Files
love/src/modules/graphics/opengl/wrap_Canvas.cpp
T
Alex Szpakowski 46a2e7b85c Happy new year! 🎉
2016-01-01 00:05:06 -04:00

121 lines
3.2 KiB
C++

/**
* Copyright (c) 2006-2016 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "wrap_Canvas.h"
#include "Graphics.h"
namespace love
{
namespace graphics
{
namespace opengl
{
Canvas *luax_checkcanvas(lua_State *L, int idx)
{
return luax_checktype<Canvas>(L, idx, GRAPHICS_CANVAS_ID);
}
int w_Canvas_renderTo(lua_State *L)
{
Canvas *canvas = luax_checkcanvas(L, 1);
luaL_checktype(L, 2, LUA_TFUNCTION);
auto graphics = Module::getInstance<Graphics>(Module::M_GRAPHICS);
if (graphics)
{
// Save the current Canvas so we can restore it when we're done.
std::vector<Canvas *> oldcanvases = graphics->getCanvas();
for (Canvas *c : oldcanvases)
c->retain();
luax_catchexcept(L, [&](){ graphics->setCanvas(canvas); });
lua_settop(L, 2); // make sure the function is on top of the stack
int status = lua_pcall(L, 0, 0, 0);
graphics->setCanvas(oldcanvases);
for (Canvas *c : oldcanvases)
c->release();
if (status != 0)
return lua_error(L);
}
return 0;
}
int w_Canvas_newImageData(lua_State *L)
{
Canvas *canvas = luax_checkcanvas(L, 1);
love::image::Image *image = luax_getmodule<love::image::Image>(L, MODULE_IMAGE_ID);
int x = (int) luaL_optnumber(L, 2, 0);
int y = (int) luaL_optnumber(L, 3, 0);
int w = (int) luaL_optnumber(L, 4, canvas->getWidth());
int h = (int) luaL_optnumber(L, 5, canvas->getHeight());
love::image::ImageData *img = nullptr;
luax_catchexcept(L, [&](){ img = canvas->newImageData(image, x, y, w, h); });
luax_pushtype(L, IMAGE_IMAGE_DATA_ID, img);
img->release();
return 1;
}
int w_Canvas_getFormat(lua_State *L)
{
Canvas *canvas = luax_checkcanvas(L, 1);
Canvas::Format format = canvas->getTextureFormat();
const char *str;
if (!Canvas::getConstant(format, str))
return luaL_error(L, "Unknown Canvas format.");
lua_pushstring(L, str);
return 1;
}
int w_Canvas_getMSAA(lua_State *L)
{
Canvas *canvas = luax_checkcanvas(L, 1);
lua_pushinteger(L, canvas->getMSAA());
return 1;
}
static const luaL_Reg w_Canvas_functions[] =
{
{ "renderTo", w_Canvas_renderTo },
{ "newImageData", w_Canvas_newImageData },
{ "getFormat", w_Canvas_getFormat },
{ "getMSAA", w_Canvas_getMSAA },
{ 0, 0 }
};
extern "C" int luaopen_canvas(lua_State *L)
{
return luax_register_type(L, GRAPHICS_CANVAS_ID, "Canvas", w_Texture_functions, w_Canvas_functions, nullptr);
}
} // opengl
} // graphics
} // love