State * L)
|
|
{
|
|
float size = (float)luaL_checknumber(L, 1);
|
|
instance->setPointSize(size);
|
|
return 0;
|
|
}
|
|
|
|
int w_setPointStyle(lua_State * L)
|
|
{
|
|
Graphics::PointStyle style = Graphics::POINT_SMOOTH;
|
|
|
|
if(lua_gettop(L) >= 2)
|
|
{
|
|
const char * str = luaL_checkstring(L, 1);
|
|
if(!Graphics::getConstant(str, style))
|
|
return luaL_error(L, "Invalid point style: %s", str);
|
|
}
|
|
|
|
instance->setPointStyle(style);
|
|
return 0;
|
|
}
|
|
|
|
int w_setPoint(lua_State * L)
|
|
{
|
|
float size = (float)luaL_checknumber(L, 1);
|
|
|
|
Graphics::PointStyle style;
|
|
const char * str = luaL_checkstring(L, 2);
|
|
if(!Graphics::getConstant(str, style))
|
|
return luaL_error(L, "Invalid point style: %s", str);
|
|
|
|
instance->setPoint(size, style);
|
|
return 0;
|
|
}
|
|
|
|
int w_getPointSize(lua_State * L)
|
|
{
|
|
lua_pushnumber(L, instance->getPointSize());
|
|
return 1;
|
|
}
|
|
|
|
int w_getPointStyle(lua_State * L)
|
|
{
|
|
lua_pushinteger(L, instance->getPointStyle());
|
|
return 1;
|
|
}
|
|
|
|
int w_getMaxPointSize(lua_State * L)
|
|
{
|
|
lua_pushnumber(L, instance->getMaxPointSize());
|
|
return 1;
|
|
}
|
|
|
|
int w_newScreenshot(lua_State * L)
|
|
{
|
|
love::image::Image * image = luax_getmodule<love::image::Image>(L, "image", MODULE_IMAGE_T);
|
|
love::image::ImageData * i = instance->newScreenshot(image);
|
|
luax_newtype(L, "ImageData", IMAGE_IMAGE_DATA_T, (void *)i);
|
|
return 1;
|
|
}
|
|
|
|
int w_setRenderTarget(lua_State * L)
|
|
{
|
|
// called with nil or none -> reset to default buffer
|
|
if (lua_isnoneornil(L,1)) {
|
|
Framebuffer::bindDefaultBuffer();
|
|
return 0;
|
|
}
|
|
|
|
Framebuffer * fbo = luax_checkfbo(L, 1);
|
|
// this unbinds the previous fbo
|
|
fbo->startGrab();
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Draws an Image at the specified coordinates, with rotation and
|
|
* scaling along both axes.
|
|
* @param x The x-coordinate.
|
|
* @param y The y-coordinate.
|
|
* @param angle The amount of rotation.
|
|
* @param sx The scale factor along the x-axis. (1 = normal).
|
|
* @param sy The scale factor along the y-axis. (1 = normal).
|
|
* @param ox The offset along the x-axis.
|
|
* @param oy The offset along the y-axis.
|
|
* @param kx Shear along the x-axis.
|
|
* @param ky Shear along the y-axis.
|
|
**/
|
|
int w_draw(lua_State * L)
|
|
{
|
|
Drawable * drawable = luax_checktype<Drawable>(L, 1, "Drawable", GRAPHICS_DRAWABLE_T);
|
|
float x = (float)luaL_optnumber(L, 2, 0.0f);
|
|
float y = (float)luaL_optnumber(L, 3, 0.0f);
|
|
float angle = (float)luaL_optnumber(L, 4, 0.0f);
|
|
float sx = (float)luaL_optnumber(L, 5, 1.0f);
|
|
float sy = (float)luaL_optnumber(L, 6, sx);
|
|
float ox = (float)luaL_optnumber(L, 7, 0);
|
|
float oy = (float)luaL_optnumber(L, 8, 0);
|
|
float kx = (float)luaL_optnumber(L, 9, 0);
|
|
float ky = (float)luaL_optnumber(L, 10, 0);
|
|
drawable->draw(x, y, angle, sx, sy, ox, oy, kx, ky);
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Draws an Quad of an Image at the specified coordinates,
|
|
* with rotation and scaling along both axes.
|
|
*
|
|
* @param q The Quad to draw.
|
|
* @param x The x-coordinate.
|
|
* @param y The y-coordinate.
|
|
* @param angle The amount of rotation.
|
|
* @param sx The scale factor along the x-axis. (1 = normal).
|
|
* @param sy The scale factor along the y-axis. (1 = normal).
|
|
* @param ox The offset along the x-axis.
|
|
* @param oy The offset along the y-axis.
|
|
* @param kx Shear along the x-axis.
|
|
* @param ky Shear along the y-axis.
|
|
**/
|
|
int w_drawq(lua_State * L)
|
|
{
|
|
Image * image = luax_checktype<Image>(L, 1, "Image", GRAPHICS_IMAGE_T);
|
|
Quad * q = luax_checkframe(L, 2);
|
|
float x = (float)luaL_checknumber(L, 3);
|
|
float y = (float)luaL_checknumber(L, 4);
|
|
float angle = (float)luaL_optnumber(L, 5, 0);
|
|
float sx = (float)luaL_optnumber(L, 6, 1);
|
|
float sy = (float)luaL_optnumber(L, 7, sx);
|
|
float ox = (float)luaL_optnumber(L, 8, 0);
|
|
float oy = (float)luaL_optnumber(L, 9, 0);
|
|
float kx = (float)luaL_optnumber(L, 9, 0);
|
|
float ky = (float)luaL_optnumber(L, 10, 0);
|
|
image->drawq(q, x, y, angle, sx, sy, ox, oy, kx, ky);
|
|
return 0;
|
|
}
|
|
|
|
int w_drawTest(lua_State * L)
|
|
{
|
|
Image * image = luax_checktype<Image>(L, 1, "Image", GRAPHICS_IMAGE_T);
|
|
float x = (float)luaL_optnumber(L, 2, 0.0f);
|
|
float y = (float)luaL_optnumber(L, 3, 0.0f);
|
|
float angle = (float)luaL_optnumber(L, 4, 0.0f);
|
|
float sx = (float)luaL_optnumber(L, 5, 1.0f);
|
|
float sy = (float)luaL_optnumber(L, 6, sx);
|
|
float ox = (float)luaL_optnumber(L, 7, 0);
|
|
float oy = (float)luaL_optnumber(L, 8, 0);
|
|
instance->drawTest(image, x, y, angle, sx, sy, ox, oy);
|
|
return 0;
|
|
}
|
|
|
|
int w_print1(lua_State * L)
|
|
{
|
|
const char * str = luaL_checkstring(L, 1);
|
|
float x = (float)luaL_checknumber(L, 2);
|
|
float y = (float)luaL_checknumber(L, 3);
|
|
float angle = (float)luaL_optnumber(L, 4, 0.0f);
|
|
float sx = (float)luaL_optnumber(L, 5, 1.0f);
|
|
float sy = (float)luaL_optnumber(L, 6, sx);
|
|
float ox = (float)luaL_optnumber(L, 7, 0.0f);
|
|
float oy = (float)luaL_optnumber(L, 8, 0.0f);
|
|
float kx = (float)luaL_optnumber(L, 9, 0.0f);
|
|
float ky = (float)luaL_optnumber(L, 10, 0.0f);
|
|
try
|
|
{
|
|
instance->print(str, x, y, angle, sx, sy, ox, oy, kx,ky);
|
|
}
|
|
catch (love::Exception e)
|
|
{
|
|
return luaL_error(L, "Decoding error: %s", e.what());
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int w_printf1(lua_State * L)
|
|
{
|
|
const char * str = luaL_checkstring(L, 1);
|
|
float x = (float)luaL_checknumber(L, 2);
|
|
float y = (float)luaL_checknumber(L, 3);
|
|
float wrap = (float)luaL_checknumber(L, 4);
|
|
|
|
Graphics::AlignMode align = Graphics::ALIGN_LEFT;
|
|
|
|
if(lua_gettop(L) >= 5)
|
|
{
|
|
const char * str = luaL_checkstring(L, 5);
|
|
if(!Graphics::getConstant(str, align))
|
|
return luaL_error(L, "Incorrect alignment: %s", str);
|
|
}
|
|
|
|
try
|
|
{
|
|
instance->printf(str, x, y, wrap, align);
|
|
}
|
|
catch (love::Exception e)
|
|
{
|
|
return luaL_error(L, "Decoding error: %s", e.what());
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int w_point(lua_State * L)
|
|
{
|
|
float x = (float)luaL_checknumber(L, 1);
|
|
float y = (float)luaL_checknumber(L, 2);
|
|
instance->point(x, y);
|
|
return 0;
|
|
}
|
|
|
|
int w_line(lua_State * L)
|
|
{
|
|
int args = lua_gettop(L);
|
|
bool is_table = false;
|
|
if (args == 1 && lua_istable(L, 1)) {
|
|
args = lua_objlen(L, 1);
|
|
is_table = true;
|
|
}
|
|
if (args % 2 != 0)
|
|
return luaL_error(L, "Number of vertices must be a multiple of two");
|
|
else if (args < 4)
|
|
return luaL_error(L, "Need at least two vertices to draw a line");
|
|
|
|
float* coords = new float[args];
|
|
if (is_table) {
|
|
for (int i = 0; i < args; ++i) {
|
|
lua_pushnumber(L, i + 1);
|
|
lua_rawget(L, 1);
|
|
coords[i] = lua_tonumber(L, -1);
|
|
lua_pop(L, 1);
|
|
}
|
|
} else {
|
|
for (int i = 0; i < args; ++i)
|
|
coords[i] = lua_tonumber(L, i + 1);
|
|
}
|
|
|
|
instance->polyline(coords, args);
|
|
|
|
delete[] coords;
|
|
return 0;
|
|
}
|
|
|
|
int w_triangle(lua_State * L)
|
|
{
|
|
Graphics::DrawMode mode;
|
|
const char * str = luaL_checkstring(L, 1);
|
|
if(!Graphics::getConstant(str, mode))
|
|
return luaL_error(L, "Incorrect draw mode %s", str);
|
|
|
|
float x1 = (float)luaL_checknumber(L, 2);
|
|
float y1 = (float)luaL_checknumber(L, 3);
|
|
float x2 = (float)luaL_checknumber(L, 4);
|
|
float y2 = (float)luaL_checknumber(L, 5);
|
|
float x3 = (float)luaL_checknumber(L, 6);
|
|
float y3 = (float)luaL_checknumber(L, 7);
|
|
instance->triangle(mode, x1, y1, x2, y2, x3, y3);
|
|
return 0;
|
|
}
|
|
|
|
int w_rectangle(lua_State * L)
|
|
{
|
|
Graphics::DrawMode mode;
|
|
const char * str = luaL_checkstring(L, 1);
|
|
if(!Graphics::getConstant(str, mode))
|
|
return luaL_error(L, "Incorrect draw mode %s", str);
|
|
|
|
float x = (float)luaL_checknumber(L, 2);
|
|
float y = (float)luaL_checknumber(L, 3);
|
|
float w = (float)luaL_checknumber(L, 4);
|
|
float h = (float)luaL_checknumber(L, 5);
|
|
instance->rectangle(mode, x, y, w, h);
|
|
return 0;
|
|
}
|
|
|
|
int w_quad(lua_State * L)
|
|
{
|
|
Graphics::DrawMode mode;
|
|
const char * str = luaL_checkstring(L, 1);
|
|
if(!Graphics::getConstant(str, mode))
|
|
return luaL_error(L, "Incorrect draw mode %s", str);
|
|
|
|
float x1 = (float)luaL_checknumber(L, 2);
|
|
float y1 = (float)luaL_checknumber(L, 3);
|
|
float x2 = (float)luaL_checknumber(L, 4);
|
|
float y2 = (float)luaL_checknumber(L, 5);
|
|
float x3 = (float)luaL_checknumber(L, 6);
|
|
float y3 = (float)luaL_checknumber(L, 7);
|
|
float x4 = (float)luaL_checknumber(L, 8);
|
|
float y4 = (float)luaL_checknumber(L, 9);
|
|
instance->quad(mode, x1, y1, x2, y2, x3, y3, x4, y4);
|
|
return 0;
|
|
}
|
|
|
|
int w_circle(lua_State * L)
|
|
{
|
|
Graphics::DrawMode mode;
|
|
const char * str = luaL_checkstring(L, 1);
|
|
if(!Graphics::getConstant(str, mode))
|
|
return luaL_error(L, "Incorrect draw mode %s", str);
|
|
|
|
float x = (float)luaL_checknumber(L, 2);
|
|
float y = (float)luaL_checknumber(L, 3);
|
|
float radius = (float)luaL_checknumber(L, 4);
|
|
int points = luaL_optint(L, 5, 10);
|
|
instance->circle(mode, x, y, radius, points);
|
|
return 0;
|
|
}
|
|
|
|
int w_arc(lua_State * L)
|
|
{
|
|
Graphics::DrawMode mode;
|
|
const char * str = luaL_checkstring(L, 1);
|
|
if(!Graphics::getConstant(str, mode))
|
|
return luaL_error(L, "Incorrect draw mode %s", str);
|
|
|
|
float x = (float)luaL_checknumber(L, 2);
|
|
float y = (float)luaL_checknumber(L, 3);
|
|
float radius = (float)luaL_checknumber(L, 4);
|
|
float angle1 = (float)luaL_checknumber(L, 5);
|
|
float angle2 = (float)luaL_checknumber(L, 6);
|
|
int points = luaL_optint(L, 7, 10);
|
|
instance->arc(mode, x, y, radius, angle1, angle2, points);
|
|
return 0;
|
|
}
|
|
|
|
int w_polygon(lua_State * L)
|
|
{
|
|
int args = lua_gettop(L) - 1;
|
|
|
|
Graphics::DrawMode mode;
|
|
const char * str = luaL_checkstring(L, 1);
|
|
if(!Graphics::getConstant(str, mode))
|
|
return luaL_error(L, "Invalid draw mode: %s", str);
|
|
|
|
bool is_table = false;
|
|
float* coords;
|
|
if (args == 1 && lua_istable(L, 2)) {
|
|
args = lua_objlen(L, 2);
|
|
is_table = true;
|
|
}
|
|
|
|
if (args % 2 != 0)
|
|
return luaL_error(L, "Number of vertices must be a multiple of two");
|
|
else if (args < 6)
|
|
return luaL_error(L, "Need at least three vertices to draw a polygon");
|
|
|
|
// fetch coords
|
|
coords = new float[args + 2];
|
|
if (is_table) {
|
|
for (int i = 0; i < args; ++i) {
|
|
lua_pushnumber(L, i + 1);
|
|
lua_rawget(L, 2);
|
|
coords[i] = lua_tonumber(L, -1);
|
|
lua_pop(L, 1);
|
|
}
|
|
} else {
|
|
for (int i = 0; i < args; ++i)
|
|
coords[i] = lua_tonumber(L, i + 2);
|
|
}
|
|
|
|
// make a closed loop
|
|
coords[args] = coords[0];
|
|
coords[args+1] = coords[1];
|
|
instance->polygon(mode, coords, args+2);
|
|
delete[] coords;
|
|
|
|
return 0;
|
|
}
|
|
|
|
int w_push(lua_State *L)
|
|
{
|
|
try
|
|
{
|
|
instance->push();
|
|
}
|
|
catch (love::Exception e)
|
|
{
|
|
return luaL_error(L, e.what());
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int w_pop(lua_State *L)
|
|
{
|
|
try
|
|
{
|
|
instance->pop();
|
|
}
|
|
catch (love::Exception e)
|
|
{
|
|
return luaL_error(L, e.what());
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int w_rotate(lua_State * L)
|
|
{
|
|
float deg = (float)luaL_checknumber(L, 1);
|
|
instance->rotate(deg);
|
|
return 0;
|
|
}
|
|
|
|
int w_scale(lua_State * L)
|
|
{
|
|
float sx = (float)luaL_optnumber(L, 1, 1.0f);
|
|
float sy = (float)luaL_optnumber(L, 2, sx);
|
|
instance->scale(sx, sy);
|
|
return 0;
|
|
}
|
|
|
|
int w_translate(lua_State * L)
|
|
{
|
|
float x = (float)luaL_checknumber(L, 1);
|
|
float y = (float)luaL_checknumber(L, 2);
|
|
instance->translate(x, y);
|
|
return 0;
|
|
}
|
|
|
|
int w_shear(lua_State * L)
|
|
{
|
|
float kx = (float)luaL_checknumber(L, 1);
|
|
float ky = (float)luaL_checknumber(L, 2);
|
|
instance->shear(kx, ky);
|
|
return 0;
|
|
}
|
|
|
|
int w_hasFocus(lua_State * L)
|
|
{
|
|
luax_pushboolean(L, instance->hasFocus());
|
|
return 1;
|
|
}
|
|
|
|
|
|
// List of functions to wrap.
|
|
static const luaL_Reg functions[] = {
|
|
{ "checkMode", w_checkMode },
|
|
{ "setMode", w_setMode },
|
|
{ "toggleFullscreen", w_toggleFullscreen },
|
|
{ "reset", w_reset },
|
|
{ "clear", w_clear },
|
|
{ "present", w_present },
|
|
|
|
{ "newImage", w_newImage },
|
|
{ "newQuad", w_newQuad },
|
|
{ "newFont1", w_newFont1 },
|
|
{ "newImageFont", w_newImageFont },
|
|
{ "newSpriteBatch", w_newSpriteBatch },
|
|
{ "newParticleSystem", w_newParticleSystem },
|
|
{ "newFramebuffer", w_newFramebuffer },
|
|
|
|
{ "setColor", w_setColor },
|
|
{ "getColor", w_getColor },
|
|
{ "setBackgroundColor", w_setBackgroundColor },
|
|
{ "getBackgroundColor", w_getBackgroundColor },
|
|
|
|
{ "setFont1", w_setFont1 },
|
|
{ "getFont", w_getFont },
|
|
|
|
{ "setBlendMode", w_setBlendMode },
|
|
{ "setColorMode", w_setColorMode },
|
|
{ "getBlendMode", w_getBlendMode },
|
|
{ "getColorMode", w_getColorMode },
|
|
{ "setLineWidth", w_setLineWidth },
|
|
{ "setLineStyle", w_setLineStyle },
|
|
{ "setLine", w_setLine },
|
|
{ "getLineWidth", w_getLineWidth },
|
|
{ "getLineStyle", w_getLineStyle },
|
|
{ "setPointSize", w_setPointSize },
|
|
{ "setPointStyle", w_setPointStyle },
|
|
{ "setPoint", w_setPoint },
|
|
{ "getPointSize", w_getPointSize },
|
|
{ "getPointStyle", w_getPointStyle },
|
|
{ "getMaxPointSize", w_getMaxPointSize },
|
|
{ "newScreenshot", w_newScreenshot },
|
|
{ "setRenderTarget", w_setRenderTarget },
|
|
|
|
{ "draw", w_draw },
|
|
{ "drawq", w_drawq },
|
|
{ "drawTest", w_drawTest },
|
|
|
|
{ "print1", w_print1 },
|
|
{ "printf1", w_printf1 },
|
|
|
|
{ "setCaption", w_setCaption },
|
|
{ "getCaption", w_getCaption },
|
|
|
|
{ "setIcon", w_setIcon },
|
|
|
|
{ "getWidth", w_getWidth },
|
|
{ "getHeight", w_getHeight },
|
|
|
|
{ "isCreated", w_isCreated },
|
|
|
|
{ "getModes", w_getModes },
|
|
|
|
{ "setScissor", w_setScissor },
|
|
{ "getScissor", w_getScissor },
|
|
|
|
{ "newMask", w_newMask },
|
|
{ "setMask", w_setMask },
|
|
{ "setInvertedMask", w_setInvertedMask },
|
|
|
|
{ "point", w_point },
|
|
{ "line", w_line },
|
|
{ "triangle", w_triangle },
|
|
{ "rectangle", w_rectangle },
|
|
{ "quad", w_quad },
|
|
{ "circle", w_circle },
|
|
{ "arc", w_arc },
|
|
|
|
{ "polygon", w_polygon },
|
|
|
|
{ "push", w_push },
|
|
{ "pop", w_pop },
|
|
{ "rotate", w_rotate },
|
|
{ "scale", w_scale },
|
|
{ "translate", w_translate },
|
|
{ "shear", w_shear },
|
|
|
|
{ "hasFocus", w_hasFocus },
|
|
|
|
{ 0, 0 }
|
|
};
|
|
|
|
// Types for this module.
|
|
static const lua_CFunction types[] = {
|
|
luaopen_font,
|
|
luaopen_image,
|
|
luaopen_frame,
|
|
luaopen_spritebatch,
|
|
luaopen_particlesystem,
|
|
luaopen_framebuffer,
|
|
0
|
|
};
|
|
|
|
int luaopen_love_graphics(lua_State * L)
|
|
{
|
|
if(instance == 0)
|
|
{
|
|
try
|
|
{
|
|
instance = new Graphics();
|
|
}
|
|
catch(Exception & e)
|
|
{
|
|
return luaL_error(L, e.what());
|
|
}
|
|
}
|
|
else
|
|
instance->retain();
|
|
|
|
WrappedModule w;
|
|
w.module = instance;
|
|
w.name = "graphics";
|
|
w.flags = MODULE_T;
|
|
w.functions = functions;
|
|
w.types = types;
|
|
|
|
luax_register_module(L, w);
|
|
|
|
if (luaL_loadbuffer(L, (const char *)graphics_lua, sizeof(graphics_lua), "graphics.lua") == 0)
|
|
lua_call(L, 0, 0);
|
|
|
|
return 0;
|
|
}
|
|
|
|
} // opengl
|
|
} // graphics
|
|
} // love
|