mirror of
https://github.com/love2d/love.git
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66b299822a
Added love.graphics.drawLayer(texture, layerindex, …). ‘texture’ must be an array texture. Added SpriteBatch:add/setLayer. Added Quad:get/setLayer. This applies to array textures that are drawn without specifying an explicit layer index in the draw call. Added love.graphics.newQuad variants which have layer arguments. --HG-- branch : minor
221 lines
5.1 KiB
C++
221 lines
5.1 KiB
C++
/**
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* Copyright (c) 2006-2017 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "Video.h"
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// LOVE
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#include "Shader.h"
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#include "Graphics.h"
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namespace love
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{
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namespace graphics
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{
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love::Type Video::type("Video", &Drawable::type);
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Video::Video(Graphics *gfx, love::video::VideoStream *stream, float pixeldensity)
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: stream(stream)
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, width(stream->getWidth() / pixeldensity)
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, height(stream->getHeight() / pixeldensity)
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, filter(Texture::defaultFilter)
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{
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filter.mipmap = Texture::FILTER_NONE;
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stream->fillBackBuffer();
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for (int i = 0; i < 4; i++)
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vertices[i].color = Color(255, 255, 255, 255);
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// Vertices are ordered for use with triangle strips:
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// 0---2
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// | / |
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// 1---3
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vertices[0].x = 0.0f;
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vertices[0].y = 0.0f;
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vertices[1].x = 0.0f;
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vertices[1].y = (float) height;
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vertices[2].x = (float) width;
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vertices[2].y = 0.0f;
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vertices[3].x = (float) width;
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vertices[3].y = (float) height;
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vertices[0].s = 0.0f;
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vertices[0].t = 0.0f;
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vertices[1].s = 0.0f;
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vertices[1].t = 1.0f;
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vertices[2].s = 1.0f;
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vertices[2].t = 0.0f;
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vertices[3].s = 1.0f;
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vertices[3].t = 1.0f;
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// Create the textures using the initial frame data.
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auto frame = (const love::video::VideoStream::Frame*) stream->getFrontBuffer();
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int widths[3] = {frame->yw, frame->cw, frame->cw};
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int heights[3] = {frame->yh, frame->ch, frame->ch};
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const unsigned char *data[3] = {frame->yplane, frame->cbplane, frame->crplane};
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Texture::Wrap wrap; // Clamp wrap mode.
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Image::Settings settings;
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for (int i = 0; i < 3; i++)
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{
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Image *img = gfx->newImage(TEXTURE_2D, PIXELFORMAT_R8, widths[i], heights[i], 1, settings);
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img->setFilter(filter);
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img->setWrap(wrap);
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size_t bpp = getPixelFormatSize(PIXELFORMAT_R8);
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size_t size = bpp * widths[i] * heights[i];
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Rect rect = {0, 0, widths[i], heights[i]};
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img->replacePixels(data[i], size, rect, 0, 0, false);
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images[i].set(img, Acquire::NORETAIN);
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}
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}
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Video::~Video()
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{
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}
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love::video::VideoStream *Video::getStream()
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{
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return stream;
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}
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void Video::draw(Graphics *gfx, const Matrix4 &m)
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{
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update();
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gfx->flushStreamDraws();
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bool usingdefaultshader = Shader::isDefaultActive();
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Shader *prevdefaultshader = nullptr;
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// If we're using the default shader, substitute the video version.
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if (usingdefaultshader)
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{
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prevdefaultshader = Shader::current;
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Shader::standardShaders[Shader::STANDARD_VIDEO]->attach();
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}
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if (Shader::current != nullptr)
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Shader::current->setVideoTextures(images[0], images[1], images[2]);
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Graphics::StreamDrawRequest req;
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req.formats[0] = vertex::CommonFormat::XYf_STf_RGBAub;
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req.indexMode = vertex::TriangleIndexMode::QUADS;
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req.vertexCount = 4;
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Graphics::StreamVertexData data = gfx->requestStreamDraw(req);
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Vertex *verts = (Vertex *) data.stream[0];
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Matrix4 t(gfx->getTransform(), m);
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t.transform(verts, vertices, 4);
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Color c = toColor(gfx->getColor());
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for (int i = 0; i < 4; i++)
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{
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verts[i].s = vertices[i].s;
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verts[i].t = vertices[i].t;
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verts[i].color = c;
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}
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gfx->flushStreamDraws();
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if (usingdefaultshader && prevdefaultshader != nullptr)
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prevdefaultshader->attach();
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}
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void Video::update()
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{
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bool bufferschanged = stream->swapBuffers();
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stream->fillBackBuffer();
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if (bufferschanged)
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{
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auto frame = (const love::video::VideoStream::Frame*) stream->getFrontBuffer();
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int widths[3] = {frame->yw, frame->cw, frame->cw};
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int heights[3] = {frame->yh, frame->ch, frame->ch};
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const unsigned char *data[3] = {frame->yplane, frame->cbplane, frame->crplane};
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for (int i = 0; i < 3; i++)
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{
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size_t bpp = getPixelFormatSize(PIXELFORMAT_R8);
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size_t size = bpp * widths[i] * heights[i];
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Rect rect = {0, 0, widths[i], heights[i]};
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images[i]->replacePixels(data[i], size, rect, 0, 0, false);
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}
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}
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}
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love::audio::Source *Video::getSource()
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{
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return source;
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}
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void Video::setSource(love::audio::Source *source)
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{
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this->source = source;
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}
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int Video::getWidth() const
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{
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return width;
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}
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int Video::getHeight() const
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{
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return height;
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}
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int Video::getPixelWidth() const
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{
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return stream->getWidth();
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}
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int Video::getPixelHeight() const
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{
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return stream->getHeight();
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}
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void Video::setFilter(const Texture::Filter &f)
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{
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for (const auto &image : images)
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image->setFilter(f);
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filter = f;
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}
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const Texture::Filter &Video::getFilter() const
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{
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return filter;
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}
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} // graphics
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} // love
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