Files
love/src/modules/physics/box2d/WeldJoint.h
T
Bill Meltsner a956f9b0c1 Update WeldJoint for new soft constraint options
--HG--
branch : box2d-update
2011-09-23 16:17:29 -04:00

81 lines
1.8 KiB
C++

/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_PHYSICS_BOX2D_WELD_JOINT_H
#define LOVE_PHYSICS_BOX2D_WELD_JOINT_H
// Module
#include "Joint.h"
namespace love
{
namespace physics
{
namespace box2d
{
/**
* A WeldJoint essentially glues two bodies together.
**/
class WeldJoint : public Joint
{
private:
// The Box2D weld joint object.
b2WeldJoint * joint;
public:
/**
* Creates a new WeldJoint connecting body1 and body2.
**/
WeldJoint(Body * body1, Body * body2, float x, float y, bool collideConnected);
virtual ~WeldJoint();
/**
* Sets the response speed.
**/
void setFrequency(float hz);
/**
* Gets the response speed.
**/
float getFrequency() const;
/**
* Sets the damping ratio.
* 0 = no damping, 1 = critical damping.
**/
void setDampingRatio(float d);
/**
* Gets the damping ratio.
* 0 = no damping, 1 = critical damping.
**/
float getDampingRatio() const;
};
} // box2d
} // physics
} // love
#endif // LOVE_PHYSICS_BOX2D_WELD_JOINT_H