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https://github.com/love2d/love.git
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344 lines
8.5 KiB
C++
344 lines
8.5 KiB
C++
/**
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* Copyright (c) 2006-2020 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_GRAPHICS_TEXTURE_H
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#define LOVE_GRAPHICS_TEXTURE_H
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// LOVE
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#include "common/StringMap.h"
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#include "common/math.h"
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#include "common/pixelformat.h"
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#include "common/Exception.h"
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#include "common/Optional.h"
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#include "common/int.h"
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#include "Drawable.h"
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#include "Quad.h"
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#include "vertex.h"
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#include "renderstate.h"
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#include "Resource.h"
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#include "image/ImageData.h"
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#include "image/Image.h"
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#include "image/CompressedImageData.h"
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// C
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#include <stddef.h>
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namespace love
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{
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namespace graphics
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{
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class Graphics;
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enum TextureType
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{
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TEXTURE_2D,
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TEXTURE_VOLUME,
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TEXTURE_2D_ARRAY,
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TEXTURE_CUBE,
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TEXTURE_MAX_ENUM
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};
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enum PixelFormatUsage
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{
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PIXELFORMATUSAGE_SAMPLE,
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PIXELFORMATUSAGE_LINEAR,
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PIXELFORMATUSAGE_RENDERTARGET,
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PIXELFORMATUSAGE_BLEND,
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PIXELFORMATUSAGE_MSAA,
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PIXELFORMATUSAGE_MAX_ENUM
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};
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enum PixelFormatUsageFlags
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{
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PIXELFORMATUSAGEFLAGS_NONE = 0,
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PIXELFORMATUSAGEFLAGS_SAMPLE = (1 << PIXELFORMATUSAGE_SAMPLE),
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PIXELFORMATUSAGEFLAGS_LINEAR = (1 << PIXELFORMATUSAGE_LINEAR),
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PIXELFORMATUSAGEFLAGS_RENDERTARGET = (1 << PIXELFORMATUSAGE_RENDERTARGET),
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PIXELFORMATUSAGEFLAGS_BLEND = (1 << PIXELFORMATUSAGE_BLEND),
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PIXELFORMATUSAGEFLAGS_MSAA = (1 << PIXELFORMATUSAGE_MSAA),
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};
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struct SamplerState
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{
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enum WrapMode
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{
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WRAP_CLAMP,
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WRAP_CLAMP_ZERO,
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WRAP_CLAMP_ONE,
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WRAP_REPEAT,
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WRAP_MIRRORED_REPEAT,
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WRAP_MAX_ENUM
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};
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enum FilterMode
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{
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FILTER_LINEAR,
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FILTER_NEAREST,
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FILTER_MAX_ENUM
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};
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enum MipmapFilterMode
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{
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MIPMAP_FILTER_NONE,
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MIPMAP_FILTER_LINEAR,
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MIPMAP_FILTER_NEAREST,
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MIPMAP_FILTER_MAX_ENUM
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};
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FilterMode minFilter = FILTER_LINEAR;
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FilterMode magFilter = FILTER_LINEAR;
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MipmapFilterMode mipmapFilter = MIPMAP_FILTER_NONE;
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WrapMode wrapU = WRAP_CLAMP;
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WrapMode wrapV = WRAP_CLAMP;
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WrapMode wrapW = WRAP_CLAMP;
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float lodBias = 0.0f;
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uint8 maxAnisotropy = 1;
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uint8 minLod = 0;
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uint8 maxLod = LOVE_UINT8_MAX;
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Optional<CompareMode> depthSampleMode;
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uint64 toKey() const;
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static SamplerState fromKey(uint64 key);
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static bool isClampZeroOrOne(WrapMode w);
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static bool getConstant(const char *in, FilterMode &out);
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static bool getConstant(FilterMode in, const char *&out);
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static std::vector<std::string> getConstants(FilterMode);
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static bool getConstant(const char *in, MipmapFilterMode &out);
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static bool getConstant(MipmapFilterMode in, const char *&out);
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static std::vector<std::string> getConstants(MipmapFilterMode);
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static bool getConstant(const char *in, WrapMode &out);
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static bool getConstant(WrapMode in, const char *&out);
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static std::vector<std::string> getConstants(WrapMode);
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};
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/**
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* Base class for 2D textures. All textures can be drawn with Quads, have a
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* width and height, and have filter and wrap modes.
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**/
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class Texture : public Drawable, public Resource
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{
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public:
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static love::Type type;
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static int textureCount;
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enum MipmapsMode
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{
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MIPMAPS_NONE,
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MIPMAPS_MANUAL,
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MIPMAPS_AUTO,
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MIPMAPS_MAX_ENUM
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};
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enum SettingType
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{
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SETTING_WIDTH,
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SETTING_HEIGHT,
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SETTING_LAYERS,
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SETTING_MIPMAPS,
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SETTING_FORMAT,
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SETTING_LINEAR,
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SETTING_TYPE,
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SETTING_DPI_SCALE,
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SETTING_MSAA,
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SETTING_RENDER_TARGET,
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SETTING_READABLE,
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SETTING_MAX_ENUM
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};
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// Size and format will be overridden by ImageData when supplied.
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struct Settings
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{
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int width = 1;
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int height = 1;
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int layers = 1; // depth for 3D textures
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TextureType type = TEXTURE_2D;
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MipmapsMode mipmaps = MIPMAPS_NONE;
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PixelFormat format = PIXELFORMAT_NORMAL;
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bool linear = false;
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float dpiScale = 1.0f;
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int msaa = 1;
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bool renderTarget = false;
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OptionalBool readable;
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};
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struct Slices
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{
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public:
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Slices(TextureType textype);
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void clear();
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void set(int slice, int mipmap, love::image::ImageDataBase *data);
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love::image::ImageDataBase *get(int slice, int mipmap) const;
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void add(love::image::CompressedImageData *cdata, int startslice, int startmip, bool addallslices, bool addallmips);
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int getSliceCount(int mip = 0) const;
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int getMipmapCount(int slice = 0) const;
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bool validate() const;
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TextureType getTextureType() const { return textureType; }
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private:
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TextureType textureType;
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// For 2D/Cube/2DArray texture types, each element in the data array has
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// an array of mipmap levels. For 3D texture types, each mipmap level
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// has an array of layers.
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std::vector<std::vector<StrongRef<love::image::ImageDataBase>>> data;
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}; // Slices
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static int64 totalGraphicsMemory;
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Texture(const Settings &settings, const Slices *slices);
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virtual ~Texture();
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// Drawable.
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void draw(Graphics *gfx, const Matrix4 &m) override;
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/**
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* Draws the texture using the specified transformation with a Quad applied.
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**/
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void draw(Graphics *gfx, Quad *quad, const Matrix4 &m);
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void drawLayer(Graphics *gfx, int layer, const Matrix4 &m);
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void drawLayer(Graphics *gfx, int layer, Quad *quad, const Matrix4 &m);
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void replacePixels(love::image::ImageDataBase *d, int slice, int mipmap, int x, int y, bool reloadmipmaps);
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void replacePixels(const void *data, size_t size, int slice, int mipmap, const Rect &rect, bool reloadmipmaps);
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void generateMipmaps();
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love::image::ImageData *newImageData(love::image::Image *module, int slice, int mipmap, const Rect &rect);
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virtual ptrdiff_t getRenderTargetHandle() const = 0;
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TextureType getTextureType() const;
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PixelFormat getPixelFormat() const;
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MipmapsMode getMipmapsMode() const;
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bool isRenderTarget() const;
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bool isReadable() const;
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bool isCompressed() const;
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bool isFormatLinear() const;
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bool isValidSlice(int slice) const;
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int getWidth(int mip = 0) const;
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int getHeight(int mip = 0) const;
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int getDepth(int mip = 0) const;
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int getLayerCount() const;
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int getMipmapCount() const;
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int getPixelWidth(int mip = 0) const;
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int getPixelHeight(int mip = 0) const;
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float getDPIScale() const;
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int getRequestedMSAA() const;
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virtual int getMSAA() const = 0;
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virtual void setSamplerState(const SamplerState &s);
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const SamplerState &getSamplerState() const;
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Quad *getQuad() const;
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static int getTotalMipmapCount(int w, int h);
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static int getTotalMipmapCount(int w, int h, int d);
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static bool getConstant(const char *in, TextureType &out);
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static bool getConstant(TextureType in, const char *&out);
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static std::vector<std::string> getConstants(TextureType);
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static bool getConstant(const char *in, MipmapsMode &out);
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static bool getConstant(MipmapsMode in, const char *&out);
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static std::vector<std::string> getConstants(MipmapsMode);
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static bool getConstant(const char *in, SettingType &out);
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static bool getConstant(SettingType in, const char *&out);
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static const char *getConstant(SettingType in);
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static std::vector<std::string> getConstants(SettingType);
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protected:
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void setGraphicsMemorySize(int64 size);
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void uploadImageData(love::image::ImageDataBase *d, int level, int slice, int x, int y);
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virtual void uploadByteData(PixelFormat pixelformat, const void *data, size_t size, int level, int slice, const Rect &r, love::image::ImageDataBase *imgd = nullptr) = 0;
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virtual void generateMipmapsInternal() = 0;
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virtual void readbackImageData(love::image::ImageData *imagedata, int slice, int mipmap, const Rect &rect) = 0;
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bool validateDimensions(bool throwException) const;
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TextureType texType;
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PixelFormat format;
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bool renderTarget;
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bool readable;
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MipmapsMode mipmapsMode;
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bool sRGB;
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int width;
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int height;
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int depth;
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int layers;
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int mipmapCount;
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int pixelWidth;
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int pixelHeight;
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int requestedMSAA;
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SamplerState samplerState;
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StrongRef<Quad> quad;
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int64 graphicsMemorySize;
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// True if the texture wasn't able to be properly created and it had to fall
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// back to a default texture.
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bool usingDefaultTexture;
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}; // Texture
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} // graphics
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} // love
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#endif // LOVE_GRAPHICS_TEXTURE_H
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