Files
love/src/modules/graphics/opengl/Image.h
T
Alex Szpakowski 5301026f3c Added support for DXT1/3/5 and BC5/7 compressed textures via love.image.CompressedData. Some internals are still iffy.
- added a new CompressedData type to love.image
- added love.image.isCompressed(file or data)
- love.graphics.newImage automatically tests for compression when loading a file
- added love.graphics.isSupported strings for DXT, BC5, and BC7

Compressed textures meant to be used on the GPU offer huge performance gains when
- loading the texture from a file
- loading the texture from RAM to VRAM
- loading mipmaps
- rendering

--HG--
branch : image-CompressedData
2013-04-04 19:09:18 -03:00

199 lines
4.9 KiB
C++

/**
* Copyright (c) 2006-2013 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_GRAPHICS_OPENGL_IMAGE_H
#define LOVE_GRAPHICS_OPENGL_IMAGE_H
// LOVE
#include "common/Matrix.h"
#include "common/math.h"
#include "common/config.h"
#include "image/ImageData.h"
#include "image/CompressedData.h"
#include "graphics/Image.h"
// OpenGL
#include "OpenGL.h"
namespace love
{
namespace graphics
{
namespace opengl
{
/**
* A drawable image based on OpenGL-textures. This class takes ImageData
* objects and create textures on the GPU for fast drawing.
*
* @author Anders Ruud
**/
class Image : public love::graphics::Image
{
public:
/**
* Creates a new Image. Not that anything is ready to use
* before load is called.
*
* @param data The data from which to load the image.
**/
Image(love::image::ImageData *data);
/**
* Creates a new Image with compressed image data.
*
* @param cdata The compressed data from which to load the image.
**/
Image(love::image::CompressedData *cdata);
/**
* Destructor. Deletes the hardware texture and other resources.
**/
virtual ~Image();
float getWidth() const;
float getHeight() const;
const vertex *getVertices() const;
love::image::ImageData *getData() const;
/**
* Generate vertices according to a subimage.
*
* Note: out-of-range values will be clamped.
* Note: the vertex colors will not be changed.
*
* @param x The top-left corner of the subimage along the x-axis.
* @param y The top-left corner of the subimage along the y-axis.
* @param w The width of the subimage.
* @param h The height of the subimage.
* @param vertices A vertex array of size four.
**/
void getRectangleVertices(int x, int y, int w, int h, vertex *vertices) const;
/**
* @copydoc Drawable::draw()
**/
void draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) const;
/**
* @copydoc DrawQable::drawq()
**/
void drawq(love::graphics::Quad *quad, float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) const;
/**
* Sets the filter mode.
* @param f The filter mode.
**/
void setFilter(const Image::Filter &f);
const Image::Filter &getFilter() const;
void setWrap(const Image::Wrap &w);
const Image::Wrap &getWrap() const;
void setMipmapSharpness(float sharpness);
float getMipmapSharpness() const;
void bind() const;
bool load();
void unload();
// Implements Volatile.
bool loadVolatile();
void unloadVolatile();
static void setDefaultMipmapSharpness(float sharpness);
static float getDefaultMipmapSharpness();
static void setDefaultMipmapFilter(FilterMode f);
static FilterMode getDefaultMipmapFilter();
static bool hasNpot();
static bool hasAnisotropicFilteringSupport();
static bool hasMipmapSupport();
static bool hasMipmapSharpnessSupport();
static bool hasCompressedTextureSupport();
static bool hasCompressedTextureSupport(image::CompressedData::TextureType type);
private:
void drawv(const Matrix &t, const vertex *v) const;
friend class Shader;
GLuint getTextureName() const
{
return texture;
}
// The ImageData from which the texture is created.
love::image::ImageData *data;
// Or the Compressed Image Data from which the texture is created.
love::image::CompressedData *cdata;
// Width and height of the hardware texture.
float width, height;
// OpenGL texture identifier.
GLuint texture;
// The source vertices of the image.
vertex vertices[4];
// Mipmap texture LOD bias (sharpness) value.
float mipmapSharpness;
// True if mipmaps have been created for this Image.
bool mipmapsCreated;
bool isCompressed;
// The image's filter mode
Image::Filter filter;
// The image's wrap mode
Image::Wrap wrap;
void preload();
bool loadVolatilePOT();
bool loadVolatileNPOT();
void checkMipmapsCreated();
static float maxMipmapSharpness;
static FilterMode defaultMipmapFilter;
static float defaultMipmapSharpness;
GLenum getCompressedFormat(image::CompressedData::TextureType type) const;
}; // Image
} // opengl
} // graphics
} // love
#endif // LOVE_GRAPHICS_OPENGL_IMAGE_H