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99 lines
2.3 KiB
C++
99 lines
2.3 KiB
C++
/**
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* Copyright (c) 2006-2019 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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// LOVE
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#include "Quad.h"
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// C
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#include <cstring> // For memcpy
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namespace love
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{
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namespace graphics
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{
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love::Type Quad::type("Quad", &Object::type);
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Quad::Quad(const Quad::Viewport &v, double sw, double sh)
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: sw(sw)
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, sh(sh)
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{
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arrayLayer = 0;
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refresh(v, sw, sh);
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}
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Quad::~Quad()
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{
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}
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void Quad::refresh(const Quad::Viewport &v, double sw, double sh)
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{
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this->viewport = v;
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this->sw = sw;
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this->sh = sh;
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// Vertices are ordered for use with triangle strips:
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// 0---2
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// | / |
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// 1---3
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vertexPositions[0] = Vector2(0.0f, 0.0f);
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vertexPositions[1] = Vector2(0.0f, (float) v.h);
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vertexPositions[2] = Vector2((float) v.w, 0.0f);
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vertexPositions[3] = Vector2((float) v.w, (float) v.h);
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vertexTexCoords[0] = Vector2((float) (v.x / sw), (float) (v.y / sh));
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vertexTexCoords[1] = Vector2((float) (v.x / sw), (float) ((v.y + v.h) / sh));
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vertexTexCoords[2] = Vector2((float) ((v.x + v.w) / sw), (float) (v.y / sh));
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vertexTexCoords[3] = Vector2((float) ((v.x + v.w) / sw), (float) ((v.y + v.h) / sh));
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}
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void Quad::setViewport(const Quad::Viewport &v)
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{
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refresh(v, sw, sh);
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}
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Quad::Viewport Quad::getViewport() const
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{
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return viewport;
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}
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double Quad::getTextureWidth() const
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{
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return sw;
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}
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double Quad::getTextureHeight() const
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{
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return sh;
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}
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void Quad::setLayer(int layer)
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{
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arrayLayer = layer;
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}
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int Quad::getLayer() const
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{
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return arrayLayer;
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}
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} // graphics
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} // love
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