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5f9b5a21d0
--HG-- branch : minor
713 lines
17 KiB
C++
713 lines
17 KiB
C++
/**
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* Copyright (c) 2006-2020 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include <iostream>
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#include <sstream>
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#include <algorithm>
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#include "common/utf8.h"
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#include "common/b64.h"
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#include "Filesystem.h"
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#include "File.h"
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// PhysFS
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#include "libraries/physfs/physfs.h"
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// For great CWD. (Current Working Directory)
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// Using this instead of boost::filesystem which totally
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// cramped our style.
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#ifdef LOVE_WINDOWS
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# include <windows.h>
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# include <direct.h>
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# include <initguid.h>
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# include <Shlobj.h>
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# include <Knownfolders.h>
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#else
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# include <sys/param.h>
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# include <unistd.h>
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#endif
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#ifdef LOVE_IOS
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# include "common/ios.h"
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#endif
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#ifdef LOVE_MACOS
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# include "common/macos.h"
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#endif
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#include <string>
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#ifdef LOVE_ANDROID
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#include <SDL.h>
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#include "common/android.h"
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#endif
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namespace
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{
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size_t getDriveDelim(const std::string &input)
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{
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for (size_t i = 0; i < input.size(); ++i)
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if (input[i] == '/' || input[i] == '\\')
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return i;
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// Something's horribly wrong
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return 0;
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}
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std::string getDriveRoot(const std::string &input)
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{
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return input.substr(0, getDriveDelim(input)+1);
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}
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std::string skipDriveRoot(const std::string &input)
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{
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return input.substr(getDriveDelim(input)+1);
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}
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std::string normalize(const std::string &input)
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{
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std::stringstream out;
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bool seenSep = false, isSep = false;
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for (size_t i = 0; i < input.size(); ++i)
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{
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isSep = (input[i] == LOVE_PATH_SEPARATOR[0]);
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if (!isSep || !seenSep)
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out << input[i];
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seenSep = isSep;
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}
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return out.str();
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}
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}
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namespace love
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{
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namespace filesystem
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{
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namespace physfs
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{
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Filesystem::Filesystem()
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: fused(false)
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, fusedSet(false)
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{
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requirePath = {"?.lua", "?/init.lua"};
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cRequirePath = {"??"};
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}
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Filesystem::~Filesystem()
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{
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if (PHYSFS_isInit())
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PHYSFS_deinit();
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}
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const char *Filesystem::getName() const
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{
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return "love.filesystem.physfs";
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}
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void Filesystem::init(const char *arg0)
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{
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if (!PHYSFS_init(arg0))
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throw love::Exception("Failed to initialize filesystem: %s", PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode()));
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// Enable symlinks by default.
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setSymlinksEnabled(true);
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}
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void Filesystem::setFused(bool fused)
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{
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if (fusedSet)
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return;
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this->fused = fused;
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fusedSet = true;
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}
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bool Filesystem::isFused() const
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{
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if (!fusedSet)
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return false;
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return fused;
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}
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bool Filesystem::setIdentity(const char *ident, bool appendToPath)
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{
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if (!PHYSFS_isInit())
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return false;
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std::string old_save_path = save_path_full;
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// Store the save directory.
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save_identity = std::string(ident);
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// Generate the relative path to the game save folder.
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save_path_relative = std::string(LOVE_APPDATA_PREFIX LOVE_APPDATA_FOLDER LOVE_PATH_SEPARATOR) + save_identity;
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// Generate the full path to the game save folder.
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save_path_full = std::string(getAppdataDirectory()) + std::string(LOVE_PATH_SEPARATOR);
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if (fused)
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save_path_full += std::string(LOVE_APPDATA_PREFIX) + save_identity;
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else
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save_path_full += save_path_relative;
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save_path_full = normalize(save_path_full);
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#ifdef LOVE_ANDROID
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if (save_identity == "")
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save_identity = "unnamed";
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std::string storage_path;
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if (isAndroidSaveExternal())
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storage_path = SDL_AndroidGetExternalStoragePath();
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else
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storage_path = SDL_AndroidGetInternalStoragePath();
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std::string save_directory = storage_path + "/save";
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save_path_full = storage_path + std::string("/save/") + save_identity;
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if (!love::android::directoryExists(save_path_full.c_str()) &&
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!love::android::mkdir(save_path_full.c_str()))
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SDL_Log("Error: Could not create save directory %s!", save_path_full.c_str());
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#endif
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// We now have something like:
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// save_identity: game
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// save_path_relative: ./LOVE/game
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// save_path_full: C:\Documents and Settings\user\Application Data/LOVE/game
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// We don't want old read-only save paths to accumulate when we set a new
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// identity.
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if (!old_save_path.empty())
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PHYSFS_unmount(old_save_path.c_str());
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// Try to add the save directory to the search path.
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// (No error on fail, it means that the path doesn't exist).
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PHYSFS_mount(save_path_full.c_str(), nullptr, appendToPath);
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// HACK: This forces setupWriteDirectory to be called the next time a file
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// is opened for writing - otherwise it won't be called at all if it was
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// already called at least once before.
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PHYSFS_setWriteDir(nullptr);
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return true;
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}
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const char *Filesystem::getIdentity() const
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{
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return save_identity.c_str();
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}
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bool Filesystem::setSource(const char *source)
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{
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if (!PHYSFS_isInit())
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return false;
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// Check whether directory is already set.
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if (!game_source.empty())
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return false;
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std::string new_search_path = source;
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#ifdef LOVE_ANDROID
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if (!love::android::createStorageDirectories())
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SDL_Log("Error creating storage directories!");
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new_search_path = love::android::getSelectedGameFile();
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// try mounting first, if that fails, load to memory and mount
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if (!PHYSFS_mount(new_search_path.c_str(), nullptr, 1))
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{
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// PHYSFS cannot yet mount a zip file inside an .apk
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SDL_Log("Mounting %s did not work. Loading to memory.",
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new_search_path.c_str());
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char* game_archive_ptr = NULL;
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size_t game_archive_size = 0;
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if (!love::android::loadGameArchiveToMemory(
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new_search_path.c_str(), &game_archive_ptr,
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&game_archive_size))
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{
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SDL_Log("Failure memory loading archive %s", new_search_path.c_str());
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return false;
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}
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if (!PHYSFS_mountMemory(
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game_archive_ptr, game_archive_size,
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love::android::freeGameArchiveMemory, "archive.zip", "/", 0))
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{
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SDL_Log("Failure mounting in-memory archive.");
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love::android::freeGameArchiveMemory(game_archive_ptr);
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return false;
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}
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}
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#else
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// Add the directory.
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if (!PHYSFS_mount(new_search_path.c_str(), nullptr, 1))
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return false;
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#endif
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// Save the game source.
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game_source = new_search_path;
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return true;
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}
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const char *Filesystem::getSource() const
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{
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return game_source.c_str();
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}
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bool Filesystem::setupWriteDirectory()
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{
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if (!PHYSFS_isInit())
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return false;
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// These must all be set.
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if (save_identity.empty() || save_path_full.empty() || save_path_relative.empty())
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return false;
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// We need to make sure the write directory is created. To do that, we also
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// need to make sure all its parent directories are also created.
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std::string temp_writedir = getDriveRoot(save_path_full);
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std::string temp_createdir = skipDriveRoot(save_path_full);
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// On some sandboxed platforms, physfs will break when its write directory
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// is the root of the drive and it tries to create a folder (even if the
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// folder's path is in a writable location.) If the user's home folder is
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// in the save path, we'll try starting from there instead.
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if (save_path_full.find(getUserDirectory()) == 0)
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{
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temp_writedir = getUserDirectory();
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temp_createdir = save_path_full.substr(getUserDirectory().length());
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// Strip leading '/' characters from the path we want to create.
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size_t startpos = temp_createdir.find_first_not_of('/');
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if (startpos != std::string::npos)
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temp_createdir = temp_createdir.substr(startpos);
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}
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// Set either '/' or the user's home as a writable directory.
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// (We must create the save folder before mounting it).
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if (!PHYSFS_setWriteDir(temp_writedir.c_str()))
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return false;
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// Create the save folder. (We're now "at" either '/' or the user's home).
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if (!createDirectory(temp_createdir.c_str()))
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{
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// Clear the write directory in case of error.
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PHYSFS_setWriteDir(nullptr);
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return false;
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}
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// Set the final write directory.
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if (!PHYSFS_setWriteDir(save_path_full.c_str()))
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return false;
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// Add the directory. (Will not be readded if already present).
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if (!PHYSFS_mount(save_path_full.c_str(), nullptr, 0))
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{
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PHYSFS_setWriteDir(nullptr); // Clear the write directory in case of error.
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return false;
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}
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return true;
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}
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bool Filesystem::mount(const char *archive, const char *mountpoint, bool appendToPath)
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{
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if (!PHYSFS_isInit() || !archive)
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return false;
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std::string realPath;
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std::string sourceBase = getSourceBaseDirectory();
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// Check whether the given archive path is in the list of allowed full paths.
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auto it = std::find(allowedMountPaths.begin(), allowedMountPaths.end(), archive);
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if (it != allowedMountPaths.end())
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realPath = *it;
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else if (isFused() && sourceBase.compare(archive) == 0)
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{
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// Special case: if the game is fused and the archive is the source's
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// base directory, mount it even though it's outside of the save dir.
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realPath = sourceBase;
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}
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else
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{
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// Not allowed for safety reasons.
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if (strlen(archive) == 0 || strstr(archive, "..") || strcmp(archive, "/") == 0)
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return false;
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const char *realDir = PHYSFS_getRealDir(archive);
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if (!realDir)
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return false;
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realPath = realDir;
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// Always disallow mounting of files inside the game source, since it
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// won't work anyway if the game source is a zipped .love file.
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if (realPath.find(game_source) == 0)
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return false;
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realPath += LOVE_PATH_SEPARATOR;
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realPath += archive;
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}
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if (realPath.length() == 0)
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return false;
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return PHYSFS_mount(realPath.c_str(), mountpoint, appendToPath) != 0;
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}
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bool Filesystem::mount(Data *data, const char *archivename, const char *mountpoint, bool appendToPath)
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{
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if (!PHYSFS_isInit())
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return false;
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if (PHYSFS_mountMemory(data->getData(), data->getSize(), nullptr, archivename, mountpoint, appendToPath) != 0)
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{
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mountedData[archivename] = data;
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return true;
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}
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return false;
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}
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bool Filesystem::unmount(const char *archive)
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{
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if (!PHYSFS_isInit() || !archive)
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return false;
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auto datait = mountedData.find(archive);
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if (datait != mountedData.end() && PHYSFS_unmount(archive) != 0)
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{
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mountedData.erase(datait);
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return true;
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}
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std::string realPath;
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std::string sourceBase = getSourceBaseDirectory();
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// Check whether the given archive path is in the list of allowed full paths.
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auto it = std::find(allowedMountPaths.begin(), allowedMountPaths.end(), archive);
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if (it != allowedMountPaths.end())
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realPath = *it;
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else if (isFused() && sourceBase.compare(archive) == 0)
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{
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// Special case: if the game is fused and the archive is the source's
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// base directory, unmount it even though it's outside of the save dir.
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realPath = sourceBase;
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}
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else
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{
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// Not allowed for safety reasons.
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if (strlen(archive) == 0 || strstr(archive, "..") || strcmp(archive, "/") == 0)
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return false;
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const char *realDir = PHYSFS_getRealDir(archive);
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if (!realDir)
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return false;
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realPath = realDir;
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realPath += LOVE_PATH_SEPARATOR;
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realPath += archive;
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}
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const char *mountPoint = PHYSFS_getMountPoint(realPath.c_str());
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if (!mountPoint)
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return false;
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return PHYSFS_unmount(realPath.c_str()) != 0;
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}
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bool Filesystem::unmount(Data *data)
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{
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for (const auto &datapair : mountedData)
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{
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if (datapair.second.get() == data)
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{
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std::string archive = datapair.first;
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return unmount(archive.c_str());
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}
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}
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return false;
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}
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love::filesystem::File *Filesystem::newFile(const char *filename) const
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{
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return new File(filename);
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}
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const char *Filesystem::getWorkingDirectory()
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{
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if (cwd.empty())
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{
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#ifdef LOVE_WINDOWS
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WCHAR w_cwd[LOVE_MAX_PATH];
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_wgetcwd(w_cwd, LOVE_MAX_PATH);
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cwd = to_utf8(w_cwd);
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replace_char(cwd, '\\', '/');
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#else
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char *cwd_char = new char[LOVE_MAX_PATH];
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if (getcwd(cwd_char, LOVE_MAX_PATH))
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cwd = cwd_char; // if getcwd fails, cwd_char (and thus cwd) will still be empty
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delete [] cwd_char;
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#endif
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}
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return cwd.c_str();
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}
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std::string Filesystem::getUserDirectory()
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{
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#ifdef LOVE_IOS
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// PHYSFS_getUserDir doesn't give exactly the path we want on iOS.
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static std::string userDir = normalize(love::ios::getHomeDirectory());
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#else
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static std::string userDir = normalize(PHYSFS_getUserDir());
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#endif
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return userDir;
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}
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std::string Filesystem::getAppdataDirectory()
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{
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if (appdata.empty())
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{
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#ifdef LOVE_WINDOWS_UWP
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appdata = getUserDirectory();
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#elif defined(LOVE_WINDOWS)
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PWSTR path = nullptr;
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if (SUCCEEDED(SHGetKnownFolderPath(FOLDERID_RoamingAppData, 0, nullptr, &path)))
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{
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appdata = to_utf8(path);
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CoTaskMemFree(path);
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}
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else
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{
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wchar_t *w_appdata = _wgetenv(L"APPDATA");
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appdata = to_utf8(w_appdata);
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}
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replace_char(appdata, '\\', '/');
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#elif defined(LOVE_MACOS)
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appdata = normalize(love::macos::getAppdataDirectory());
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#elif defined(LOVE_IOS)
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appdata = normalize(love::ios::getAppdataDirectory());
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#elif defined(LOVE_LINUX)
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char *xdgdatahome = getenv("XDG_DATA_HOME");
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if (!xdgdatahome)
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appdata = normalize(std::string(getUserDirectory()) + "/.local/share/");
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else
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appdata = xdgdatahome;
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#else
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appdata = getUserDirectory();
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#endif
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}
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return appdata;
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}
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const char *Filesystem::getSaveDirectory()
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{
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return save_path_full.c_str();
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}
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std::string Filesystem::getSourceBaseDirectory() const
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{
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size_t source_len = game_source.length();
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if (source_len == 0)
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return "";
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// FIXME: This doesn't take into account parent and current directory
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// symbols (i.e. '..' and '.')
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#ifdef LOVE_WINDOWS
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// In windows, delimiters can be either '/' or '\'.
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size_t base_end_pos = game_source.find_last_of("/\\", source_len - 2);
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#else
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|
size_t base_end_pos = game_source.find_last_of('/', source_len - 2);
|
|
#endif
|
|
|
|
if (base_end_pos == std::string::npos)
|
|
return "";
|
|
|
|
// If the source is in the unix root (aka '/'), we want to keep the '/'.
|
|
if (base_end_pos == 0)
|
|
base_end_pos = 1;
|
|
|
|
return game_source.substr(0, base_end_pos);
|
|
}
|
|
|
|
std::string Filesystem::getRealDirectory(const char *filename) const
|
|
{
|
|
if (!PHYSFS_isInit())
|
|
throw love::Exception("PhysFS is not initialized.");
|
|
|
|
const char *dir = PHYSFS_getRealDir(filename);
|
|
|
|
if (dir == nullptr)
|
|
throw love::Exception("File does not exist on disk.");
|
|
|
|
return std::string(dir);
|
|
}
|
|
|
|
bool Filesystem::getInfo(const char *filepath, Info &info) const
|
|
{
|
|
if (!PHYSFS_isInit())
|
|
return false;
|
|
|
|
PHYSFS_Stat stat = {};
|
|
if (!PHYSFS_stat(filepath, &stat))
|
|
return false;
|
|
|
|
info.size = (int64) stat.filesize;
|
|
info.modtime = (int64) stat.modtime;
|
|
|
|
if (stat.filetype == PHYSFS_FILETYPE_REGULAR)
|
|
info.type = FILETYPE_FILE;
|
|
else if (stat.filetype == PHYSFS_FILETYPE_DIRECTORY)
|
|
info.type = FILETYPE_DIRECTORY;
|
|
else if (stat.filetype == PHYSFS_FILETYPE_SYMLINK)
|
|
info.type = FILETYPE_SYMLINK;
|
|
else
|
|
info.type = FILETYPE_OTHER;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Filesystem::createDirectory(const char *dir)
|
|
{
|
|
if (!PHYSFS_isInit())
|
|
return false;
|
|
|
|
if (PHYSFS_getWriteDir() == 0 && !setupWriteDirectory())
|
|
return false;
|
|
|
|
if (!PHYSFS_mkdir(dir))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Filesystem::remove(const char *file)
|
|
{
|
|
if (!PHYSFS_isInit())
|
|
return false;
|
|
|
|
if (PHYSFS_getWriteDir() == 0 && !setupWriteDirectory())
|
|
return false;
|
|
|
|
if (!PHYSFS_delete(file))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
FileData *Filesystem::read(const char *filename, int64 size) const
|
|
{
|
|
File file(filename);
|
|
|
|
file.open(File::MODE_READ);
|
|
|
|
// close() is called in the File destructor.
|
|
return file.read(size);
|
|
}
|
|
|
|
void Filesystem::write(const char *filename, const void *data, int64 size) const
|
|
{
|
|
File file(filename);
|
|
|
|
file.open(File::MODE_WRITE);
|
|
|
|
// close() is called in the File destructor.
|
|
if (!file.write(data, size))
|
|
throw love::Exception("Data could not be written.");
|
|
}
|
|
|
|
void Filesystem::append(const char *filename, const void *data, int64 size) const
|
|
{
|
|
File file(filename);
|
|
|
|
file.open(File::MODE_APPEND);
|
|
|
|
// close() is called in the File destructor.
|
|
if (!file.write(data, size))
|
|
throw love::Exception("Data could not be written.");
|
|
}
|
|
|
|
bool Filesystem::getDirectoryItems(const char *dir, std::vector<std::string> &items)
|
|
{
|
|
if (!PHYSFS_isInit())
|
|
return false;
|
|
|
|
char **rc = PHYSFS_enumerateFiles(dir);
|
|
|
|
if (rc == nullptr)
|
|
return false;
|
|
|
|
for (char **i = rc; *i != 0; i++)
|
|
items.push_back(*i);
|
|
|
|
PHYSFS_freeList(rc);
|
|
return true;
|
|
}
|
|
|
|
void Filesystem::setSymlinksEnabled(bool enable)
|
|
{
|
|
if (!PHYSFS_isInit())
|
|
return;
|
|
|
|
PHYSFS_permitSymbolicLinks(enable ? 1 : 0);
|
|
}
|
|
|
|
bool Filesystem::areSymlinksEnabled() const
|
|
{
|
|
if (!PHYSFS_isInit())
|
|
return false;
|
|
|
|
return PHYSFS_symbolicLinksPermitted() != 0;
|
|
}
|
|
|
|
std::vector<std::string> &Filesystem::getRequirePath()
|
|
{
|
|
return requirePath;
|
|
}
|
|
|
|
std::vector<std::string> &Filesystem::getCRequirePath()
|
|
{
|
|
return cRequirePath;
|
|
}
|
|
|
|
void Filesystem::allowMountingForPath(const std::string &path)
|
|
{
|
|
if (std::find(allowedMountPaths.begin(), allowedMountPaths.end(), path) == allowedMountPaths.end())
|
|
allowedMountPaths.push_back(path);
|
|
}
|
|
|
|
} // physfs
|
|
} // filesystem
|
|
} // love
|