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7f4adc0ffe
changed tests so that all assert failures are logged rather than just the first assert that failed, added isOS() to the test method class to be used in tests directly, updated test readme on a couple bits and added newTexture basic check
1.1 KiB
1.1 KiB
TODO
These are all the outstanding methods that require test coverage, along with a few bits that still need doing / discussion.
General
- ability to test loading different combinations of modules if needed?
- check expected behaviour of mount + unmount with common path try uncommenting love.filesystem.unmountCommonPath and you'll see the issues
- revisit love.audio.setPlaybackDevice when we update openal soft for MacOS
Graphics
- love.graphics.copyBuffer()
- love.graphics.copyBufferToTexture()
- love.graphics.copyTextureToBuffer()
- love.graphics.readbackTexture()
- love.graphics.readbackTextureAsync()
- love.graphics.readbackBuffer()
- love.graphics.readbackBufferAsync()
- love.graphics.newComputeShader()
- love.graphics.dispatchThreadgroups()
- love.graphics.dispatchIndirect()
- love.graphics.drawFromShader()
- love.graphics.drawFromShaderIndirect()
- love.graphics.drawIndirect()
- love.graphics.getQuadIndexBuffer()
- love.graphics.setBlendState()
- love.graphics.setOrthoProjection()
- love.graphics.setPerspectiveProjection()
- love.graphics.resetProjection()
- love.graphics.Mesh:getAttachedAttributes()
- love.graphics.Shader:hasStage()