Files
love/src/modules/filesystem/wrap_Filesystem.cpp
T
BobbyJones 57467448ad Made the android set save functions private.
--HG--
branch : new-conf-flag-for-android-2
2016-01-09 10:35:20 -05:00

796 lines
17 KiB
C++

/**
* Copyright (c) 2006-2015 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
// LOVE
#include "wrap_Filesystem.h"
#include "wrap_File.h"
#include "wrap_DroppedFile.h"
#include "wrap_FileData.h"
#include "physfs/Filesystem.h"
// SDL
#include <SDL_loadso.h>
// STL
#include <vector>
#include <string>
#include <sstream>
namespace love
{
namespace filesystem
{
#define instance() (Module::getInstance<Filesystem>(Module::M_FILESYSTEM))
bool hack_setupWriteDirectory()
{
if (instance() != 0)
return instance()->setupWriteDirectory();
return false;
}
int w_init(lua_State *L)
{
const char *arg0 = luaL_checkstring(L, 1);
luax_catchexcept(L, [&](){ instance()->init(arg0); });
return 0;
}
int w_setFused(lua_State *L)
{
// no error checking needed, everything, even nothing
// can be converted to a boolean
instance()->setFused(luax_toboolean(L, 1));
return 0;
}
int w_isFused(lua_State *L)
{
luax_pushboolean(L, instance()->isFused());
return 1;
}
int w_setAndroidSaveExternal(lua_State *L)
{
bool useExternal = luax_optboolean(L, 1, false);
instance()->setAndroidSaveExternal(useExternal);
return 0;
}
int w_isAndroidSaveExternal(lua_State *L)
{
luax_pushboolean(L, instance()->isAndroidSaveExternal());
return 1;
}
int w_setIdentity(lua_State *L)
{
const char *arg = luaL_checkstring(L, 1);
bool append = luax_optboolean(L, 2, false);
if (!instance()->setIdentity(arg, append))
return luaL_error(L, "Could not set write directory.");
return 0;
}
int w_getIdentity(lua_State *L)
{
lua_pushstring(L, instance()->getIdentity());
return 1;
}
int w_setSource(lua_State *L)
{
const char *arg = luaL_checkstring(L, 1);
if (!instance()->setSource(arg))
return luaL_error(L, "Could not set source.");
return 0;
}
int w_getSource(lua_State *L)
{
lua_pushstring(L, instance()->getSource());
return 1;
}
int w_mount(lua_State *L)
{
const char *archive = luaL_checkstring(L, 1);
const char *mountpoint = luaL_checkstring(L, 2);
bool append = luax_optboolean(L, 3, false);
luax_pushboolean(L, instance()->mount(archive, mountpoint, append));
return 1;
}
int w_unmount(lua_State *L)
{
const char *archive = luaL_checkstring(L, 1);
luax_pushboolean(L, instance()->unmount(archive));
return 1;
}
int w_newFile(lua_State *L)
{
const char *filename = luaL_checkstring(L, 1);
const char *str = 0;
File::Mode mode = File::MODE_CLOSED;
if (lua_isstring(L, 2))
{
str = luaL_checkstring(L, 2);
if (!File::getConstant(str, mode))
return luaL_error(L, "Incorrect file open mode: %s", str);
}
File *t = instance()->newFile(filename);
if (mode != File::MODE_CLOSED)
{
try
{
if (!t->open(mode))
throw love::Exception("Could not open file.");
}
catch (love::Exception &e)
{
t->release();
return luax_ioError(L, "%s", e.what());
}
}
luax_pushtype(L, FILESYSTEM_FILE_ID, t);
t->release();
return 1;
}
File *luax_getfile(lua_State *L, int idx)
{
File *file = nullptr;
if (lua_isstring(L, idx))
{
const char *filename = luaL_checkstring(L, idx);
file = instance()->newFile(filename);
}
else
file = luax_checkfile(L, idx);
return file;
}
FileData *luax_getfiledata(lua_State *L, int idx)
{
FileData *data = nullptr;
File *file = nullptr;
if (lua_isstring(L, idx) || luax_istype(L, idx, FILESYSTEM_FILE_ID))
{
file = luax_getfile(L, idx);
file->retain();
}
else if (luax_istype(L, idx, FILESYSTEM_FILE_DATA_ID))
{
data = luax_checkfiledata(L, idx);
data->retain();
}
if (!data && !file)
{
luaL_argerror(L, idx, "filename, File, or FileData expected");
return nullptr; // Never reached.
}
if (file)
{
luax_catchexcept(L,
[&]() { data = file->read(); },
[&](bool) { file->release(); }
);
}
return data;
}
int w_newFileData(lua_State *L)
{
// Single argument: treat as filepath or File.
if (lua_gettop(L) == 1)
{
// We don't use luax_getfiledata because we want to use an ioError.
if (lua_isstring(L, 1))
luax_convobj(L, 1, "filesystem", "newFile");
// Get FileData from the File.
if (luax_istype(L, 1, FILESYSTEM_FILE_ID))
{
File *file = luax_checkfile(L, 1);
FileData *data = 0;
try
{
data = file->read();
}
catch (love::Exception &e)
{
return luax_ioError(L, "%s", e.what());
}
luax_pushtype(L, FILESYSTEM_FILE_DATA_ID, data);
data->release();
return 1;
}
else
return luaL_argerror(L, 1, "filename or File expected");
}
size_t length = 0;
const char *str = luaL_checklstring(L, 1, &length);
const char *filename = luaL_checkstring(L, 2);
const char *decstr = lua_isstring(L, 3) ? lua_tostring(L, 3) : 0;
FileData::Decoder decoder = FileData::FILE;
if (decstr && !FileData::getConstant(decstr, decoder))
return luaL_error(L, "Invalid FileData decoder: %s", decstr);
FileData *t = 0;
switch (decoder)
{
case FileData::FILE:
t = instance()->newFileData((void *)str, (int)length, filename);
break;
case FileData::BASE64:
t = instance()->newFileData(str, filename);
break;
default:
return luaL_error(L, "Invalid FileData decoder: %s", decstr);
}
luax_pushtype(L, FILESYSTEM_FILE_DATA_ID, t);
t->release();
return 1;
}
int w_getWorkingDirectory(lua_State *L)
{
lua_pushstring(L, instance()->getWorkingDirectory());
return 1;
}
int w_getUserDirectory(lua_State *L)
{
luax_pushstring(L, instance()->getUserDirectory());
return 1;
}
int w_getAppdataDirectory(lua_State *L)
{
luax_pushstring(L, instance()->getAppdataDirectory());
return 1;
}
int w_getSaveDirectory(lua_State *L)
{
lua_pushstring(L, instance()->getSaveDirectory());
return 1;
}
int w_getSourceBaseDirectory(lua_State *L)
{
luax_pushstring(L, instance()->getSourceBaseDirectory());
return 1;
}
int w_getRealDirectory(lua_State *L)
{
const char *filename = luaL_checkstring(L, 1);
std::string dir;
try
{
dir = instance()->getRealDirectory(filename);
}
catch (love::Exception &e)
{
return luax_ioError(L, "%s", e.what());
}
lua_pushstring(L, dir.c_str());
return 1;
}
int w_getExecutablePath(lua_State *L)
{
luax_pushstring(L, instance()->getExecutablePath());
return 1;
}
int w_exists(lua_State *L)
{
const char *arg = luaL_checkstring(L, 1);
luax_pushboolean(L, instance()->exists(arg));
return 1;
}
int w_isDirectory(lua_State *L)
{
const char *arg = luaL_checkstring(L, 1);
luax_pushboolean(L, instance()->isDirectory(arg));
return 1;
}
int w_isFile(lua_State *L)
{
const char *arg = luaL_checkstring(L, 1);
luax_pushboolean(L, instance()->isFile(arg));
return 1;
}
int w_isSymlink(lua_State *L)
{
const char *filename = luaL_checkstring(L, 1);
luax_pushboolean(L, instance()->isSymlink(filename));
return 1;
}
int w_createDirectory(lua_State *L)
{
const char *arg = luaL_checkstring(L, 1);
luax_pushboolean(L, instance()->createDirectory(arg));
return 1;
}
int w_remove(lua_State *L)
{
const char *arg = luaL_checkstring(L, 1);
luax_pushboolean(L, instance()->remove(arg));
return 1;
}
int w_read(lua_State *L)
{
const char *filename = luaL_checkstring(L, 1);
int64 len = (int64) luaL_optinteger(L, 2, File::ALL);
Data *data = 0;
try
{
data = instance()->read(filename, len);
}
catch (love::Exception &e)
{
return luax_ioError(L, "%s", e.what());
}
if (data == 0)
return luax_ioError(L, "File could not be read.");
// Push the string.
lua_pushlstring(L, (const char *) data->getData(), data->getSize());
// Push the size.
lua_pushinteger(L, data->getSize());
// Lua has a copy now, so we can free it.
data->release();
return 2;
}
static int w_write_or_append(lua_State *L, File::Mode mode)
{
const char *filename = luaL_checkstring(L, 1);
const char *input = 0;
size_t len = 0;
if (luax_istype(L, 2, DATA_ID))
{
love::Data *data = luax_totype<love::Data>(L, 2, DATA_ID);
input = (const char *) data->getData();
len = data->getSize();
}
else if (lua_isstring(L, 2))
input = lua_tolstring(L, 2, &len);
else
return luaL_argerror(L, 2, "string or Data expected");
// Get how much we should write. Length of string default.
len = luaL_optinteger(L, 3, len);
try
{
if (mode == File::MODE_APPEND)
instance()->append(filename, (const void *) input, len);
else
instance()->write(filename, (const void *) input, len);
}
catch (love::Exception &e)
{
return luax_ioError(L, "%s", e.what());
}
luax_pushboolean(L, true);
return 1;
}
int w_write(lua_State *L)
{
return w_write_or_append(L, File::MODE_WRITE);
}
int w_append(lua_State *L)
{
return w_write_or_append(L, File::MODE_APPEND);
}
int w_getDirectoryItems(lua_State *L)
{
const char *dir = luaL_checkstring(L, 1);
std::vector<std::string> items;
instance()->getDirectoryItems(dir, items);
lua_createtable(L, (int) items.size(), 0);
for (int i = 0; i < (int) items.size(); i++)
{
lua_pushstring(L, items[i].c_str());
lua_rawseti(L, -2, i + 1);
}
// Return the table.
return 1;
}
int w_lines(lua_State *L)
{
File *file;
if (lua_isstring(L, 1))
{
file = instance()->newFile(lua_tostring(L, 1));
bool success = false;
luax_catchexcept(L, [&](){ success = file->open(File::MODE_READ); });
if (!success)
{
file->release();
return luaL_error(L, "Could not open file.");
}
luax_pushtype(L, FILESYSTEM_FILE_ID, file);
file->release();
}
else
return luaL_argerror(L, 1, "expected filename.");
lua_pushcclosure(L, w_File_lines_i, 1);
return 1;
}
int w_load(lua_State *L)
{
std::string filename = std::string(luaL_checkstring(L, 1));
Data *data = 0;
try
{
data = instance()->read(filename.c_str());
}
catch (love::Exception &e)
{
return luax_ioError(L, "%s", e.what());
}
int status = luaL_loadbuffer(L, (const char *)data->getData(), data->getSize(), ("@" + filename).c_str());
data->release();
// Load the chunk, but don't run it.
switch (status)
{
case LUA_ERRMEM:
return luaL_error(L, "Memory allocation error: %s\n", lua_tostring(L, -1));
case LUA_ERRSYNTAX:
return luaL_error(L, "Syntax error: %s\n", lua_tostring(L, -1));
default: // success
return 1;
}
}
int w_getLastModified(lua_State *L)
{
const char *filename = luaL_checkstring(L, 1);
int64 time = 0;
try
{
time = instance()->getLastModified(filename);
}
catch (love::Exception &e)
{
return luax_ioError(L, "%s", e.what());
}
lua_pushnumber(L, static_cast<lua_Number>(time));
return 1;
}
int w_getSize(lua_State *L)
{
const char *filename = luaL_checkstring(L, 1);
int64 size = -1;
try
{
size = instance()->getSize(filename);
}
catch (love::Exception &e)
{
return luax_ioError(L, "%s", e.what());
}
// Error on failure or if size does not fit into a double precision floating-point number.
if (size == -1)
return luax_ioError(L, "Could not determine file size.");
else if (size >= 0x20000000000000LL)
return luax_ioError(L, "Size too large to fit into a Lua number!");
lua_pushnumber(L, (lua_Number) size);
return 1;
}
int w_setSymlinksEnabled(lua_State *L)
{
instance()->setSymlinksEnabled(luax_toboolean(L, 1));
return 0;
}
int w_areSymlinksEnabled(lua_State *L)
{
luax_pushboolean(L, instance()->areSymlinksEnabled());
return 1;
}
int w_getRequirePath(lua_State *L)
{
std::stringstream path;
bool seperator = false;
for (auto &element : instance()->getRequirePath())
{
if (seperator)
path << ";";
else
seperator = true;
path << element;
}
luax_pushstring(L, path.str());
return 1;
}
int w_setRequirePath(lua_State *L)
{
std::string element = luax_checkstring(L, 1);
auto &requirePath = instance()->getRequirePath();
requirePath.clear();
std::stringstream path;
path << element;
while(std::getline(path, element, ';'))
requirePath.push_back(element);
return 0;
}
int loader(lua_State *L)
{
std::string modulename = luax_tostring(L, 1);
for (char &c : modulename)
{
if (c == '.')
c = '/';
}
auto *inst = instance();
for (std::string element : inst->getRequirePath())
{
size_t pos = element.find('?');
if (pos != std::string::npos)
element.replace(pos, 1, modulename);
if (inst->isFile(element.c_str()))
{
lua_pop(L, 1);
lua_pushstring(L, element.c_str());
return w_load(L);
}
}
std::string errstr = "\n\tno '%s' in LOVE game directories.";
lua_pushfstring(L, errstr.c_str(), modulename.c_str());
return 1;
}
inline const char *library_extension()
{
#ifdef LOVE_WINDOWS
return ".dll";
#else
return ".so";
#endif
}
int extloader(lua_State *L)
{
const char *filename = lua_tostring(L, -1);
std::string tokenized_name(filename);
std::string tokenized_function(filename);
for (unsigned int i = 0; i < tokenized_name.size(); i++)
{
if (tokenized_name[i] == '.')
{
tokenized_name[i] = '/';
tokenized_function[i] = '_';
}
}
tokenized_name += library_extension();
void *handle = nullptr;
// If the game is fused, try looking for the DLL in the game's read paths.
if (instance()->isFused())
{
try
{
std::string dir = instance()->getRealDirectory(tokenized_name.c_str());
// We don't want to look in the game's source, because it can be a
// zip sometimes and a folder other times.
if (dir.find(instance()->getSource()) == std::string::npos)
handle = SDL_LoadObject((dir + LOVE_PATH_SEPARATOR + tokenized_name).c_str());
}
catch (love::Exception &)
{
// Nothing...
}
}
if (!handle)
{
std::string path = std::string(instance()->getAppdataDirectory()) + LOVE_PATH_SEPARATOR LOVE_APPDATA_FOLDER LOVE_PATH_SEPARATOR + tokenized_name;
handle = SDL_LoadObject(path.c_str());
}
if (!handle)
{
lua_pushfstring(L, "\n\tno file '%s' in LOVE paths.", tokenized_name.c_str());
return 1;
}
void *func = SDL_LoadFunction(handle, ("loveopen_" + tokenized_function).c_str());
if (!func)
func = SDL_LoadFunction(handle, ("luaopen_" + tokenized_function).c_str());
if (!func)
{
SDL_UnloadObject(handle);
lua_pushfstring(L, "\n\tC library '%s' is incompatible.", tokenized_name.c_str());
return 1;
}
lua_pushcfunction(L, (lua_CFunction) func);
return 1;
}
// List of functions to wrap.
static const luaL_Reg functions[] =
{
{ "init", w_init },
{ "setFused", w_setFused },
{ "isFused", w_isFused },
{ "_setAndroidSaveExternal", w_setAndroidSaveExternal },
{ "_getAndroidSaveExternal", w_isAndroidSaveExternal },
{ "setIdentity", w_setIdentity },
{ "getIdentity", w_getIdentity },
{ "setSource", w_setSource },
{ "getSource", w_getSource },
{ "mount", w_mount },
{ "unmount", w_unmount },
{ "newFile", w_newFile },
{ "getWorkingDirectory", w_getWorkingDirectory },
{ "getUserDirectory", w_getUserDirectory },
{ "getAppdataDirectory", w_getAppdataDirectory },
{ "getSaveDirectory", w_getSaveDirectory },
{ "getSourceBaseDirectory", w_getSourceBaseDirectory },
{ "getRealDirectory", w_getRealDirectory },
{ "getExecutablePath", w_getExecutablePath },
{ "exists", w_exists },
{ "isDirectory", w_isDirectory },
{ "isFile", w_isFile },
{ "isSymlink", w_isSymlink },
{ "createDirectory", w_createDirectory },
{ "remove", w_remove },
{ "read", w_read },
{ "write", w_write },
{ "append", w_append },
{ "getDirectoryItems", w_getDirectoryItems },
{ "lines", w_lines },
{ "load", w_load },
{ "getLastModified", w_getLastModified },
{ "getSize", w_getSize },
{ "setSymlinksEnabled", w_setSymlinksEnabled },
{ "areSymlinksEnabled", w_areSymlinksEnabled },
{ "newFileData", w_newFileData },
{ "getRequirePath", w_getRequirePath },
{ "setRequirePath", w_setRequirePath },
{ 0, 0 }
};
static const lua_CFunction types[] =
{
luaopen_file,
luaopen_droppedfile,
luaopen_filedata,
0
};
extern "C" int luaopen_love_filesystem(lua_State *L)
{
Filesystem *instance = instance();
if (instance == nullptr)
{
luax_catchexcept(L, [&](){ instance = new physfs::Filesystem(); });
}
else
instance->retain();
// The love loaders should be tried after package.preload.
love::luax_register_searcher(L, loader, 2);
love::luax_register_searcher(L, extloader, 3);
WrappedModule w;
w.module = instance;
w.name = "filesystem";
w.type = MODULE_FILESYSTEM_ID;
w.functions = functions;
w.types = types;
return luax_register_module(L, w);
}
} // filesystem
} // love