mirror of
https://github.com/love2d/love.git
synced 2026-08-12 08:30:56 +02:00
abb72cb813
--HG-- branch : minor
314 lines
7.4 KiB
C++
314 lines
7.4 KiB
C++
/**
|
|
* Copyright (c) 2006-2017 LOVE Development Team
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any damages
|
|
* arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any purpose,
|
|
* including commercial applications, and to alter it and redistribute it
|
|
* freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you must not
|
|
* claim that you wrote the original software. If you use this software
|
|
* in a product, an acknowledgment in the product documentation would be
|
|
* appreciated but is not required.
|
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
* misrepresented as being the original software.
|
|
* 3. This notice may not be removed or altered from any source distribution.
|
|
**/
|
|
|
|
#include "common/version.h"
|
|
#include "modules/love/love.h"
|
|
#include <SDL.h>
|
|
|
|
#ifdef LOVE_BUILD_EXE
|
|
|
|
// Lua
|
|
extern "C" {
|
|
#include <lua.h>
|
|
#include <lualib.h>
|
|
#include <lauxlib.h>
|
|
}
|
|
|
|
#ifdef LOVE_WINDOWS
|
|
#include <windows.h>
|
|
#endif // LOVE_WINDOWS
|
|
|
|
#ifdef LOVE_MACOSX
|
|
#include "common/macosx.h"
|
|
#include <unistd.h>
|
|
#endif // LOVE_MACOSX
|
|
|
|
#ifdef LOVE_IOS
|
|
#include "common/ios.h"
|
|
#endif
|
|
|
|
#ifdef LOVE_ANDROID
|
|
#include "common/android.h"
|
|
extern "C"
|
|
{
|
|
#include "luajit.h"
|
|
}
|
|
#endif
|
|
|
|
#ifdef LOVE_WINDOWS
|
|
extern "C"
|
|
{
|
|
|
|
// Prefer the higher performance GPU on Windows systems that use nvidia Optimus.
|
|
// http://developer.download.nvidia.com/devzone/devcenter/gamegraphics/files/OptimusRenderingPolicies.pdf
|
|
// TODO: Re-evaluate in the future when the average integrated GPU in Optimus
|
|
// systems is less mediocre?
|
|
LOVE_EXPORT DWORD NvOptimusEnablement = 1;
|
|
|
|
// Same with AMD GPUs.
|
|
// https://community.amd.com/thread/169965
|
|
LOVE_EXPORT DWORD AmdPowerXpressRequestHighPerformance = 1;
|
|
}
|
|
#endif // LOVE_WINDOWS
|
|
|
|
#ifdef LOVE_LEGENDARY_APP_ARGV_HACK
|
|
|
|
#include <vector>
|
|
|
|
static void get_app_arguments(int argc, char **argv, int &new_argc, char **&new_argv)
|
|
{
|
|
std::vector<std::string> temp_argv;
|
|
for (int i = 0; i < argc; i++)
|
|
{
|
|
// Don't copy -psn_xxx argument from argv.
|
|
if (i == 0 || strncmp(argv[i], "-psn_", 5) != 0)
|
|
temp_argv.push_back(std::string(argv[i]));
|
|
}
|
|
|
|
#ifdef LOVE_MACOSX
|
|
// Check for a drop file string, if the app wasn't launched in a terminal.
|
|
// Checking for the terminal is a pretty big hack, but works around an issue
|
|
// where OS X will switch Spaces if the terminal launching love is in its
|
|
// own full-screen Space.
|
|
std::string dropfilestr;
|
|
if (!isatty(STDIN_FILENO))
|
|
dropfilestr = love::macosx::checkDropEvents();
|
|
|
|
if (!dropfilestr.empty())
|
|
temp_argv.insert(temp_argv.begin() + 1, dropfilestr);
|
|
else
|
|
#endif
|
|
{
|
|
// If it exists, add the love file in love.app/Contents/Resources/ to argv.
|
|
std::string loveResourcesPath;
|
|
bool fused = true;
|
|
#if defined(LOVE_MACOSX)
|
|
loveResourcesPath = love::macosx::getLoveInResources();
|
|
#elif defined(LOVE_IOS)
|
|
loveResourcesPath = love::ios::getLoveInResources(fused);
|
|
#endif
|
|
if (!loveResourcesPath.empty())
|
|
{
|
|
std::vector<std::string>::iterator it = temp_argv.begin();
|
|
it = temp_argv.insert(it + 1, loveResourcesPath);
|
|
|
|
// Run in pseudo-fused mode.
|
|
if (fused)
|
|
temp_argv.insert(it + 1, std::string("--fused"));
|
|
}
|
|
}
|
|
|
|
// Copy temp argv vector to new argv array.
|
|
new_argc = (int) temp_argv.size();
|
|
new_argv = new char *[new_argc+1];
|
|
|
|
for (int i = 0; i < new_argc; i++)
|
|
{
|
|
new_argv[i] = new char[temp_argv[i].length() + 1];
|
|
strcpy(new_argv[i], temp_argv[i].c_str());
|
|
}
|
|
|
|
new_argv[new_argc] = NULL;
|
|
}
|
|
|
|
#endif // LOVE_LEGENDARY_APP_ARGV_HACK
|
|
|
|
static int love_preload(lua_State *L, lua_CFunction f, const char *name)
|
|
{
|
|
lua_getglobal(L, "package");
|
|
lua_getfield(L, -1, "preload");
|
|
lua_pushcfunction(L, f);
|
|
lua_setfield(L, -2, name);
|
|
lua_pop(L, 2);
|
|
return 0;
|
|
}
|
|
|
|
#ifdef LOVE_ANDROID
|
|
static int l_print_sdl_log(lua_State *L)
|
|
{
|
|
int nargs = lua_gettop(L);
|
|
|
|
lua_getglobal(L, "tostring");
|
|
|
|
std::string outstring;
|
|
|
|
for (int i = 1; i <= nargs; i++)
|
|
{
|
|
// Call tostring(arg) and leave the result on the top of the stack.
|
|
lua_pushvalue(L, -1);
|
|
lua_pushvalue(L, i);
|
|
lua_call(L, 1, 1);
|
|
|
|
const char *s = lua_tostring(L, -1);
|
|
if (s == nullptr)
|
|
return luaL_error(L, "'tostring' must return a string to 'print'");
|
|
|
|
if (i > 1)
|
|
outstring += "\t";
|
|
|
|
outstring += s;
|
|
|
|
lua_pop(L, 1); // Pop the result of tostring(arg).
|
|
}
|
|
|
|
SDL_Log("[LOVE] %s", outstring.c_str());
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
enum DoneAction
|
|
{
|
|
DONE_QUIT,
|
|
DONE_RESTART,
|
|
};
|
|
|
|
static DoneAction runlove(int argc, char **argv, int &retval)
|
|
{
|
|
#ifdef LOVE_LEGENDARY_APP_ARGV_HACK
|
|
int hack_argc = 0;
|
|
char **hack_argv = 0;
|
|
get_app_arguments(argc, argv, hack_argc, hack_argv);
|
|
argc = hack_argc;
|
|
argv = hack_argv;
|
|
#endif // LOVE_LEGENDARY_APP_ARGV_HACK
|
|
|
|
// Oh, you just want the version? Okay!
|
|
if (argc > 1 && strcmp(argv[1], "--version") == 0)
|
|
{
|
|
printf("LOVE %s (%s)\n", love_version(), love_codename());
|
|
retval = 0;
|
|
return DONE_QUIT;
|
|
}
|
|
|
|
// Create the virtual machine.
|
|
lua_State *L = luaL_newstate();
|
|
luaL_openlibs(L);
|
|
|
|
#ifdef LOVE_ANDROID
|
|
luaJIT_setmode(L, 0, LUAJIT_MODE_ENGINE| LUAJIT_MODE_OFF);
|
|
lua_register(L, "print", l_print_sdl_log);
|
|
#endif
|
|
|
|
// Add love to package.preload for easy requiring.
|
|
love_preload(L, luaopen_love, "love");
|
|
|
|
// Add command line arguments to global arg (like stand-alone Lua).
|
|
{
|
|
lua_newtable(L);
|
|
|
|
if (argc > 0)
|
|
{
|
|
lua_pushstring(L, argv[0]);
|
|
lua_rawseti(L, -2, -2);
|
|
}
|
|
|
|
lua_pushstring(L, "embedded boot.lua");
|
|
lua_rawseti(L, -2, -1);
|
|
|
|
for (int i = 1; i < argc; i++)
|
|
{
|
|
lua_pushstring(L, argv[i]);
|
|
lua_rawseti(L, -2, i);
|
|
}
|
|
|
|
lua_setglobal(L, "arg");
|
|
}
|
|
|
|
// require "love"
|
|
lua_getglobal(L, "require");
|
|
lua_pushstring(L, "love");
|
|
lua_call(L, 1, 1); // leave the returned table on the stack.
|
|
|
|
// Add love._exe = true.
|
|
// This indicates that we're running the standalone version of love, and not
|
|
// the library version.
|
|
{
|
|
lua_pushboolean(L, 1);
|
|
lua_setfield(L, -2, "_exe");
|
|
}
|
|
|
|
// Pop the love table returned by require "love".
|
|
lua_pop(L, 1);
|
|
|
|
// require "love.boot" (preloaded when love was required.)
|
|
lua_getglobal(L, "require");
|
|
lua_pushstring(L, "love.boot");
|
|
lua_call(L, 1, 1);
|
|
|
|
// Call the returned boot function.
|
|
lua_call(L, 0, 1);
|
|
|
|
retval = 0;
|
|
DoneAction done = DONE_QUIT;
|
|
|
|
// if love.boot() returns "restart", we'll start up again after closing this
|
|
// Lua state.
|
|
if (lua_type(L, -1) == LUA_TSTRING && strcmp(lua_tostring(L, -1), "restart") == 0)
|
|
done = DONE_RESTART;
|
|
if (lua_isnumber(L, -1))
|
|
retval = (int) lua_tonumber(L, -1);
|
|
|
|
lua_close(L);
|
|
|
|
#if defined(LOVE_LEGENDARY_APP_ARGV_HACK) && !defined(LOVE_IOS)
|
|
if (hack_argv)
|
|
{
|
|
for (int i = 0; i<hack_argc; ++i)
|
|
delete [] hack_argv[i];
|
|
delete [] hack_argv;
|
|
}
|
|
#endif // LOVE_LEGENDARY_APP_ARGV_HACK
|
|
|
|
return done;
|
|
}
|
|
|
|
int main(int argc, char **argv)
|
|
{
|
|
if (strcmp(LOVE_VERSION_STRING, love_version()) != 0)
|
|
{
|
|
printf("Version mismatch detected!\nLOVE binary is version %s\n"
|
|
"LOVE library is version %s\n", LOVE_VERSION_STRING, love_version());
|
|
return 1;
|
|
}
|
|
|
|
int retval = 0;
|
|
DoneAction done = DONE_QUIT;
|
|
|
|
do
|
|
{
|
|
done = runlove(argc, argv, retval);
|
|
|
|
#ifdef LOVE_IOS
|
|
// on iOS we should never programmatically exit the app, so we'll just
|
|
// "restart" when that is attempted. Games which use threads might cause
|
|
// some issues if the threads aren't cleaned up properly...
|
|
done = DONE_RESTART;
|
|
#endif
|
|
} while (done != DONE_QUIT);
|
|
|
|
#ifdef LOVE_ANDROID
|
|
SDL_Quit();
|
|
#endif
|
|
|
|
return retval;
|
|
}
|
|
|
|
#endif // LOVE_BUILD_EXE
|