mirror of
https://github.com/love2d/love.git
synced 2026-08-16 08:11:02 +02:00
5864d83c31
- Add t.renderers and t.excluderenderers love.conf fields. They can be an array of renderer names. - Add --renderers a,list,of,renderernames and --excluderenderers more,renderers argument options.
822 lines
20 KiB
C++
822 lines
20 KiB
C++
/**
|
|
* Copyright (c) 2006-2021 LOVE Development Team
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any damages
|
|
* arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any purpose,
|
|
* including commercial applications, and to alter it and redistribute it
|
|
* freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you must not
|
|
* claim that you wrote the original software. If you use this software
|
|
* in a product, an acknowledgment in the product documentation would be
|
|
* appreciated but is not required.
|
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
* misrepresented as being the original software.
|
|
* 3. This notice may not be removed or altered from any source distribution.
|
|
**/
|
|
|
|
// LOVE
|
|
#include "common/config.h"
|
|
#include "common/version.h"
|
|
#include "common/deprecation.h"
|
|
#include "common/runtime.h"
|
|
#include "modules/window/Window.h"
|
|
|
|
#include "love.h"
|
|
|
|
// C++
|
|
#include <string>
|
|
#include <sstream>
|
|
|
|
#ifdef LOVE_WINDOWS
|
|
#include <windows.h>
|
|
|
|
#if defined(_MSC_VER) && (_MSC_VER < 1900)
|
|
// VS 2013 and earlier doesn't have snprintf
|
|
#define snprintf sprintf_s
|
|
#endif // defined(_MSC_VER) && (_MSC_VER < 1900)
|
|
|
|
#endif // LOVE_WINDOWS
|
|
|
|
#ifdef LOVE_ANDROID
|
|
#include <SDL.h>
|
|
extern "C"
|
|
{
|
|
#include "luajit.h"
|
|
}
|
|
#endif // LOVE_ANDROID
|
|
|
|
#ifdef LOVE_LEGENDARY_CONSOLE_IO_HACK
|
|
#include <fcntl.h>
|
|
#include <io.h>
|
|
#include <iostream>
|
|
#include <fstream>
|
|
#endif // LOVE_LEGENDARY_CONSOLE_IO_HACK
|
|
|
|
#ifdef LOVE_LEGENDARY_ACCELEROMETER_AS_JOYSTICK_HACK
|
|
#include <SDL_hints.h>
|
|
#endif // LOVE_LEGENDARY_ACCELEROMETER_AS_JOYSTICK_HACK
|
|
|
|
// Libraries.
|
|
#ifdef LOVE_ENABLE_LUASOCKET
|
|
# include "libraries/luasocket/luasocket.h"
|
|
#endif
|
|
#ifdef LOVE_ENABLE_ENET
|
|
# include "libraries/enet/lua-enet.h"
|
|
#endif
|
|
#ifdef LOVE_ENABLE_LUA53
|
|
# include "libraries/lua53/lutf8lib.h"
|
|
#endif
|
|
|
|
// For love::graphics::setGammaCorrect.
|
|
#ifdef LOVE_ENABLE_GRAPHICS
|
|
# include "graphics/Graphics.h"
|
|
#endif
|
|
|
|
// For love::window::setHighDPIAllowed
|
|
#ifdef LOVE_ENABLE_WINDOW
|
|
# include "window/Window.h"
|
|
#endif
|
|
|
|
// For love::audio::Audio::setMixWithSystem.
|
|
#ifdef LOVE_ENABLE_AUDIO
|
|
# include "audio/Audio.h"
|
|
#endif
|
|
|
|
// Scripts.
|
|
#include "scripts/nogame.lua.h"
|
|
|
|
// Put the Lua code directly into a raw string literal.
|
|
static const char arg_lua[] =
|
|
#include "arg.lua"
|
|
;
|
|
|
|
static const char callbacks_lua[] =
|
|
#include "callbacks.lua"
|
|
;
|
|
|
|
static const char boot_lua[] =
|
|
#include "boot.lua"
|
|
;
|
|
|
|
static const char jit_setup_lua[] =
|
|
#include "jitsetup.lua"
|
|
;
|
|
|
|
// All modules define a c-accessible luaopen
|
|
// so let's make use of those, instead
|
|
// of addressing implementations directly.
|
|
extern "C"
|
|
{
|
|
#if defined(LOVE_ENABLE_AUDIO)
|
|
extern int luaopen_love_audio(lua_State*);
|
|
#endif
|
|
#if defined(LOVE_ENABLE_DATA)
|
|
extern int luaopen_love_data(lua_State*);
|
|
#endif
|
|
#if defined(LOVE_ENABLE_EVENT)
|
|
extern int luaopen_love_event(lua_State*);
|
|
#endif
|
|
#if defined(LOVE_ENABLE_FILESYSTEM)
|
|
extern int luaopen_love_filesystem(lua_State*);
|
|
#endif
|
|
#if defined(LOVE_ENABLE_FONT)
|
|
extern int luaopen_love_font(lua_State*);
|
|
#endif
|
|
#if defined(LOVE_ENABLE_GRAPHICS)
|
|
extern int luaopen_love_graphics(lua_State*);
|
|
#endif
|
|
#if defined(LOVE_ENABLE_IMAGE)
|
|
extern int luaopen_love_image(lua_State*);
|
|
#endif
|
|
#if defined(LOVE_ENABLE_JOYSTICK)
|
|
extern int luaopen_love_joystick(lua_State*);
|
|
#endif
|
|
#if defined(LOVE_ENABLE_KEYBOARD)
|
|
extern int luaopen_love_keyboard(lua_State*);
|
|
#endif
|
|
#if defined(LOVE_ENABLE_MATH)
|
|
extern int luaopen_love_math(lua_State*);
|
|
#endif
|
|
#if defined(LOVE_ENABLE_MOUSE)
|
|
extern int luaopen_love_mouse(lua_State*);
|
|
#endif
|
|
#if defined(LOVE_ENABLE_PHYSICS)
|
|
extern int luaopen_love_physics(lua_State*);
|
|
#endif
|
|
#if defined(LOVE_ENABLE_SOUND)
|
|
extern int luaopen_love_sound(lua_State*);
|
|
#endif
|
|
#if defined(LOVE_ENABLE_SYSTEM)
|
|
extern int luaopen_love_system(lua_State*);
|
|
#endif
|
|
#if defined(LOVE_ENABLE_TIMER)
|
|
extern int luaopen_love_timer(lua_State*);
|
|
#endif
|
|
#if defined(LOVE_ENABLE_THREAD)
|
|
extern int luaopen_love_thread(lua_State*);
|
|
#endif
|
|
#if defined(LOVE_ENABLE_TOUCH)
|
|
extern int luaopen_love_touch(lua_State*);
|
|
#endif
|
|
#if defined(LOVE_ENABLE_VIDEO)
|
|
extern int luaopen_love_video(lua_State*);
|
|
#endif
|
|
#if defined(LOVE_ENABLE_WINDOW)
|
|
extern int luaopen_love_window(lua_State*);
|
|
#endif
|
|
extern int luaopen_love_nogame(lua_State*);
|
|
extern int luaopen_love_jitsetup(lua_State*);
|
|
extern int luaopen_love_arg(lua_State*);
|
|
extern int luaopen_love_callbacks(lua_State*);
|
|
extern int luaopen_love_boot(lua_State*);
|
|
}
|
|
|
|
static const luaL_Reg modules[] = {
|
|
#if defined(LOVE_ENABLE_AUDIO)
|
|
{ "love.audio", luaopen_love_audio },
|
|
#endif
|
|
#if defined(LOVE_ENABLE_DATA)
|
|
{ "love.data", luaopen_love_data },
|
|
#endif
|
|
#if defined(LOVE_ENABLE_EVENT)
|
|
{ "love.event", luaopen_love_event },
|
|
#endif
|
|
#if defined(LOVE_ENABLE_FILESYSTEM)
|
|
{ "love.filesystem", luaopen_love_filesystem },
|
|
#endif
|
|
#if defined(LOVE_ENABLE_FONT)
|
|
{ "love.font", luaopen_love_font },
|
|
#endif
|
|
#if defined(LOVE_ENABLE_GRAPHICS)
|
|
{ "love.graphics", luaopen_love_graphics },
|
|
#endif
|
|
#if defined(LOVE_ENABLE_IMAGE)
|
|
{ "love.image", luaopen_love_image },
|
|
#endif
|
|
#if defined(LOVE_ENABLE_JOYSTICK)
|
|
{ "love.joystick", luaopen_love_joystick },
|
|
#endif
|
|
#if defined(LOVE_ENABLE_KEYBOARD)
|
|
{ "love.keyboard", luaopen_love_keyboard },
|
|
#endif
|
|
#if defined(LOVE_ENABLE_MATH)
|
|
{ "love.math", luaopen_love_math },
|
|
#endif
|
|
#if defined(LOVE_ENABLE_MOUSE)
|
|
{ "love.mouse", luaopen_love_mouse },
|
|
#endif
|
|
#if defined(LOVE_ENABLE_PHYSICS)
|
|
{ "love.physics", luaopen_love_physics },
|
|
#endif
|
|
#if defined(LOVE_ENABLE_SOUND)
|
|
{ "love.sound", luaopen_love_sound },
|
|
#endif
|
|
#if defined(LOVE_ENABLE_SYSTEM)
|
|
{ "love.system", luaopen_love_system },
|
|
#endif
|
|
#if defined(LOVE_ENABLE_THREAD)
|
|
{ "love.thread", luaopen_love_thread },
|
|
#endif
|
|
#if defined(LOVE_ENABLE_TIMER)
|
|
{ "love.timer", luaopen_love_timer },
|
|
#endif
|
|
#if defined(LOVE_ENABLE_TOUCH)
|
|
{ "love.touch", luaopen_love_touch },
|
|
#endif
|
|
#if defined(LOVE_ENABLE_VIDEO)
|
|
{ "love.video", luaopen_love_video },
|
|
#endif
|
|
#if defined(LOVE_ENABLE_WINDOW)
|
|
{ "love.window", luaopen_love_window },
|
|
#endif
|
|
{ "love.nogame", luaopen_love_nogame },
|
|
{ "love.jitsetup", luaopen_love_jitsetup },
|
|
{ "love.arg", luaopen_love_arg },
|
|
{ "love.callbacks", luaopen_love_callbacks },
|
|
{ "love.boot", luaopen_love_boot },
|
|
{ 0, 0 }
|
|
};
|
|
|
|
#ifdef LOVE_LEGENDARY_CONSOLE_IO_HACK
|
|
int w__openConsole(lua_State *L);
|
|
#endif // LOVE_LEGENDARY_CONSOLE_IO_HACK
|
|
|
|
#ifdef LOVE_LEGENDARY_ACCELEROMETER_AS_JOYSTICK_HACK
|
|
int w__setAccelerometerAsJoystick(lua_State *L);
|
|
#endif
|
|
|
|
#ifdef LOVE_ANDROID
|
|
static int w_print_sdl_log(lua_State *L)
|
|
{
|
|
int nargs = lua_gettop(L);
|
|
|
|
lua_getglobal(L, "tostring");
|
|
|
|
std::string outstring;
|
|
|
|
for (int i = 1; i <= nargs; i++)
|
|
{
|
|
// Call tostring(arg) and leave the result on the top of the stack.
|
|
lua_pushvalue(L, -1);
|
|
lua_pushvalue(L, i);
|
|
lua_call(L, 1, 1);
|
|
|
|
const char *s = lua_tostring(L, -1);
|
|
if (s == nullptr)
|
|
return luaL_error(L, "'tostring' must return a string to 'print'");
|
|
|
|
if (i > 1)
|
|
outstring += "\t";
|
|
|
|
outstring += s;
|
|
|
|
lua_pop(L, 1); // Pop the result of tostring(arg).
|
|
}
|
|
|
|
SDL_Log("[LOVE] %s", outstring.c_str());
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
const char *love_version()
|
|
{
|
|
// Do not refer to love::VERSION here, the linker
|
|
// will patch it back up to the executable's one..
|
|
return LOVE_VERSION_STRING;
|
|
}
|
|
|
|
const char *love_codename()
|
|
{
|
|
return love::VERSION_CODENAME;
|
|
}
|
|
|
|
static int w_love_getVersion(lua_State *L)
|
|
{
|
|
lua_pushinteger(L, love::VERSION_MAJOR);
|
|
lua_pushinteger(L, love::VERSION_MINOR);
|
|
lua_pushinteger(L, love::VERSION_REV);
|
|
lua_pushstring(L, love::VERSION_CODENAME);
|
|
return 4;
|
|
}
|
|
|
|
static int w_love_isVersionCompatible(lua_State *L)
|
|
{
|
|
std::string version;
|
|
|
|
if (lua_type(L, 1) == LUA_TSTRING)
|
|
{
|
|
version = luaL_checkstring(L, 1);
|
|
|
|
// Convert major.minor to major.minor.revision.
|
|
if (std::count(version.begin(), version.end(), '.') < 2)
|
|
version.append(".0");
|
|
}
|
|
else
|
|
{
|
|
int major = (int) luaL_checkinteger(L, 1);
|
|
int minor = (int) luaL_checkinteger(L, 2);
|
|
int rev = (int) luaL_optinteger(L, 3, 0);
|
|
|
|
// Convert the numbers to a string, since VERSION_COMPATIBILITY is an
|
|
// array of version strings.
|
|
std::stringstream ss;
|
|
ss << major << "." << minor << "." << rev;
|
|
|
|
version = ss.str();
|
|
}
|
|
|
|
for (int i = 0; love::VERSION_COMPATIBILITY[i] != nullptr; i++)
|
|
{
|
|
std::string v(love::VERSION_COMPATIBILITY[i]);
|
|
|
|
// Convert major.minor to major.minor.revision.
|
|
if (std::count(v.begin(), v.end(), '.') < 2)
|
|
v.append(".0");
|
|
|
|
if (version.compare(v) != 0)
|
|
continue;
|
|
|
|
lua_pushboolean(L, true);
|
|
return 1;
|
|
}
|
|
|
|
lua_pushboolean(L, false);
|
|
return 1;
|
|
}
|
|
|
|
static int w__setGammaCorrect(lua_State *L)
|
|
{
|
|
#ifdef LOVE_ENABLE_GRAPHICS
|
|
love::graphics::setGammaCorrect((bool) lua_toboolean(L, 1));
|
|
#endif
|
|
return 0;
|
|
}
|
|
|
|
static int w__getDefaultRenderers(lua_State *L)
|
|
{
|
|
#ifdef LOVE_ENABLE_GRAPHICS
|
|
const auto &renderers = love::graphics::getDefaultRenderers();
|
|
|
|
lua_createtable(L, (int) renderers.size(), 0);
|
|
|
|
int n = 1;
|
|
for (auto r : renderers)
|
|
{
|
|
const char *str = nullptr;
|
|
if (love::graphics::getConstant(r, str))
|
|
{
|
|
lua_pushstring(L, str);
|
|
lua_rawseti(L, -2, n++);
|
|
}
|
|
}
|
|
#else
|
|
lua_createtable(L, 0, 0);
|
|
#endif
|
|
return 1;
|
|
}
|
|
|
|
static int w__getRenderers(lua_State *L)
|
|
{
|
|
#ifdef LOVE_ENABLE_GRAPHICS
|
|
const auto &renderers = love::graphics::getRenderers();
|
|
|
|
lua_createtable(L, (int) renderers.size(), 0);
|
|
|
|
int n = 1;
|
|
for (auto r : renderers)
|
|
{
|
|
const char *str = nullptr;
|
|
if (love::graphics::getConstant(r, str))
|
|
{
|
|
lua_pushstring(L, str);
|
|
lua_rawseti(L, -2, n++);
|
|
}
|
|
}
|
|
#else
|
|
lua_createtable(L, 0, 0);
|
|
#endif
|
|
return 1;
|
|
}
|
|
|
|
static int w__setRenderers(lua_State *L)
|
|
{
|
|
#ifdef LOVE_ENABLE_GRAPHICS
|
|
std::vector<love::graphics::Renderer> renderers;
|
|
|
|
luaL_checktype(L, 1, LUA_TTABLE);
|
|
for (size_t i = 1; i <= love::luax_objlen(L, 1); i++)
|
|
{
|
|
lua_rawgeti(L, -1, (int) i);
|
|
const char *str = luaL_checkstring(L, -1);
|
|
|
|
love::graphics::Renderer r;
|
|
if (love::graphics::getConstant(str, r))
|
|
renderers.push_back(r);
|
|
|
|
lua_pop(L, 1);
|
|
}
|
|
|
|
love::graphics::setRenderers(renderers);
|
|
#endif
|
|
return 0;
|
|
}
|
|
|
|
static int w__setHighDPIAllowed(lua_State *L)
|
|
{
|
|
#ifdef LOVE_ENABLE_WINDOW
|
|
love::window::setHighDPIAllowed((bool) lua_toboolean(L, 1));
|
|
#endif
|
|
return 0;
|
|
}
|
|
|
|
static int w__setAudioMixWithSystem(lua_State *L)
|
|
{
|
|
bool success = false;
|
|
|
|
#ifdef LOVE_ENABLE_AUDIO
|
|
bool mix = love::luax_checkboolean(L, 1);
|
|
success = love::audio::Audio::setMixWithSystem(mix);
|
|
#endif
|
|
|
|
love::luax_pushboolean(L, success);
|
|
return 1;
|
|
}
|
|
|
|
static int w__requestRecordingPermission(lua_State *L)
|
|
{
|
|
#ifdef LOVE_ENABLE_AUDIO
|
|
love::audio::setRequestRecordingPermission((bool) lua_toboolean(L, 1));
|
|
#endif
|
|
return 0;
|
|
}
|
|
|
|
static int w_love_markDeprecated(lua_State *L)
|
|
{
|
|
int level = (int)luaL_checkinteger(L, 1);
|
|
const char *name = luaL_checkstring(L, 2);
|
|
const char *apiname = luaL_checkstring(L, 3);
|
|
const char *deprecationtname = luaL_checkstring(L, 4);
|
|
|
|
love::APIType api;
|
|
if (!love::getConstant(apiname, api))
|
|
return love::luax_enumerror(L, "API type", love::getConstants(api), apiname);
|
|
|
|
love::DeprecationType dtype;
|
|
if (!love::getConstant(deprecationtname, dtype))
|
|
return love::luax_enumerror(L, "deprecation type", love::getConstants(dtype), deprecationtname);
|
|
|
|
const char *replacement = nullptr;
|
|
if (dtype != love::DEPRECATED_NO_REPLACEMENT)
|
|
replacement = luaL_checkstring(L, 5);
|
|
|
|
love::luax_markdeprecated(L, level, name, api, dtype, replacement);
|
|
return 0;
|
|
}
|
|
|
|
static int w_love_setDeprecationOutput(lua_State *L)
|
|
{
|
|
bool enable = love::luax_checkboolean(L, 1);
|
|
love::setDeprecationOutputEnabled(enable);
|
|
return 0;
|
|
}
|
|
|
|
static int w_love_hasDeprecationOutput(lua_State *L)
|
|
{
|
|
love::luax_pushboolean(L, love::isDeprecationOutputEnabled());
|
|
return 1;
|
|
}
|
|
|
|
static int w_deprecation__gc(lua_State *)
|
|
{
|
|
love::deinitDeprecation();
|
|
return 0;
|
|
}
|
|
|
|
static void luax_addcompatibilityalias(lua_State *L, const char *module, const char *name, const char *alias)
|
|
{
|
|
lua_getglobal(L, module);
|
|
if (lua_istable(L, -1))
|
|
{
|
|
lua_getfield(L, -1, alias);
|
|
bool hasalias = !lua_isnoneornil(L, -1);
|
|
lua_pop(L, 1);
|
|
if (!hasalias)
|
|
{
|
|
lua_getfield(L, -1, name);
|
|
lua_setfield(L, -2, alias);
|
|
}
|
|
}
|
|
lua_pop(L, 1);
|
|
}
|
|
|
|
int luaopen_love(lua_State *L)
|
|
{
|
|
// Preload module loaders.
|
|
for (int i = 0; modules[i].name != nullptr; i++)
|
|
love::luax_preload(L, modules[i].func, modules[i].name);
|
|
|
|
// jitsetup is also loaded in the love executable runlove function. It's
|
|
// needed here too for threads. Note that it doesn't use the love table.
|
|
love::luax_require(L, "love.jitsetup");
|
|
lua_pop(L, 1);
|
|
|
|
love::luax_insistpinnedthread(L);
|
|
|
|
love::luax_insistglobal(L, "love");
|
|
|
|
// Set version information.
|
|
lua_pushstring(L, love::VERSION);
|
|
lua_setfield(L, -2, "_version");
|
|
|
|
lua_pushnumber(L, love::VERSION_MAJOR);
|
|
lua_setfield(L, -2, "_version_major");
|
|
lua_pushnumber(L, love::VERSION_MINOR);
|
|
lua_setfield(L, -2, "_version_minor");
|
|
lua_pushnumber(L, love::VERSION_REV);
|
|
lua_setfield(L, -2, "_version_revision");
|
|
|
|
lua_pushstring(L, love::VERSION_CODENAME);
|
|
lua_setfield(L, -2, "_version_codename");
|
|
|
|
#ifdef LOVE_ANDROID
|
|
luaJIT_setmode(L, 0, LUAJIT_MODE_ENGINE | LUAJIT_MODE_OFF);
|
|
lua_register(L, "print", w_print_sdl_log);
|
|
#endif
|
|
|
|
#ifdef LOVE_LEGENDARY_CONSOLE_IO_HACK
|
|
lua_pushcfunction(L, w__openConsole);
|
|
lua_setfield(L, -2, "_openConsole");
|
|
#endif // LOVE_LEGENDARY_CONSOLE_IO_HACK
|
|
|
|
#ifdef LOVE_LEGENDARY_ACCELEROMETER_AS_JOYSTICK_HACK
|
|
lua_pushcfunction(L, w__setAccelerometerAsJoystick);
|
|
lua_setfield(L, -2, "_setAccelerometerAsJoystick");
|
|
#endif
|
|
|
|
lua_pushcfunction(L, w__setGammaCorrect);
|
|
lua_setfield(L, -2, "_setGammaCorrect");
|
|
|
|
lua_pushcfunction(L, w__getDefaultRenderers);
|
|
lua_setfield(L, -2, "_getDefaultRenderers");
|
|
|
|
lua_pushcfunction(L, w__getRenderers);
|
|
lua_setfield(L, -2, "_getRenderers");
|
|
|
|
lua_pushcfunction(L, w__setRenderers);
|
|
lua_setfield(L, -2, "_setRenderers");
|
|
|
|
lua_pushcfunction(L, w__setHighDPIAllowed);
|
|
lua_setfield(L, -2, "_setHighDPIAllowed");
|
|
|
|
// Exposed here because we need to be able to call it before the audio
|
|
// module is initialized.
|
|
lua_pushcfunction(L, w__setAudioMixWithSystem);
|
|
lua_setfield(L, -2, "_setAudioMixWithSystem");
|
|
lua_pushcfunction(L, w__requestRecordingPermission);
|
|
lua_setfield(L, -2, "_requestRecordingPermission");
|
|
|
|
lua_newtable(L);
|
|
|
|
for (int i = 0; love::VERSION_COMPATIBILITY[i] != nullptr; i++)
|
|
{
|
|
lua_pushstring(L, love::VERSION_COMPATIBILITY[i]);
|
|
lua_rawseti(L, -2, i+1);
|
|
}
|
|
|
|
lua_setfield(L, -2, "_version_compat");
|
|
|
|
lua_pushcfunction(L, w_love_getVersion);
|
|
lua_setfield(L, -2, "getVersion");
|
|
|
|
lua_pushcfunction(L, w_love_isVersionCompatible);
|
|
lua_setfield(L, -2, "isVersionCompatible");
|
|
|
|
#ifdef LOVE_WINDOWS_UWP
|
|
lua_pushstring(L, "UWP");
|
|
#elif LOVE_WINDOWS
|
|
lua_pushstring(L, "Windows");
|
|
#elif defined(LOVE_MACOS)
|
|
lua_pushstring(L, "OS X");
|
|
#elif defined(LOVE_IOS)
|
|
lua_pushstring(L, "iOS");
|
|
#elif defined(LOVE_ANDROID)
|
|
lua_pushstring(L, "Android");
|
|
#elif defined(LOVE_LINUX)
|
|
lua_pushstring(L, "Linux");
|
|
#else
|
|
lua_pushstring(L, "Unknown");
|
|
#endif
|
|
lua_setfield(L, -2, "_os");
|
|
|
|
{
|
|
love::initDeprecation();
|
|
|
|
// Any old data that we can attach a metatable to, for __gc. We want to
|
|
// call deinitDeprecation when love is garbage collected.
|
|
lua_newuserdata(L, sizeof(int));
|
|
|
|
luaL_newmetatable(L, "love_deprecation");
|
|
lua_pushcfunction(L, w_deprecation__gc);
|
|
lua_setfield(L, -2, "__gc");
|
|
lua_setmetatable(L, -2);
|
|
|
|
lua_setfield(L, -2, "_deprecation");
|
|
|
|
lua_pushcfunction(L, w_love_markDeprecated);
|
|
lua_setfield(L, -2, "markDeprecated");
|
|
|
|
lua_pushcfunction(L, w_love_setDeprecationOutput);
|
|
lua_setfield(L, -2, "setDeprecationOutput");
|
|
|
|
lua_pushcfunction(L, w_love_hasDeprecationOutput);
|
|
lua_setfield(L, -2, "hasDeprecationOutput");
|
|
}
|
|
|
|
// Necessary for Data-creating methods to work properly in Data subclasses.
|
|
love::luax_require(L, "love.data");
|
|
lua_pop(L, 1);
|
|
|
|
#if LUA_VERSION_NUM <= 501
|
|
// These are deprecated in Lua 5.1. LuaJIT 2.1 removes them, but code
|
|
// written assuming LuaJIT 2.0 or Lua 5.1 is used might still rely on them.
|
|
luax_addcompatibilityalias(L, "math", "fmod", "mod");
|
|
luax_addcompatibilityalias(L, "string", "gmatch", "gfind");
|
|
#endif
|
|
|
|
#ifdef LOVE_ENABLE_LUASOCKET
|
|
love::luasocket::__open(L);
|
|
#endif
|
|
#ifdef LOVE_ENABLE_ENET
|
|
love::luax_preload(L, luaopen_enet, "enet");
|
|
#endif
|
|
#ifdef LOVE_ENABLE_LUA53
|
|
love::luax_preload(L, luaopen_luautf8, "utf8");
|
|
#endif
|
|
|
|
#ifdef LOVE_ENABLE_WINDOW
|
|
// In some environments, LuaJIT is limited to 2GB and LuaJIT sometimes panic when it
|
|
// reaches OOM and closes the whole program, leaving the user confused about what's
|
|
// going on.
|
|
// We can't recover the state at this point, but it's better to inform user that
|
|
// something very bad happening instead of silently exiting.
|
|
// Note that this is not foolproof. In some cases, the whole process crashes by
|
|
// uncaught exception that LuaJIT throws or simply exit as if calling
|
|
// love.event.quit("not enough memory")
|
|
lua_atpanic(L, [](lua_State *L)
|
|
{
|
|
using namespace love;
|
|
using namespace love::window;
|
|
|
|
char message[128];
|
|
Window* windowModule = Module::getInstance<Window>(Module::M_WINDOW);
|
|
|
|
snprintf(message, sizeof(message), "PANIC: unprotected error in call to Lua API (%s)", lua_tostring(L, -1));
|
|
|
|
if (windowModule)
|
|
windowModule->showMessageBox("Lua Fatal Error", message, Window::MESSAGEBOX_ERROR, windowModule->isOpen());
|
|
|
|
fprintf(stderr, "%s\n", message);
|
|
return 0;
|
|
});
|
|
#endif
|
|
|
|
return 1;
|
|
}
|
|
|
|
#ifdef LOVE_LEGENDARY_CONSOLE_IO_HACK
|
|
|
|
bool love_openConsole(const char *&err)
|
|
{
|
|
static bool is_open = false;
|
|
err = nullptr;
|
|
|
|
if (is_open)
|
|
return true;
|
|
|
|
is_open = true;
|
|
|
|
if (!AttachConsole(ATTACH_PARENT_PROCESS))
|
|
{
|
|
DWORD winerr = GetLastError();
|
|
|
|
if (winerr == ERROR_ACCESS_DENIED)
|
|
{
|
|
// The process is already attached to a console. We'll assume stdout
|
|
// and friends are already being directed there.
|
|
is_open = true;
|
|
return is_open;
|
|
}
|
|
|
|
// Create our own console if we can't attach to an existing one.
|
|
if (!AllocConsole())
|
|
{
|
|
is_open = false;
|
|
err = "Could not create console.";
|
|
return is_open;
|
|
}
|
|
|
|
SetConsoleTitle(TEXT("LOVE Console"));
|
|
|
|
const int MAX_CONSOLE_LINES = 5000;
|
|
CONSOLE_SCREEN_BUFFER_INFO console_info;
|
|
|
|
// Set size.
|
|
GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &console_info);
|
|
console_info.dwSize.Y = MAX_CONSOLE_LINES;
|
|
SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE), console_info.dwSize);
|
|
}
|
|
|
|
FILE *fp;
|
|
|
|
// Redirect stdout.
|
|
fp = freopen("CONOUT$", "w", stdout);
|
|
if (fp == NULL)
|
|
{
|
|
err = "Console redirection of stdout failed.";
|
|
return is_open;
|
|
}
|
|
|
|
// Redirect stdin.
|
|
fp = freopen("CONIN$", "r", stdin);
|
|
if (fp == NULL)
|
|
{
|
|
err = "Console redirection of stdin failed.";
|
|
return is_open;
|
|
}
|
|
|
|
// Redirect stderr.
|
|
fp = freopen("CONOUT$", "w", stderr);
|
|
if (fp == NULL)
|
|
{
|
|
err = "Console redirection of stderr failed.";
|
|
return is_open;
|
|
}
|
|
|
|
return is_open;
|
|
}
|
|
|
|
int w__openConsole(lua_State *L)
|
|
{
|
|
const char *err = nullptr;
|
|
bool isopen = love_openConsole(err);
|
|
if (err != nullptr)
|
|
return luaL_error(L, err);
|
|
love::luax_pushboolean(L, isopen);
|
|
return 1;
|
|
}
|
|
|
|
#endif // LOVE_LEGENDARY_CONSOLE_IO_HACK
|
|
|
|
#ifdef LOVE_LEGENDARY_ACCELEROMETER_AS_JOYSTICK_HACK
|
|
int w__setAccelerometerAsJoystick(lua_State *L)
|
|
{
|
|
bool enable = (bool) lua_toboolean(L, 1);
|
|
SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, enable ? "1" : "0");
|
|
return 0;
|
|
}
|
|
#endif // LOVE_LEGENDARY_ACCELEROMETER_AS_JOYSTICK_HACK
|
|
|
|
int luaopen_love_nogame(lua_State *L)
|
|
{
|
|
if (luaL_loadbuffer(L, (const char *)love::nogame_lua, sizeof(love::nogame_lua), "=[love \"nogame.lua\"]") == 0)
|
|
lua_call(L, 0, 1);
|
|
|
|
return 1;
|
|
}
|
|
|
|
int luaopen_love_jitsetup(lua_State *L)
|
|
{
|
|
if (luaL_loadbuffer(L, jit_setup_lua, sizeof(jit_setup_lua), "=[love \"jitsetup.lua\"]") == 0)
|
|
lua_call(L, 0, 1);
|
|
|
|
return 1;
|
|
}
|
|
|
|
int luaopen_love_arg(lua_State *L)
|
|
{
|
|
if (luaL_loadbuffer(L, arg_lua, sizeof(arg_lua), "=[love \"arg.lua\"]") == 0)
|
|
lua_call(L, 0, 1);
|
|
|
|
return 1;
|
|
}
|
|
|
|
int luaopen_love_callbacks(lua_State *L)
|
|
{
|
|
if (luaL_loadbuffer(L, callbacks_lua, sizeof(callbacks_lua), "=[love \"callbacks.lua\"]") == 0)
|
|
lua_call(L, 0, 1);
|
|
|
|
return 1;
|
|
}
|
|
|
|
int luaopen_love_boot(lua_State *L)
|
|
{
|
|
if (luaL_loadbuffer(L, boot_lua, sizeof(boot_lua), "=[love \"boot.lua\"]") == 0)
|
|
lua_call(L, 0, 1);
|
|
|
|
return 1;
|
|
}
|