Files
love/src/modules/audio/wrap_Audio.h
T
Alex Szpakowski a4ff39e0d4 Improved error checking for some enum strings (resolves issue #690).
Also moved love.audio.newSource from Lua code into C++ code
2013-08-03 21:24:43 -03:00

62 lines
1.9 KiB
C++

/**
* Copyright (c) 2006-2013 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_AUDIO_WRAP_AUDIO_H
#define LOVE_AUDIO_WRAP_AUDIO_H
// LOVE
#include "common/config.h"
#include "common/runtime.h"
#include "Audio.h"
#include "wrap_Source.h"
namespace love
{
namespace audio
{
int w_getSourceCount(lua_State *L);
int w_newSource(lua_State *L);
int w_play(lua_State *L);
int w_stop(lua_State *L);
int w_pause(lua_State *L);
int w_resume(lua_State *L);
int w_rewind(lua_State *L);
int w_setVolume(lua_State *L);
int w_getVolume(lua_State *L);
int w_setPosition(lua_State *L);
int w_getPosition(lua_State *L);
int w_setOrientation(lua_State *L);
int w_getOrientation(lua_State *L);
int w_setVelocity(lua_State *L);
int w_getVelocity(lua_State *L);
int w_record(lua_State *L);
int w_getRecordedData(lua_State *L);
int w_stopRecording(lua_State *L);
int w_canRecord(lua_State *L);
int w_setDistanceModel(lua_State *L);
int w_getDistanceModel(lua_State *L);
extern "C" LOVE_EXPORT int luaopen_love_audio(lua_State *L);
} // audio
} // love
#endif // LOVE_AUDIO_WRAP_AUDIO_H