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https://github.com/love2d/love.git
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193 lines
4.9 KiB
C++
193 lines
4.9 KiB
C++
/**
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* Copyright (c) 2006-2015 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_GRAPHICS_OPENGL_IMAGE_H
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#define LOVE_GRAPHICS_OPENGL_IMAGE_H
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// LOVE
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#include "common/config.h"
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#include "common/Matrix.h"
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#include "common/Vector.h"
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#include "common/StringMap.h"
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#include "common/math.h"
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#include "image/ImageData.h"
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#include "image/CompressedData.h"
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#include "graphics/Texture.h"
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#include "graphics/Volatile.h"
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// OpenGL
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#include "OpenGL.h"
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namespace love
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{
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namespace graphics
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{
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namespace opengl
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{
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/**
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* A drawable image based on OpenGL-textures. This class takes ImageData
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* objects and create textures on the GPU for fast drawing.
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*
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* @author Anders Ruud
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**/
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class Image : public Texture, public Volatile
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{
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public:
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enum FlagType
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{
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FLAG_TYPE_MIPMAPS,
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FLAG_TYPE_SRGB,
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FLAG_TYPE_MAX_ENUM
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};
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struct Flags
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{
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bool mipmaps = false;
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bool sRGB = false;;
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};
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/**
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* Creates a new Image. Not that anything is ready to use
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* before load is called.
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*
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* @param data The data from which to load the image.
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**/
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Image(love::image::ImageData *data, const Flags &flags);
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/**
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* Creates a new Image with compressed image data.
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*
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* @param cdata The compressed data from which to load the image.
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**/
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Image(love::image::CompressedData *cdata, const Flags &flags);
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virtual ~Image();
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bool load();
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// Implements Volatile.
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bool loadVolatile();
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void unloadVolatile();
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/**
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* @copydoc Drawable::draw()
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**/
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void draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky);
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/**
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* @copydoc Texture::drawq()
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**/
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void drawq(Quad *quad, float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky);
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virtual const void *getHandle() const;
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love::image::ImageData *getImageData() const;
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love::image::CompressedData *getCompressedData() const;
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virtual void setFilter(const Texture::Filter &f);
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virtual bool setWrap(const Texture::Wrap &w);
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void setMipmapSharpness(float sharpness);
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float getMipmapSharpness() const;
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/**
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* Whether this Image is using a compressed texture (via CompressedData).
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**/
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bool isCompressed() const;
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/**
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* Re-uploads the ImageData or CompressedData associated with this Image to
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* the GPU.
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**/
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bool refresh(int xoffset, int yoffset, int w, int h);
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const Flags &getFlags() const;
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static void setDefaultMipmapSharpness(float sharpness);
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static float getDefaultMipmapSharpness();
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static void setDefaultMipmapFilter(FilterMode f);
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static FilterMode getDefaultMipmapFilter();
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static bool hasAnisotropicFilteringSupport();
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static bool hasCompressedTextureSupport(image::CompressedData::Format format, bool sRGB);
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static bool hasSRGBSupport();
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static bool getConstant(const char *in, FlagType &out);
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static bool getConstant(FlagType in, const char *&out);
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static int imageCount;
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private:
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void drawv(const Matrix &t, const Vertex *v);
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void preload();
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void generateMipmaps();
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void loadDefaultTexture();
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void loadFromCompressedData();
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void loadFromImageData();
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GLenum getCompressedFormat(image::CompressedData::Format cformat) const;
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// The ImageData from which the texture is created. May be null if
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// Compressed image data was used to create the texture.
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StrongRef<love::image::ImageData> data;
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// Or the Compressed Image Data from which the texture is created. May be
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// null if raw ImageData was used to create the texture.
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StrongRef<love::image::CompressedData> cdata;
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// OpenGL texture identifier.
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GLuint texture;
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// Mipmap texture LOD bias (sharpness) value.
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float mipmapSharpness;
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// Whether this Image is using a compressed texture.
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bool compressed;
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// The flags used to initialize this Image.
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Flags flags;
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// True if the image wasn't able to be properly created and it had to fall
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// back to a default texture.
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bool usingDefaultTexture;
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size_t textureMemorySize;
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static float maxMipmapSharpness;
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static FilterMode defaultMipmapFilter;
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static float defaultMipmapSharpness;
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static StringMap<FlagType, FLAG_TYPE_MAX_ENUM>::Entry flagNameEntries[];
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static StringMap<FlagType, FLAG_TYPE_MAX_ENUM> flagNames;
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}; // Image
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} // opengl
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} // graphics
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} // love
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#endif // LOVE_GRAPHICS_OPENGL_IMAGE_H
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