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love/src/modules/graphics/Graphics.h
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2024-02-10 12:24:48 -04:00

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/**
* Copyright (c) 2006-2024 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_GRAPHICS_GRAPHICS_H
#define LOVE_GRAPHICS_GRAPHICS_H
// LOVE
#include "common/config.h"
#include "common/Module.h"
#include "common/StringMap.h"
#include "common/Vector.h"
#include "common/Optional.h"
#include "common/int.h"
#include "common/Color.h"
#include "StreamBuffer.h"
#include "vertex.h"
#include "Texture.h"
#include "Font.h"
#include "ShaderStage.h"
#include "Shader.h"
#include "Quad.h"
#include "Mesh.h"
#include "GraphicsReadback.h"
#include "Deprecations.h"
#include "renderstate.h"
#include "math/Transform.h"
#include "font/Rasterizer.h"
#include "font/Font.h"
#include "video/VideoStream.h"
#include "data/HashFunction.h"
// C++
#include <string>
#include <vector>
namespace love
{
namespace graphics
{
class SpriteBatch;
class ParticleSystem;
class TextBatch;
class Video;
class Buffer;
typedef Optional<ColorD> OptionalColorD;
const int MAX_COLOR_RENDER_TARGETS = 8;
enum Renderer
{
RENDERER_NONE,
RENDERER_OPENGL,
RENDERER_METAL,
RENDERER_VULKAN,
RENDERER_MAX_ENUM
};
/**
* Globally sets whether gamma correction is enabled. Ideally this should be set
* prior to using any Graphics module function.
**/
void setGammaCorrect(bool gammacorrect);
/**
* Gets whether global gamma correction is enabled.
**/
bool isGammaCorrect();
/**
* Gamma-corrects a color (converts it from sRGB to linear RGB, if
* gamma correction is enabled.)
* The color's components are expected to be in the range of [0, 1].
**/
void gammaCorrectColor(Colorf &c);
/**
* Un-gamma-corrects a color (converts it from linear RGB to sRGB, if
* gamma correction is enabled.)
* The color's components are expected to be in the range of [0, 1].
**/
void unGammaCorrectColor(Colorf &c);
Colorf gammaCorrectColor(const Colorf &c);
Colorf unGammaCorrectColor(const Colorf &c);
bool isDebugEnabled();
const std::vector<Renderer> &getDefaultRenderers();
const std::vector<Renderer> &getRenderers();
void setRenderers(const std::vector<Renderer> &renderers);
class Graphics : public Module
{
public:
static love::Type type;
enum DrawMode
{
DRAW_LINE,
DRAW_FILL,
DRAW_MAX_ENUM
};
enum ArcMode
{
ARC_OPEN,
ARC_CLOSED,
ARC_PIE,
ARC_MAX_ENUM
};
enum LineStyle
{
LINE_ROUGH,
LINE_SMOOTH,
LINE_MAX_ENUM
};
enum LineJoin
{
LINE_JOIN_NONE,
LINE_JOIN_MITER,
LINE_JOIN_BEVEL,
LINE_JOIN_MAX_ENUM
};
enum Feature
{
FEATURE_MULTI_RENDER_TARGET_FORMATS,
FEATURE_CLAMP_ZERO,
FEATURE_CLAMP_ONE,
FEATURE_BLEND_MINMAX,
FEATURE_LIGHTEN, // Deprecated
FEATURE_FULL_NPOT,
FEATURE_PIXEL_SHADER_HIGHP,
FEATURE_SHADER_DERIVATIVES,
FEATURE_GLSL3,
FEATURE_GLSL4,
FEATURE_INSTANCING,
FEATURE_TEXEL_BUFFER,
FEATURE_INDEX_BUFFER_32BIT,
FEATURE_COPY_BUFFER,
FEATURE_COPY_BUFFER_TO_TEXTURE,
FEATURE_COPY_TEXTURE_TO_BUFFER,
FEATURE_COPY_RENDER_TARGET_TO_BUFFER,
FEATURE_MIPMAP_RANGE,
FEATURE_INDIRECT_DRAW,
FEATURE_MAX_ENUM
};
enum SystemLimit
{
LIMIT_POINT_SIZE,
LIMIT_TEXTURE_SIZE,
LIMIT_VOLUME_TEXTURE_SIZE,
LIMIT_CUBE_TEXTURE_SIZE,
LIMIT_TEXTURE_LAYERS,
LIMIT_TEXEL_BUFFER_SIZE,
LIMIT_SHADER_STORAGE_BUFFER_SIZE,
LIMIT_THREADGROUPS_X,
LIMIT_THREADGROUPS_Y,
LIMIT_THREADGROUPS_Z,
LIMIT_RENDER_TARGETS,
LIMIT_TEXTURE_MSAA,
LIMIT_ANISOTROPY,
LIMIT_MAX_ENUM
};
enum StackType
{
STACK_ALL,
STACK_TRANSFORM,
STACK_MAX_ENUM
};
enum TemporaryRenderTargetFlags
{
TEMPORARY_RT_DEPTH = (1 << 0),
TEMPORARY_RT_STENCIL = (1 << 1),
};
enum IndirectArgsType
{
INDIRECT_ARGS_DISPATCH,
INDIRECT_ARGS_DRAW_VERTICES,
INDIRECT_ARGS_DRAW_INDICES,
};
struct Capabilities
{
double limits[LIMIT_MAX_ENUM];
bool features[FEATURE_MAX_ENUM];
bool textureTypes[TEXTURE_MAX_ENUM];
};
struct RendererInfo
{
std::string name;
std::string version;
std::string vendor;
std::string device;
};
struct Stats
{
int drawCalls;
int drawCallsBatched;
int renderTargetSwitches;
int shaderSwitches;
int textures;
int fonts;
int buffers;
int64 textureMemory;
int64 bufferMemory;
};
struct DrawCommand
{
PrimitiveType primitiveType = PRIMITIVE_TRIANGLES;
const VertexAttributes *attributes;
const BufferBindings *buffers;
int vertexStart = 0;
int vertexCount = 0;
int instanceCount = 1;
Buffer *indirectBuffer = nullptr;
size_t indirectBufferOffset = 0;
Texture *texture = nullptr;
// TODO: This should be moved out to a state transition API?
CullMode cullMode = CULL_NONE;
DrawCommand(const VertexAttributes *attribs, const BufferBindings *buffers)
: attributes(attribs)
, buffers(buffers)
{}
};
struct DrawIndexedCommand
{
PrimitiveType primitiveType = PRIMITIVE_TRIANGLES;
const VertexAttributes *attributes;
const BufferBindings *buffers;
int indexCount = 0;
int instanceCount = 1;
IndexDataType indexType = INDEX_UINT16;
Resource *indexBuffer;
size_t indexBufferOffset = 0;
Buffer *indirectBuffer = nullptr;
size_t indirectBufferOffset = 0;
Texture *texture = nullptr;
// TODO: This should be moved out to a state transition API?
CullMode cullMode = CULL_NONE;
DrawIndexedCommand(const VertexAttributes *attribs, const BufferBindings *buffers, Resource *indexbuffer)
: attributes(attribs)
, buffers(buffers)
, indexBuffer(indexbuffer)
{}
};
struct BatchedDrawCommand
{
PrimitiveType primitiveMode = PRIMITIVE_TRIANGLES;
CommonFormat formats[2];
TriangleIndexMode indexMode = TRIANGLEINDEX_NONE;
int vertexCount = 0;
Texture *texture = nullptr;
Shader::StandardShader standardShaderType = Shader::STANDARD_DEFAULT;
BatchedDrawCommand()
{
// VS2013 can't initialize arrays in the above manner...
formats[1] = formats[0] = CommonFormat::NONE;
}
};
struct BatchedVertexData
{
void *stream[2];
};
class TempTransform
{
public:
TempTransform(Graphics *gfx)
: gfx(gfx)
{
gfx->pushTransform();
}
TempTransform(Graphics *gfx, const Matrix4 &t)
: gfx(gfx)
{
gfx->pushTransform();
gfx->transformStack.back() *= t;
}
~TempTransform()
{
gfx->popTransform();
}
private:
Graphics *gfx;
};
struct ScreenshotInfo;
typedef void (*ScreenshotCallback)(const ScreenshotInfo *info, love::image::ImageData *i, void *ud);
struct ScreenshotInfo
{
ScreenshotCallback callback = nullptr;
void *data = nullptr;
};
struct RenderTargetStrongRef;
struct RenderTarget
{
Texture *texture;
int slice;
int mipmap;
RenderTarget(Texture *texture, int slice = 0, int mipmap = 0)
: texture(texture)
, slice(slice)
, mipmap(mipmap)
{}
RenderTarget()
: texture(nullptr)
, slice(0)
, mipmap(0)
{}
bool operator != (const RenderTarget &other) const
{
return texture != other.texture || slice != other.slice || mipmap != other.mipmap;
}
bool operator != (const RenderTargetStrongRef &other) const
{
return texture != other.texture.get() || slice != other.slice || mipmap != other.mipmap;
}
};
struct RenderTargetStrongRef
{
StrongRef<Texture> texture;
int slice = 0;
int mipmap = 0;
RenderTargetStrongRef(Texture *texture, int slice = 0, int mipmap = 0)
: texture(texture)
, slice(slice)
, mipmap(mipmap)
{}
bool operator != (const RenderTargetStrongRef &other) const
{
return texture.get() != other.texture.get() || slice != other.slice || mipmap != other.mipmap;
}
bool operator != (const RenderTarget &other) const
{
return texture.get() != other.texture || slice != other.slice || mipmap != other.mipmap;
}
};
struct RenderTargets
{
std::vector<RenderTarget> colors;
RenderTarget depthStencil;
uint32 temporaryRTFlags;
RenderTargets()
: depthStencil(nullptr)
, temporaryRTFlags(0)
{}
const RenderTarget &getFirstTarget() const
{
return colors.empty() ? depthStencil : colors[0];
}
bool operator == (const RenderTargets &other) const
{
size_t ncolors = colors.size();
if (ncolors != other.colors.size())
return false;
for (size_t i = 0; i < ncolors; i++)
{
if (colors[i] != other.colors[i])
return false;
}
if (depthStencil != other.depthStencil || temporaryRTFlags != other.temporaryRTFlags)
return false;
return true;
}
};
struct RenderTargetsStrongRef
{
std::vector<RenderTargetStrongRef> colors;
RenderTargetStrongRef depthStencil;
uint32 temporaryRTFlags;
RenderTargetsStrongRef()
: depthStencil(nullptr)
, temporaryRTFlags(0)
{}
const RenderTargetStrongRef &getFirstTarget() const
{
return colors.empty() ? depthStencil : colors[0];
}
};
Graphics();
virtual ~Graphics();
// Implements Module.
virtual ModuleType getModuleType() const { return M_GRAPHICS; }
virtual Texture *newTexture(const Texture::Settings &settings, const Texture::Slices *data = nullptr) = 0;
Quad *newQuad(Quad::Viewport v, double sw, double sh);
Font *newFont(love::font::Rasterizer *data);
Font *newDefaultFont(int size, const font::TrueTypeRasterizer::Settings &settings);
Video *newVideo(love::video::VideoStream *stream, float dpiscale);
SpriteBatch *newSpriteBatch(Texture *texture, int size, BufferDataUsage usage);
ParticleSystem *newParticleSystem(Texture *texture, int size);
Shader *newShader(const std::vector<std::string> &stagessource, const Shader::CompileOptions &options);
Shader *newComputeShader(const std::string &source, const Shader::CompileOptions &options);
virtual Buffer *newBuffer(const Buffer::Settings &settings, const std::vector<Buffer::DataDeclaration> &format, const void *data, size_t size, size_t arraylength) = 0;
virtual Buffer *newBuffer(const Buffer::Settings &settings, DataFormat format, const void *data, size_t size, size_t arraylength);
Mesh *newMesh(const std::vector<Buffer::DataDeclaration> &vertexformat, int vertexcount, PrimitiveType drawmode, BufferDataUsage usage);
Mesh *newMesh(const std::vector<Buffer::DataDeclaration> &vertexformat, const void *data, size_t datasize, PrimitiveType drawmode, BufferDataUsage usage);
Mesh *newMesh(const std::vector<Mesh::BufferAttribute> &attributes, PrimitiveType drawmode);
TextBatch *newTextBatch(Font *font, const std::vector<love::font::ColoredString> &text = {});
data::ByteData *readbackBuffer(Buffer *buffer, size_t offset, size_t size, data::ByteData *dest, size_t destoffset);
GraphicsReadback *readbackBufferAsync(Buffer *buffer, size_t offset, size_t size, data::ByteData *dest, size_t destoffset);
image::ImageData *readbackTexture(Texture *texture, int slice, int mipmap, const Rect &rect, image::ImageData *dest, int destx, int desty);
GraphicsReadback *readbackTextureAsync(Texture *texture, int slice, int mipmap, const Rect &rect, image::ImageData *dest, int destx, int desty);
bool validateShader(bool gles, const std::vector<std::string> &stages, const Shader::CompileOptions &options, std::string &err);
Texture *getDefaultTexture(TextureType type, DataBaseType dataType);
Buffer *getDefaultTexelBuffer(DataBaseType dataType);
Buffer *getDefaultStorageBuffer();
Texture *getTextureOrDefaultForActiveShader(Texture *tex);
/**
* Resets the current color, background color, line style, and so forth.
**/
void reset();
virtual void clear(OptionalColorD color, OptionalInt stencil, OptionalDouble depth) = 0;
virtual void clear(const std::vector<OptionalColorD> &colors, OptionalInt stencil, OptionalDouble depth) = 0;
virtual void discard(const std::vector<bool> &colorbuffers, bool depthstencil) = 0;
/**
* Flips buffers. (Rendered geometry is presented on screen).
**/
virtual void present(void *screenshotCallbackData) = 0;
/**
* Called when the backbuffer changes.
**/
virtual void backbufferChanged(int width, int height, int pixelwidth, int pixelheight, bool backbufferstencil, bool backbufferdepth, int msaa) = 0;
void backbufferChanged(int width, int height, int pixelwidth, int pixelheight);
/**
* Sets the current graphics display viewport and initializes the renderer.
**/
virtual bool setMode(void *context, int width, int height, int pixelwidth, int pixelheight, bool backbufferstencil, bool backbufferdepth, int msaa) = 0;
/**
* Un-sets the current graphics display mode (uninitializing objects if
* necessary.)
**/
virtual void unSetMode() = 0;
/**
* Sets whether the module is active (internal use only.)
**/
virtual void setActive(bool active) = 0;
/**
* Gets whether the module is active. Graphics module methods are only
* guaranteed to work when it is active. Calling them otherwise may cause
* the program to crash (or worse.)
* Normally the module will always be active as long as a window exists, it
* may be different on some platforms (especially mobile ones.)
**/
bool isActive() const;
/**
* True if a graphics viewport is set.
**/
bool isCreated() const;
int getWidth() const;
int getHeight() const;
int getPixelWidth() const;
int getPixelHeight() const;
double getCurrentDPIScale() const;
double getScreenDPIScale() const;
virtual int getRequestedBackbufferMSAA() const = 0;
virtual int getBackbufferMSAA() const = 0;
Buffer *getQuadIndexBuffer() const { return quadIndexBuffer; }
Buffer *getFanIndexBuffer() const { return fanIndexBuffer; }
/**
* Sets the current constant color.
**/
virtual void setColor(Colorf c) = 0;
/**
* Gets current color.
**/
Colorf getColor() const;
/**
* Sets the background Color.
**/
void setBackgroundColor(Colorf c);
/**
* Gets the current background color.
**/
Colorf getBackgroundColor() const;
void setFont(Font *font);
Font *getFont();
void setShader(Shader *shader);
void setShader();
Shader *getShader() const;
void setRenderTarget(RenderTarget rt, uint32 temporaryRTFlags);
void setRenderTargets(const RenderTargets &rts);
void setRenderTargets(const RenderTargetsStrongRef &rts);
void setRenderTarget();
RenderTargets getRenderTargets() const;
bool isRenderTargetActive() const;
bool isRenderTargetActive(Texture *texture) const;
bool isRenderTargetActive(Texture *texture, int slice) const;
/**
* Scissor defines a box such that everything outside that box is discarded
* and not drawn. Scissoring is automatically enabled.
* @param rect The rectangle defining the scissor area.
**/
virtual void setScissor(const Rect &rect) = 0;
void intersectScissor(const Rect &rect);
/**
* Clears any scissor that has been created.
**/
virtual void setScissor() = 0;
/**
* Gets the current scissor box.
* @return Whether the scissor is enabled.
*/
bool getScissor(Rect &rect) const;
void setStencilMode(StencilMode mode, int value);
void setStencilMode();
StencilMode getStencilMode(int &value) const;
virtual void setStencilState(const StencilState &state) = 0;
void setStencilState();
const StencilState &getStencilState() const;
virtual void setDepthMode(CompareMode compare, bool write) = 0;
void setDepthMode();
void getDepthMode(CompareMode &compare, bool &write) const;
void setMeshCullMode(CullMode cull);
CullMode getMeshCullMode() const;
virtual void setFrontFaceWinding(Winding winding) = 0;
Winding getFrontFaceWinding() const;
/**
* Sets the enabled color components when rendering.
**/
virtual void setColorMask(ColorChannelMask mask) = 0;
/**
* Gets the current color mask.
**/
ColorChannelMask getColorMask() const;
/**
* High-level blend mode.
**/
void setBlendMode(BlendMode mode, BlendAlpha alphamode);
BlendMode getBlendMode(BlendAlpha &alphamode) const;
/**
* Low-level blend state.
**/
virtual void setBlendState(const BlendState &blend) = 0;
const BlendState &getBlendState() const;
/**
* Sets the default sampler state for textures, videos, and fonts.
**/
void setDefaultSamplerState(const SamplerState &s);
/**
* Gets the default sampler state for textures, videos, and fonts.
**/
const SamplerState &getDefaultSamplerState() const;
/**
* Sets the line width.
* @param width The new width of the line.
**/
void setLineWidth(float width);
float getLineWidth() const;
/**
* Sets the line style.
* @param style LINE_ROUGH or LINE_SMOOTH.
**/
void setLineStyle(LineStyle style);
LineStyle getLineStyle() const;
/**
* Sets the line join mode.
**/
void setLineJoin(LineJoin style);
LineJoin getLineJoin() const;
/**
* Sets the size of points.
**/
virtual void setPointSize(float size) = 0;
/**
* Gets the point size.
**/
float getPointSize() const;
/**
* Sets whether graphics will be drawn as wireframe lines instead of filled
* triangles (has no effect for drawn points.)
* This should only be used as a debugging tool. The wireframe lines do not
* behave the same as regular love.graphics lines.
**/
virtual void setWireframe(bool enable) = 0;
/**
* Gets whether wireframe drawing mode is enabled.
**/
bool isWireframe() const;
void captureScreenshot(const ScreenshotInfo &info);
void copyBuffer(Buffer *source, Buffer *dest, size_t sourceoffset, size_t destoffset, size_t size);
void copyTextureToBuffer(Texture *source, Buffer *dest, int slice, int mipmap, const Rect &rect, size_t destoffset, int destwidth);
void copyBufferToTexture(Buffer *source, Texture *dest, size_t sourceoffset, int sourcewidth, int slice, int mipmap, const Rect &rect);
void dispatchThreadgroups(Shader *shader, int x, int y, int z);
void dispatchIndirect(Shader *shader, Buffer *indirectargs, int argsindex);
void draw(Drawable *drawable, const Matrix4 &m);
void draw(Texture *texture, Quad *quad, const Matrix4 &m);
void drawLayer(Texture *texture, int layer, const Matrix4 &m);
void drawLayer(Texture *texture, int layer, Quad *quad, const Matrix4 &m);
void drawInstanced(Mesh *mesh, const Matrix4 &m, int instancecount);
void drawIndirect(Mesh *mesh, const Matrix4 &m, Buffer *indirectargs, int argsindex);
void drawFromShader(PrimitiveType primtype, int vertexcount, int instancecount, Texture *maintexture);
void drawFromShader(Buffer *indexbuffer, int indexcount, int instancecount, int startindex, Texture *maintexture);
void drawFromShaderIndirect(PrimitiveType primtype, Buffer *indirectargs, int argsindex, Texture *maintexture);
void drawFromShaderIndirect(Buffer *indexbuffer, Buffer *indirectargs, int argsindex, Texture *maintexture);
/**
* Draws text at the specified coordinates
**/
void print(const std::vector<love::font::ColoredString> &str, const Matrix4 &m);
void print(const std::vector<love::font::ColoredString> &str, Font *font, const Matrix4 &m);
/**
* Draws formatted text on screen at the specified coordinates.
**/
void printf(const std::vector<love::font::ColoredString> &str, float wrap, Font::AlignMode align, const Matrix4 &m);
void printf(const std::vector<love::font::ColoredString> &str, Font *font, float wrap, Font::AlignMode align, const Matrix4 &m);
/**
* Draws a series of points at the specified positions.
**/
void points(const Vector2 *positions, const Colorf *colors, size_t numpoints);
/**
* Draws a series of lines connecting the given vertices.
* @param coords Vertex positions (v1, ..., vn). If v1 == vn the line will be drawn closed.
* @param count Number of vertices.
**/
void polyline(const Vector2 *vertices, size_t count);
/**
* Draws a rectangle.
* @param x Position along x-axis for top-left corner.
* @param y Position along y-axis for top-left corner.
* @param w The width of the rectangle.
* @param h The height of the rectangle.
**/
void rectangle(DrawMode mode, float x, float y, float w, float h);
/**
* Variant of rectangle that draws a rounded rectangle.
* @param mode The mode of drawing (line/filled).
* @param x X-coordinate of top-left corner
* @param y Y-coordinate of top-left corner
* @param w The width of the rectangle.
* @param h The height of the rectangle.
* @param rx The radius of the corners on the x axis
* @param ry The radius of the corners on the y axis
* @param points The number of points to use per corner
**/
void rectangle(DrawMode mode, float x, float y, float w, float h, float rx, float ry, int points);
void rectangle(DrawMode mode, float x, float y, float w, float h, float rx, float ry);
/**
* Draws a circle using the specified arguments.
* @param mode The mode of drawing (line/filled).
* @param x X-coordinate.
* @param y Y-coordinate.
* @param radius Radius of the circle.
* @param points Number of points to use to draw the circle.
**/
void circle(DrawMode mode, float x, float y, float radius, int points);
void circle(DrawMode mode, float x, float y, float radius);
/**
* Draws an ellipse using the specified arguments.
* @param mode The mode of drawing (line/filled).
* @param x X-coordinate of center
* @param y Y-coordinate of center
* @param a Radius in x-direction
* @param b Radius in y-direction
* @param points Number of points to use to draw the circle.
**/
void ellipse(DrawMode mode, float x, float y, float a, float b, int points);
void ellipse(DrawMode mode, float x, float y, float a, float b);
/**
* Draws an arc using the specified arguments.
* @param drawmode The mode of drawing (line/filled).
* @param arcmode The type of arc.
* @param x X-coordinate.
* @param y Y-coordinate.
* @param radius Radius of the arc.
* @param angle1 The angle at which the arc begins.
* @param angle2 The angle at which the arc terminates.
* @param points Number of points to use to draw the arc.
**/
void arc(DrawMode drawmode, ArcMode arcmode, float x, float y, float radius, float angle1, float angle2, int points);
void arc(DrawMode drawmode, ArcMode arcmode, float x, float y, float radius, float angle1, float angle2);
/**
* Draws a polygon with an arbitrary number of vertices.
* @param mode The type of drawing (line/filled).
* @param coords Vertex positions.
* @param count Vertex array size.
**/
void polygon(DrawMode mode, const Vector2 *vertices, size_t count, bool skipLastFilledVertex = true);
/**
* Gets the graphics capabilities (feature support, limit values, and
* supported texture types) of this system.
**/
const Capabilities &getCapabilities() const;
/**
* Converts PIXELFORMAT_NORMAL and PIXELFORMAT_HDR into a real format.
**/
PixelFormat getSizedFormat(PixelFormat format) const;
/**
* Gets whether the specified pixel format usage is supported.
**/
virtual bool isPixelFormatSupported(PixelFormat format, uint32 usage) = 0;
/**
* Gets the renderer used by love.graphics.
**/
virtual Renderer getRenderer() const = 0;
/**
* Whether shaders will use GLSL ES or not (mobile shaders).
**/
virtual bool usesGLSLES() const = 0;
/**
* Returns system-dependent renderer information.
* Returned strings can vary greatly between systems! Do not rely on it for
* anything!
**/
virtual RendererInfo getRendererInfo() const = 0;
/**
* Returns performance-related statistics.
**/
Stats getStats() const;
size_t getStackDepth() const;
void push(StackType type = STACK_TRANSFORM);
void pop();
const Matrix4 &getTransform() const;
const Matrix4 &getDeviceProjection() const;
void rotate(float r);
void scale(float x, float y = 1.0f);
void translate(float x, float y);
void shear(float kx, float ky);
void origin();
void applyTransform(const Matrix4 &m);
void replaceTransform(const Matrix4 &m);
Vector2 transformPoint(Vector2 point);
Vector2 inverseTransformPoint(Vector2 point);
void setOrthoProjection(float w, float h, float near, float far);
void setPerspectiveProjection(float verticalfov, float aspect, float near, float far);
void setCustomProjection(const Matrix4 &m);
void resetProjection();
virtual Matrix4 computeDeviceProjection(const Matrix4 &projection, bool rendertotexture) const = 0;
virtual void draw(const DrawCommand &cmd) = 0;
virtual void draw(const DrawIndexedCommand &cmd) = 0;
virtual void drawQuads(int start, int count, const VertexAttributes &attributes, const BufferBindings &buffers, Texture *texture) = 0;
void flushBatchedDraws();
BatchedVertexData requestBatchedDraw(const BatchedDrawCommand &command);
static void flushBatchedDrawsGlobal();
Texture *getTemporaryTexture(PixelFormat format, int w, int h, int samples);
void releaseTemporaryTexture(Texture *texture);
Buffer *getTemporaryBuffer(size_t size, DataFormat format, uint32 usageflags, BufferDataUsage datausage);
void releaseTemporaryBuffer(Buffer *buffer);
void cleanupCachedShaderStage(ShaderStageType type, const std::string &cachekey);
void validateIndirectArgsBuffer(IndirectArgsType argstype, Buffer *indirectargs, int argsindex);
template <typename T>
T *getScratchBuffer(size_t count)
{
size_t bytes = sizeof(T) * count;
if (scratchBuffer.size() < bytes)
scratchBuffer.resize(bytes);
return (T *) scratchBuffer.data();
}
static Graphics *createInstance();
STRINGMAP_CLASS_DECLARE(DrawMode);
STRINGMAP_CLASS_DECLARE(ArcMode);
STRINGMAP_CLASS_DECLARE(LineStyle);
STRINGMAP_CLASS_DECLARE(LineJoin);
STRINGMAP_CLASS_DECLARE(Feature);
STRINGMAP_CLASS_DECLARE(SystemLimit);
STRINGMAP_CLASS_DECLARE(StackType);
protected:
enum DeviceProjectionFlags
{
DEVICE_PROJECTION_DEFAULT = 0,
DEVICE_PROJECTION_FLIP_Y = (1 << 0),
DEVICE_PROJECTION_Z_01 = (1 << 1),
DEVICE_PROJECTION_REVERSE_Z = (1 << 2),
};
struct DisplayState
{
DisplayState();
Colorf color = Colorf(1.0, 1.0, 1.0, 1.0);
Colorf backgroundColor = Colorf(0.0, 0.0, 0.0, 1.0);
BlendState blend = computeBlendState(BLEND_ALPHA, BLENDALPHA_MULTIPLY);
float lineWidth = 1.0f;
LineStyle lineStyle = LINE_SMOOTH;
LineJoin lineJoin = LINE_JOIN_MITER;
float pointSize = 1.0f;
bool scissor = false;
Rect scissorRect = Rect();
StencilState stencil;
CompareMode depthTest = COMPARE_ALWAYS;
bool depthWrite = false;
CullMode meshCullMode = CULL_NONE;
Winding winding = WINDING_CCW;
StrongRef<Font> font;
StrongRef<Shader> shader;
RenderTargetsStrongRef renderTargets;
ColorChannelMask colorMask;
bool wireframe = false;
bool useCustomProjection = false;
Matrix4 customProjection;
// Default mipmap filter is set in the DisplayState constructor.
SamplerState defaultSamplerState = SamplerState();
};
struct BatchedDrawState
{
StreamBuffer *vb[2];
StreamBuffer *indexBuffer = nullptr;
PrimitiveType primitiveMode = PRIMITIVE_TRIANGLES;
CommonFormat formats[2];
StrongRef<Texture> texture;
Shader::StandardShader standardShaderType = Shader::STANDARD_DEFAULT;
int vertexCount = 0;
int indexCount = 0;
StreamBuffer::MapInfo vbMap[2];
StreamBuffer::MapInfo indexBufferMap = StreamBuffer::MapInfo();
bool flushing = false;
BatchedDrawState()
{
vb[0] = vb[1] = nullptr;
formats[0] = formats[1] = CommonFormat::NONE;
vbMap[0] = vbMap[1] = StreamBuffer::MapInfo();
}
};
struct TemporaryBuffer
{
Buffer *buffer;
size_t size;
int framesSinceUse;
TemporaryBuffer(Buffer *buf, size_t size)
: buffer(buf)
, size(size)
, framesSinceUse(-1)
{}
};
struct TemporaryTexture
{
Texture *texture;
int framesSinceUse;
TemporaryTexture(Texture *tex)
: texture(tex)
, framesSinceUse(-1)
{}
};
ShaderStage *newShaderStage(ShaderStageType stage, const std::string &source, const Shader::CompileOptions &options, const Shader::SourceInfo &info, bool cache);
virtual ShaderStage *newShaderStageInternal(ShaderStageType stage, const std::string &cachekey, const std::string &source, bool gles) = 0;
virtual Shader *newShaderInternal(StrongRef<ShaderStage> stages[SHADERSTAGE_MAX_ENUM], const Shader::CompileOptions &options) = 0;
virtual StreamBuffer *newStreamBuffer(BufferUsage type, size_t size) = 0;
virtual GraphicsReadback *newReadbackInternal(ReadbackMethod method, Buffer *buffer, size_t offset, size_t size, data::ByteData *dest, size_t destoffset) = 0;
virtual GraphicsReadback *newReadbackInternal(ReadbackMethod method, Texture *texture, int slice, int mipmap, const Rect &rect, image::ImageData *dest, int destx, int desty) = 0;
virtual bool dispatch(Shader *shader, int x, int y, int z) = 0;
virtual bool dispatch(Shader *shader, Buffer *indirectargs, size_t argsoffset) = 0;
virtual void setRenderTargetsInternal(const RenderTargets &rts, int pixelw, int pixelh, bool hasSRGBtexture) = 0;
virtual void initCapabilities() = 0;
virtual void getAPIStats(int &shaderswitches) const = 0;
void createQuadIndexBuffer();
void createFanIndexBuffer();
void updateTemporaryResources();
void clearTemporaryResources();
void updatePendingReadbacks();
void releaseDefaultResources();
void validateStencilState(const StencilState &s) const;
void validateDepthState(bool depthwrite) const;
void restoreState(const DisplayState &s);
void restoreStateChecked(const DisplayState &s);
void pushTransform();
void pushIdentityTransform();
void popTransform();
void updateDeviceProjection(const Matrix4 &projection);
Matrix4 calculateDeviceProjection(const Matrix4 &projection, uint32 flags) const;
int width;
int height;
int pixelWidth;
int pixelHeight;
bool backbufferHasStencil;
bool backbufferHasDepth;
bool created;
bool active;
StrongRef<love::graphics::Font> defaultFont;
std::vector<ScreenshotInfo> pendingScreenshotCallbacks;
std::vector<StrongRef<GraphicsReadback>> pendingReadbacks;
BatchedDrawState batchedDrawState;
std::vector<Matrix4> transformStack;
Matrix4 deviceProjectionMatrix;
std::vector<double> pixelScaleStack;
std::vector<DisplayState> states;
std::vector<StackType> stackTypeStack;
std::vector<TemporaryBuffer> temporaryBuffers;
std::vector<TemporaryTexture> temporaryTextures;
int renderTargetSwitchCount;
int drawCalls;
int drawCallsBatched;
Buffer *quadIndexBuffer;
Buffer *fanIndexBuffer;
Capabilities capabilities;
Deprecations deprecations;
static const size_t MAX_USER_STACK_DEPTH = 128;
static const int MAX_TEMPORARY_RESOURCE_UNUSED_FRAMES = 16;
private:
void checkSetDefaultFont();
int calculateEllipsePoints(float rx, float ry) const;
Texture *defaultTextures[TEXTURE_MAX_ENUM][DATA_BASETYPE_MAX_ENUM];
Buffer *defaultTexelBuffers[DATA_BASETYPE_MAX_ENUM];
Buffer *defaultStorageBuffer;
std::vector<uint8> scratchBuffer;
std::unordered_map<std::string, ShaderStage *> cachedShaderStages[SHADERSTAGE_MAX_ENUM];
}; // Graphics
STRINGMAP_DECLARE(Renderer);
} // graphics
} // love
#endif // LOVE_GRAPHICS_GRAPHICS_H